Aroma

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This article pertains to a subject that is not yet released in the Global server of Arknights.
Blast CasterSiracusa
Caster.png
Blast Caster.png
Siracusa
Aroma icon.png
Aroma Elite 2 icon.png
Aroma, the cleaning expert of Logistics Department, uses fragrant soap to cleanse the dirt.
She knew there are unmistakable scents and there are traces that cannot be removed.
Position Ranged
Tags AoE, Crowd-Control
Trait Deals AOE Arts damage in a long line
Availability [CN] Headhunting
The names/descriptions of Aroma's talent(s), skill(s), base skills, and Operator Modules are tentative translations which may not represent the official localization and will be updated when the Operator is announced or released in the Global server of Arknights.

Stats

Range

Base.pngElite 1.png

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 693 991 1288 1591 +60
ATK.png ATK 343 484 638 760 +80
DEF.png DEF 43 74 105 115
RES.png RES 10 15 20 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 30 33
BLOCK.png Block count 1
ASPD.png Attack interval 2.9 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +33
Potential 5.png
Improves Foaming Performance Test
Potential 6.png
DP cost -1
Total Cost
Aroma's Token
5
OR
Epic Caster Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +3.
  • New talent: Foaming Performance Test.
  • New skill: Slippery Caution.
  • Range extended.
Prerequisites
Raise Aroma to Level 50.
LMD
20K
Caster Chip
4
Polyketon
4
Sugar
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Foaming Performance Test improved.
  • Operator Modules available.
Prerequisites
Raise Aroma to Elite 1 Level 70.
LMD
120K
Caster Dualchip
3
RMA70-24
7
Loxic Kohl
21

Talent

Foaming Performance Test
Elite 1.png The first hit on each enemy increases ATK to 105% and Levitates the target for 2.5s
Elite 1.pngPotential 5.png The first hit on each enemy increases ATK to 110% (+5%) and Levitates the target for 2.5s
Elite 2.png The first hit on each enemy increases ATK to 110% and Levitates the target for 2.5s
Elite 2.pngPotential 5.png The first hit on each enemy increases ATK to 115% (+5%) and Levitates the target for 2.5s

Skills

Skill-Aroma1.png
Power Cleaning
Auto Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
The next attack deals 120% of ATK as Arts damage and an additional 40% of ATK as Arts damage against aerial enemies
Can store 2 charges
0 10
Rank 2.png
The next attack deals 130% of ATK as Arts damage and an additional 45% of ATK as Arts damage against aerial enemies
Can store 2 charges
0 10
Rank 3.png
The next attack deals 140% of ATK as Arts damage and an additional 50% of ATK as Arts damage against aerial enemies
Can store 2 charges
0 10
Rank 4.png
The next attack deals 150% of ATK as Arts damage and an additional 55% of ATK as Arts damage against aerial enemies
Can store 2 charges
0 9
Rank 5.png
The next attack deals 160% of ATK as Arts damage and an additional 60% of ATK as Arts damage against aerial enemies
Can store 2 charges
0 9
Rank 6.png
The next attack deals 170% of ATK as Arts damage and an additional 65% of ATK as Arts damage against aerial enemies
Can store 2 charges
0 9
Rank 7.png
The next attack deals 180% of ATK as Arts damage and an additional 70% of ATK as Arts damage against aerial enemies
Can store 2 charges
0 9
Rank 8.png
The next attack deals 190% of ATK as Arts damage and an additional 75% of ATK as Arts damage against aerial enemies
Can store 2 charges
0 8
Rank 9.png
The next attack deals 200% of ATK as Arts damage and an additional 80% of ATK as Arts damage against aerial enemies
Can store 2 charges
0 8
Rank 10.png
The next attack deals 210% of ATK as Arts damage and an additional 90% of ATK as Arts damage against aerial enemies
Can store 2 charges
0 8
Skill-Aroma2.png
Slippery Caution
Auto Recovery
Manual
23 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +50%. When the Levitate effect on an enemy within Attack Range ends and the enemy lands, deals 50% of ATK as Arts damage to them 15 60 23s
Rank 2.png
ATK +55%. When the Levitate effect on an enemy within Attack Range ends and the enemy lands, deals 55% of ATK as Arts damage to them 18 60 23s
Rank 3.png
ATK +60%. When the Levitate effect on an enemy within Attack Range ends and the enemy lands, deals 60% of ATK as Arts damage to them 18 55 23s
Rank 4.png
ATK +65%. When the Levitate effect on an enemy within Attack Range ends and the enemy lands, deals 65% of ATK as Arts damage to them 20 55 23s
Rank 5.png
ATK +70%. When the Levitate effect on an enemy within Attack Range ends and the enemy lands, deals 70% of ATK as Arts damage to them 20 52 23s
Rank 6.png
ATK +75%. When the Levitate effect on an enemy within Attack Range ends and the enemy lands, deals 75% of ATK as Arts damage to them 21 52 23s
Rank 7.png
ATK +80%. When the Levitate effect on an enemy within Attack Range ends and the enemy lands, deals 80% of ATK as Arts damage to them 21 48 23s
Rank 8.png
ATK +90%. When the Levitate effect on an enemy within Attack Range ends and the enemy lands, deals 90% of ATK as Arts damage to them 23 45 23s
Rank 9.png
ATK +95%. When the Levitate effect on an enemy within Attack Range ends and the enemy lands, deals 100% of ATK as Arts damage to them 25 45 23s
Rank 10.png
ATK +100%. When the Levitate effect on an enemy within Attack Range ends and the enemy lands, deals 110% of ATK as Arts damage to them 27 42 23s

