Swire the Elegant Wit

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★★★★★★
Swire the Elegant Wit
Lungmen Guard Department Commissioner Swire, fresh off her holiday in Siesta.
She brought back more than impulse purchases—she's got business opportunities that'll shake up the market.
Class Specialist.png Specialist
Branch Merchant Specialist.png Merchant
Faction Lungmen.png Lungmen
Position Melee
Tags Fast-Redeploy, Nuker
Trait Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
Summon Champagne Bomb.png Champagne Bomb
How to obtain Standard Headhunting
Original Swire
Swire the Elegant Wit
Base
Elite 2
Rhythmic Blocks
Swire the Elegant Wit.png
Swire the Elegant Wit Elite 2.png
Swire the Elegant Wit Skin 1.png
Full name
Beatrix Schwire
  • SCN: 碧翠克斯·施怀雅
  • TCN: 碧翠克斯·施懷雅
  • JP: ベアトリクス・スワイヤー
  • KR: 베아트릭스 스와이어
Internal name
char_1033_swire2
In Other Languages
Simplified Chinese
琳琅诗怀雅
Traditional Chinese
琳瑯詩懷雅
Japanese
りんろうスワイヤー
Korean
스와이어 디 엘리건트 위트
Character Information
File no.
LM22
Illustrator
Japanese CV
Sora Tokui
Mandarin CV
Ying Xie
Cantonese CV
Dong Dong (credited as "Qiantong Wu" in EN)
English CV
Korean CV
Kim Yul
Basic Info
Gender
Female
Combat Experience
5 years
Place of Birth
Date of Birth
July 1st
Race
Height
163 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Standard
Mobility
Standard
Endurance
Standard
Tactical Acumen
Excellent
Combat Skill
Standard
Originium Arts Assimilation
Standard
Other Information
Age
26 ~ 28[1]
Affiliation
Rank
  • Commissioner
  • Senior Superintendent (formerly)
Family and relatives

Stats[edit]

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1146 1509 1864 2360 +300
ATK.png ATK 386 530 672 810 +55
DEF.png DEF 235 302 388 457
RES.png RES 0 N/A
RDP.png Redeployment time 25 seconds
COST.png DP cost 7 9
BLOCK.png Block count 1
ASPD.png Attack interval 1 second

Potential

Potential 2.png
DP cost -1
Potential 3.png
Improves Cash Claps Calamity
Potential 4.png
ATK +30
Potential 5.png
Improves Big Spendthrift
Potential 6.png
DP cost -1
Total Cost
Swire the Elegant Wit's Token.png
5
OR
Royal Specialist Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: "Courtesy Gift".
  • Big Spendthrift improved.

Raise Swire the Elegant Wit to Level 50.
LMD.png
30K
Specialist Chip.png
5
Sugar.png
8
Oriron.png
5
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Cash Claps Calamity.
  • New skill: Lavish and Prodigal.
  • Big Spendthrift improved.
  • Operator Modules available.

Raise Swire the Elegant Wit to Elite 1 Level 80.
LMD.png
180K
Specialist Dualchip.png
4
D32 Steel.png
4
White Horse Kohl.png
6

Talents[edit]

Big Spendthrift
Base.png While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait (can be spent through skills)
Elite 1.png While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait (can be spent through skills), and +3% ATK (stacks up to 5 times)
Elite 1.pngPotential 5.png While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait (can be spent through skills), and +3% ATK (stacks up to 6 (+1) times)
Elite 2.png Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times)
Elite 2.pngPotential 5.png Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 9 (+1) times)
Additional information
Loyalty and Generosity and "Courtesy Gift" are considered as active until Swire the Elegant Wit leaves the map.
Cash Claps Calamity
Elite 2.png Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent doubles every time it is activated
Elite 2.pngPotential 3.png Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 80% (+10%); the cost of this Talent doubles every time it is activated
Additional information
  • Triggering this effect makes Swire the Elegant Wit cannot be knocked out for 0.01 seconds and restores her HP by the specified amount afterwards.
  • The increased cost is reset when Swire the Elegant Wit is redeployed.

