Swire the Elegant Wit

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★★★★★★
Swire the Elegant Wit
Merchant SpecialistLungmen
Specialist.png
Merchant Specialist.png
Lungmen
Swire the Elegant Wit icon.png
Swire the Elegant Wit Elite 2 icon.png
Swire the Elegant Wit Skin 1 icon.png
Lungmen Guard Department Commissioner Swire, fresh off her holiday in Siesta.
She brought back more than impulse purchases—she's got business opportunities that'll shake up the market.
Position Melee
Tags Fast-Redeploy, Nuker
Trait Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
Availability Headhunting

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1146 1509 1864 2360 +300
ATK.png ATK 386 530 672 810 +55
DEF.png DEF 235 302 388 457
RES.png RES 0 N/A
RDP.png Redeployment time 25 seconds
COST.png DP cost 7 9
BLOCK.png Block count 1
ASPD.png Attack interval 1 second

Potential

Potential 2.png
DP cost -1
Potential 3.png
Improves Cash Claps Calamity
Potential 4.png
ATK +30
Potential 5.png
Improves Big Spendthrift
Potential 6.png
DP cost -1
Total Cost
Swire the Elegant Wit's Token
5
OR
Royal Specialist Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: "Courtesy Gift".
  • Big Spendthrift improved.
Prerequisites
Raise Swire the Elegant Wit to Level 50.
LMD
30K
Specialist Chip
5
Sugar
8
Oriron
5
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Cash Claps Calamity.
  • New skill: Lavish and Prodigal.
  • Big Spendthrift improved.
  • Operator Modules available.
Prerequisites
Raise Swire the Elegant Wit to Elite 1 Level 80.
LMD
180K
Specialist Dualchip
4
D32 Steel
4
White Horse Kohl
6

Talents

Big Spendthrift
Base.png While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait (can be spent through skills)
Elite 1.png While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait (can be spent through skills), and +3% ATK (stacks up to 5 times)
Elite 1.pngPotential 5.png While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait (can be spent through skills), and +3% ATK (stacks up to 6 (+1) times)
Elite 2.png Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times)
Elite 2.pngPotential 5.png Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 9 (+1) times)
Additional information
Loyalty and Generosity and "Courtesy Gift" are considered as active until Swire the Elegant Wit leaves the map.
Cash Claps Calamity
Elite 2.png Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent doubles every time it is activated
Elite 2.pngPotential 3.png Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 80% (+10%); the cost of this Talent doubles every time it is activated
Additional information
  • Triggering this effect makes Swire the Elegant Wit cannot be knocked out for 0.01 seconds and restores her HP by the specified amount afterwards.
  • The increased cost is reset when Swire the Elegant Wit is redeployed.

Skills

Skill-ElegantWit1.png
Loyalty and Generosity
Passive
  
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Spends 1 Coin; the next attack restores HP equal to 25% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 1 Coin may be held while this Skill is equipped
Rank 2.png
Spends 1 Coin; the next attack restores HP equal to 30% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 1 Coin may be held while this Skill is equipped
Rank 3.png
Spends 1 Coin; the next attack restores HP equal to 35% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 1 Coin may be held while this Skill is equipped
Rank 4.png
Spends 1 Coin; the next attack restores HP equal to 40% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 2 Coins may be held while this Skill is equipped
Rank 5.png
Spends 1 Coin; the next attack restores HP equal to 45% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 2 Coins may be held while this Skill is equipped
Rank 6.png
Spends 1 Coin; the next attack restores HP equal to 50% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 2 Coins may be held while this Skill is equipped
Rank 7.png
Spends 1 Coin; the next attack restores HP equal to 55% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 2 Coins may be held while this Skill is equipped
Rank 8.png
Spends 1 Coin; the next attack restores HP equal to 60% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 3 Coins may be held while this Skill is equipped
Rank 9.png
Spends 1 Coin; the next attack restores HP equal to 70% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 3 Coins may be held while this Skill is equipped
Rank 10.png
Spends 1 Coin; the next attack restores HP equal to 80% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP
A maximum of 3 Coins may be held while this Skill is equipped
Skill-ElegantWit2.png
"Courtesy Gift"
Passive
    
    
    
    
Level Effect Initial SP SP cost Duration
Rank 1.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 140% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
Rank 2.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 145% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
Rank 3.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 150% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
Rank 4.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 155% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
Rank 5.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 160% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
Rank 6.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 165% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped
Rank 7.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 170% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped
Rank 8.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 180% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped
Rank 9.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 190% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 5 Coins may be held while this Skill is equipped
Rank 10.png
Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 200% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds
The Champagne Bomb deals damage 1 additional time after having been deployed for 3 seconds; a maximum of 5 Coins may be held while this Skill is equipped
Additional information
The range is not displayed in-game, but included here for the sake of clarity.
Skill-ElegantWit3.png
Lavish and Prodigal
Auto Recovery
Auto
Toggled
    
  
    
