Aroma
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This article pertains to a subject that is not yet released in the Global server of Arknights. |
★★★★★ Aroma
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Aroma, the cleaning expert of Logistics Department, uses fragrant soap to cleanse the dirt. She knew there are unmistakable scents and there are traces that cannot be removed. | |||||||
Position | Ranged | |||||||
Tags | AoE, Crowd-Control | |||||||
Trait | Deals AOE Arts damage in a long line | |||||||
Availability | [CN] Headhunting |
Operator | File | Gallery | Trivia |
The names/descriptions of Aroma's talent(s), skill(s), base skills, and Operator Modules are tentative translations which may not represent the official localization and will be updated when the Operator is announced or released in the Global server of Arknights. |
Stats
Range
■□□□□ | ■□□□□□ |
Attributes
MAX | MAX | MAX | |||
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HP | 693 | 991 | 1288 | 1591 | +60 |
ATK | 343 | 484 | 638 | 760 | +80 |
DEF | 43 | 74 | 105 | 115 | – |
RES | 10 | 15 | 20 | N/A | |
Redeployment time | 70 seconds | ||||
DP cost | 30 | 33 | |||
Block count | 1 | ||||
Attack interval | 2.9 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
ATK +33 | |
Improves Foaming Performance Test | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Aroma to Level 50. |
Elite 2 |
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Prerequisites |
Raise Aroma to Elite 1 Level 70. |
Talent
Foaming Performance Test | |
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The first hit on each enemy increases ATK to 105% and Levitates the target for 2.5s | |
The first hit on each enemy increases ATK to 110% (+5%) and Levitates the target for 2.5s | |
The first hit on each enemy increases ATK to 110% and Levitates the target for 2.5s | |
The first hit on each enemy increases ATK to 115% (+5%) and Levitates the target for 2.5s |
Skills
Power Cleaning Auto Recovery Auto |
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Level | Effect | |||
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The next attack deals 120% of ATK as Arts damage and an additional 40% of ATK as Arts damage against aerial enemies Can store 2 charges |
0 | 10 | – | |
The next attack deals 130% of ATK as Arts damage and an additional 45% of ATK as Arts damage against aerial enemies Can store 2 charges |
0 | 10 | – | |
The next attack deals 140% of ATK as Arts damage and an additional 50% of ATK as Arts damage against aerial enemies Can store 2 charges |
0 | 10 | – | |
The next attack deals 150% of ATK as Arts damage and an additional 55% of ATK as Arts damage against aerial enemies Can store 2 charges |
0 | 9 | – | |
The next attack deals 160% of ATK as Arts damage and an additional 60% of ATK as Arts damage against aerial enemies Can store 2 charges |
0 | 9 | – | |
The next attack deals 170% of ATK as Arts damage and an additional 65% of ATK as Arts damage against aerial enemies Can store 2 charges |
0 | 9 | – | |
The next attack deals 180% of ATK as Arts damage and an additional 70% of ATK as Arts damage against aerial enemies Can store 2 charges |
0 | 9 | – | |
The next attack deals 190% of ATK as Arts damage and an additional 75% of ATK as Arts damage against aerial enemies Can store 2 charges |
0 | 8 | – | |
The next attack deals 200% of ATK as Arts damage and an additional 80% of ATK as Arts damage against aerial enemies Can store 2 charges |
0 | 8 | – | |
The next attack deals 210% of ATK as Arts damage and an additional 90% of ATK as Arts damage against aerial enemies Can store 2 charges |
0 | 8 | – |
Slippery Caution Auto Recovery Manual 23 seconds |
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Level | Effect | |||
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ATK +50%. When the Levitate effect on an enemy within Attack Range ends and the enemy lands, deals 50% of ATK as Arts damage to them | 15 | 60 | 23s | |
ATK +55%. When the Levitate effect on an enemy within Attack Range ends and the enemy lands, deals 55% of ATK as Arts damage to them | 18 | 60 | 23s | |
ATK +60%. When the Levitate effect on an enemy within Attack Range ends and the enemy lands, deals 60% of ATK as Arts damage to them | 18 | 55 | 23s | |
ATK +65%. When the Levitate effect on an enemy within Attack Range ends and the enemy lands, deals 65% of ATK as Arts damage to them | 20 | 55 | 23s | |
ATK +70%. When the Levitate effect on an enemy within Attack Range ends and the enemy lands, deals 70% of ATK as Arts damage to them | 20 | 52 | 23s | |
ATK +75%. When the Levitate effect on an enemy within Attack Range ends and the enemy lands, deals 75% of ATK as Arts damage to them | 21 | 52 | 23s | |
