Ascalon

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S.W.E.E.P. Supervisor Ascalon—the fog of the war, the smoke of the fire, the one who pounces when the time is right.
Guess how long she spends right behind you. Now guess higher.
Class Specialist.png Specialist
Branch Ambusher Specialist.png Ambusher
Faction S.W.E.E.P..png S.W.E.E.P.
Position Melee
Tags Slow, DPS
Trait Deals Damage to all targets within range
50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies
How to obtain Standard Headhunting
Ascalon
Base
Elite 2
Ascalon.png
Ascalon Elite 2.png
Internal name
char_4132_ascln
Etymology
In Other Languages
Simplified Chinese
阿斯卡纶
Traditional Chinese
阿斯卡綸
Japanese
アスカロン
Korean
아스카론
Character Information
File no.
SW00
Paradox Simulation
Illustrator
Cenm0
Japanese CV
Miki Nagasawa
Chinese CV
Xu Hui
English CV
Ali Hillis
Korean CV
Lee Serena
Basic Info
Gender
Female
Combat Experience
Unknown
Place of Birth
Date of Birth
Unknown
Race
Height
175 cm
Infection Status
Originium crystals distributed across surface of body, confirmed Infected by medical examination.
Physical Exam
Physical Strength
Excellent
Mobility
Excellent
Endurance
Standard
Tactical Acumen
Standard
Combat Skill
Excellent
Originium Arts Assimilation
Excellent
Other Information
Age
Early 40s
Affiliation
Occupation
Director of S.W.E.E.P.

Ascalon is a 6★ Ambusher Specialist Operator from Rhodes Island's S.W.E.E.P. in Arknights. She is mentioned in various Operators' Archive Files before making a short appearance in Vigilo and becoming a supporting character in the Main Theme from Episode 10, and being introduced in the Babel event.

Stats[edit]

Range

   
  
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 702 949 1233 1623 +200
ATK.png ATK 410 587 763 954
DEF.png DEF 146 215 283 333 +40
RES.png RES 10 20 30 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 19 21
BLOCK.png Block count 0
ASPD.png Attack interval 3.5 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
Max HP +160
Potential 5.png
Improves Penumbral Image
Potential 6.png
DP cost -1
Total Cost
Ascalon's Token.png
5
OR
Royal Specialist Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Endowment.
  • Mortal Interrogation improved.

Raise Ascalon to Level 50.
LMD.png
30K
Specialist Chip.png
5
Orirock Cube.png
12
Polyketon.png
6
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Penumbral Image.
  • New skill: Descent.
  • Mortal Interrogation improved.
  • Operator Modules available.

Raise Ascalon to Elite 1 Level 80.
LMD.png
180K
Specialist Dualchip.png
4
D32 Steel.png
4
Keton Colloid.png
6

Talents[edit]

Mortal Interrogation
Base.png Attacks inflict the following effect on enemies: Movement Speed reduced by 12% and take 6% of Ascalon's current ATK as Arts damage per second for 18s, stacking up to 3 times
Elite 1.png Attacks inflict the following effect on enemies: Movement Speed reduced by 15% and take 8% of Ascalon's current ATK as Arts damage per second for 18s, stacking up to 3 times
Elite 2.png Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times
Additional information
  • The MSPD reduction and Arts damage stack additively.
  • Each time the debuff is applied again, the duration will be reset.
  • All instances of the debuff will be removed when Ascalon leaves the map.
Penumbral Image
Elite 2.png ASPD +8; gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles.
Elite 2.pngPotential 5.png ASPD +10 (+2); gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles.

