
★★★★★★
Ascalon |
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![]() S.W.E.E.P. Supervisor Ascalon—the fog of the war, the smoke of the fire, the one who pounces when the time is right. Guess how long she spends right behind you. Now guess higher. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | Slow, DPS | |
Trait | Deals Damage to all targets within range 50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies | |
How to obtain | Standard Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Ascalon is a 6★ Ambusher Specialist Operator from Rhodes Island's S.W.E.E.P. in Arknights. She is mentioned in various Operators' Archive Files before making a short appearance in Vigilo and becoming a supporting character in the Main Theme from Episode 10, and being introduced in the Babel event.
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702 | 949 | 1233 | 1623 | +200 |
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410 | 587 | 763 | 954 | – |
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146 | 215 | 283 | 333 | +40 |
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10 | 20 | 30 | N/A | |
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70 seconds | ||||
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19 | 21 | |||
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0 | ||||
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3.5 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | Max HP +160 |
![]() | Improves Penumbral Image |
![]() | DP cost -1 |
Total Cost | |
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Mortal Interrogation | |
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Attacks inflict the following effect on enemies: Movement Speed reduced by 12% and take 6% of Ascalon's current ATK as Arts damage per second for 18s, stacking up to 3 times |
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Attacks inflict the following effect on enemies: Movement Speed reduced by 15% and take 8% of Ascalon's current ATK as Arts damage per second for 18s, stacking up to 3 times |
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Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times |
Additional information | |
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Penumbral Image | |
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ASPD +8; gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles. |
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ASPD +10 (+2); gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles. |
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Pursuit Auto Recovery Auto |
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Click to show/hide the information for Pursuit |
Lv. | Description | ![]() |
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The ATK of next attack increases to 105%, attacking twice consecutively. Can store up to 1 charge(s) |
0 | 10 | – |
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The ATK of next attack increases to 115%, attacking twice consecutively. Can store up to 1 charge(s) |
1 | 10 | – |
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The ATK of next attack increases to 130%, attacking twice consecutively. Can store up to 1 charge(s) |
2 | 10 | – |
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The ATK of next attack increases to 130%, attacking twice consecutively. Can store up to 2 charge(s) |
2 | 10 | – |
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The ATK of next attack increases to 150%, attacking twice consecutively. Can store up to 2 charge(s) |
2 | 9 | – |
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The ATK of next attack increases to 160%, attacking twice consecutively. Can store up to 2 charge(s) |
3 | 9 | – |
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The ATK of next attack increases to 170%, attacking twice consecutively. Can store up to 3 charges |
4 | 8 | – |
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The ATK of next attack increases to 180%, attacking twice consecutively. Can store up to 3 charge(s) |
4 | 8 | – |
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The ATK of next attack increases to 180%, attacking twice consecutively. Can store up to 3 charge(s) |
4 | 7 | – |
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The ATK of next attack increases to 210%, attacking twice consecutively. Can store up to 3 charge(s) |
4 | 7 | – |
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Endowment Auto Recovery Manual 35 seconds |
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Click to show/hide the information for Endowment |
Lv. | Description | ![]() |
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ATK +20%, Movement Speed of ground enemies in attack range -20%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated. | 0 | 30 | 35 |
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ATK +30%, Movement Speed of ground enemies in attack range -20%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated. | 1 | 29 | 35 |
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ATK +40%, Movement Speed of ground enemies in attack range -25%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated. | 3 | 28 | 35 |
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ATK +50%, Movement Speed of ground enemies in attack range -30%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated. | 5 | 27 | 35 |
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ATK +60%, Movement Speed of ground enemies in attack range -35%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated. | 6 | 26 | 35 |
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ATK +70%, Movement Speed of ground enemies in attack range -35%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated. | 8 | 25 | 35 |
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ATK +90%, Movement Speed of ground enemies in attack range -40%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated. | 10 | 24 | 35 |
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ATK +100%, Movement Speed of ground enemies in attack range -45%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated. | 13 | 23 | 35 |
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ATK +120%, Movement Speed of ground enemies in attack range -50%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated. | 14 | 22 | 35 |
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ATK +130%, Movement Speed of ground enemies in attack range -60%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated. | 15 | 20 | 35 |
Additional information | ||||
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Descent Auto Recovery Manual 45 seconds |
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Click to show/hide the information for Descent |
Lv. | Description | ![]() |
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Attack range expands, ATK +10%, Attack Interval is slightly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -10%. More likely to be attacked by enemies, and recovers 3% of Max HP when enemy attacks miss or upon a successful dodge. | 20 | 60 | 45 |
