Passenger
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★★★★★★ Passenger
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Engineering Operator Passenger, thunderous punisher of enemies. His various autonomous weapons bear only models with no names, and telling the difference when they're iterated is a little hard. | |||||||
Position | Ranged | |||||||
Tags | DPS | |||||||
Trait | ||||||||
Availability | Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
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Attributes
MAX | MAX | MAX | |||
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HP | 654 | 935 | 1215 | 1558 | – |
ATK | 311 | 433 | 571 | 689 | +85 |
DEF | 49 | 84 | 116 | 130 | – |
RES | 10 | 15 | 20 | N/A | |
Redeployment time | 70 seconds | ||||
DP cost | 30 | 33 | |||
Block count | 1 | ||||
Attack interval | 2.3 seconds |
Potential
DP cost -1 | |
Improves Lone Soldier | |
ATK +32 | |
DP cost -1 | |
Improves Mechanism Analysis | |
Total Cost | |
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Promotion
Elite 1 |
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Prerequisites |
Raise Passenger to Level 50. |
Elite 2 |
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Prerequisites |
Raise Passenger to Elite 1 Level 80. |
Talents
Mechanism Analysis | |
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When attacking enemies with more than 80% HP, Passenger will deal 10% increased damage to them for 3 seconds | |
When attacking enemies with more than 80% HP, Passenger will deal 15% (+5%) increased damage to them for 3 seconds | |
When attacking enemies with more than 80% HP, Passenger will deal 20% increased damage to them for 3 seconds | |
When attacking enemies with more than 80% HP, Passenger will deal 25% (+5%) increased damage to them for 3 seconds |
Lone Soldier | |
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When there are no enemies in the surrounding 4 tiles, ATK +8% | |
When there are no enemies in the surrounding 4 tiles, ATK +10% (+2%) | |
Additional information | |
Hostile devices are not treated as enemies for Lone Soldier's condition. |
Skills
Touch of Static Auto Recovery Auto |
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Level | Effect | |||
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Increases the ATK of the next attack to 150%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds | 0 | 7 | – | |
Increases the ATK of the next attack to 160%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds | 0 | 7 | – | |
Increases the ATK of the next attack to 170%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds | 0 | 7 | – | |
Increases the ATK of the next attack to 180%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds | 0 | 6 | – | |
Increases the ATK of the next attack to 190%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds | 0 | 6 | – | |
Increases the ATK of the next attack to 200%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds | 0 | 6 | – | |
Increases the ATK of the next attack to 210%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds | 0 | 6 | – | |
Increases the ATK of the next attack to 220%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds | 0 | 6 | – | |
Increases the ATK of the next attack to 230%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds | 0 | 6 | – | |
Increases the ATK of the next attack to 250%; The attack will jump between 4 enemies and the duration of the Slow is increased to 1.5 seconds | 0 | 5 | – |
Focus Command Auto Recovery Manual 25 ~ 35 seconds |
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Level | Effect | |||
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Attack Range +1 tile, ATK +10%, Attack Interval decreases slightly. Increase the maximum number of jumps to 5 | 10 | 50 | 25s | |
Attack Range +1 tile, ATK +10%, Attack Interval decreases slightly. Increase the maximum number of jumps to 5 | 11 | 49 | 26s | |
Attack Range +1 tile, ATK +10%, Attack Interval decreases slightly. Increase the maximum number of jumps to 5 | 12 | 48 | 27s | |
Attack Range +1 tile, ATK +15%, Attack Interval decreases a little. Increase the maximum number of jumps to 5 | 13 | 47 | 28s | |
Attack Range +1 tile, ATK +15%, Attack Interval decreases a little. Increase the maximum number of jumps to 5 | 14 | 46 | 29s | |
Attack Range +1 tile, ATK +15%, Attack Interval decreases a little. Increase the maximum number of jumps to 5 | 15 | 45 | 30s | |
Attack Range +1 tile, ATK +20%, Attack Interval decreases. Increase the maximum number of jumps to 5 | 16 | 44 | 31s | |
Attack Range +1 tile, ATK +25%, Attack Interval decreases. Increase the maximum number of jumps to 5 | 17 | 43 | 32s | |
Attack Range +1 tile, ATK +30%, Attack Interval decreases. Increase the maximum number of jumps to 5 | 18 | 42 | 33s | |
Attack Range +1 tile, ATK +30%, Attack Interval decreases moderately. Increase the maximum number of jumps to 5 | 20 | 40 | 35s | |
Additional information | ||||
Focus Command reduces Passenger's attack interval by 20%/20%/20%/30%/30%/30%/40%/40%/40%/50%, lowering it to 1.84/1.84/1.84/1.61/1.61/1.61/1.38/1.38/1.38/1.15 seconds (before modifiers). |