Skills[edit]

Skill-Ascalon1.png
Pursuit
Auto Recovery
Auto
Click to show/hide the information for Pursuit
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
The ATK of next attack increases to 105%, attacking twice consecutively.
Can store up to 1 charge(s)
0 10
Rank 2.png
The ATK of next attack increases to 115%, attacking twice consecutively.
Can store up to 1 charge(s)
1 10
Rank 3.png
The ATK of next attack increases to 130%, attacking twice consecutively.
Can store up to 1 charge(s)
2 10
Rank 4.png
The ATK of next attack increases to 130%, attacking twice consecutively.
Can store up to 2 charge(s)
2 10
Rank 5.png
The ATK of next attack increases to 150%, attacking twice consecutively.
Can store up to 2 charge(s)
2 9
Rank 6.png
The ATK of next attack increases to 160%, attacking twice consecutively.
Can store up to 2 charge(s)
3 9
Rank 7.png
The ATK of next attack increases to 170%, attacking twice consecutively.
Can store up to 3 charges
4 8
Rank 8.png
The ATK of next attack increases to 180%, attacking twice consecutively.
Can store up to 3 charge(s)
4 8
Rank 9.png
The ATK of next attack increases to 180%, attacking twice consecutively.
Can store up to 3 charge(s)
4 7
Rank 10.png
The ATK of next attack increases to 210%, attacking twice consecutively.
Can store up to 3 charge(s)
4 7
Skill-Ascalon2.png
Endowment
Auto Recovery
Manual
35 seconds
Click to show/hide the information for Endowment
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
ATK +20%, Movement Speed of ground enemies in attack range -20%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated. 0 30 35
Rank 2.png
ATK +30%, Movement Speed of ground enemies in attack range -20%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated. 1 29 35
Rank 3.png
ATK +40%, Movement Speed of ground enemies in attack range -25%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated. 3 28 35
Rank 4.png
ATK +50%, Movement Speed of ground enemies in attack range -30%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated. 5 27 35
Rank 5.png
ATK +60%, Movement Speed of ground enemies in attack range -35%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated. 6 26 35
Rank 6.png
ATK +70%, Movement Speed of ground enemies in attack range -35%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated. 8 25 35
Rank 7.png
ATK +90%, Movement Speed of ground enemies in attack range -40%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated. 10 24 35
Rank 8.png
ATK +100%, Movement Speed of ground enemies in attack range -45%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated. 13 23 35
Rank 9.png
ATK +120%, Movement Speed of ground enemies in attack range -50%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated. 14 22 35
Rank 10.png
ATK +130%, Movement Speed of ground enemies in attack range -60%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated. 15 20 35
Additional information
  • The skill's influence radius is 1.3 tiles.
  • Contrary to the wording, the Movement Speed reduction affects aerial enemies as well, but the Talent effect only applies on ground enemies.
Skill-Ascalon3.png
Descent
Auto Recovery
Manual
45 seconds
   
  
  
  
   
