Blitz

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Blitz, a member of Team Rainbow, wields a charged-and-ready tactical shield.
Considering how most enemies we deal with have eyes, a blinded enemy is the best enemy.
Class Defender.png Defender
Branch Sentry Protector Defender.png Sentry Protector
Faction Team Rainbow.png Team Rainbow
Position Melee
Tags Defense, DPS
Trait Blocks 3 enemies and attacks from long range.
How to obtain Crossover Limited Headhunting
Blitz
Base
Elite 2
Blitz.png
Blitz Elite 2.png
Real name
Elias Kötz
  • SCN: 伊莱亚斯·库兹
  • TCN: 艾力亞斯·科茨
  • JP: エリアス・ケッツ
  • KR: 엘리아스 쾨츠
Internal name
char_457_blitz
In Other Languages
Simplified Chinese
闪击
Traditional Chinese
閃擊
Japanese
ブリッツ
Korean
블리츠
Character Information
File no.
RS02
Operator Record
Illustrator
Liduke (credited as "Ubisoft" in-game)
English CV
Christopher J. Domig
Basic Info
Gender
Male
Combat Experience
Unknown
Place of Birth
Unknown (Bremen, Germany)
Date of Birth
April 2nd
Race
Unknown (Earthling)
Height
175 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Normal
Mobility
Normal
Endurance
Standard
Tactical Acumen
Excellent
Combat Skill
Excellent
Originium Arts Assimilation
■■
Other Information
Age
37 (Earth reckoning)
Affiliation
I don't like photos of myself. The lighting is always wrong.

Blitz is a crossover limited 5★ Team Rainbow Sentry Protector Defender Operator in Arknights. He is one of the four Operators in Rainbow Six Siege featured in Operation Originium Dust alongside Ash, Frost, and Tachanka.

Stats[edit]

Range

  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1296 1728 2305 3213
ATK.png ATK 230 295 369 445 +45
DEF.png DEF 243 364 493 676 +45
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 18 20 22
BLOCK.png Block count 3
ASPD.png Attack interval 1.2 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +25
Potential 5.png
Improves Shielded Shooting
Potential 6.png
DP cost -1
Total Cost
Blitz's Token.png
5
OR
Epic Defender Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Shielded Shooting.
  • New skill: Shield Bash.

Raise Blitz to Level 50.
LMD.png
20K
Defender Chip.png
4
Sugar.png
5
Device.png
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Bunker Defense.
  • Shielded Shooting improved.

Raise Blitz to Elite 1 Level 70.
LMD.png
120K
Defender Dualchip.png
3
Manganese Trihydrate.png
8
RMA70-12.png
8

Talents[edit]

Shielded Shooting
Elite 1.png Prioritize Stunned enemies; Increase ATK to 130% when attacking Stunned enemies
Elite 1.pngPotential 5.png Prioritize Stunned enemies; Increase ATK to 135% (+5%) when attacking Stunned enemies
Elite 2.png Prioritize Stunned enemies; Increase ATK to 160% when attacking Stunned enemies
Elite 2.pngPotential 5.png Prioritize Stunned enemies; Increase ATK to 165% (+5%) when attacking Stunned enemies
Bunker Defense
Elite 2.png When there is a High Ground tile beside or behind this operator, gain 25% chance to shrug off physical damage

Skills[edit]

Skill-Blitz1.png
Flash Shield
Auto Recovery
Manual
   
  
   
