![Blitz icon.png](/images/thumb/1/14/Blitz_icon.png/120px-Blitz_icon.png)
★★★★★ Blitz
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![]() Blitz, a member of Team Rainbow, wields a charged-and-ready tactical shield. Considering how most enemies we deal with have eyes, a blinded enemy is the best enemy. | |||||||
Position | Melee | |||||||
Tags | Defense, DPS | |||||||
Trait | Blocks 3 enemies and attacks from long range. | |||||||
How to obtain | Headhunting (Crossover limited) |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
The name of Blitz's SPT-X Operator Module is a tentative translation which may not represent the official English localization and will be updated when the Module is released in the Global server of Arknights. |
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1296 | 1728 | 2305 | 3213 | – |
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230 | 295 | 369 | 445 | +45 |
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243 | 364 | 493 | 676 | +45 |
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0 | N/A | |||
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70 seconds | ||||
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18 | 20 | 22 | ||
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3 | ||||
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1.2 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ATK +25 |
![]() | Improves Shielded Shooting |
![]() | DP cost -1 |
Total Cost | |
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OR |
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Prerequisites |
Raise Blitz to Level 50. |
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Prerequisites |
Raise Blitz to Elite 1 Level 70. |
Shielded Shooting | |
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Prioritize Stunned enemies; Increase ATK to 130% when attacking Stunned enemies |
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Prioritize Stunned enemies; Increase ATK to 135% (+5%) when attacking Stunned enemies |
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Prioritize Stunned enemies; Increase ATK to 160% when attacking Stunned enemies |
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Prioritize Stunned enemies; Increase ATK to 165% (+5%) when attacking Stunned enemies |
Bunker Defense | |
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When there is a High Ground tile beside or behind this operator, gain 25% chance to shrug off physical damage |
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Flash Shield Auto Recovery Manual |
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Level | Effect | ![]() |
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Stun all enemies ahead and disable their special abilities for 2.5 seconds; Can only be used 4 times every deployment | 5 | 24 | – |
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Stun all enemies ahead and disable their special abilities for 2.5 seconds; Can only be used 4 times every deployment | 5 | 23 | – |
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Stun all enemies ahead and disable their special abilities for 2.5 seconds; Can only be used 4 times every deployment | 5 | 22 | – |
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Stun all enemies ahead and disable their special abilities for 3 seconds; Can only be used 4 times every deployment | 5 | 21 | – |
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Stun all enemies ahead and disable their special abilities for 3 seconds; Can only be used 4 times every deployment | 5 | 20 | – |
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Stun all enemies ahead and disable their special abilities for 3 seconds; Can only be used 4 times every deployment | 5 | 19 | – |
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Stun all enemies ahead and disable their special abilities for 3.5 seconds; Can only be used 4 times every deployment | 10 | 18 | – |
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Stun all enemies ahead and disable their special abilities for 3.8 seconds; Can only be used 4 times every deployment | 11 | 17 | – |
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Stun all enemies ahead and disable their special abilities for 4.1 seconds; Can only be used 4 times every deployment | 12 | 16 | – |
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Stun all enemies ahead and disable their special abilities for 4.5 seconds; Can only be used 4 times every deployment | 15 | 15 | – |
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Shield Bash Auto Recovery Manual 5–7 seconds |
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Level | Effect | ![]() |
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Attacks all blocked enemies once, dealing 125% ATK as Physical damage and Stunning them for 5 seconds. ASPD +200 and Talent 1 effect increases to 1.2 times | 10 | 45 | 5s |