Skills[edit]

Skill-ElegantWit1.png
Loyalty and Generosity
Passive
  
  
  
Click to show/hide the information for Loyalty and Generosity
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Spends 1 Coin; the next attack restores HP equal to 25% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 1 Coin may be held while this Skill is equipped
Rank 2.png
Spends 1 Coin; the next attack restores HP equal to 30% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 1 Coin may be held while this Skill is equipped
Rank 3.png
Spends 1 Coin; the next attack restores HP equal to 35% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 1 Coin may be held while this Skill is equipped
Rank 4.png
Spends 1 Coin; the next attack restores HP equal to 40% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 2 Coins may be held while this Skill is equipped
Rank 5.png
Spends 1 Coin; the next attack restores HP equal to 45% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 2 Coins may be held while this Skill is equipped
Rank 6.png
Spends 1 Coin; the next attack restores HP equal to 50% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 2 Coins may be held while this Skill is equipped
Rank 7.png
Spends 1 Coin; the next attack restores HP equal to 55% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 2 Coins may be held while this Skill is equipped
Rank 8.png
Spends 1 Coin; the next attack restores HP equal to 60% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 3 Coins may be held while this Skill is equipped
Rank 9.png
Spends 1 Coin; the next attack restores HP equal to 70% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 3 Coins may be held while this Skill is equipped
Rank 10.png
Spends 1 Coin; the next attack restores HP equal to 80% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 3 Coins may be held while this Skill is equipped
Skill-ElegantWit2.png
"Courtesy Gift"
Passive
    
    
    
    
Click to show/hide the information for "Courtesy Gift"
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 140% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
Rank 2.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 145% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
Rank 3.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 150% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
Rank 4.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 155% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
Rank 5.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 160% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
Rank 6.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 165% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
Rank 7.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 170% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped
Rank 8.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 180% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped
Rank 9.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 190% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 5 Coins may be held while this Skill is equipped
Rank 10.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 200% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 5 Coins may be held while this Skill is equipped
Additional information
The range is not displayed in-game, but included here for the sake of clarity.
Skill-ElegantWit3.png
Lavish and Prodigal
Auto Recovery
Auto
Toggled
    
  
    
Click to show/hide the information for Lavish and Prodigal
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 80% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 2.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 85% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 3.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 90% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 4.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 100% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 5.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 105% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 6.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 110% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 7.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 120% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 8.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 130% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 9.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 140% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 10.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 150% of ATK as Physical damage and knocks the target back moderately
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Additional information
  • The range is not displayed in-game, but included here for the sake of clarity.
  • The Coin-based attack has an interval of 0.07 seconds between each attack and the knockback has a force of 0/0/0/0/0/0/0/0/0/1.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Ester.png
6
Oriron Shard.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Oriron.png
4
Rank 5.png
Skill Summary Volume 2.png
8
Polyketon.png
4
Orirock Cube.png
5
Rank 6.png
Skill Summary Volume 2.png
8
Semi-Synthetic Solvent.png
5
Rank 7.png
Skill Summary Volume 3.png
8
Crystalline Component.png
6
Sugar Pack.png
4
Rank 8.png
Loyalty and Generosity
Skill Summary Volume 3.png
8
Manganese Trihydrate.png
4
Coagulating Gel.png
5
"Courtesy Gift"
Skill Summary Volume 3.png
8
Cutting Fluid Solution.png
4
Grindstone.png
6
Lavish and Prodigal
Skill Summary Volume 3.png
8
Crystalline Circuit.png
4
Sugar Pack.png
4
Rank 9.png
Loyalty and Generosity
Skill Summary Volume 3.png
12
Transmuted Salt Agglomerate.png
4
Refined Solvent.png
8
"Courtesy Gift"
Skill Summary Volume 3.png
12
Manganese Trihydrate.png
4
RMA70-24.png
7
Lavish and Prodigal
Skill Summary Volume 3.png
12
Keton Colloid.png
4
Manganese Trihydrate.png
7
Rank 10.png
Loyalty and Generosity
Skill Summary Volume 3.png
15
D32 Steel.png
6
Optimized Device.png
4
"Courtesy Gift"
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Transmuted Salt Agglomerate.png
4
Lavish and Prodigal
Skill Summary Volume 3.png
15
Nucleic Crystal Sinter.png
6
Polymerized Gel.png
4

Base skills[edit]

Skill-tra spd1.pngOrder Distribution α
Base.png
Trading Post.png
When this Operator is assigned to a Trading Post, order acquisition efficiency +20%
Skill-trade ord spd variable.pngInvestment Solicitations
Elite 2.png
Trading Post.png
When this Operator is assigned to a Trading Post, provides an additional 4% order acquisition efficiency for every order limit increase provided by all other Operators assigned to that Trading Post