Click to show/hide the information for Flash Shield
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Stun all enemies ahead and disable their special abilities for 2.5 seconds; Can only be used 4 times every deployment 5 24
Rank 2.png
Stun all enemies ahead and disable their special abilities for 2.5 seconds; Can only be used 4 times every deployment 5 23
Rank 3.png
Stun all enemies ahead and disable their special abilities for 2.5 seconds; Can only be used 4 times every deployment 5 22
Rank 4.png
Stun all enemies ahead and disable their special abilities for 3 seconds; Can only be used 4 times every deployment 5 21
Rank 5.png
Stun all enemies ahead and disable their special abilities for 3 seconds; Can only be used 4 times every deployment 5 20
Rank 6.png
Stun all enemies ahead and disable their special abilities for 3 seconds; Can only be used 4 times every deployment 5 19
Rank 7.png
Stun all enemies ahead and disable their special abilities for 3.5 seconds; Can only be used 4 times every deployment 10 18
Rank 8.png
Stun all enemies ahead and disable their special abilities for 3.8 seconds; Can only be used 4 times every deployment 11 17
Rank 9.png
Stun all enemies ahead and disable their special abilities for 4.1 seconds; Can only be used 4 times every deployment 12 16
Rank 10.png
Stun all enemies ahead and disable their special abilities for 4.5 seconds; Can only be used 4 times every deployment 15 15
Skill-Blitz2.png
Shield Bash
Auto Recovery
Manual
5–7 seconds
Click to show/hide the information for Shield Bash
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Attacks all blocked enemies once, dealing 125% ATK as Physical damage and Stunning them for 5 seconds. ASPD +200 and Talent 1 effect increases to 1.2 times 10 45 5
Rank 2.png
Attacks all blocked enemies once, dealing 130% ATK as Physical damage and Stunning them for 5 seconds. ASPD +200 and Talent 1 effect increases to 1.2 times 10 45 5
Rank 3.png
Attacks all blocked enemies once, dealing 135% ATK as Physical damage and Stunning them for 5 seconds. ASPD +200 and Talent 1 effect increases to 1.2 times 10 45 5
Rank 4.png
Attacks all blocked enemies once, dealing 140% ATK as Physical damage and Stunning them for 5 seconds. ASPD +200 and Talent 1 effect increases to 1.3 times 10 42 5
Rank 5.png
Attacks all blocked enemies once, dealing 150% ATK as Physical damage and Stunning them for 5 seconds. ASPD +200 and Talent 1 effect increases to 1.3 times 10 42 5
Rank 6.png
Attacks all blocked enemies once, dealing 160% ATK as Physical damage and Stunning them for 5 seconds. ASPD +200 and Talent 1 effect increases to 1.3 times 10 42 5
Rank 7.png
Attacks all blocked enemies once, dealing 170% ATK as Physical damage and Stunning them for 6 seconds. ASPD +200 and Talent 1 effect increases to 1.4 times 15 40 6
Rank 8.png
Attacks all blocked enemies once, dealing 180% ATK as Physical damage and Stunning them for 6 seconds. ASPD +200 and Talent 1 effect increases to 1.5 times 15 40 6
Rank 9.png
Attacks all blocked enemies once, dealing 190% ATK as Physical damage and Stunning them for 6 seconds. ASPD +200 and Talent 1 effect increases to 1.5 times 20 38 6
Rank 10.png
Attacks all blocked enemies once, dealing 200% ATK as Physical damage and Stunning them for 7 seconds. ASPD +200 and Talent 1 effect increases to 1.5 times 20 35 7
Additional information
Shield Bash can only be used when Blitz is blocking an enemy.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Diketon.png
5
Rank 4.png
Skill Summary Volume 2.png
6
Device.png
2
Rank 5.png
Skill Summary Volume 2.png
6
Orirock Cube.png
8
Rank 6.png
Skill Summary Volume 2.png
6
Incandescent Alloy.png
4
Rank 7.png
Skill Summary Volume 3.png
6
Oriron Cluster.png
2
Grindstone.png
3
Rank 8.png
Flash Shield
Skill Summary Volume 3.png
5
RMA70-24.png
3
Manganese Ore.png
2
Shield Bash
Skill Summary Volume 3.png
5
Incandescent Alloy Block.png
3
RMA70-12.png
3
Rank 9.png
Flash Shield
Skill Summary Volume 3.png
6
Optimized Device.png
2
Oriron Block.png
5
Shield Bash
Skill Summary Volume 3.png
6
White Horse Kohl.png
3
Keton Colloid.png
5
Rank 10.png
Flash Shield
Skill Summary Volume 3.png
10
Bipolar Nanoflake.png
4
Incandescent Alloy Block.png
3
Shield Bash
Skill Summary Volume 3.png
10
Polymerization Preparation.png
4
Manganese Trihydrate.png
4

Base skills[edit]

Skill-ctrl r6.pngTeam Rainbow
Base.png
Control Center.png
When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour
Skill-hire blitz.pngLinguistics
Elite 2.png
Office.png
When this Operator is assigned to the HR Office, HR contacting speed +20%, each 1 point of Intelligence Reserve adds extra +5% contacting speed, each 1 bottle of Ursus Specialty Beverage adds extra +5% contacting speed

