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Steal
Steal is a debuff in Arknights, introduced alongside Episode 12.
Effect[edit]
| “ | Reduces the target's base stats while increasing own. The reduction and increase in stats cannot exceed the specified upper limit (only the strongest effect of this type applies). | ” |
| —In-game tip |
Steal causes the unit to have one of their attributes reduced by a certain amount while the unit inflicting it will have the corresponding attribute increased by the same amount. The stat increase/decrease through the Steal effect cannot exceed a certain amount if it stacks, which is also the case if the unit Steals the stats from more than one target.
Multiple instances of Steal are mutually exclusive on a given attribute; the highest effect takes precedence over the others.
Sources[edit]
| Operator | Source | Target | Value
|
|---|---|---|---|
| Blood Bank | Attack |
| |
Shootoholic |
On an Operator while active, lasts until the skill ends or Exusiai the New Covenant leaves the map | 70 ASPD
| |
Murky Night |
On attack while active, lasts until the skill ends or Ines leaves the map |
| |
| Shadow Weave | When damaging an enemy for the first time, lasts until the enemy is defeated or Ines leaves the map |
| |
| Attacks after copying a melee Operator, lasts until the Flowing Shape copies another Operator | 10 ATK and DEF, 250 max.
| ||
| "I See, I Take" | Attack |
| |
Quick Learner |
On attack while active, lasts until the skill ends or Surfer leaves the map |
| |
Shadowed by Candlelight |
Attack with a 20% chance while active, lasts until the skill ends or Viviana leaves the map |
|