ATK +80%. When the Levitate effect on an enemy within Attack Range ends and the enemy lands, deals 80% of ATK as Arts damage to them | 21 | 48 | 23s | |
ATK +90%. When the Levitate effect on an enemy within Attack Range ends and the enemy lands, deals 90% of ATK as Arts damage to them | 23 | 45 | 23s | |
ATK +95%. When the Levitate effect on an enemy within Attack Range ends and the enemy lands, deals 100% of ATK as Arts damage to them | 25 | 45 | 23s | |
ATK +100%. When the Levitate effect on an enemy within Attack Range ends and the enemy lands, deals 110% of ATK as Arts damage to them | 27 | 42 | 23s |
Skill upgrades
Base skills
Purifying Fragrance | ||
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When this Operator is assigned to a Factory, Precious Metal productivity +25%, and Morale consumed per hour +0.25 |
Routine Cleaning | ||
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When this Operator is assigned to a Factory, productivity +2% per hour, up to +20% |
Operator Modules
- Unofficial English translations provided by Sucralose.
Original
Original: Aroma's Badge | |
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Operator Aroma has demonstrated a remarkable aptitude for inflicting exceptionally long-range Arts casualties with a directional aspect. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Caster Operator during field operations to exercise Blast responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
BLA-X
BLA-X: Lemon-Flavored Childhood | |||
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HP +150 ATK +49 |
Trait improved: Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110% | ||
HP +175 ATK +55 |
Foaming Performance Test improved: The first hit on each enemy increases ATK to 115% and Levitates the target for 2.5s | ||
HP +190 ATK +60 |
Foaming Performance Test improved: The first hit on each enemy increases ATK to 120% and Levitates the target for 2.5s |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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The girl doesn't remember how long she slept. The only thing she felt was the harsh sun beating down on her, so she hid herself under the covers defiantly. But the wind blowing in through the window brought with it the comforting smell of lemons. So the girl poked her head out and opened her eyes. The girl saw fever medicine and half a glass of water on the bedside table, and her grandmother sitting on the side of the bed, looking at her worriedly with others. She was lifted by her grandmother while the others took turns looking at the number on the thermometer. Soon, the air was no longer weighed down with anxiety, returning to its usual joy and noise. Her grandmother told the girl that she had a high fever and slept for days on end. The smell of oatmeal roused her hunger, and the few little tomatoes in the bowl were so vibrant she didn't want to look away, but the girl's eyes still drifted towards the window, where the citrus scent came from. She sees the clothes on the line swinging their hems, and the lemon tree in the yard waving at her, just like it did every breezy morning. The girl became slightly more awake, but she felt like some of her memories had become blurry. A few days later, the girl nervously asked her grandmother whether the memories were real, but she reassured her that it was just a nightmare she had when she was sick. Instead of taking her bubble wand and emptying all the soapy water in the bottle, her grandmother simply gathered the adults together to discuss leaving Siracusa and to plan the family's move to Columbia. But that wasn't a nightmare; it really did happen, and the girl saw it with her own eyes. The girl remembered the bubbles she chased after that day. Remembered the silhouette of her grandmother working in the alleys. Remembered how it didn't rain that day, but there was still lots of water on the road, flowing slowly into the ditch. Remembered the smell of blood, smoke and sweat, mingling together and attracting swarms of insects hovering over the water. ...Many years later, the happenings of that day were as vivid as if they had happened yesterday, but thankfully, Aroma remembered one of her grandmother's sayings— "If you can't cover up the bad smells, then open the window and let it waft out!" "In the end, the fragrant smells that accompany us always will remain." In a package from her grandmother, Aroma saw the glass bottle from her childhood. She pulled out the cork, dipped it in some soapy water, and slowly, gently, blew a bubble. She smelled it. It was still, and would always remain, lemon-scented. |
Changelog
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