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Viviana

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Guard operator Viviana, once known as the Candle Knight.
A knight, and a poet.
Class Guard.png Guard
Branch Arts Fighter Guard.png Arts Fighter
Faction Leithanien.png Leithanien
Sub-faction Kazimierz
Position Melee
Tags DPS Survival
Trait Deals Arts damage
How to obtain
Standard Headhunting
Viviana
Base
Elite 2
Sent from Ognisko
Viviana.png
Viviana Elite 2.png
Viviana Skin 1.png
Based on
Internal name
char_4098_vvana
In Other Languages
Chinese
薇薇安娜
Japanese
ヴィヴィアナ
Korean
비비아나
Character Information
File no.
LN11
Operator Record
Paradox Simulation
Illustrator
Chuzenji
Character Voices
Japanese
M・A・O
Chinese
Qin Ziyi
English & German
Lena Tiemann
Korean
Lee Seul
Basic Info
Gender
Female
Combat Experience
8 years
Place of Birth
Date of Birth
July 21st
Race
Height
171 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Standard
Mobility
Excellent
Endurance
Standard
Tactical Acumen
Standard
Combat Skill
Excellent
Originium Arts Assimilation
Excellent

Viviana is a 6★ Leithanian Arts Fighter Guard Operator in Arknights, introduced in Zwillingstürme im Herbst after previously mentioned in Maria Nearl, making an unseen appearance in Catapult's first Operator Record, and appearing in Near Light.

Stats[edit]

Range

    

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 1332 1753 17532219 22192920
ATK.png ATK 277 402 402523 523646 +100
DEF.png DEF 202 289 289371 371447
RES.png RES 10 10 15
RDP.png Redeployment Time 70 seconds
COST.png DP Cost 19 / 21
BLOCK.png Block 1
ASPD.png Attack Interval 1.25 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Improves Nova
Potential 4.png
ATK +28
Potential 5.png
Improves Candlelight
Potential 6.png
DP cost -1
Total Cost
Viviana's Token.png
5
OR
Royal Guard Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Candlelight.
  • New skill: Shadowed by Candlelight.

Raise Viviana to Level 50.
LMD.png
30K
Guard Chip.png
5
Device.png
6
Sugar.png
4
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Nova.
  • New skill: "Flicker".
  • Candlelight improved.

Raise Viviana to Elite 1 Level 80.
LMD.png
180K
Guard Dualchip.png
4
D32 Steel.png
4
Polymerized Gel.png
8

Talents[edit]

Candlelight
Elite 1
Deal +5% Arts damage and take -5% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range
Elite 1
Potential 5
Deal +6% (+1%) Arts damage and take -6% (+1%) Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range
Elite 2
Deal +8% Arts damage and take -8% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range
Elite 2
Potential 5
Deal +9% (+1%) Arts damage and take -9% (+1%) Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range

Nova
Elite 2
When attacking an elite or leader enemy, there is a 18% chance to gain a Shield that only blocks melee attacks (max 1 stack)
Elite 2
Potential 3
When attacking an elite or leader enemy, there is a 20% (+2%) chance to gain a Shield that only blocks melee attacks (max 1 stack)

Skills[edit]

Skill-Viviana1.png
Blade of Fleeting Shadows
Auto RecoveryAuto
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
For the next attack, ATK is increased to 140%, and hits twice;
Charged effect: Attack range +2, and hits 3 times
0 6

Rank 2.png
For the next attack, ATK is increased to 145%, and hits twice;
Charged effect: Attack range +2, and hits 3 times
0 6

Rank 3.png
For the next attack, ATK is increased to 150%, and hits twice;
Charged effect: Attack range +2, and hits 3 times
0 6

Rank 4.png
For the next attack, ATK is increased to 155%, and hits twice;
Charged effect: Attack range +2, and hits 3 times
0 5

Rank 5.png
For the next attack, ATK is increased to 160%, and hits twice;
Charged effect: Attack range +2, and hits 3 times
0 5

Rank 6.png
For the next attack, ATK is increased to 165%, and hits twice;
Charged effect: Attack range +2, and hits 3 times
0 5

