Warfarin
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★★★★★ Warfarin
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Of course, medical research is a tiny little bit more important. | |||||||
Position | Ranged | |||||||
Tags | Healing, Support | |||||||
Trait | Restores the HP of allies | |||||||
Availability | Headhunting; Recruitment |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
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□□□ | □□□□
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Attributes
MAX | MAX | MAX | |||
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HP | 805 | 1135 | 1368 | 1520 | – |
ATK | 172 | 282 | 404 | 505 | +75 |
DEF | 55 | 80 | 100 | 125 | – |
RES | 0 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 17 | 19 | |||
Block count | 1 | ||||
Attack interval | 2.85 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
ATK +27 | |
Redeployment time -6 seconds | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Warfarin to Level 50. |
Elite 2 |
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Prerequisites |
Raise Warfarin to Elite 1 Level 70. |
Talent
Blood Sample Recycle | |
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Restores 1 Skill Point to this Operator and a random ally within range when an enemy within range is killed | |
Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed | |
Additional information | |
Whether the friendly unit can receive SP or not (e.g. due to having no skills or their skill being passive/permanent) does not matter for Blood Sample Recycle to choose the target, which will never be Warfarin herself (so she won't restore SP twice if there are no other friendlies in her healing range). |
Skills
Emergency Triage Offensive Recovery Auto |
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Level | Effect | |||
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The next heal restores an additional 11% of its target's Max HP Only available when the target's HP is lower than 50%; Can store 2 charge(s) |
0 | 4 | – | |
The next heal restores an additional 12% of its target's Max HP Only available when the target's HP is lower than 50%; Can store 2 charge(s) |
0 | 4 | – | |
The next heal restores an additional 13% of its target's Max HP Only available when the target's HP is lower than 50%; Can store 2 charge(s) |
0 | 4 | – | |
The next heal restores an additional 15% of its target's Max HP Only available when the target's HP is lower than 50%; Can store 2 charge(s) |
0 | 4 | – | |
The next heal restores an additional 16% of its target's Max HP Only available when the target's HP is lower than 50%; Can store 2 charge(s) |
0 | 4 | – | |
The next heal restores an additional 17% of its target's Max HP Only available when the target's HP is lower than 50%; Can store 2 charge(s) |
0 | 4 | – | |
The next heal restores an additional 19% of its target's Max HP Only available when the target's HP is lower than 50%; Can store 3 charge(s). |
0 | 4 | – | |
The next heal restores an additional 21% of its target's Max HP Only available when the target's HP is lower than 50%; Can store 3 charge(s). |
0 | 4 | – | |
The next heal restores an additional 23% of its target's Max HP Only available when the target's HP is lower than 50%; Can store 3 charge(s). |
0 | 4 | – | |
The next heal restores an additional 25% of its target's Max HP Only available when the target's HP is lower than 50%; Can store 4 charge(s). |
0 | 4 | – | |
Additional information | ||||
The Emergency Triage healing is applied before the actual healing. |
Unstable Plasma Auto Recovery Manual |
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Level | Effect | |||
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Warfarin and a random ally within range obtain the following status: ATK +30%; Loses 3% of Max HP per second, lasting for 15 seconds |
35 | 60 | – | |
Warfarin and a random ally within range obtain the following status: ATK +35%; Loses 3% of Max HP per second, lasting for 15 seconds |
35 | 60 | – | |
Warfarin and a random ally within range obtain the following status: ATK +40%; Loses 3% of Max HP per second, lasting for 15 seconds |
35 | 60 | – | |
Warfarin and a random ally within range obtain the following status: ATK +45%; Loses 3% of Max HP per second, lasting for 15 seconds |
40 | 60 | – | |
Warfarin and a random ally within range obtain the following status: ATK +50%; Loses 3% of Max HP per second, lasting for 15 seconds |
40 | 60 | – | |
Warfarin and a random ally within range obtain the following status: ATK +55%; Loses 3% of Max HP per second, lasting for 15 seconds |
40 | 60 | – | |
Warfarin and a random ally within range obtain the following status: ATK +60%; Loses 3% of Max HP per second, lasting for 15 seconds |