Operator Modules[edit]

Original module.png Original: Swire the Elegant Wit's Badge (click to show/hide the information)
Module Badge.png
Merchant Specialist.png
Operator Swire the Elegant Wit has demonstrated a remarkable aptitude in repeated battlefield penetration.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations to exercise Merchant responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
MER-X module.png MER-X: "Be Resplendent and Outstanding" (click to show/hide the information)
Be Resplendent and Outstanding.png
Stage 1
HP +130
ATK +25
DEF +35
Trait improved:
Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
Stage 2
HP +180
ATK +35
DEF +43
Big Spendthrift improved:
Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +5% ATK (stacks up to 8 times)
Stage 3
HP +200
ATK +40
DEF +50
Big Spendthrift improved:
Gains 2 Coins upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +5% ATK (stacks up to 8 times)
Module Missions
  1. Deal a total of 60,000 damage with Swire the Elegant Wit (excluding Support Units)
  2. Clear Main Theme 5-2 with a 3-star rating; You must deploy your own Swire the Elegant Wit, and have Swire the Elegant Wit defeat at least 15 enemies
PrerequisitesStage 1
  • Complete both of Swire the Elegant Wit's MER-X Module Missions.
  • Raise Swire the Elegant Wit to Elite 2 Level 60.
Module Data Block.png
4
Bipolar Nanoflake.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Swire (the Elegant Wit).
Module Data Block.png
4
Data Supplement Stick.png
60
Crystalline Electronic Unit.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Swire (the Elegant Wit).
Module Data Block.png
4
Data Supplement Instrument.png
20
Polymerization Preparation.png
4
LMD.png
120K
Description
"With unsurpassed strategic thinking, a mindset for acute initiative, and an attitude showing they care about the human side of things, Mountaincomm Trade has opened up international markets, injecting new life into Siesta's economy and marketplace. I quote Beatrix Schwire's own words—the value of business is in building connections, and the greatest activity a business can undertake is connecting with the future."
—Award speech, Siesta's 1099 Annual Award for Outstanding Figures in Business
Ceylon Doykos personally awarded Swire this medal at Siesta City Hall's annual dinner, and now it's just one of a jumble of keepsakes she's brought back from Siesta to Lungmen.
"You went to Siesta for a holiday, and took this home with you?" Hoshiguma asks curiously, poring over the Columbian on the certificate.
"The greatest activity a business can undertake is connecting with the future"—I'm putting that in my autobiography."
"This certificate really tells a wild story... And you managed to do all this in just under two months? What does 'opened up international markets' mean exactly?"
"Siesta's coffee beans were moving slow this year, so I made a few friends and sold off a massive shipment to Kazimierz—did you want to try some? I still have some in my bag."
"And can you translate 'an attitude that shows they care about the human side of things'?"
"I did a little investing, and got the volcanic hot springs there transformed into a waterpark. Everyone seemed to take quite a liking."
"Okay, and 'a mindset for acute initiative' refers to..."
"There were an awful lot of firms warring for Siesta's urban construction. Winning the final bid obviously took doing a little something to stand out."
"So how did you win?"
"On vacation. Which is where that story is staying."
"Uh-huh..."
"Stop reading that and help me sort my gifts out. This surfboard is for you, here's a volcanic mud cleanser for that stinky rat, here's a vinyl for that puk gaai lung—you know what, she can fetch it herself when she gets back—and here's some fruit cans for old Wei..."
The two spend all afternoon sorting through the pile of memorabilia, until finally, the only thing left lying forlornly on the ground is that medal.
"Are you putting this on display? I don't know, your cabinet's already full with all your other awards..."
"Forget it, this one can be a present for that sick old tiger—I'm visiting the hospital tomorrow, so I'll just give it to him myself." Swire puts the medal away in her handbag, then stretches delightedly.
"As the representative of Lungmen's future, I'm going to go connect with him."
MER-Y module.png MER-Y: Director Swire's Lungmen Food Guide (click to show/hide the information)
Director Swire's Lungmen Food Guide.png
Stage 1
ATK +57
DEF +44
New trait:
ATK +4% whenever Trait cost is paid, stacking up to 5 times
Stage 2
ATK +71
DEF +53
