Swire the Elegant Wit

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★★★★★★
Swire the Elegant Wit
Merchant SpecialistLungmen
Specialist.png
Merchant Specialist.png
Lungmen

Swire the Elegant Wit icon.png

Swire the Elegant Wit Elite 2 icon.png

Swire the Elegant Wit Skin 1 icon.png

Lungmen Guard Department Commissioner Swire, fresh off her holiday in Siesta.
She brought back more than impulse purchases—she's got business opportunities that'll shake up the market.
Position Melee
Tags Fast-Redeploy, Nuker
Trait Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
How to obtain Headhunting
Original Swire
The name of Swire the Elegant Wit's MER-Y Operator Module is a tentative translation which may not represent the official English localization and will be updated when the Module is released in the Global server of Arknights.

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1146 1509 1864 2360 +300
ATK.png ATK 386 530 672 810 +55
DEF.png DEF 235 302 388 457
RES.png RES 0 N/A
RDP.png Redeployment time 25 seconds
COST.png DP cost 7 9
BLOCK.png Block count 1
ASPD.png Attack interval 1 second

Potential

Potential 2.png
DP cost -1
Potential 3.png
Improves Cash Claps Calamity
Potential 4.png
ATK +30
Potential 5.png
Improves Big Spendthrift
Potential 6.png
DP cost -1
Total Cost
Swire the Elegant Wit's Token.png
5
OR
Royal Specialist Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: "Courtesy Gift".
  • Big Spendthrift improved.
Prerequisites
Raise Swire the Elegant Wit to Level 50.
LMD.png
30K
Specialist Chip.png
5
Sugar.png
8
Oriron.png
5
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Cash Claps Calamity.
  • New skill: Lavish and Prodigal.
  • Big Spendthrift improved.
  • Operator Modules available.
Prerequisites
Raise Swire the Elegant Wit to Elite 1 Level 80.
LMD.png
180K
Specialist Dualchip.png
4
D32 Steel.png
4
White Horse Kohl.png
6

Talents

Big Spendthrift
Base.png While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait (can be spent through skills)
Elite 1.png While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait (can be spent through skills), and +3% ATK (stacks up to 5 times)
Elite 1.pngPotential 5.png While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait (can be spent through skills), and +3% ATK (stacks up to 6 (+1) times)
Elite 2.png Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times)
Elite 2.pngPotential 5.png Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 9 (+1) times)
Addendum
Loyalty and Generosity and "Courtesy Gift" are considered as active until Swire the Elegant Wit leaves the map.
Cash Claps Calamity
Elite 2.png Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent doubles every time it is activated
Elite 2.pngPotential 3.png Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 80% (+10%); the cost of this Talent doubles every time it is activated
Addendum
  • Triggering this effect makes Swire the Elegant Wit cannot be knocked out for 0.01 seconds and restores her HP by the specified amount afterwards.
  • The increased cost is reset when Swire the Elegant Wit is redeployed.

Skills

Skill-ElegantWit1.png
Loyalty and Generosity
Passive
  
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Spends 1 Coin; the next attack restores HP equal to 25% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 1 Coin may be held while this Skill is equipped
Rank 2.png
Spends 1 Coin; the next attack restores HP equal to 30% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 1 Coin may be held while this Skill is equipped
Rank 3.png
Spends 1 Coin; the next attack restores HP equal to 35% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 1 Coin may be held while this Skill is equipped
Rank 4.png
Spends 1 Coin; the next attack restores HP equal to 40% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 2 Coins may be held while this Skill is equipped
Rank 5.png
Spends 1 Coin; the next attack restores HP equal to 45% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 2 Coins may be held while this Skill is equipped
Rank 6.png
Spends 1 Coin; the next attack restores HP equal to 50% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 2 Coins may be held while this Skill is equipped
Rank 7.png
Spends 1 Coin; the next attack restores HP equal to 55% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 2 Coins may be held while this Skill is equipped
Rank 8.png
Spends 1 Coin; the next attack restores HP equal to 60% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 3 Coins may be held while this Skill is equipped
Rank 9.png
Spends 1 Coin; the next attack restores HP equal to 70% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 3 Coins may be held while this Skill is equipped
Rank 10.png
Spends 1 Coin; the next attack restores HP equal to 80% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 3 Coins may be held while this Skill is equipped
Skill-ElegantWit2.png
"Courtesy Gift"
Passive
    