Rank 7.png
For the next attack, ATK is increased to 170%, and hits twice;
Charged effect: Attack range +2, and hits 3 times
0 4

Rank 8.png
For the next attack, ATK is increased to 180%, and hits twice;
Charged effect: Attack range +2, and hits 3 times
0 4

Rank 9.png
For the next attack, ATK is increased to 190%, and hits twice;
Charged effect: Attack range +2, and hits 3 times
0 4

Rank 10.png
For the next attack, ATK is increased to 200%, and hits twice;
Charged effect: Attack range +2, and hits 3 times
0 4

Skill-Viviana2.png
Shadowed by Candlelight
Auto RecoveryManual25–35 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
ATK +10%, DEF +50%, and Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 120% ATK and Steal 20 ASPD from the target (up to a total of 20, lasts until skill expires or Viviana leaves the battlefield) 6 35 25

Rank 2.png
ATK +13%, DEF +60%, and Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 120% ATK and Steal 20 ASPD from the target (up to a total of 20, lasts until skill expires or Viviana leaves the battlefield) 6 35 25

Rank 3.png
ATK +16%, DEF +70%, and Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 120% ATK and Steal 20 ASPD from the target (up to a total of 20, lasts until skill expires or Viviana leaves the battlefield) 6 35 25

Rank 4.png
ATK +20%, DEF +80%, and Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 130% ATK and Steal 25 ASPD from the target (up to a total of 25, lasts until skill expires or Viviana leaves the battlefield) 9 32 28

Rank 5.png
ATK +23%, DEF +90%, and Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 130% ATK and Steal 25 ASPD from the target (up to a total of 25, lasts until skill expires or Viviana leaves the battlefield) 9 32 28

Rank 6.png
ATK +26%, DEF +100%, and Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 130% ATK and Steal 25 ASPD from the target (up to a total of 25, lasts until skill expires or Viviana leaves the battlefield) 9 32 28

Rank 7.png
ATK +30%, DEF +110%, and Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 140% ATK and Steal 30 ASPD from the target (up to a total of 30, lasts until skill expires or Viviana leaves the battlefield) 12 30 30

Rank 8.png
ATK +33%, DEF +130%, and Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 140% ATK and Steal 33 ASPD from the target (up to a total of 33, lasts until skill expires or Viviana leaves the battlefield) 13 28 32

Rank 9.png
ATK +36%, DEF +145%, and Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 140% ATK and Steal 36 ASPD from the target (up to a total of 36, lasts until skill expires or Viviana leaves the battlefield) 14 27 33

Rank 10.png
ATK +40%, DEF +160%, and Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 150% ATK and Steal 40 ASPD from the target (up to a total of 40, lasts until skill expires or Viviana leaves the battlefield) 15 25 35

Additional information
Contrary to the wording, Viviana does not need to block the enemies for her attacks to hit them. Rather, Viviana's attacks hit multiple targets equal to her block count.
Skill-Viviana3.png
"Flicker"
Auto RecoveryManual15/25 seconds
  
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Attack interval increases, ATK +35%, DEF +20%, and RES +10, attacks hit twice, 2nd Talent trigger chance increases to 1.6x, attacks prioritize elite and leader enemies
Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s
6 34 15/25

Rank 2.png
Attack interval increases, ATK +40%, DEF +25%, and RES +10, attacks hit twice, 2nd Talent trigger chance increases to 1.6x, attacks prioritize elite and leader enemies
Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s
6 34 15/25

Rank 3.png
Attack interval increases, ATK +45%, DEF +30%, and RES +10, attacks hit twice, 2nd Talent trigger chance increases to 1.6x, attacks prioritize elite and leader enemies
Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s
6 34 15/25

Rank 4.png
Attack interval increases, ATK +55%, DEF +40%, and RES +15, attacks hit twice, 2nd Talent trigger chance increases to 1.8x, attacks prioritize elite and leader enemies
Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s
9 32 15/25

Rank 5.png
Attack interval increases, ATK +60%, DEF +45%, and RES +15, attacks hit twice, 2nd Talent trigger chance increases to 1.8x, attacks prioritize elite and leader enemies
Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s
9 32 15/25