45 | 60 | – | |
Warfarin and a random ally within range obtain the following status: ATK +70%; Loses 3% of Max HP per second, lasting for 15 seconds |
45 | 60 | – | |
Warfarin and a random ally within range obtain the following status: ATK +80%; Loses 3% of Max HP per second, lasting for 15 seconds |
45 | 60 | – | |
Warfarin and a random ally within range obtain the following status: ATK +90%; Loses 3% of Max HP per second, lasting for 15 seconds |
50 | 60 | – | |
Additional information | ||||
The HP loss is considered a direct HP removal and actually slightly lower than the displayed value. |
Skill upgrades
Base skills
Medic Expert α | ||
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When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +30% |
Medic Expert β Replaces Medic Expert α
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When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +50% |
Operator Modules
Original
Original: Warfarin's Badge | |
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Operator Warfarin has demonstrated a remarkable aptitude for healing teammates in the field. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Medic Operator during field operations to exercise Medic responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
PHY-X
PHY-X: Emergency Reserves | |||
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HP +40 ATK +30 |
New trait: When healing allied units with less than 50% HP, increases heal amount by 15% | ||
HP +65 ATK +40 |
Blood Sample Recycle improved: Restores 2 SP to this Operator and a random ally within range when an enemy within range is killed. Restore 1 more SP if the enemy was an elite or boss | ||
HP +80 ATK +47 |
Blood Sample Recycle improved: Restores 2 SP to this Operator and a random ally within range when an enemy within range is killed. Restore 2 more SP if the enemy was an elite or boss |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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[An Accountable Answering of Assorted Queries from Rhodes Island Operators on the Harvesting of Blood Bank Samples] The elements of Rhodes Island's physical examinations are made available to all examinees, and are added or removed as per the examinee's wishes. All procedures and processes are completely transparent, and no part of them is in any way deceptive. We keep strict confidentiality on patient information, and our independently founded blood bank has not, to this day, lost a single blood sample. Yes, not once. Rhodes Island has confidence that we keep these samples safe under comprehensive surveillance, and it is only during treatment of disease that... what? Who's the supervisor of the bank? Ahem. That would be Dr. Warfarin, one of Rhodes Island's most longstanding members. No one could ever steal blood samples from under a Vampire's nose. I believe that it is precisely because Dr. Warfarin serves as its supervisor that we can confidently conclude that Rhodes Island's blood bank is not under any external threat. [Extract from Warfarin's diary] Blood tests on the new operators finished today. Haven't we had a few too many new ops lately? Feline, Perro, Liberi, Sarkaz... one lone doctor drawing all these vials from all these people... At first I was stirring a little at the scent, but by the end I was almost sick of the sight of it. Kal'tsit really needs to laud me for my paranormal self-control. Forget all the young breeds running amok out there these days... Not even the old guard of our race could match my endurance. ...Forget that, actually. Comparing yourself to them at anything is stupid. Back to the topic at hand. Collecting a few extra samples while I'm off the clock should be fine, right? That Skadi op, not to mention Specter and Gladiia... it's not every day we have so many gathered aboard. It's too good a chance to pass up! Also, the Doctor. Oh, the Doctor. Just a glance makes my researcher's heart tickle. It's so strange... where does that scent come from? Why am I so strongly drawn to it? Do other Vampires have the same reaction? Does Closure... Actually, never mind Closure. She's an exception. If my judgment is correct, the Doctor's body should be hiding some kind of secret. I bet Kal'tsit knows it, but she keeps tight lips, and she wouldn't want anyone else to go digging. Oh, that Kal'tsit! Kal'tsit! How can you dangle a chance to bare the truth in front of me like this, then forbid me from looking into it? Come to think of it, she seems less uptight lately. What if I just... found a chance and gave it a shot? Hmm... I'll need to plan this one out... |
Changelog
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