    
    
    
Level Effect Initial SP SP cost Duration
Rank 1.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 140% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
Rank 2.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 145% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
Rank 3.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 150% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
Rank 4.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 155% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
Rank 5.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 160% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
Rank 6.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 165% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
Rank 7.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 170% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped
Rank 8.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 180% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped
Rank 9.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 190% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 5 Coins may be held while this Skill is equipped
Rank 10.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 200% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 5 Coins may be held while this Skill is equipped
Addendum
The range is not displayed in-game, but included here for the sake of clarity.
Skill-ElegantWit3.png
Lavish and Prodigal
Auto Recovery
Auto
Toggled
    
  
    
Level Effect Initial SP SP cost Duration
Rank 1.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 80% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 2.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 85% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 3.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 90% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 4.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 100% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 5.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 105% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 6.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 110% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 7.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 120% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 8.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 130% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 9.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 140% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 10.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 150% of ATK as Physical damage and knocks the target back moderately
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Addendum
  • The range is not displayed in-game, but included here for the sake of clarity.
  • The Coin-based attack has an interval of 0.07 seconds between each attack and the knockback has a force of 0/0/0/0/0/0/0/0/0/1.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Ester.png
6
Oriron Shard.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Oriron.png
4
Rank 5.png
Skill Summary Volume 2.png
8
Polyketon.png
4
Orirock Cube.png
5
Rank 6.png
Skill Summary Volume 2.png
8
Semi-Synthetic Solvent.png
5
Rank 7.png
Skill Summary Volume 3.png
8
Crystalline Component.png
6
Sugar Pack.png
4
Rank 8.png
Loyalty and Generosity
Skill Summary Volume 3.png
8
Manganese Trihydrate.png
4
Coagulating Gel.png
5
"Courtesy Gift"
Skill Summary Volume 3.png
8
Cutting Fluid Solution.png
4
Grindstone.png
6
Lavish and Prodigal
Skill Summary Volume 3.png
8
Crystalline Circuit.png
4
Sugar Pack.png
4
Rank 9.png
Loyalty and Generosity
Skill Summary Volume 3.png
12
Transmuted Salt Agglomerate.png
4
Refined Solvent.png
8
"Courtesy Gift"
Skill Summary Volume 3.png
12
Manganese Trihydrate.png
4
RMA70-24.png
7
Lavish and Prodigal
Skill Summary Volume 3.png
12
Keton Colloid.png
4
Manganese Trihydrate.png
7
Rank 10.png
Loyalty and Generosity
Skill Summary Volume 3.png
15
D32 Steel.png
6
Optimized Device.png
4
"Courtesy Gift"
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Transmuted Salt Agglomerate.png
4
Lavish and Prodigal
Skill Summary Volume 3.png
15
Nucleic Crystal Sinter.png
6
Polymerized Gel.png
4

Base skills

Skill-tra spd1.png Order Distribution α
Base.png
Trading Post.png
When this Operator is assigned to a Trading Post, order acquisition efficiency +20%
Skill-trade ord spd variable.png Investment Solicitations
Elite 2.png
Trading Post.png
When this Operator is assigned to a Trading Post, provides an additional 4% order acquisition efficiency for every order limit increase provided by all other Operators assigned to that Trading Post

Operator Modules

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original

Original module.png Original: Swire the Elegant Wit's Badge
Module Badge.png
Merchant Specialist.png
Operator Swire the Elegant Wit has demonstrated a remarkable aptitude in repeated battlefield penetration.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations to exercise Merchant responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

