
★★★★★
Blitz |
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![]() Blitz, a member of Team Rainbow, wields a charged-and-ready tactical shield. Considering how most enemies we deal with have eyes, a blinded enemy is the best enemy. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | Defense, DPS | |
Trait | Blocks 3 enemies and attacks from long range. | |
How to obtain | Crossover Limited Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
“ | I don't like photos of myself. The lighting is always wrong. | ” |
Blitz is a crossover limited 5★ Team Rainbow Sentry Protector Defender Operator in Arknights. He is one of the four Operators in Rainbow Six Siege featured in Operation Originium Dust alongside Ash, Frost, and Tachanka.
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1296 | 1728 | 2305 | 3213 | – |
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230 | 295 | 369 | 445 | +45 |
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243 | 364 | 493 | 676 | +45 |
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0 | N/A | |||
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70 seconds | ||||
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18 | 20 | 22 | ||
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3 | ||||
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1.2 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ATK +25 |
![]() | Improves Shielded Shooting |
![]() | DP cost -1 |
Total Cost | |
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Shielded Shooting | |
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Prioritize Stunned enemies; Increase ATK to 130% when attacking Stunned enemies |
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Prioritize Stunned enemies; Increase ATK to 135% (+5%) when attacking Stunned enemies |
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Prioritize Stunned enemies; Increase ATK to 160% when attacking Stunned enemies |
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Prioritize Stunned enemies; Increase ATK to 165% (+5%) when attacking Stunned enemies |
Bunker Defense | |
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When there is a High Ground tile beside or behind this operator, gain 25% chance to shrug off physical damage |
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Flash Shield Auto Recovery Manual |
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Click to show/hide the information for Flash Shield |
Lv. | Description | ![]() |
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Stun all enemies ahead and disable their special abilities for 2.5 seconds; Can only be used 4 times every deployment | 5 | 24 | – |
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Stun all enemies ahead and disable their special abilities for 2.5 seconds; Can only be used 4 times every deployment | 5 | 23 | – |
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Stun all enemies ahead and disable their special abilities for 2.5 seconds; Can only be used 4 times every deployment | 5 | 22 | – |
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Stun all enemies ahead and disable their special abilities for 3 seconds; Can only be used 4 times every deployment | 5 | 21 | – |
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Stun all enemies ahead and disable their special abilities for 3 seconds; Can only be used 4 times every deployment | 5 | 20 | – |
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Stun all enemies ahead and disable their special abilities for 3 seconds; Can only be used 4 times every deployment | 5 | 19 | – |
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Stun all enemies ahead and disable their special abilities for 3.5 seconds; Can only be used 4 times every deployment | 10 | 18 | – |
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Stun all enemies ahead and disable their special abilities for 3.8 seconds; Can only be used 4 times every deployment | 11 | 17 | – |
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Stun all enemies ahead and disable their special abilities for 4.1 seconds; Can only be used 4 times every deployment | 12 | 16 | – |
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Stun all enemies ahead and disable their special abilities for 4.5 seconds; Can only be used 4 times every deployment | 15 | 15 | – |
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Shield Bash Auto Recovery Manual 5–7 seconds |
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Click to show/hide the information for Shield Bash |
Lv. | Description | ![]() |
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Attacks all blocked enemies once, dealing 125% ATK as Physical damage and Stunning them for 5 seconds. ASPD +200 and Talent 1 effect increases to 1.2 times | 10 | 45 | 5 |
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Attacks all blocked enemies once, dealing 130% ATK as Physical damage and Stunning them for 5 seconds. ASPD +200 and Talent 1 effect increases to 1.2 times | 10 | 45 | 5 |
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Attacks all blocked enemies once, dealing 135% ATK as Physical damage and Stunning them for 5 seconds. ASPD +200 and Talent 1 effect increases to 1.2 times | 10 | 45 | 5 |
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Attacks all blocked enemies once, dealing 140% ATK as Physical damage and Stunning them for 5 seconds. ASPD +200 and Talent 1 effect increases to 1.3 times | 10 | 42 | 5 |
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Attacks all blocked enemies once, dealing 150% ATK as Physical damage and Stunning them for 5 seconds. ASPD +200 and Talent 1 effect increases to 1.3 times | 10 | 42 | 5 |