Level Effect Initial SP SP cost Duration
Rank 1.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 80% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 2.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 85% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 3.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 90% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 4.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 100% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 5.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 105% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 6.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 110% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 7.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 120% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 8.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 130% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 9.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 140% of ATK as Physical damage and knocks the target back slightly
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Rank 10.png
Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 150% of ATK as Physical damage and knocks the target back moderately
Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped
0 5
Additional information
  • The range is not displayed in-game, but included here for the sake of clarity.
  • The Coin-based attack has an interval of 0.07 seconds between each attack and the knockback has a force of 0/0/0/0/0/0/0/0/0/1.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Ester
6
Oriron Shard
4
Rank 4.png
Skill Summary - 2
8
Oriron
4
Rank 5.png
Skill Summary - 2
8
Polyketon
4
Orirock Cube
5
Rank 6.png
Skill Summary - 2
8
Semi-Synthetic Solvent
5
Rank 7.png
Skill Summary - 3
8
Crystalline Component
6
Sugar Pack
4
Rank 8.png
Loyalty and Generosity
Skill Summary - 3
8
Manganese Trihydrate
4
Coagulating Gel
5
"Courtesy Gift"
Skill Summary - 3
8
Cutting Fluid Solution
4
Grindstone
6
Lavish and Prodigal
Skill Summary - 3
8
Crystalline Circuit
4
Sugar Pack
4
Rank 9.png
Loyalty and Generosity
Skill Summary - 3
12
Transmuted Salt Agglomerate
4
Refined Solvent
8
"Courtesy Gift"
Skill Summary - 3
12
Manganese Trihydrate
4
RMA70-24
7
Lavish and Prodigal
Skill Summary - 3
12
Keton Colloid
4
Manganese Trihydrate
7
Rank 10.png
Loyalty and Generosity
Skill Summary - 3
15
D32 Steel
6
Optimized Device
4
"Courtesy Gift"
Skill Summary - 3
15
Crystalline Electronic Unit
6
Transmuted Salt Agglomerate
4
Lavish and Prodigal
Skill Summary - 3
15
Nucleic Crystal Sinter
6
Polymerized Gel
4

Base skills

Skill-tra spd1.png Order Distribution α
Base.png
Trading Post.png
When this Operator is assigned to a Trading Post, order acquisition efficiency +20%
Skill-trade ord spd variable.png Investment Solicitations
Elite 2.png
Trading Post.png
When this Operator is assigned to a Trading Post, provides an additional 4% order acquisition efficiency for every order limit increase provided by all other Operators assigned to that Trading Post

Operator Modules

Original

Original module.png Original: Swire the Elegant Wit's Badge
Module Badge.png
Merchant Specialist.png
Operator Swire the Elegant Wit has demonstrated a remarkable aptitude in repeated battlefield penetration.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations to exercise Merchant responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

MER-X

MER-X module.png MER-X: "Be Resplendent and Outstanding"
Be Resplendent and Outstanding.png
Stage 1
HP +130
ATK +25
DEF +35
Trait improved:
Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)
Stage 2
HP +180
ATK +35
DEF +43
Big Spendthrift improved:
Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +5% ATK (stacks up to 8 times)
Stage 3
HP +200
ATK +40
DEF +50
Big Spendthrift improved:
Gains 2 Coins upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +5% ATK (stacks up to 8 times)
Module MissionsUnlock conditions
  1. Deal a total of 60,000 damage with Swire the Elegant Wit (excluding Support Units)
  2. Clear Main Theme 5-2 with a 3-star rating; You must deploy your own Swire the Elegant Wit, and have Swire the Elegant Wit defeat at least 15 enemies
  • Complete both of Swire the Elegant Wit's MER-X Module Missions.
  • Raise Swire the Elegant Wit to Elite 2 Level 60.
  • Have at least 100% Trust with Swire (the Elegant Wit).
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Bipolar Nanoflake
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Crystalline Electronic Unit
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Polymerization Preparation
4
LMD
120K
Description
"With unsurpassed strategic thinking, a mindset for acute initiative, and an attitude showing they care about the human side of things, Mountaincomm Trade has opened up international markets, injecting new life into Siesta's economy and marketplace. I quote Beatrix Schwire's own words—the value of business is in building connections, and the greatest activity a business can undertake is connecting with the future."
—Award speech, Siesta's 1099 Annual Award for Outstanding Figures in Business
Ceylon Doykos personally awarded Swire this medal at Siesta City Hall's annual dinner, and now it's just one of a jumble of keepsakes she's brought back from Siesta to Lungmen.
"You went to Siesta for a holiday, and took this home with you?" Hoshiguma asks curiously, poring over the Columbian on the certificate.
"The greatest activity a business can undertake is connecting with the future"—I'm putting that in my autobiography."
"This certificate really tells a wild story... And you managed to do all this in just under two months? What does 'opened up international markets' mean exactly?"
"Siesta's coffee beans were moving slow this year, so I made a few friends and sold off a massive shipment to Kazimierz—did you want to try some? I still have some in my bag."
"And can you translate 'an attitude that shows they care about the human side of things'?"
"I did a little investing, and got the volcanic hot springs there transformed into a waterpark. Everyone seemed to take quite a liking."
"Okay, and 'a mindset for acute initiative' refers to..."
"There were an awful lot of firms warring for Siesta's urban construction. Winning the final bid obviously took doing a little something to stand out."
"So how did you win?"
"On vacation. Which is where that story is staying."
"Uh-huh..."
"Stop reading that and help me sort my gifts out. This surfboard is for you, here's a volcanic mud cleanser for that stinky rat, here's a vinyl for that puk gaai lung—you know what, she can fetch it herself when she gets back—and here's some fruit cans for old Wei..."
The two spend all afternoon sorting through the pile of memorabilia, until finally, the only thing left lying forlornly on the ground is that medal.
"Are you putting this on display? I don't know, your cabinet's already full with all your other awards..."
"Forget it, this one can be a present for that sick old tiger—I'm visiting the hospital tomorrow, so I'll just give it to him myself." Swire puts the medal away in her handbag, then stretches delightedly.
"As the representative of Lungmen's future, I'm going to go connect with him."

Changelog