MER-X

MER-X module.png MER-X: "Be Resplendent and Outstanding"
Be Resplendent and Outstanding.png
Stage 1
HP +130
ATK +25
DEF +35
Trait improved:
Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
Stage 2
HP +180
ATK +35
DEF +43
Big Spendthrift improved:
Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +5% ATK (stacks up to 8 times)
Stage 3
HP +200
ATK +40
DEF +50
Big Spendthrift improved:
Gains 2 Coins upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +5% ATK (stacks up to 8 times)
Module MissionsUnlock conditions
  1. Deal a total of 60,000 damage with Swire the Elegant Wit (excluding Support Units)
  2. Clear Main Theme 5-2 with a 3-star rating; You must deploy your own Swire the Elegant Wit, and have Swire the Elegant Wit defeat at least 15 enemies
  • Complete both of Swire the Elegant Wit's MER-X Module Missions.
  • Raise Swire the Elegant Wit to Elite 2 Level 60.
  • Have at least 100% Trust with Swire (the Elegant Wit).
Materials
Stage 1Stage 2Stage 3
Module Data Block.png
4
Bipolar Nanoflake.png
2
LMD.png
80K
Module Data Block.png
4
Data Supplement Stick.png
60
Crystalline Electronic Unit.png
3
LMD.png
100K
Module Data Block.png
4
Data Supplement Instrument.png
20
Polymerization Preparation.png
4
LMD.png
120K
Description
"With unsurpassed strategic thinking, a mindset for acute initiative, and an attitude showing they care about the human side of things, Mountaincomm Trade has opened up international markets, injecting new life into Siesta's economy and marketplace. I quote Beatrix Schwire's own words—the value of business is in building connections, and the greatest activity a business can undertake is connecting with the future."
—Award speech, Siesta's 1099 Annual Award for Outstanding Figures in Business
Ceylon Doykos personally awarded Swire this medal at Siesta City Hall's annual dinner, and now it's just one of a jumble of keepsakes she's brought back from Siesta to Lungmen.
"You went to Siesta for a holiday, and took this home with you?" Hoshiguma asks curiously, poring over the Columbian on the certificate.
"The greatest activity a business can undertake is connecting with the future"—I'm putting that in my autobiography."
"This certificate really tells a wild story... And you managed to do all this in just under two months? What does 'opened up international markets' mean exactly?"
"Siesta's coffee beans were moving slow this year, so I made a few friends and sold off a massive shipment to Kazimierz—did you want to try some? I still have some in my bag."
"And can you translate 'an attitude that shows they care about the human side of things'?"
"I did a little investing, and got the volcanic hot springs there transformed into a waterpark. Everyone seemed to take quite a liking."
"Okay, and 'a mindset for acute initiative' refers to..."
"There were an awful lot of firms warring for Siesta's urban construction. Winning the final bid obviously took doing a little something to stand out."
"So how did you win?"
"On vacation. Which is where that story is staying."
"Uh-huh..."
"Stop reading that and help me sort my gifts out. This surfboard is for you, here's a volcanic mud cleanser for that stinky rat, here's a vinyl for that puk gaai lung—you know what, she can fetch it herself when she gets back—and here's some fruit cans for old Wei..."
The two spend all afternoon sorting through the pile of memorabilia, until finally, the only thing left lying forlornly on the ground is that medal.
"Are you putting this on display? I don't know, your cabinet's already full with all your other awards..."
"Forget it, this one can be a present for that sick old tiger—I'm visiting the hospital tomorrow, so I'll just give it to him myself." Swire puts the medal away in her handbag, then stretches delightedly.
"As the representative of Lungmen's future, I'm going to go connect with him."

