![Viviana icon.png](/images/thumb/4/41/Viviana_icon.png/120px-Viviana_icon.png)
★★★★★★ Viviana
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![]() Guard operator Viviana, once known as the Candle Knight. A knight, and a poet. | |||||||
Position | Melee | |||||||
Tags | DPS, Survival | |||||||
Trait | Deals Arts damage | |||||||
How to obtain | Headhunting |
Operator | Enemy | File | Story | Overview | Dialogue | Gallery | Trivia |
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1332 | 1753 | 2219 | 2920 | – |
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277 | 402 | 523 | 646 | +100 |
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202 | 289 | 371 | 447 | – |
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10 | 15 | N/A | ||
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70 seconds | ||||
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19 | 21 | |||
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1 | ||||
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1.25 seconds |
![]() | DP cost -1 |
![]() | Improves Nova |
![]() | ATK +28 |
![]() | Improves Candlelight |
![]() | DP cost -1 |
Total Cost | |
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OR |
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Prerequisites |
Raise Viviana to Level 50. |
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Prerequisites |
Raise Viviana to Elite 1 Level 80. |
Candlelight | |
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Deal +5% Arts damage and take -5% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range |
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Deal +6% (+1%) Arts damage and take -6% (+1%) Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range |
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Deal +8% damage and take -8% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range |
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Deal +9% (+1%) Arts damage and take -9% (+1%) Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range |
Nova | |
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When attacking an elite or leader enemy, there is a 18% chance to gain a Shield that only blocks melee attacks (max 1 stack) |
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When attacking an elite or leader enemy, there is a 20% (+2%) chance to gain a Shield that only blocks melee attacks (max 1 stack) |
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Blade of Fleeting Shadows Auto Recovery Auto |
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Level | Effect | ![]() |
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For the next attack, ATK is increased to 140%, and hits twice; Charged effect: Attack range +2, and hits 3 times |
0 | 6 | – |
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For the next attack, ATK is increased to 145%, and hits twice; Charged effect: Attack range +2, and hits 3 times |
0 | 6 | – |
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For the next attack, ATK is increased to 150%, and hits twice; Charged effect: Attack range +2, and hits 3 times |
0 | 6 | – |
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For the next attack, ATK is increased to 155%, and hits twice; Charged effect: Attack range +2, and hits 3 times |
0 | 5 | – |
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For the next attack, ATK is increased to 160%, and hits twice; Charged effect: Attack range +2, and hits 3 times |
0 | 5 | – |
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For the next attack, ATK is increased to 165%, and hits twice; Charged effect: Attack range +2, and hits 3 times |
0 | 5 | – |
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For the next attack, ATK is increased to 170%, and hits twice; Charged effect: Attack range +2, and hits 3 times |
0 | 4 | – |
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For the next attack, ATK is increased to 180%, and hits twice; Charged effect: Attack range +2, and hits 3 times |
0 | 4 | – |
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For the next attack, ATK is increased to 190%, and hits twice; Charged effect: Attack range +2, and hits 3 times |
0 | 4 | – |
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For the next attack, ATK is increased to 200%, and hits twice; Charged effect: Attack range +2, and hits 3 times |
0 | 4 | – |
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Shadowed by Candlelight Auto Recovery Manual 25–35 seconds |
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Level | Effect | ![]() |
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ATK +10%, DEF +50%, and Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 120% ATK and Steal 20 ASPD from the target (up to a total of 20, lasts until skill expires or Viviana leaves the battlefield) | 6 | 35 | 25s |
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ATK +13%, DEF +60%, and Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 120% ATK and Steal 20 ASPD from the target (up to a total of 20, lasts until skill expires or Viviana leaves the battlefield) | 6 | 35 | 25s |
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ATK +16%, DEF +70%, and Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 120% ATK and Steal 20 ASPD from the target (up to a total of 20, lasts until skill expires or Viviana leaves the battlefield) | 6 | 35 | 25s |
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ATK +20%, DEF +80%, and Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 130% ATK and Steal 25 ASPD from the target (up to a total of 25, lasts until skill expires or Viviana leaves the battlefield) | 9 | 32 | 28s |