Operator Modules[edit]

Original module.png Original: Blitz's Badge (click to show/hide the information)
Module Badge.png
Sentry Protector Defender.png
Operator Blitz has demonstrated a remarkable aptitude for tactical defense and frontline breaching.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Defender Operator during field operations. In witness whereof,
This badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding.
SPT-X module.png SPT-X: Shield Maintenance Oil (click to show/hide the information)
Shield Maintenance Oil.png
Stage 1
HP +180
ATK +35
New trait:
Reveals Invisible enemies within range
Stage 2
HP +220
ATK +40
Shielded Shooting improved:
Prioritize Stunned enemies; Increase ATK to 170% when attacking Stunned enemies
Stage 3
HP +250
ATK +52
Shielded Shooting improved:
Prioritize Stunned enemies; Increase ATK to 180% when attacking Stunned enemies
Module Missions
  1. Defeat a total of 30 enemies with Blitz (excluding Support Units)
  2. Clear Main Theme 3-4 with a 3-star rating; You must deploy your own Blitz, and have Blitz defeat at least 2 Butchers
PrerequisitesStage 1
  • Complete both of Blitz's SPT-X Module Missions.
  • Raise Blitz to Elite 2 Level 50.
Module Data Block.png
2
Polymerized Gel.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Blitz.
Module Data Block.png
2
Data Supplement Stick.png
20
Polyester Lump.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Blitz.
Module Data Block.png
2
Data Supplement Instrument.png
8
Grindstone Pentahydrate.png
5
LMD.png
60K
Description
"We'll reach our destination before sundown, Mr. Kötz."
"But do you really believe what that noble told us? That there's a land in the wastes for these refugees to eke out a living?"
The mercenaries' worries weren't without reason, Kötz understands that.
But he has no grounds to doubt that young Leithanian noble. The self-professed Hyacinth Count's Arts have saved countless people in the midst of war, and he claims he can lead these people to a new home.
Such kindness is hard to come by.
Kötz turns to look back at the procession of refugees.
Leithanians, Siracusans, and those driven from their homelands by conflict, now exiles of the wastes.
The despairing crowd trudges slow on the barren ground. Their destination, a land that exists only in legend.

And far in the distance, a colossal glut of buildings appears on the horizon before them.
When the procession reaches its destination, the people let out a collective sigh at the sight.
Amidst a swathe of ruins, a number of constructs tower, goliaths near a hundred meters each, their sensational metal structures sheltering from the setting sun.
Yet Kötz lapses into silence.
The lofty metal monoliths strike no sense of wonder in him. In his own world, such buildings stood on every corner. Only their dimensions speak to a difference.
The colossal parabola of the antenna dish is riddled with holes, its pedestal imposing firm and straight in its root upon the earth. The wastes' bitter winds bore through those holes, giving rise to a terrifying whistle.
Under these ancient buildings, the low mumble of machinery still sounds, the impression cast that some equipment remains at work.
This radio telescope of such preposterous size is clearly not of this age.
"So this is that land where the titans sound..."
"Do you see that big bowl that's fallen over there?"
The Hyacinth Count points far off at another telescope, collapsed in disrepair.
Its parabolic antenna, size encapsulated in tens of meters, lays turned over on the ground, forming a sturdy shelter.
"Quite a number could fit in there."
"There's a spring nearby, and according to recent records, there's been very few Catastrophes in the area."
"So, why has nobody settled down here?"
"Because they fear this place."
With a discontented chuckle, the young Count explains.
"Sargonians think these buildings are the remnants of a long-gone disaster."
"Minoans believe this place is cursed."
"But as a scientist, I have no faith in any of this unfounded hearsay."
The refugees turn through the building's remains, finding in the age-old ruins a place of respite.
This is to be their new home.

Night falls and Kötz sits alone, high on the ancient building, gazing at the complex, each part of it just as foregone.
What went into the making of these vestiges, such that they persist from innumerable years to this very day?
The people of this world once looked with hope to the starry skies, but what was it that happened afterward?
He looks across the wastes stretching from near to far.
Even further off, the twin moons gently rise.

Changelog[edit]