Rank 6.png
Attack interval increases, ATK +65%, DEF +50%, and RES +15, attacks hit twice, 2nd Talent trigger chance increases to 1.8x, attacks prioritize elite and leader enemies
Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s
9 32 15/25

Rank 7.png
Attack interval increases, ATK +75%, DEF +60%, and RES +20, attacks hit twice, 2nd Talent trigger chance increases to 2x, attacks prioritize elite and leader enemies
Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s
12 30 15/25

Rank 8.png
Attack interval increases, ATK +85%, DEF +70%, and RES +25, attacks hit twice, 2nd Talent trigger chance increases to 2.2x, attacks prioritize elite and leader enemies
Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s
14 28 15/25

Rank 9.png
Attack interval increases, ATK +95%, DEF +80%, and RES +25, attacks hit twice, 2nd Talent trigger chance increases to 2.3x, attacks prioritize elite and leader enemies
Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s
16 27 15/25

Rank 10.png
Attack interval increases, ATK +110%, DEF +90%, and RES +25, attacks hit twice, 2nd Talent trigger chance increases to 2.5x, attacks prioritize elite and leader enemies
Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s
18 25 15/25

Additional information
  • "Flicker" increases Viviana's attack interval by 0.5 seconds.
  • The activation count resets when Viviana is redeployed.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Orirock.png
6
Damaged Device.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Sugar.png
5
Rank 5.png
Skill Summary Volume 2.png
8
Polyester.png
4
Oriron.png
4
Rank 6.png
Skill Summary Volume 2.png
8
Loxic Kohl.png
7
Rank 7.png
Skill Summary Volume 3.png
8
Polyester Pack.png
6
Oriron Cluster.png
4
Rank 8.png
Blade of Fleeting Shadows
Skill Summary Volume 3.png
8
Transmuted Salt Agglomerate.png
4
Polyester Pack.png
6
Shadowed by Candlelight
Skill Summary Volume 3.png
8
Orirock Concentration.png
4
Manganese Ore.png
8
"Flicker"
Skill Summary Volume 3.png
8
White Horse Kohl.png
4
Oriron Cluster.png
8
Rank 9.png
Blade of Fleeting Shadows
Skill Summary Volume 3.png
12
White Horse Kohl.png
4
Orirock Concentration.png
10
Shadowed by Candlelight
Skill Summary Volume 3.png
12
Polymerized Gel.png
4
Solidified Fiber Board.png
8
"Flicker"
Skill Summary Volume 3.png
12
Grindstone Pentahydrate.png
4
Keton Colloid.png
7
Rank 10.png
Blade of Fleeting Shadows
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Keton Colloid.png
4
Shadowed by Candlelight
Skill Summary Volume 3.png
15
Polymerization Preparation.png
6
White Horse Kohl.png
7
"Flicker"
Skill Summary Volume 3.png
15
Bipolar Nanoflake.png
6
Solidified Fiber Board.png
5

Operator Modules[edit]

Original module.png Original: Viviana's Badge
Module Badge.png
Arts Fighter Guard.png