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Attacks all blocked enemies once, dealing 160% ATK as Physical damage and Stunning them for 5 seconds. ASPD +200 and Talent 1 effect increases to 1.3 times | 10 | 42 | 5 |
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Attacks all blocked enemies once, dealing 170% ATK as Physical damage and Stunning them for 6 seconds. ASPD +200 and Talent 1 effect increases to 1.4 times | 15 | 40 | 6 |
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Attacks all blocked enemies once, dealing 180% ATK as Physical damage and Stunning them for 6 seconds. ASPD +200 and Talent 1 effect increases to 1.5 times | 15 | 40 | 6 |
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Attacks all blocked enemies once, dealing 190% ATK as Physical damage and Stunning them for 6 seconds. ASPD +200 and Talent 1 effect increases to 1.5 times | 20 | 38 | 6 |
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Attacks all blocked enemies once, dealing 200% ATK as Physical damage and Stunning them for 7 seconds. ASPD +200 and Talent 1 effect increases to 1.5 times | 20 | 35 | 7 |
Additional information | ||||
Shield Bash can only be used when Blitz is blocking an enemy. |
![]() | Team Rainbow | ![]() |
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When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour |
![]() | Linguistics | ![]() |
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When this Operator is assigned to the HR Office, HR contacting speed +20%, each 1 point of Intelligence Reserve adds extra +5% contacting speed, each 1 bottle of Ursus Specialty Beverage adds extra +5% contacting speed |
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Operator Blitz has demonstrated a remarkable aptitude for tactical defense and frontline breaching. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Defender Operator during field operations. In witness whereof, This badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding. |
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HP +180 ATK +35 |
New trait: Reveals Invisible enemies within range |
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HP +220 ATK +40 |
Shielded Shooting improved: Prioritize Stunned enemies; Increase ATK to 170% when attacking Stunned enemies | |
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HP +250 ATK +52 |
Shielded Shooting improved: Prioritize Stunned enemies; Increase ATK to 180% when attacking Stunned enemies |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Blitz. | |||||
![]() | Have at least 100% Trust with Blitz. |
Description |
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"We'll reach our destination before sundown, Mr. Kötz." "But do you really believe what that noble told us? That there's a land in the wastes for these refugees to eke out a living?" The mercenaries' worries weren't without reason, Kötz understands that. But he has no grounds to doubt that young Leithanian noble. The self-professed Hyacinth Count's Arts have saved countless people in the midst of war, and he claims he can lead these people to a new home. Such kindness is hard to come by. Kötz turns to look back at the procession of refugees. Leithanians, Siracusans, and those driven from their homelands by conflict, now exiles of the wastes. The despairing crowd trudges slow on the barren ground. Their destination, a land that exists only in legend. And far in the distance, a colossal glut of buildings appears on the horizon before them. When the procession reaches its destination, the people let out a collective sigh at the sight. Amidst a swathe of ruins, a number of constructs tower, goliaths near a hundred meters each, their sensational metal structures sheltering from the setting sun. Yet Kötz lapses into silence. The lofty metal monoliths strike no sense of wonder in him. In his own world, such buildings stood on every corner. Only their dimensions speak to a difference. The colossal parabola of the antenna dish is riddled with holes, its pedestal imposing firm and straight in its root upon the earth. The wastes' bitter winds bore through those holes, giving rise to a terrifying whistle. Under these ancient buildings, the low mumble of machinery still sounds, the impression cast that some equipment remains at work. This radio telescope of such preposterous size is clearly not of this age. "So this is that land where the titans sound..." "Do you see that big bowl that's fallen over there?" The Hyacinth Count points far off at another telescope, collapsed in disrepair. Its parabolic antenna, size encapsulated in tens of meters, lays turned over on the ground, forming a sturdy shelter. "Quite a number could fit in there." "There's a spring nearby, and according to recent records, there's been very few Catastrophes in the area." "So, why has nobody settled down here?" "Because they fear this place." With a discontented chuckle, the young Count explains. "Sargonians think these buildings are the remnants of a long-gone disaster." "Minoans believe this place is cursed." "But as a scientist, I have no faith in any of this unfounded hearsay." The refugees turn through the building's remains, finding in the age-old ruins a place of respite. This is to be their new home. Night falls and Kötz sits alone, high on the ancient building, gazing at the complex, each part of it just as foregone. What went into the making of these vestiges, such that they persist from innumerable years to this very day? The people of this world once looked with hope to the starry skies, but what was it that happened afterward? He looks across the wastes stretching from near to far. Even further off, the twin moons gently rise. |
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