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Attacks all blocked enemies once, dealing 130% ATK as Physical damage and Stunning them for 5 seconds. ASPD +200 and Talent 1 effect increases to 1.2 times | 10 | 45 | 5s |
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Attacks all blocked enemies once, dealing 135% ATK as Physical damage and Stunning them for 5 seconds. ASPD +200 and Talent 1 effect increases to 1.2 times | 10 | 45 | 5s |
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Attacks all blocked enemies once, dealing 140% ATK as Physical damage and Stunning them for 5 seconds. ASPD +200 and Talent 1 effect increases to 1.3 times | 10 | 42 | 5s |
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Attacks all blocked enemies once, dealing 150% ATK as Physical damage and Stunning them for 5 seconds. ASPD +200 and Talent 1 effect increases to 1.3 times | 10 | 42 | 5s |
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Attacks all blocked enemies once, dealing 160% ATK as Physical damage and Stunning them for 5 seconds. ASPD +200 and Talent 1 effect increases to 1.3 times | 10 | 42 | 5s |
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Attacks all blocked enemies once, dealing 170% ATK as Physical damage and Stunning them for 6 seconds. ASPD +200 and Talent 1 effect increases to 1.4 times | 15 | 40 | 6s |
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Attacks all blocked enemies once, dealing 180% ATK as Physical damage and Stunning them for 6 seconds. ASPD +200 and Talent 1 effect increases to 1.5 times | 15 | 40 | 6s |
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Attacks all blocked enemies once, dealing 190% ATK as Physical damage and Stunning them for 6 seconds. ASPD +200 and Talent 1 effect increases to 1.5 times | 20 | 38 | 6s |
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Attacks all blocked enemies once, dealing 200% ATK as Physical damage and Stunning them for 7 seconds. ASPD +200 and Talent 1 effect increases to 1.5 times | 20 | 35 | 7s |
Addendum | ||||
Shield Bash can only be used when Blitz is blocking an enemy. |
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Team Rainbow | ![]() |
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When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour |
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Linguistics | ![]() |
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When this Operator is assigned to the HR Office, HR contacting speed+20%; every 1 points of Intelligence Reserve adds extra contacting speed +5%; every 1 bottles ofUrsus Specialty Beverage, adds extra contacting speed +5% |
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it. Please read the translation guidelines first before translating the section. |
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Operator Blitz has demonstrated a remarkable aptitude for preservation of the front and resilience against the enemy. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Defender Operator during field operations. In witness whereof, This badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding. |
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HP +180 ATK +35 |
New trait: Removes the Invisibility of enemies within Attack Range |
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HP +220 ATK +40 |
Shielded Shooting improved: Prioritize Stunned enemies; Increase ATK to 170% when attacking Stunned enemies | |
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HP +250 ATK +52 |
Shielded Shooting improved: Prioritize Stunned enemies; Increase ATK to 180% when attacking Stunned enemies |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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“我们天黑之前能够到达目的地,库兹先生。” “但是你真的相信那个贵族的说法吗?荒地上真的有能让这些难民活下去的土地?” 佣兵们的担忧不无道理,库兹明白这一点。 但是自己不该怀疑那位年轻的莱塔尼亚贵族。自称风信子伯爵的术师在战争中拯救了许多人,并且声称能够带领这些人找到新的家园。 如此善行难能可贵。 库兹回头看向难民的队伍。 莱塔尼亚人、叙拉古人,还有那些被战争驱离家乡的荒地流民。 绝望的人群缓慢地行走在荒地之上,而他们的目的地,却是一片只存在于传说中的土地。 远处,巨大的建筑群已经浮现在地平线上。 当难民的队伍到达目的地的那一刻,所有人都在感叹自己眼前的一切。 在一片废墟中耸立着数个近百米高的巨大建筑,夸张的金属结构遮挡了落日。 然而库兹陷入了沉默。 眼前高耸的金属巨物并没有让他感到惊奇。在自己的世界中,这样的建筑十分常见,只是尺寸有所不同。 巨大的碗状抛物面天线上千疮百孔,依然坚实的巨型基座屹立在大地之上。荒地的寒风穿过天线上的孔洞,发出骇人的呼啸声。 在这片古老建筑之下,依然传来低沉的机械轰鸣,似乎有什么设备还在运作。 这些尺寸夸张的射电望远镜,很明显并不属于这个时代。 “这就是所谓的巨物嚣响之地啊......” “看到那面倒下的大碗了么?” 风信子伯爵指着远处一座已经损坏倒塌的射电望远镜。 数十米宽的碗形天线倒扣在地面上,形成了一处坚固的避难所。 “那里可以容纳不少人。” “这附近有水源,依据这些年的记载,这附近的天灾并不多。” “既然如此,为什么没有人在这里定居?” “因为他们恐惧这里。” 年轻的伯爵苦笑着解释。 “萨尔贡人认为这些建筑是古老灾难的残留。” “米诺斯人认为这里受到了诅咒。” “但是作为学者,我并不相信这些没有根据的传言。” 难民们翻过建筑残骸,在古代废墟中寻找歇脚之地。 这里就是他们的新家园。 夜晚,库兹一个人坐在古老建筑的高处,凝视着这片古老的建筑群。 无数年前的建筑能够保留至今,这些遗迹是什么材料制造的? 这个世界上的人曾经仰望星空,但是后来发生什么事了? 他看着一望无际的荒地。 远处,双月正在缓缓升起。 |
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