
★★★★★★
Ifrit |
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Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Ranged | |
Tags | AoE, Debuff | |
Trait | Deals AOE Arts damage in a long line | |
How to obtain | Kernel Headhunting; Recruitment |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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■□□□□ | ■□□□□□ |
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687 | 982 | 1276 | 1680 | – |
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377 | 563 | 722 | 870 | +110 |
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52 | 79 | 109 | 130 | – |
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10 | 15 | 20 | N/A | |
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70 seconds | ||||
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31 | 34 | |||
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1 | ||||
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2.9 seconds |
![]() | DP cost -1 |
![]() | Improves Spiritual Dissolution |
![]() | ATK +35 |
![]() | DP cost -1 |
![]() | Improves Rhine Loop |
Total Cost | |
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Spiritual Dissolution | |
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RES of enemies within range -15% |
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RES of enemies within range -19% (+4%) |
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RES of enemies within range -27% |
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RES of enemies within range -31% (+4%) |
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RES of enemies within range -40% |
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RES of enemies within range -44% (+4%) |
Rhine Loop | |
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Restores 2 extra Skill Points every 6 seconds |
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Restores 2 extra Skill Points every 5.5 seconds (-0.5) |
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Fanaticism Auto Recovery Manual 20 seconds |
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Click to show/hide the information for Fanaticism |
Lv. | Description | ![]() |
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ATK +10%; ASPD +45 | 0 | 50 | 20 |
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ATK +10%; ASPD +48 | 0 | 49 | 20 |
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ATK +10%; ASPD +50 | 0 | 48 | 20 |
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ATK +10%; ASPD +58 | 10 | 47 | 20 |
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ATK +10%; ASPD +61 | 10 | 46 | 20 |
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ATK +10%; ASPD +64 | 10 | 45 | 20 |
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ATK +20%; ASPD +67 | 15 | 44 | 20 |
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ATK +20%; ASPD +70 | 15 | 43 | 20 |
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ATK +20%; ASPD +75 | 15 | 42 | 20 |
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ATK +20%; ASPD +80 | 20 | 40 | 20 |
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Pyroclasm Auto Recovery Auto |
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Click to show/hide the information for Pyroclasm |
Lv. | Description | ![]() |
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Deals 130% of ATK Arts damage in the next attack; Targets' DEF -100 for 3 seconds; Causes them to take Burn damage Can store 2 charges |
0 | 9 | – |
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Deals 140% of ATK Arts damage in the next attack; Targets' DEF -100 for 3 seconds; Causes them to take Burn damage Can store 2 charges |
0 | 9 | – |
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Deals 150% of ATK Arts damage in the next attack; Targets' DEF -100 for 3 seconds; Causes them to take Burn damage Can store 2 charges |
0 | 9 | – |
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Deals 160% of ATK Arts damage in the next attack; Targets' DEF -100 for 3 seconds; Causes them to take Burn damage Can store 2 charges |
0 | 8 | – |
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Deals 170% of ATK Arts damage in the next attack; Targets' DEF -100 for 3 seconds; Causes them to take Burn damage Can store 2 charges |
0 | 8 | – |
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Deals 180% of ATK Arts damage in the next attack; Targets' DEF -100 for 3 seconds; Causes them to take Burn damage Can store 2 charges |
0 | 8 | – |
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Deals 190% of ATK Arts damage in the next attack; Targets' DEF -200 for 3 seconds; Causes them to take Burn damage Can store 3 charges |
0 | 8 | – |
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Deals 215% of ATK Arts damage in the next attack; Targets' DEF -200 for 3 seconds; Causes them to take Burn damage Can store 3 charges |
0 | 7 | – |
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Deals 225% of ATK Arts damage in the next attack; Targets' DEF -200 for 3 seconds; Causes them to take Burn damage Can store 3 charges |
0 | 7 | – |
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Deals 250% of ATK Arts damage in the next attack; Targets' DEF -300 for 3 seconds; Causes them to take Burn damage Can store 3 charges |
