Santalla

From Arknights Terra Wiki
Jump to navigation Jump to search
Splash CasterSami
Caster.png
Splash Caster.png
Sami
Santalla icon.png
Santalla Elite 2 icon.png
Santalla Skin 1 icon.png
Shaman of the blizzards delivered 'neath the santalla's boughs, still trying to accept this new life.
She only looks cold—she won't give your hand frostbite.
Position Ranged
Tags AoE, Crowd-Control
Trait Deals AOE Arts damage
Availability Headhunting

Stats

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 736 1023 1279 1640
ATK.png ATK 357 503 646 770 +90
DEF.png DEF 49 75 103 123
RES.png RES 10 15 20 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 30 33
BLOCK.png Block count 1
ASPD.png Attack interval 2.9 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +32
Potential 5.png
Improves Born of the Biting Cold
Potential 6.png
DP cost -1
Total Cost
Santalla's Token
5
OR
Epic Caster Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +3.
  • New talent: Born of the Biting Cold.
  • New skill: "Witch's Tears".
  • Range extended.
Prerequisites
Raise Santalla to Level 45.
LMD
20K
Caster Chip
4
Polyketon
4
Orirock Cube
4
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Born of the Biting Cold improved.
  • Operator Modules available.
Prerequisites
Raise Santalla to Elite 1 Level 70.
LMD
120K
Caster Dualchip
3
White Horse Kohl
8
Polyester Pack
17

Talent

Born of the Biting Cold
Elite 1.png After being deployed for 20 seconds, this unit gains ATK +10% and Status Resistance
Elite 1.pngPotential 5.png After being deployed for 20 seconds, this unit gains ATK +13% (+3%) and Status Resistance
Elite 2.png After being deployed for 20 seconds, this unit gains ATK +15% and Status Resistance
Elite 2.pngPotential 5.png After being deployed for 20 seconds, this unit gains ATK +18% (+3%) and Status Resistance

Skills

Skill-S3.png
Swift Strike γ
Auto Recovery
Manual
35 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +20%; ASPD +20 0 45 35s
Rank 2.png
ATK +22%; ASPD +20 0 44 35s
Rank 3.png
ATK +24%; ASPD +20 0 43 35s
Rank 4.png
ATK +27%; ASPD +25 5 42 35s
Rank 5.png
ATK +29%; ASPD +25 5 41 35s
Rank 6.png
ATK +31%; ASPD +25 5 40 35s
Rank 7.png
ATK +34%; ASPD +35 10 39 35s
Rank 8.png
ATK +37%; ASPD +35 10 38 35s
Rank 9.png
ATK +40%; ASPD +35 10 37 35s
Rank 10.png
ATK +45%; ASPD +45 15 35 35s
Skill-Santalla2.png
"Witch's Tears"
Auto Recovery
Manual
15 seconds
  
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 55% of Santalla's ATK as Arts damage 20 50 15s
Rank 2.png
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 58% of Santalla's ATK as Arts damage 20 49 15s
Rank 3.png
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 61% of Santalla's ATK as Arts damage 20 48 15s
Rank 4.png
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 65% of Santalla's ATK as Arts damage 20 47 15s
Rank 5.png
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 68% of Santalla's ATK as Arts damage 20 46 15s
Rank 6.png
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 71% of Santalla's ATK as Arts damage 20 45 15s
Rank 7.png
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 75% of Santalla's ATK as Arts damage 20 44 15s
Rank 8.png
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 80% of Santalla's ATK as Arts damage 20 43 15s
Rank 9.png
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 85% of Santalla's ATK as Arts damage 20 42 15s
Rank 10.png
Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 90% of Santalla's ATK as Arts damage 20 40 15s
Additional information
  • "Witch's Tears" reduces Santalla's attack interval by 2.4 seconds.
  • While "Witch's Tears" is active, Santalla automatically attacks tiles within her range that does not overlap with the out-of-bounds area in the map, chosen in the following cycle depending on Santalla's facing:
    1. A random tile to the left row (horizontal)/column (vertical)
    2. A random tile to the right row (horizontal)/column (vertical)
    3. A random tile to the central row (horizontal)/column (vertical)
  • The icicles land on the center of the chosen tile and have a radius of 1.5 tiles.