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Orirock
10
Rank 4.png
Skill Summary - 2
6
Sugar
3
Rank 5.png
Skill Summary - 2
6
Polyester
5
Rank 6.png
Skill Summary - 2
6
Crystalline Component
6
Rank 7.png
Skill Summary - 3
6
Sugar Pack
3
RMA70-12
2
Rank 8.png
Power Cleaning
Skill Summary - 3
5
Manganese Trihydrate
3
Oriron Cluster
3
Slippery Caution
Skill Summary - 3
5
Grindstone Pentahydrate
3
Sugar Pack
4
Rank 9.png
Power Cleaning
Skill Summary - 3
6
Grindstone Pentahydrate
3
Manganese Trihydrate
5
Slippery Caution
Skill Summary - 3
6
Crystalline Circuit
3
Optimized Device
3
Rank 10.png
Power Cleaning
Skill Summary - 3
10
Polymerization Preparation
4
Cutting Fluid Solution
4
Slippery Caution
Skill Summary - 3
10
D32 Steel
4
White Horse Kohl
5

Base skills

Skill-man gold4.png Purifying Fragrance
Base.png
Factory.png
When this Operator is assigned to a Factory, Precious Metal productivity +25%, and Morale consumed per hour +0.25
Skill-man spd add3.png Routine Cleaning
Elite 2.png
Factory.png
When this Operator is assigned to a Factory, productivity +2% per hour, up to +20%

Operator Modules

Unofficial English translations provided by Sucralose.

Original

Original module.png Original: Aroma's Badge
Module Badge.png
Blast Caster.png
Operator Aroma has demonstrated a remarkable aptitude for inflicting exceptionally long-range Arts casualties with a directional aspect.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Caster Operator during field operations to exercise Blast responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

BLA-X

BLA-X module.png BLA-X: Lemon-Flavored Childhood
Lemon-Flavored Childhood.png
Stage 1
HP +150
ATK +49
Trait improved:
Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%
Stage 2
HP +175
ATK +55
Foaming Performance Test improved:
The first hit on each enemy increases ATK to 115% and Levitates the target for 2.5s
Stage 3
HP +190
ATK +60
Foaming Performance Test improved:
The first hit on each enemy increases ATK to 120% and Levitates the target for 2.5s
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Aroma, and unleash Slippery Caution at least 1 time in each battle
  2. Clear Side Story GT-HX-3 with a 3-star rating; You must deploy your own Aroma, and have Aroma defeat at least 20 enemies
  • Complete both of Aroma's BLA-X Module Missions.
  • Raise Aroma to Elite 2 Level 50.
  • Have at least 100% Trust with Aroma.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Orirock Concentration
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Sugar Lump
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Optimized Device
5
LMD
60K
Description
The girl doesn't remember how long she slept. The only thing she felt was the harsh sun beating down on her, so she hid herself under the covers defiantly. But the wind blowing in through the window brought with it the comforting smell of lemons. So the girl poked her head out and opened her eyes.
The girl saw fever medicine and half a glass of water on the bedside table, and her grandmother sitting on the side of the bed, looking at her worriedly with others. She was lifted by her grandmother while the others took turns looking at the number on the thermometer. Soon, the air was no longer weighed down with anxiety, returning to its usual joy and noise.
Her grandmother told the girl that she had a high fever and slept for days on end. The smell of oatmeal roused her hunger, and the few little tomatoes in the bowl were so vibrant she didn't want to look away, but the girl's eyes still drifted towards the window, where the citrus scent came from. She sees the clothes on the line swinging their hems, and the lemon tree in the yard waving at her, just like it did every breezy morning.
The girl became slightly more awake, but she felt like some of her memories had become blurry.
A few days later, the girl nervously asked her grandmother whether the memories were real, but she reassured her that it was just a nightmare she had when she was sick.
Instead of taking her bubble wand and emptying all the soapy water in the bottle, her grandmother simply gathered the adults together to discuss leaving Siracusa and to plan the family's move to Columbia.
But that wasn't a nightmare; it really did happen, and the girl saw it with her own eyes.
The girl remembered the bubbles she chased after that day. Remembered the silhouette of her grandmother working in the alleys. Remembered how it didn't rain that day, but there was still lots of water on the road, flowing slowly into the ditch. Remembered the smell of blood, smoke and sweat, mingling together and attracting swarms of insects hovering over the water.
...Many years later, the happenings of that day were as vivid as if they had happened yesterday, but thankfully, Aroma remembered one of her grandmother's sayings—
"If you can't cover up the bad smells, then open the window and let it waft out!"
"In the end, the fragrant smells that accompany us always will remain."
In a package from her grandmother, Aroma saw the glass bottle from her childhood. She pulled out the cork, dipped it in some soapy water, and slowly, gently, blew a bubble.
She smelled it. It was still, and would always remain, lemon-scented.

Changelog