Glorious Shards Auto Recovery Manual |
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Level | Effect | |||
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Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 100% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges | 0 | 35 | – | |
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 105% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges | 0 | 35 | – | |
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 110% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges | 0 | 35 | – | |
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 115% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges | 0 | 35 | – | |
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 120% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges | 0 | 35 | – | |
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 125% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges | 0 | 35 | – | |
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 130% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges | 0 | 34 | – | |
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 135% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges | 0 | 33 | – | |
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 140% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges | 0 | 32 | – | |
Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 150% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges | 0 | 30 | – | |
Additional information | ||||
The lightning storm(s) will disappear when Passenger leaves the map. |
Skill upgrades
Base skills
Electromagnetic Charge α | ||
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When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% |
Energy Gathering Replaces Electromagnetic Charge α
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When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% |
Automation α | ||
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When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding the additional productivity affected by facility count), but each Power Plant increases that Factory's productivity by +5% |
Operator Modules
Original
Original: Passenger's Badge | |
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Operator Passenger has demonstrated a remarkable aptitude for controlling apparatus to attack multiple enemies in series. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Caster Operator during field operations to exercise Chain Caster responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
CHA-X
CHA-X: Electromagnetic Regulator | |||
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ATK +65 ASPD +5 |
Trait improved: Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow | ||
ATK +80 ASPD +5 |
Lone Soldier improved: When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.15/second | ||
ATK +90 ASPD +5 |
Lone Soldier improved: When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.25/second |
Module Missions | Unlock conditions |
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Description |
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"Water..." Trudging endlessly through the sandstorm, gone a full day without water, my body has slowly begun to lose the strength to stand. Kal'tsit hasn't a water bottle, instead coldly telling me to "hold on for a little longer," soon after continuing on her own brisk way ahead. How long have we spent slogging through these winds? Three hours? Five? The golden sands rush through my clothes, tempest throwing the dust against my face, without reprieve, so rough against my eyes I have to keep them shut. But we can't stop yet–the Sarkaz mercenaries behind us are still fast on our tail–they're trained and tireless–even a sandstorm couldn't hold their march back. And the water... might have been drunk dry long ago. I've heard traditions that in the desert, filling empty canteens with sand can give people hope, but right now, I've drunk enough sand. Water–I just want one gulp of water. Even if it costs every coin of mine in exchange, I would do it. But in these wilds, the shine of metal has no meaning at all. Clutching this silver case tight, I grit my teeth and keep striding. My ears are battered with mournful screams. Like the deceased are howling, and ghosts are calling. Maybe Professor Thorne is among them, calling my name? But I can't quite make it out. How long has my brain spent filled with these noises now? Three minutes? Three hours? Or three years? The dust has blocked the sky out, day and night all the same now, time practically stood still, and only the people seeking to survive through all this still endure through this welter of punishment. I just wanted to research, I just wanted to offer my strength to the furtherment of science. I didn't want this–desiccating away in this sea of sands–not like this. My head aches and swells and stings, my body seemingly gone long without any sense. Am I walking, or am I watching this body