Cash Claps Calamity improved:
Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent increases by 5 every time it is activated
Stage 3
ATK +81
DEF +60
Cash Claps Calamity improved:
Upon receiving lethal damage, as long as enough DP is available, consumes 3 DP to restore this unit's HP to 70%; the cost of this Talent increases by 3 every time it is activated
Module Missions
  1. Defeat a total of 40 enemies with your own Swire the Elegant Wit
  2. Clear Main Theme 11-16 with a 3-star rating under Standard Environment; You must deploy your own Swire the Elegant Wit and can only include 4 other Operators as members
PrerequisitesStage 1
  • Complete both of Swire the Elegant Wit's MER-Y Module Missions.
  • Raise Swire the Elegant Wit to Elite 2 Level 60.
Module Data Block.png
4
Nucleic Crystal Sinter.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Swire (the Elegant Wit).
Module Data Block.png
4
Data Supplement Stick.png
60
Crystalline Electronic Unit.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Swire (the Elegant Wit).
Module Data Block.png
4
Data Supplement Instrument.png
20
Polymerization Preparation.png
4
LMD.png
120K
Description
Pinned Casual Chat Group (4)
16:26
Guma: i'm hungry. what's for dinner?
Swire: Let's eat somewhere nice. How about the Lungmen Grand Hotel at 8:00 PM? You guys have to try their new poon choi. It's made traditionally, but the ingredients come from a new trade route that Mountaincomm Trade just opened. You'll get flavors from Rim Billiton to Sargon, and it's all super fresh. It even comes with a bottle of wine from Sami!
Swire: Bison and I worked really hard to get this supply line up and running, so you all have to come! @Stinky Rat
Stinky Rat: Am I invited?
17:09
Guma: i'm starving. can we just go now?
Swire: There aren't any seats yet. Have a snack to tide you over!
18:32
Guma: so hungry...
19:20
Guma: starving...
19:58
Stinky Rat: Something just came up. You guys eat first.
20:08
Swire: Huh?
Swire: What about Hoshiguma?
20:23
Swire: It's been ages since we all last met up—we HAVE to eat together. Finish up whatever it is you're doing, then decide where we're going to eat!
20:41
Swire: So, what are we gonna eat?
21:19
Swire: What are we eating tonight???
Swire: Lin Yühsia, I can see you on read! Hurry up and pick a place!
Stinky Rat: I just finished up. Besides, you're the one who put out that "Director Swire's Lungmen Food Guide". It's been blaring nonstop on TV for three days. And I'm the one that has to pick the restaurant?
Guma: sorry, emergency mission. done now. i'll eat whatever, as long as there's meat. i'm so hungry i could eat a burdenbeast
Stinky Rat: How about the night market? "Right next to the shopping district, featuring specialty items from all over Terra. Shop at all of Terra, only in Lungmen!" Pretty good marketing copy, don't you think?
Swire: Great choice! I have to promote my work, after all!
Guma: doesn't sound like much meat. pass
Swire: The volcanic mud cleansing face mask I gave you is on sale there too, @Stinky Rat. And the surfboard @Guma.
Swire: Bison and I bargained day and night, and now they cost almost the same as they do in Siesta. Smart, huh?
Guma: don't wanna eat a surfboard
Stinky Rat: How about the Global Commerce Park? It's second on your food guide list.
Swire: That could work. We're working to attract investors over there, and we have a lot of international vendors now. The food's good too.
Guma: i want meat, and that's over half an hour away. i'll starve on the way
Swire: Well that's a shame. Young folks love that place—it's a top date spot!
Stinky Rat: Enough!
Stinky Rat: Final offer: the noodle cart behind the L.G.D. station. If that's no good, you two can starve.
Guma: fine by me
Swire: Fine by me.
21:30
Swire: Wait, Lin Yühsia, how did you get my food guide? Weren't you complaining about my TV ads?
Stinky Rat: I just grabbed one. Is that a problem?
21:33
Stinky Rat: How come the noodle cart isn't on your food guide?
Swire: I wanted to include it, but the owner refused. He said something about how he didn't want his humble stall to be viewed as a sellout and lose its authenticity.
Swire: Which is great, in my opinion. In the end, that's what Lungmen is all about.
21:38
Guma: i've already ordered. hurry up
23:35
Guma: why hasn't chen read a single message?
Swire: Try the intercity net. She's probably standing on a pile of hay in the middle of nowhere, holding up her terminal to catch a signal.
—New Message—
Puk Gaai Lung: ...
Puk Gaai Lung: It's a pile of rocks.
Puk Gaai Lung: I'm back in Lungmen. I'm up for noodles.

Changelog[edit]

References[edit]