Operator Viviana has demonstrated a remarkable aptitude for inflicting Arts damage on the enemy in close-quarters combat.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Arts Fighter responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
AFT-Δ module.png AFT-Δ: The Unforeseeable
The Unforeseeable.png
Stage 1
Attributes increased: HP +240, ATK +30
New trait:
Attacks against a target under the burst effect of Burn damage deal an additional 15% ATK as Elemental Damage
Stage 2
Attributes increased: HP +340, ATK +48
Candlelight improved:
Deal +8% Arts damage, take -8% Physical and Arts damage, and attacks deal an additional 5% damage as Burn damage; double effect if there is an elite or leader enemy within attack range
Stage 3
Attributes increased: HP +420, ATK +60
Candlelight improved:
Deal +8% Arts damage, take -8% Physical and Arts damage, and attacks deal an additional 9% damage as Burn damage; double effect if there is an elite or leader enemy within attack range
Module Missions
  1. Defeat 10 elite or leader enemies with your own Viviana
  2. Clear Side Story MN-3 with a 3-star rating; You must deploy your own Viviana, and have her defeat "Brassrust" Olmer Ingra
PrerequisitesStage 1
  • Complete both of Viviana's AFT-Δ Module Missions.
  • Raise Viviana to Elite 2 Level 60.
Module Data Block.png
4
Polymerization Preparation.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Viviana.
Module Data Block.png
4
Data Supplement Stick.png
60
D32 Steel.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Viviana.
Module Data Block.png
4
Data Supplement Instrument.png
20
Nucleic Crystal Sinter.png
4
LMD.png
120K
Description
Multiple people have opined to me at length about what they think of Nova Knightclub's "plans", how my "vacation" might signal the Knightclub's future decisions, and so on and so forth. Still, as the Grand Knight Territory and its ghastly white glowing metal walls faded beyond the horizon, all those speculations lost their meaning.
In my mind, I was simply being sent to yet another place not of my choosing. The silver lining, at least, is that I don't hate it here. Every morning in Ognisko, all the workshops fire up their furnaces at almost the same time, and the blacksmiths all hail each other good morning over the clamor of fire and metal. It's an organic, living noise that pays no heed to what outsiders bring or take away.
I took up assistant duties in an arms workshop to stave off the boredom. Orders are always coming in from Kawalerielki, with plenty of familiar names attached. Nova is now raising a "Moonlight Knight" who uses a sword made of fluid alloy—I only later found out they swapped those red wine baths and handsome manservants for moonlight hammocks and silver-furred manglerbeast sidekicks. In contrast, the blacksmith at my workshop never asks which knight she's forging for, nor does she care who I am—be it the Candle Knight or a commoner—and isn't concerned whether her weapons go to competition knights or barren mercenaries. She never reads the "knight persona" briefing attached to any of her orders.
But she does care about her craft. Sometimes, I'll stop and admire the fire in the hearth, and she'll proudly recount the tale of how the first fire came from the heavens. It fell to the land in its divinity, and where it fell the land was blessed with metal, and thus the craft of smelting and forging was born. "Shame," she said once, "that nobody believes any of it now."
I told her that when I was very young, I saw fire falling from the heavens. She listened, and then she laughed, sensing how cursory my words were, how I was trying to save her from embarrassment. Changing the subject, she asked if I'd like to raise the ceiling's workshop a little, so I wouldn't have to walk everywhere stooped over. I declined, and she said no more.
As if by coincidence, on my second day, a radio program came on with an astronomical report, forecasting a meteor over Ognisko. After all the furnaces in town went out that night, the blacksmith and I stood by the workshop door, and saw blue ripples across the sky. According to an old folksong, those are made as the meteors stir the starpod, though this meteor remained hidden behind the hills.
The blacksmith's eyes were all aglow. Her feet set in motion, as if to chase that blazing light.
After running some distance, she turned to look back at me.
"Aren't you coming?"
"I'm fine watching from here. The ripples its tail leaves in the sky are beautiful, too."
I did lie, in a way, when I told her I'd seen fire falling to the ground as a child. It was true a meteor crossed Sturmland's skies, but only the window on the wrong side was opened in my room. I didn't want to wake Father and beg him to take me outside. I never saw a meteor that evening, and so instead I clutched my ice-cold binoculars and told myself, "It's fine. The ripples its tail leaves in the sky are beautiful, too."
And no, I was never in denial about just how achingly stunning the blazing glint of the meteor itself could be. I just never spoke of it. Just as every time I light a candle, I see only the shadow beneath it.
The blacksmith vanished into the night. I looked all around, and saw the burdenbeast tethered by the workshop door. In all the knight novels, Kuranta knights could cross entire prairies on their own two feet, never in need of a steed. But I am no Kuranta, and right now, no knight either—This thought crossed my mind as I mounted the burdenbeast and rode off, chasing where the meteor had vanished.