0 | 7 | – |
Additional information | ||||
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Scorched Earth Auto Recovery Manual 20 seconds |
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Click to show/hide the information for Scorched Earth |
Lv. | Description | ![]() |
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Deals 75% of ATK Arts damage per second to ground enemies within range and reduces targets' RES by -7 This unit loses 2% of Max HP per second |
0 | 40 | 20 |
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Deals 80% of ATK Arts damage per second to ground enemies within range and reduces targets' RES by -7 This unit loses 2% of Max HP per second |
0 | 39 | 20 |
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Deals 85% of ATK Arts damage per second to ground enemies within range and reduces targets' RES by -7 This unit loses 2% of Max HP per second |
0 | 38 | 20 |
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Deals 90% of ATK Arts damage per second to ground enemies within range and reduces targets' RES by -7 This unit loses 2% of Max HP per second |
0 | 36 | 20 |
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Deals 95% of ATK Arts damage per second to ground enemies within range and reduces targets' RES by -7 This unit loses 2% of Max HP per second |
0 | 35 | 20 |
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Deals 100% of ATK Arts damage per second to ground enemies within range and reduces targets' RES by -7 This unit loses 2% of Max HP per second |
0 | 34 | 20 |
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Deals 110% of ATK Arts damage per second to ground enemies within range and reduces targets' RES by -10 This unit loses 2% of Max HP per second |
0 | 31 | 20 |
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Deals 120% of ATK Arts damage per second to ground enemies within range and reduces targets' RES by -13 This unit loses 2% of Max HP per second |
0 | 30 | 20 |
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Deals 130% of ATK Arts damage per second to ground enemies within range and reduces targets' RES by -16 This unit loses 2% of Max HP per second |
0 | 29 | 20 |
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Deals 140% of ATK Arts damage per second to ground enemies within range and reduces targets' RES by -20 This unit loses 2% of Max HP per second |
0 | 28 | 20 |
Additional information | ||||
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![]() | Heat Charge α | ![]() |
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When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10% |
![]() | Superheat Charge Replaces Heat Charge α | ![]() |
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When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15% |
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Operator Ifrit has demonstrated a remarkable aptitude for inflicting exceptionally long-range Arts casualties with a directional aspect. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Caster Operator during field operations to exercise Blast responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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ATK +50 ASPD +5 |
Trait improved: Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110% |
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ATK +64 ASPD +6 |
Rhine Loop improved: Restores 2 SP every 6 seconds, with a 20% chance to restore an additional 5 SP. | |
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ATK +72 ASPD +7 |
Rhine Loop improved: Restores 2 SP every 6 seconds, with a 30% chance to restore an additional 5 SP. |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Ifrit. | |||||
![]() | Have at least 100% Trust with Ifrit. |
Description |
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Ifrit hadn't heard that dumb tub of lard's voice in her head for the longest time. Errant names that leaked past the door are entangled throughout her memories of the past. Pain mixed with anger, an anger that took her to fantasyland, a friendly-looking old Caprinae putting her on a sickbed, her hand trying to reach out and hold something, searching through a ruin and a blaze-scorched black, and something that feels like feathers, but in an instant it's gone, and nobody ever pulls her out. "Little friend, you've caught fire again." "You know, raging and screaming won't lessen your pain, nor will it ever solve anything." Can it. All you do is talk in my brain and make my head hurt. You don't know anything! "But I can feel those pinpricks in your arms." "I've been able to feel them treat you as a monster since long ago. Even you yourself believed it, once." That was all that stupid goat's fault! He turned me into this, he...! "You resent Silence. You know she knows your past, yet she won't let you flame-roast that 'stupid goat' yourself." She... Silence isn't wrong for that! What do you know? I'd never blame her– "But your emotions still boil with wrath." "Didn't you decide? That you could sneak away, now that no one here binds you to a table anymore? And once you find the old goat, you'll beat his face to a pulp, burn his whole laboratory down, and then–" ...I'm not gonna do that. I don't need Silence