
★★★★★★
Swire the Elegant Wit |
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![]() She brought back more than impulse purchases—she's got business opportunities that'll shake up the market. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | Fast-Redeploy, Nuker | |
Trait | Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP) | |
Summon | ![]() | |
How to obtain | Standard Headhunting | |
Original | Swire |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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1146 | 1509 | 1864 | 2360 | +300 |
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386 | 530 | 672 | 810 | +55 |
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235 | 302 | 388 | 457 | – |
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0 | N/A | |||
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25 seconds | ||||
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7 | 9 | |||
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1 | ||||
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1 second |
![]() | DP cost -1 |
![]() | Improves Cash Claps Calamity |
![]() | ATK +30 |
![]() | Improves Big Spendthrift |
![]() | DP cost -1 |
Total Cost | |
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Big Spendthrift | |
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While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait (can be spent through skills) |
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While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait (can be spent through skills), and +3% ATK (stacks up to 5 times) |
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While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait (can be spent through skills), and +3% ATK (stacks up to 6 (+1) times) |
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Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times) |
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Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 9 (+1) times) |
Additional information | |
Loyalty and Generosity and "Courtesy Gift" are considered as active until Swire the Elegant Wit leaves the map. |
Cash Claps Calamity | |
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Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent doubles every time it is activated |
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Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 80% (+10%); the cost of this Talent doubles every time it is activated |
Additional information | |
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Loyalty and Generosity Passive |
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Lv. | Description | ![]() |
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Spends 1 Coin; the next attack restores HP equal to 25% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP A maximum of 1 Coin may be held while this Skill is equipped |
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Spends 1 Coin; the next attack restores HP equal to 30% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP A maximum of 1 Coin may be held while this Skill is equipped |
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Spends 1 Coin; the next attack restores HP equal to 35% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP A maximum of 1 Coin may be held while this Skill is equipped |
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Spends 1 Coin; the next attack restores HP equal to 40% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP A maximum of 2 Coins may be held while this Skill is equipped |
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Spends 1 Coin; the next attack restores HP equal to 45% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP A maximum of 2 Coins may be held while this Skill is equipped |
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Spends 1 Coin; the next attack restores HP equal to 50% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP A maximum of 2 Coins may be held while this Skill is equipped |
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Spends 1 Coin; the next attack restores HP equal to 55% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP A maximum of 2 Coins may be held while this Skill is equipped |
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Spends 1 Coin; the next attack restores HP equal to 60% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP A maximum of 3 Coins may be held while this Skill is equipped |
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Spends 1 Coin; the next attack restores HP equal to 70% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP A maximum of 3 Coins may be held while this Skill is equipped |
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Spends 1 Coin; the next attack restores HP equal to 80% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP A maximum of 3 Coins may be held while this Skill is equipped |
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"Courtesy Gift" Passive |
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Lv. | Description | ![]() |
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Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 140% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped |
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Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 145% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped |
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Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 150% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped |
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Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 155% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped |
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Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 160% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped |
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Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 165% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped |
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Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 170% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped |
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Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 180% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped |
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Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 190% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 5 Coins may be held while this Skill is equipped |
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Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 200% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 5 Coins may be held while this Skill is equipped |
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Additional information | ||||
The range is not displayed in-game, but included here for the sake of clarity. |
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Lavish and Prodigal Auto Recovery Auto Toggled |
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Lv. | Description | ![]() |
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Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 80% of ATK as Physical damage and knocks the target back slightly Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped |
0 | 5 | ∞ |
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Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 85% of ATK as Physical damage and knocks the target back slightly Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped |
0 | 5 | ∞ |
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Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 90% of ATK as Physical damage and knocks the target back slightly Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped |
0 | 5 | ∞ |
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Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 100% of ATK as Physical damage and knocks the target back slightly Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped |
0 | 5 | ∞ |
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Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 105% of ATK as Physical damage and knocks the target back slightly Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped |
0 | 5 | ∞ |
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Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 110% of ATK as Physical damage and knocks the target back slightly Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped |
0 | 5 | ∞ |
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Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 120% of ATK as Physical damage and knocks the target back slightly Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped |
0 | 5 | ∞ |
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Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 130% of ATK as Physical damage and knocks the target back slightly Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped |
0 | 5 | ∞ |
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Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 140% of ATK as Physical damage and knocks the target back slightly Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped |
0 | 5 | ∞ |
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Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 150% of ATK as Physical damage and knocks the target back moderately Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped |
0 | 5 | ∞ |
Additional information | ||||
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![]() | Order Distribution α | ![]() |
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When this Operator is assigned to a Trading Post, order acquisition efficiency +20% |
![]() | Investment Solicitations | ![]() |
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When this Operator is assigned to a Trading Post, provides an additional 4% order acquisition efficiency for every order limit increase provided by all other Operators assigned to that Trading Post |
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Operator Swire the Elegant Wit has demonstrated a remarkable aptitude in repeated battlefield penetration. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Specialist Operator during field operations to exercise Merchant responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +130 ATK +25 DEF +35 |
Trait improved: Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP) |
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HP +180 ATK +35 DEF +43 |
Big Spendthrift improved: Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +5% ATK (stacks up to 8 times) | |
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HP +200 ATK +40 DEF +50 |
Big Spendthrift improved: Gains 2 Coins upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +5% ATK (stacks up to 8 times) |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Swire (the Elegant Wit). | |||||
![]() | Have at least 100% Trust with Swire (the Elegant Wit). |
Description |