Notice

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

AFT-Y module.png AFT-Y: Final Line
Final Line.png
Stage 1
Attributes increased: HP +240, ATK +30, DEF +30
New trait:
Enemies blocked by this unit receive 10% Arts Fragility
Stage 2
Attributes increased: HP +280, ATK +38, DEF +38
Nova improved:
When attacking an elite or leader enemy, there is a 23% chance to gain a Shield that only blocks melee attacks (max 1 stack)
Stage 3
Attributes increased: HP +300, ATK +45, DEF +45
Nova improved:
When attacking an elite or leader enemy, there is a 25% chance to gain a Shield that only blocks melee attacks (max 2 stack)
Module Missions
  1. Defeat a total of 30 enemies with your own Viviana
  2. Clear Side Story NL-8 with a 3-star rating; You must deploy your own Viviana, and have her defeat "The Last Kheshig", Tola
PrerequisitesStage 1
  • Complete both of Viviana's AFT-Y Module Missions.
  • Raise Viviana to Elite 2 Level 60.
Module Data Block.png
4
Polymerization Preparation.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Viviana.
Module Data Block.png
4
Data Supplement Stick.png
60
D32 Steel.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Viviana.
Module Data Block.png
4
Data Supplement Instrument.png
20
Nucleic Crystal Sinter.png
4
LMD.png
120K
Description
自卡西米尔人决定卡西米尔无需黑夜,已经过去多年。巨大的人造月亮喷吐着光芒,令卡瓦莱利亚基的每一个角落都亮如白昼。
一位不起眼的老人坐在窗边。她已经活了太久,久到过去的每位骑士都被埋葬,久到每个卡西米尔人都成了一种新的“骑士”。根据最新的公民规范,所有公民都应践行“伟大的骑士精神”,每次休息之间必须连续投入生产至少七十二小时。据称,“将骑士精神带回卡西米尔”的那位耀骑士留下的光芒,将驱动人们恒久前行——只要人们预先接受了光合作用模块的植入手术。
光芒照耀下的一座垃圾处理厂中,一箱蜡烛正在被碾碎。没人再需要照明,没人再记得蜡烛,自然也没人知晓这个国度曾经狂热地追捧过一位烛骑士。
在这座被映照得苍白难辨的城市里,老人依稀辨认出了自己一生的痕迹。因她是卡西米尔的烛骑士,几家医院得以依她的建议落成,因她是莱塔尼亚的女皇之声,几所学校得以按她的想法改制。她以烛光止息战火的大使之名换来了几座安置战争难民的地块,以利剑劈开荒域的英雄之名换来了几座铭记灾变逝者的纪念碑。甚至,就连她的绯闻,也换来了一家收容伤病退役骑士的疗养院。
但如今,人们遗忘了烛骑士、女皇之声、大使和英雄,也遗忘了那些他们曾津津乐道的绯闻,而薇薇安娜自己的名字,什么都换不来。当所有身份都剥落殆尽,真正的薇薇安娜,仍然好像许多年前的小薇薇安一样,被困在小小的房间里。
小薇薇安问她,真正的薇薇安娜,是不是永远都走不出那个小房间了?
她沉默了很久,摇了摇头。哪怕这样,她说,也仍有些事是只有那个被困在房间里的孩子才能做到的。 那是什么事?小薇薇安问。
一件薇薇安娜原本就会做的事,她说,明明天已经大亮,还把自己蒙进被子,点起一支蜡烛读骑士小说。
那只是在任性......小薇薇安低下头。
此时此刻,她又怎么不是在任性呢?像是故事里的骑士任性地相信自己的骑枪能杀死漆黑如夜的巨浪,她也总是任性地相信,哪怕自己这样微小的烛火,也能试着夺太阳片刻光芒。
薇薇安娜捻起最后一根蜡烛的烛芯。小小的烛火,投下了一道小小的影子。
一个将死之人的法术余波——联合会应急行动队处理这起意外并没有耗费太久。但在那之前的短短几个小时里,卡瓦莱利亚基久违地被阴影笼罩,而在那片阴影之中,人们久违地得以安眠。
——节选自一部没有署名的小说,人们最早在一座无字碑前发现了这部作品。没人知道它是虚构与否,但之后的很多年里,总有人在那座碑前点起蜡烛。

Base skills[edit]

Skill-ctrl cost.png
Base.png
Control Center.png
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.
Skill-ctrl fraction knight.png
Elite 2.png
Control Center.png
When this Operator is assigned to the Control Center, all Knight Operators assigned to Factories gain productivity +7%

Changelog[edit]

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