to tell me not to, 'cause I know that would be wrong. It's not that I wanna... kill him. ...I don't know! Still, he...! Why can't I?! I've got fire, I'll burn it all– "You're shaking. You're recalling the days that inflicted so much pain upon you..." "So stop." No... once I can control this fatso for real, I'll get to protect everyone, and Silence won't be like this anymore, and she won't fight with Saria either! And Darya can... "...You're crying." ...Shut up! "It's not your fault, little friend." ...Then whose fault is it? Who am I supposed to blame? I'm not supposed to burn that stupid goat up, so who do I blame...? The voice dies down. No one responds anymore, and even the headache flags somewhat. "I still don't know." "Maybe, someday, you'll be able to separate the rights from the wrongs. Your experiences will tell you how to decide your own standards. You'll want to abide by them. And then, you'll do the right thing." ...Urk–my head hurts, my... "Shaw hid your charcoal grill in a corner of the depot under the stairs. Mint has some books she'd like to share with you. Beeswax has a bottle of fragrant perfume, and if you visit her, she'll be all too willing to coat your horns." "You know how mighty they all are. You want to protect them. So too do they want to protect you." "So what about that big fat talking balloon? It still worries you." ...I'm scared. "Fear can't limit you, Ifrit." The pain brought about by that voice is fading far away. She looks across an expanse of white. Who is responding to her? ...... "Sleep, Ifrit. No longer can those flames burn in our dreamlands, you and I. We will find peace." And slowly, slowly, the flames go out. The gargantuan being that occupied her dreamscape begins to wane, its fires fading crystal clear. Atop sleeps the unconscious Ifrit, who feels pain no longer. The fire blends into her. The fire, she has accepted. |
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HP +120 ATK +45 |
New trait: When dealing Arts damage, deals an additional 8% as Burn damage |
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HP +165 ATK +60 |
Spiritual Dissolution improved: RES of enemies within range -40%; if target is under the burst effect of Burn damage, attacks will deal an additional 40% ATK as Elemental damage | |
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HP +200 ATK +70 |
Spiritual Dissolution improved: RES of enemies within range -40%; if target is under the burst effect of Burn damage, attacks will deal an additional 50% ATK as Elemental damage |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Ifrit. | |||||
![]() | Have at least 100% Trust with Ifrit. |
Description |
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Ifrit has been plagued by nightmares of late. There is still fire. Ifrit is familiar with its warmth. It is the warmth of memory. That fatso is still there. She remembers arguing with it, a long time ago. It said that fire was a force of destruction, that it was born to consume all things. Ifrit seems to hear its voice again. "Shut up," Ifrit says, but swallows the words that should have followed— I'm doing something else with the fire. You just do your job. Ifrit can feel the heat, but it is no longer oppressive, no longer urging her to burn everything around her. It has been a long time since Ifrit last had a fight with the fire. Flames no longer spout from her fingertips and horns out of the blue. She still has those burning dreams, where flames devour charred buildings, but she knows it is just a dream. The flames in the dream cannot hurt her or others any more. Ifrit would not allow it. The nightmares do not come from within herself. Ifrit watches as the flames embrace the glass, slowly turning it orange-red. They expand with the air, and the glass gradually forms the shape of body and limb. The fatso has some skills, Ifrit thinks, as a tiny Feline begins to take shape in the flames. Rosmontis often told Ifrit about her own dreams, a lab in her ice-cold nightmares, filled with strange instruments, with a long corridor outside. She has dreamt of walls being cut open like potatoes, the ceiling and the floor torn to pieces, iron pipes crushed into a ball... She said she was not alone in the dream. The Doctor was there, Muelsyse was there, and Ifrit was there, too. She said that her friends were in danger, and she wanted to destroy the danger. She said those nightmares had no ending; perhaps she was meant to see someone or do something, but she always wakes up before she could do so. Ifrit has heard Rhodes Island and Rhine Lab staff say that Rosmontis' cognition is being rebuilt. She is working hard to rebuild her memories, like how she worked hard to build a castle with sand that day on the beach. Those painful memories would become part of the castle, too. But memory should not be cold. At least, when we touch our memories, we should feel the hand of our friend, and we should feel that it is warm. The warmth of memory should be the warmth of fire. "Just know this: Your friends are waiting for you at the end of the dream," says Ifrit to Rosmontis. Since that day, a tiny glass Feline has sat by Rosmontis' bedside, and a warm flame has burned within her heart. |
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