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"With unsurpassed strategic thinking, a mindset for acute initiative, and an attitude showing they care about the human side of things, Mountaincomm Trade has opened up international markets, injecting new life into Siesta's economy and marketplace. I quote Beatrix Schwire's own words—the value of business is in building connections, and the greatest activity a business can undertake is connecting with the future." —Award speech, Siesta's 1099 Annual Award for Outstanding Figures in Business Ceylon Doykos personally awarded Swire this medal at Siesta City Hall's annual dinner, and now it's just one of a jumble of keepsakes she's brought back from Siesta to Lungmen. "You went to Siesta for a holiday, and took this home with you?" Hoshiguma asks curiously, poring over the Columbian on the certificate. "The greatest activity a business can undertake is connecting with the future"—I'm putting that in my autobiography." "This certificate really tells a wild story... And you managed to do all this in just under two months? What does 'opened up international markets' mean exactly?" "Siesta's coffee beans were moving slow this year, so I made a few friends and sold off a massive shipment to Kazimierz—did you want to try some? I still have some in my bag." "And can you translate 'an attitude that shows they care about the human side of things'?" "I did a little investing, and got the volcanic hot springs there transformed into a waterpark. Everyone seemed to take quite a liking." "Okay, and 'a mindset for acute initiative' refers to..." "There were an awful lot of firms warring for Siesta's urban construction. Winning the final bid obviously took doing a little something to stand out." "So how did you win?" "On vacation. Which is where that story is staying." "Uh-huh..." "Stop reading that and help me sort my gifts out. This surfboard is for you, here's a volcanic mud cleanser for that stinky rat, here's a vinyl for that puk gaai lung—you know what, she can fetch it herself when she gets back—and here's some fruit cans for old Wei..." The two spend all afternoon sorting through the pile of memorabilia, until finally, the only thing left lying forlornly on the ground is that medal. "Are you putting this on display? I don't know, your cabinet's already full with all your other awards..." "Forget it, this one can be a present for that sick old tiger—I'm visiting the hospital tomorrow, so I'll just give it to him myself." Swire puts the medal away in her handbag, then stretches delightedly. "As the representative of Lungmen's future, I'm going to go connect with him." |
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ATK +57 DEF +44 |
New trait: ATK +4% whenever Trait cost is paid, stacking up to 5 times |
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ATK +71 DEF +53 |
Cash Claps Calamity improved: Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent increases by 5 every time it is activated | |
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ATK +81 DEF +60 |
Cash Claps Calamity improved: Upon receiving lethal damage, as long as enough DP is available, consumes 3 DP to restore this unit's HP to 70%; the cost of this Talent increases by 3 every time it is activated |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Swire (the Elegant Wit). | |||||
![]() | Have at least 100% Trust with Swire (the Elegant Wit). |
Description |
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Pinned Casual Chat Group (4) 16:26 Guma: i'm hungry. what's for dinner? Swire: Let's eat somewhere nice. How about the Lungmen Grand Hotel at 8:00 PM? You guys have to try their new poon choi. It's made traditionally, but the ingredients come from a new trade route that Mountaincomm Trade just opened. You'll get flavors from Rim Billiton to Sargon, and it's all super fresh. It even comes with a bottle of wine from Sami! Swire: Bison and I worked really hard to get this supply line up and running, so you all have to come! @Stinky Rat Stinky Rat: Am I invited? 17:09 Guma: i'm starving. can we just go now? Swire: There aren't any seats yet. Have a snack to tide you over! 18:32 Guma: so hungry... 19:20 Guma: starving... 19:58 Stinky Rat: Something just came up. You guys eat first. 20:08 Swire: Huh? Swire: What about Hoshiguma? 20:23 Swire: It's been ages since we all last met up—we HAVE to eat together. Finish up whatever it is you're doing, then decide where we're going to eat! 20:41 Swire: So, what are we gonna eat? 21:19 Swire: What are we eating tonight??? Swire: Lin Yühsia, I can see you on read! Hurry up and pick a place! Stinky Rat: I just finished up. Besides, you're the one who put out that "Director Swire's Lungmen Food Guide". It's been blaring nonstop on TV for three days. And I'm the one that has to pick the restaurant? Guma: sorry, emergency mission. done now. i'll eat whatever, as long as there's meat. i'm so hungry i could eat a burdenbeast Stinky Rat: How about the night market? "Right next to the shopping district, featuring specialty items from all over Terra. Shop at all of Terra, only in Lungmen!" Pretty good marketing copy, don't you think? Swire: Great choice! I have to promote my work, after all! Guma: doesn't sound like much meat. pass Swire: The volcanic mud cleansing face mask I gave you is on sale there too, @Stinky Rat. And the surfboard @Guma. Swire: Bison and I bargained day and night, and now they cost almost the same as they do in Siesta. Smart, huh? Guma: don't wanna eat a surfboard Stinky Rat: How about the Global Commerce Park? It's second on your food guide list. Swire: That could work. We're working to attract investors over there, and we have a lot of international vendors now. The food's good too. Guma: i want meat, and that's over half an hour away. i'll starve on the way Swire: Well that's a shame. Young folks love that place—it's a top date spot! Stinky Rat: Enough! Stinky Rat: Final offer: the noodle cart behind the L.G.D. station. If that's no good, you two can starve. Guma: fine by me Swire: Fine by me. 21:30 Swire: Wait, Lin Yühsia, how did you get my food guide? Weren't you complaining about my TV ads? Stinky Rat: I just grabbed one. Is that a problem? 21:33 Stinky Rat: How come the noodle cart isn't on your food guide? Swire: I wanted to include it, but the owner refused. He said something about how he didn't want his humble stall to be viewed as a sellout and lose its authenticity. Swire: Which is great, in my opinion. In the end, that's what Lungmen is all about. 21:38 Guma: i've already ordered. hurry up 23:35 Guma: why hasn't chen read a single message? Swire: Try the intercity net. She's probably standing on a pile of hay in the middle of nowhere, holding up her terminal to catch a signal. —New Message— Puk Gaai Lung: ... Puk Gaai Lung: It's a pile of rocks. Puk Gaai Lung: I'm back in Lungmen. I'm up for noodles. |
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