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ATK +23%, DEF +90%, and Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 130% ATK and Steal 25 ASPD from the target (up to a total of 25, lasts until skill expires or Viviana leaves the battlefield) | 9 | 32 | 28s |
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ATK +26%, DEF +100%, and Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 130% ATK and Steal 25 ASPD from the target (up to a total of 25, lasts until skill expires or Viviana leaves the battlefield) | 9 | 32 | 28s |
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ATK +30%, DEF +110%, and Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 140% ATK and Steal 30 ASPD from the target (up to a total of 30, lasts until skill expires or Viviana leaves the battlefield) | 12 | 30 | 30s |
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ATK +33%, DEF +130%, and Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 140% ATK and Steal 33 ASPD from the target (up to a total of 33, lasts until skill expires or Viviana leaves the battlefield) | 13 | 28 | 32s |
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ATK +36%, DEF +145%, and Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 140% ATK and Steal 36 ASPD from the target (up to a total of 36, lasts until skill expires or Viviana leaves the battlefield) | 14 | 27 | 33s |
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ATK +40%, DEF +160%, and Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 150% ATK and Steal 40 ASPD from the target (up to a total of 40, lasts until skill expires or Viviana leaves the battlefield) | 15 | 25 | 35s |
Addendum | ||||
Contrary to the wording, Viviana does not need to block the enemies for her attacks to hit them. Rather, Viviana's attacks hit multiple targets equal to her block count. |
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"Flicker" Auto Recovery Manual 15/25 seconds |
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Level | Effect | ![]() |
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Attack interval increases, ATK +35%, DEF +20%, and RES +10, attacks hit twice, 2nd Talent trigger chance increases to 1.6x, attacks prioritize elite and leader enemies Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s |
6 | 34 | 15/25s |
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Attack interval increases, ATK +40%, DEF +25%, and RES +10, attacks hit twice, 2nd Talent trigger chance increases to 1.6x, attacks prioritize elite and leader enemies Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s |
6 | 34 | 15/25s |
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Attack interval increases, ATK +45%, DEF +30%, and RES +10, attacks hit twice, 2nd Talent trigger chance increases to 1.6x, attacks prioritize elite and leader enemies Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s |
6 | 34 | 15/25s |
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Attack interval increases, ATK +55%, DEF +40%, and RES +15, attacks hit twice, 2nd Talent trigger chance increases to 1.8x, attacks prioritize elite and leader enemies Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s |
9 | 32 | 15/25s |
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Attack interval increases, ATK +60%, DEF +45%, and RES +15, attacks hit twice, 2nd Talent trigger chance increases to 1.8x, attacks prioritize elite and leader enemies Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s |
9 | 32 | 15/25s |
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Attack interval increases, ATK +65%, DEF +50%, and RES +15, attacks hit twice, 2nd Talent trigger chance increases to 1.8x, attacks prioritize elite and leader enemies Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s |
9 | 32 | 15/25s |
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Attack interval increases, ATK +75%, DEF +60%, and RES +20, attacks hit twice, 2nd Talent trigger chance increases to 2x, attacks prioritize elite and leader enemies Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s |
12 | 30 | 15/25s |
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Attack interval increases, ATK +85%, DEF +70%, and RES +25, attacks hit twice, 2nd Talent trigger chance increases to 2.2x, attacks prioritize elite and leader enemies Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s |
14 | 28 | 15/25s |
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Attack interval increases, ATK +95%, DEF +80%, and RES +25, attacks hit twice, 2nd Talent trigger chance increases to 2.3x, attacks prioritize elite and leader enemies Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s |
16 | 27 | 15/25s |
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Attack interval increases, ATK +110%, DEF +90%, and RES +25, attacks hit twice, 2nd Talent trigger chance increases to 2.5x, attacks prioritize elite and leader enemies Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s |
18 | 25 | 15/25s |
Addendum | ||||
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Marigold Poetry Gathering | ![]() |
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When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour. |
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The Candle Knight's Glimmer | ![]() |
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When this Operator is assigned to the Control Center, all Knight Operators assigned to Factories gain productivity +7% |
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