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Orirock
10
Rank 4.png
Skill Summary - 2
6
Sugar
3
Rank 5.png
Skill Summary - 2
6
Polyester
5
Rank 6.png
Skill Summary - 2
6
RMA70-12
3
Rank 7.png
Skill Summary - 3
6
Orirock Cluster
3
Coagulating Gel
3
Rank 8.png
Swift Strike γ
Skill Summary - 3
5
RMA70-24
3
Transmuted Salt
2
"Witch's Tears"
Skill Summary - 3
5
Cutting Fluid Solution
3
Oriron Cluster
4
Rank 9.png
Swift Strike γ
Skill Summary - 3
6
Refined Solvent
3
White Horse Kohl
6
"Witch's Tears"
Skill Summary - 3
6
Refined Solvent
3
RMA70-24
5
Rank 10.png
Swift Strike γ
Skill Summary - 3
10
Bipolar Nanoflake
4
Manganese Trihydrate
3
"Witch's Tears"
Skill Summary - 3
10
D32 Steel
4
Oriron Block
3

Base skills

Skill-dorm single sami.png Born of the Biting Cold
Base.png
Dormitory.png
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is a Sami Operator, further increases Morale restored by +0.45
Skill-train sami.png Snowpriest Candidate
Elite 2.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +10% for each Sami Operator in the Base (excluding Assistants, caps at 3 Operators)

Operator Modules

Original

Original module.png Original: Santalla's Badge
Module Badge.png
Splash Caster.png
Operator Santalla has demonstrated a remarkable aptitude for inflicting Arts casualties on multitudes of enemies.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Caster Operator during field operations to exercise Splash Caster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

SPC-Y

SPC-Y module.png SPC-Y: Ice Brazier
Ice Brazier.png
Stage 1
HP +80
ATK +40
Cost −8
New trait:
Reduces Deployment Cost
Stage 2
HP +125
ATK +60
Cost −8
Born of the Biting Cold improved:
After being deployed for 15 seconds, this unit gains ATK +18% and Status Resistance
Stage 3
HP +155
ATK +70
Cost −8
Born of the Biting Cold improved:
After being deployed for 15 seconds, this unit gains ATK +20% and Status Resistance
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Santalla, and unleash "Witch's Tears" at least 1 time in each battle
  2. Clear Side Story BI-2 with a 3-star rating; You must deploy your own Santalla, and have Santalla defeat at least 8 enemies
  • Complete both of Santalla's SPC-Y Module Missions.
  • Raise Santalla to Elite 2 Level 50.
  • Have at least 100% Trust with Santalla.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Incandescent Alloy Block
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Polyester Lump
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Sugar Lump
5
LMD
60K
Description
Santalla downs the blue-burning shot in one gulp, and lets out a puff of ice-cold snowflakes.
The heat and power of it take her by surprise.
It's not the kind of alcohol they have in Sami.
It wasn't too long ago that she left, and she hasn't quite settled in with the people aboard Rhodes Island. If it weren't for her Oripathy flareup demanding rest, she wouldn't even have stayed here this long.
Let alone be sitting in a bar, drinking a house cocktail.
In the seat next to her arrives an unwelcome patron, an Ursine.
He greets her in a lively manner, treating her as not one bit the outsider.
Of course, to Santalla's ears, it's just an uncouth Ursine talking to himself.
She's promised not to actively assault any Ursine aboard Rhodes Island, but that doesn't mean she's happy about it.
And so, in short order, the air around her plummets a few degrees.
The Ursine notices something, shuts his mouth, orders a grape juice, and offers to treat her to another house drink.
She doesn't accept.
The bartender serves up, and the instant the cocktail leaves his hand, the glass of flame becomes a glass of ice.
The Ursine withdraws the cocktail from Santalla's patch of the counter, and starts pondering how to thaw it back into a drink.
It's a headscratcher, for sure. Especially with the shaman next to him steadfastly focused on keeping it below freezing.
An ordinary encounter has become a wrestling match.
An Ursine who wants to break the ice, and a Feline stubbornly sealed within it.
They fritter away at this for a good while, to the point that all the regulars have left the bar, which itself is about to shutter for the evening.
Ultimately, the frozen drink is taken away just so the two of them will get out of there.
The silent battle rests, for now.
Without a word, Santalla moves to leave, but the "Ursine" suddenly calls her to a stop—with a very, very familiar voice.
It's her very first friend aboard Rhodes Island. An operator. A Feline.
Santalla looks back, only to find the disguise freshly removed, and a pair of Feline ears sticking out.
She had feigned her gender, personality, and even her race. Santalla knows this is her specialty, but she doesn't take kindly to this sort of prank.
"So, you would've drunk it if it were me?" A cocktail gets pulled out of nowhere, blue flames dancing atop it to boot.
"If I were an Ursine, we'd never even have become friends?"
"Does that sound like you, Santalla? You'd take all the pain you suffered at the hands of a nation, and project it onto a kindly stranger just because they've got a pair of fuzzy round ears?"
Santalla thinks to rebuke her friend for just glossing over that entire farce, but on seeing that mop of sweat-slicked hair, it dawns on her just how she's acted all evening, and she holds her tongue.
Her hostility is not so easily pacified, but at the same time, she is a reasonable person.
"Want some?" The Feline gulps half the cocktail and belches out blue flames, then motions to pass the remaining half to Santalla.
Santalla accepts it, and downs the rest.
When she does open her mouth again, the briefest bright firelight flashes into the air.

Changelog