named Elliot squirm? No... thinking too has become too much to ask. Only one thing wanders in my head, a single order: move. Move... move... move... ...but the desert is limitless. "Elliot, open your mouth." Open my mouth? I subconsciously slacken my muscles, let my lips and teeth reveal the channel to my oral cavity. A fruit coated in sand and soil lands in my mouth. Acrid? And sweet? Oh, it's water. It's water. It's water. ...... Since when, I don't know, but there's no more wind at my ears, the land has returned to peace, and there's only sun, sand, and two earthly humans walking through the dunes. ...... I gaze off far. Beyond the yellow dust, is still more yellow dust. No end is in sight, just like technical documentation scattered all across the ground to be trodden by wet leather shoes, no longer able to be reassembled, nor made sense of. In anger, I kick at the sand, and watch it tumble and slide down the dune, then blend again into the desert, as if nothing ever happened. Sand, sand. I begin to hate sand for the first time in my entire life. "Let's go. We'll be able to replenish supplies very soon." Kal'tsit interrupts my train of thought. Um, very soon? How soon can it be? And resupply? How much could that be? But–Kal'tsit never promises hope to anyone. But at least... I think I can see a cactus. |
CHA-Y
CHA-Y: Gold of Crowns | |||
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HP +20 ATK +70 |
Trait improved: Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow | ||
HP +40 ATK +85 |
Mechanism Analysis improved: When attacking enemies with 80% or more HP, Passenger will deal 25% increased damage to them for 4 seconds | ||
HP +60 ATK +100 |
Mechanism Analysis improved: When attacking enemies with 70% or more HP, Passenger will deal 28% increased damage to them for 4 seconds |
Module Missions | Unlock conditions |
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Description |
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The Reefsteep Black Market, where I was born anew. At the end of the western passage, one can see the land and the sky. Once, it was an arms dealer's territory. I worked under him in my first few years in this place. He was a born despot. He left several welts on my back, but I've no hate for him. It was only natural, just as it was only natural that his irate underlings slit his throat in drunkenness, before throwing him from a cliff. I placed my first gold coin in those turncoats' hands, and it was warm to the touch. The northern oasis, Reefsteep's border. For a time and an age, the favored turf of the mercenaries. Soldiers were replaced batch by batch, but there was only ever one leader. My biggest customer, and the one who taught me how to taste wine. But that winter, he died. He died in front of my storehouse, his body bruised and battered. He coveted my creations, and died to my precautions. Mercenaries keep no loyalty, and thus I rewarded his subordinates at his funeral. Unfortunately, his life couldn't even buy a decent bottle of wine. The southern side, where the towns sit. Messengers and merchants come and go in spades, the value they trade in circulating through the villages. The lords recognize as much, hence why Ibut's lord ameer had such a special fondness for the place. Sargon's unbearably chaotic, barbaric politics never interested me, but I needed the lord's support. The division of powers within the Reefsteep Black Market bored me so much I'm loathe to mention it, but we all had something to say when it came to the lord. I'm surprised that I held such frail relations for so long; a lord that doesn't judge by the cover, perhaps? Out of respect, I didn't personally attend the revolt. But once his family were puppets, I did show up to pay respects to that poor boy–he was akin to Elliot. Akin to me. The Reefsteep Black Market's center. An old tomb lies there, an ancient pasha's[sic] grave. Every night, Isin carefully wipes his memory under the light of the stars. A long time ago, I exhausted his wealth. And by now, I've repaid him several times over, but he doesn't pay any mind. His age looms by the day, and aside from a few errant, insignificant questions, we never even speak. That day, Old Isin asked me why others call me "Sand Soldier." "Sand Soldier." The meaninglessness of a grain of sand. The pathetic fate of a pawn. The term is filled with significance I abhor. Hence why I gladly accepted it. As a price paid in advance, for the impossible trial to follow. The Reefsteep Black Market had its towns, and they were fuel ready for the fire. I waited for the lord ameer of Ibut to come. If I could, I would have burned even the golden sands to nothing. And in the final moment before I set the flame alight– –what came to mind was the afternoon a young Elliot Glover was taken to tour an institute of science, where he sees a new model of Originium engine ignite and combust, upon which a tremendous machine stirs to life. He's always remembered how much that moved him. I've always remembered. |
Changelog
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