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Attack range expands, ATK +20%, Attack Interval is slightly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -10%. More likely to be attacked by enemies, and recovers 3% of Max HP when enemy attacks miss or upon a successful dodge. | 20 | 58 | 45 |
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Attack range expands, ATK +20%, Attack Interval is slightly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -15%. More likely to be attacked by enemies, and recovers 3% of Max HP when enemy attacks miss or upon a successful dodge. | 20 | 56 | 45 |
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Attack range expands, ATK +20%, Attack Interval is shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -15%. More likely to be attacked by enemies, and recovers 4% of Max HP when enemy attacks miss or upon a successful dodge. | 25 | 53 | 45 |
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Attack range expands, ATK +20%, Attack Interval is shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -20%. More likely to be attacked by enemies, and recovers 4% of Max HP when enemy attacks miss or upon a successful dodge. | 25 | 52 | 45 |
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Attack range expands, ATK +20%, Attack Interval is shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -25%. More likely to be attacked by enemies, and recovers 4% of Max HP when enemy attacks miss or upon a successful dodge. | 25 | 51 | 45 |
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Attack range expands, ATK +20%, Attack Interval is significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -30%. More likely to be attacked by enemies, and recovers 5% of Max HP when enemy attacks miss or upon a successful dodge. | 30 | 49 | 45 |
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Attack range expands, ATK +30%, Attack Interval is significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -35%. More likely to be attacked by enemies, and recovers 6% of Max HP when enemy attacks miss or upon a successful dodge. | 30 | 47 | 45 |
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Attack range expands, ATK +40%, Attack Interval is significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -50%. More likely to be attacked by enemies, and recovers 7% of Max HP when enemy attacks miss or upon a successful dodge. | 30 | 46 | 45 |
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Attack range expands, ATK +50%, Attack Interval is significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -50%. More likely to be attacked by enemies, and recovers 8% of Max HP when enemy attacks miss or upon a successful dodge. | 35 | 45 | 45 |
Additional information | ||||
Descent increases Ascalon's aggression level by 2[note 1] and reduces her attack interval by 0.7/0.7/0.7/1.2/1.2/1.2/1.5/1.5/1.5/1.5 seconds. |
![]() | S.W.E.E.P. Supervisor | ![]() |
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When this Operator is assigned to the Control Center, if an Operator is conducting Skill Specialization in the Training Room, that Operator's Specialization training speed +5% (Only the strongest effect of this type takes place). |
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When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect) |
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Operator Ascalon has demonstrated a remarkable aptitude for bodily concealment and enemy ambush. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Specialist Operator during field operations to exercise Ambusher responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +180 ATK +15 |
New trait: Slows the Movement Speed of enemies within this unit's Attack Range by 20% |
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HP +230 ATK +33 |
Mortal Interrogation improved: Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 11% of Ascalon's current ATK as Arts damage per second for 27s, stacking up to 3 times | |
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HP +270 ATK +53 |
Mortal Interrogation improved: Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 11% of Ascalon's current ATK as Arts damage per second for 30s, stacking up to 3 times |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Ascalon. | |||||
![]() | Have at least 100% Trust with Ascalon. |
Description |
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The deathmonger's finger curls, lightly touching the base of her palm. The blade slides along its tracks out into the fierce sunlight, pinpricks of light dripping down its edge until coming together like molten iron silently filling a mold. In the heat, there is only quiet. This quiet is broken by the hissing of carrion fowlbeasts. Under the scorching sun, an elderly Sarkaz lifts his head, and sees mist careening down the sides of the canyon towards him. The burdenbeast disappears, as does the canyon. The faintest shadow crosses his eyes, another layer of gray atop the ones from gazing at the forge year round. The blade leaves his chest soon after. His skewered torso fills with blood, leaving him to drown on dry land. He remembers that this slow death was but one of many cruel punishments used in Kazdel. At first, he thinks he will spend his final moments lying flat on the hot sands, his puzzled burdenbeast his only deathbed companion. However, the deathmonger hasn't left yet. She kneels down on one knee, supporting his back. "Oh... it's you." The wrinkles on his face gradually smoothen. He still remembers those eyes. Back then, he had looked up from the forge to see a girl by the general's side. She was young, but had a warrior's eyes, and hands that could tear apart a storm. Then the general told him to make her a sword. "Can I see it one last time?" She observes the old man's longing gaze. "I... didn't see it clearly just now." The deathmonger looks towards her wrist. She remembers those willing to die for their cause. The armories of the Military Commission offered excellent equipment, but... She places her hand on the old man's chest. The death-defying fighters were prepared. Kazdel's finest smith had personally forged their regicidal blades. Her finger curls, lightly touching the base of her palm. The blade slides along its tracks out into the fierce sunlight, pinpricks of light dripping up its edge until coming together. The old man strokes these points of light. He knows their true identity. Every parry, every strike, leaves a scar upon its edge. Some of the scars are stained with his blood. "As I forged it... the fires told me that one day, it would take my life. But... it was a commission from the general." The old man raises his torso, struggling to breathe as he lifts his head to look into his deathmonger's eyes. "How about you? Shadow beneath the sun. Who commissioned you... to settle this account?" The deathmonger does not answer. She covers his eyes with her palm, allowing her sleeve-blade to cut across his throat. The carrion fowlbeasts whirl down from above the canyon, crowding into the shadows of the cliff and rubbing their beaks against one another's feathers. |
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