MER-Y

MER-Y module.png MER-Y: Director Swire's Lungmen Food Guide
Director Swire's Lungmen Food Guide.png
Stage 1
ATK +57
DEF +44
New trait:
ATK +4% whenever Trait cost is paid, stacking up to 5 times
Stage 2
ATK +71
DEF +53
Cash Claps Calamity improved:
Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent increases by 5 DP every time it is activated
Stage 3
ATK +81
DEF +60
Cash Claps Calamity improved:
Upon receiving lethal damage, as long as enough DP is available, consumes 3 DP to restore this unit's HP to 80%; the cost of this Talent increases by 3 DP every time it is activated
Module MissionsUnlock conditions
  1. Defeat a total of 40 enemies with Swire the Elegant Wit (excluding Support Units)
  2. Clear Main Theme 11-16 with a 3-star rating under Standard Environment; You must deploy your own Swire the Elegant Wit, and can only include 4 other Operators as members
  • Complete both of Swire the Elegant Wit's MER-Y Module Missions.
  • Raise Swire the Elegant Wit to Elite 2 Level 60.
  • Have at least 100% Trust with Swire (the Elegant Wit).
Materials
Stage 1Stage 2Stage 3
Module Data Block.png
4
Polymerization Preparation.png
2
LMD.png
80K
Module Data Block.png
4
Data Supplement Stick.png
60
Crystalline Electronic Unit.png
3
LMD.png
100K
Module Data Block.png
4
Data Supplement Instrument.png
20
Nucleic Crystal Sinter.png
4
LMD.png
120K
Description
【置顶】平时聊天群(4)
16:26
熊熊:我饿了,晚上吃啥?
诗怀雅:吃点好的,龙门大饭店,晚上八点!你们一定要尝那个创新盆菜,是老做法,但食材是峯联贸易新开的那条物流线运来的。从雷姆必拓到萨尔贡你都能吃到,而且绝对新鲜,套餐还赠一瓶萨米来的酒!
诗怀雅:这可是我和拜松忙上忙下好不容易开的物流线,你们一定要来!@臭老鼠
臭老鼠:还有我的份?
17:09
熊熊:很饿,我们能现在去吗?
诗怀雅:现在没位子呀,你先吃点垫一下!
18:32
熊熊:好饿......
19:20
熊熊:饿啊......
19:58
臭老鼠:临时有件急事,你们先吃
20:08
诗怀雅:啊?
诗怀雅:那星熊人呢?
20:23
诗怀雅:好久没见了今天一定要和你们一起吃一顿,忙完了快想想吃什么!
20:41
诗怀雅:晚上吃什么?
21:19
诗怀雅:晚上吃什么??
诗怀雅:林雨霞我看到你已读了!快说吃什么?
臭老鼠:刚刚忙完。你刚出了《诗怀雅的龙门美食指南》,电视台连播三天吵得我耳朵疼,还要我来定吗?
熊熊:我紧急任务结束了。吃啥都行有肉就行。我现在饿得能吃下一头驮兽
臭老鼠:去小吃街?“旁边还有商品街,汇聚泰拉各地特色商品。只在龙门,买遍泰拉!”挺会写啊
诗怀雅:那当然,这可都是我的工作成果,当然要好好宣传
熊熊:听起来肉很少,不要
诗怀雅:我送你的火山泥面膜现在在那也能买到@臭老鼠 冲浪板也是@熊熊
诗怀雅:我和拜松把价格打到只比在汐斯塔当地贵一点,可以吧?
熊熊:我不想吃冲浪板
臭老鼠:那国际商业园?指南里排第二
诗怀雅:也行?我们正在那边招商引资,进驻了不少国外商家,餐厅味道也好
熊熊:我想吃肉,从我这去那里要半个多小时,我会饿死的
诗怀雅:可惜,小年轻们可喜欢那了,是约会圣地呢
臭老鼠:烦死了!
臭老鼠:我最后说一个,近卫局楼后面的那个车仔面摊,不成的话你们两个饿死算了
熊熊:我没意见
诗怀雅:我没意见
21:30
诗怀雅:等等,林雨霞你怎么有我的美食指南,你不是嫌活动很吵吗?
臭老鼠:顺手拿的,不行?
21:33
臭老鼠:车仔面摊怎么没在美食指南上?
诗怀雅:我要写来着,老板不让。说什么那边有万国繁华,这边有路灯小摊,他平平淡淡才是真
诗怀雅:我觉得也不错,这才是龙门嘛
21:38
熊熊:我已经点好了,速来
23:35
熊熊:陈怎么一条消息都没看?
诗怀雅:连城际网络才行。说不定她正在哪个山沟里站在破草堆上,举着终端四处蹭信号呢
——新消息——
扑街龙:......
扑街龙:是破石头堆
扑街龙:我回龙门了,我也要吃车仔面

Changelog