Click to show/hide the information for Descent
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Attack range expands, ATK +10%, Attack Interval is slightly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -10%. More likely to be attacked by enemies, and recovers 3% of Max HP when enemy attacks miss or upon a successful dodge. 20 60 45
Rank 2.png
Attack range expands, ATK +20%, Attack Interval is slightly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -10%. More likely to be attacked by enemies, and recovers 3% of Max HP when enemy attacks miss or upon a successful dodge. 20 58 45
Rank 3.png
Attack range expands, ATK +20%, Attack Interval is slightly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -15%. More likely to be attacked by enemies, and recovers 3% of Max HP when enemy attacks miss or upon a successful dodge. 20 56 45
Rank 4.png
Attack range expands, ATK +20%, Attack Interval is shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -15%. More likely to be attacked by enemies, and recovers 4% of Max HP when enemy attacks miss or upon a successful dodge. 25 53 45
Rank 5.png
Attack range expands, ATK +20%, Attack Interval is shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -20%. More likely to be attacked by enemies, and recovers 4% of Max HP when enemy attacks miss or upon a successful dodge. 25 52 45
Rank 6.png
Attack range expands, ATK +20%, Attack Interval is shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -25%. More likely to be attacked by enemies, and recovers 4% of Max HP when enemy attacks miss or upon a successful dodge. 25 51 45
Rank 7.png
Attack range expands, ATK +20%, Attack Interval is significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -30%. More likely to be attacked by enemies, and recovers 5% of Max HP when enemy attacks miss or upon a successful dodge. 30 49 45
Rank 8.png
Attack range expands, ATK +30%, Attack Interval is significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -35%. More likely to be attacked by enemies, and recovers 6% of Max HP when enemy attacks miss or upon a successful dodge. 30 47 45
Rank 9.png
Attack range expands, ATK +40%, Attack Interval is significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -50%. More likely to be attacked by enemies, and recovers 7% of Max HP when enemy attacks miss or upon a successful dodge. 30 46 45
Rank 10.png
Attack range expands, ATK +50%, Attack Interval is significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -50%. More likely to be attacked by enemies, and recovers 8% of Max HP when enemy attacks miss or upon a successful dodge. 35 45 45
Additional information
Descent increases Ascalon's aggression level by 2[note 1] and reduces her attack interval by 0.7/0.7/0.7/1.2/1.2/1.2/1.5/1.5/1.5/1.5 seconds.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Sugar Substitute.png
5
Diketon.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Polyester.png
5
Rank 5.png
Skill Summary Volume 2.png
8
Oriron.png
4
Sugar.png
3
Rank 6.png
Skill Summary Volume 2.png
8
Orirock Cluster.png
8
Rank 7.png
Skill Summary Volume 3.png
8
Sugar Pack.png
6
Compound Cutting Fluid.png
3
Rank 8.png
Pursuit
Skill Summary Volume 3.png
8
Transmuted Salt Agglomerate.png
4
Integrated Device.png
4
Endowment
Skill Summary Volume 3.png
8
Grindstone Pentahydrate.png
4
Transmuted Salt.png
6
Descent
Skill Summary Volume 3.png
8
Oriron Block.png
4
Aggregate Cyclicene.png
3
Rank 9.png
Pursuit
Skill Summary Volume 3.png
12
Transmuted Salt Agglomerate.png
4
Solidified Fiber Board.png
8
Endowment
Skill Summary Volume 3.png
12
Incandescent Alloy Block.png
4
Optimized Device.png
6
Descent
Skill Summary Volume 3.png
12
Oriron Block.png
4
Crystalline Circuit.png
6
Rank 10.png
Pursuit
Skill Summary Volume 3.png
15
Nucleic Crystal Sinter.png
6
Orirock Concentration.png
5
Endowment
Skill Summary Volume 3.png
15
Polymerization Preparation.png
6
Incandescent Alloy Block.png
6
Descent
Skill Summary Volume 3.png
15
Bipolar Nanoflake.png
6
RMA70-24.png
5

Base skills[edit]

Skill-ctrl train spd1.pngS.W.E.E.P. Supervisor
Base.png
Control Center.png
When this Operator is assigned to the Control Center, if an Operator is conducting Skill Specialization in the Training Room, that Operator's Specialization training speed +5% (Only the strongest effect of this type takes place).
Skill-ctrl t spd.pngIntel Mastermind
Elite 2.png
Control Center.png
When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect)

Operator Modules[edit]

Original module.png Original: Ascalon's Badge (click to show/hide the information)
Module Badge.png
Ambusher Specialist.png
Operator Ascalon has demonstrated a remarkable aptitude for bodily concealment and enemy ambush.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations to exercise Ambusher responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
AMB-X module.png AMB-X: "Hidden Blade" (click to show/hide the information)
Hidden Blade.png
Stage 1
HP +180
ATK +15
New trait:
Slows the Movement Speed of enemies within this unit's Attack Range by 20%
Stage 2
HP +230
ATK +33
Mortal Interrogation improved:
Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 11% of Ascalon's current ATK as Arts damage per second for 27s, stacking up to 3 times
Stage 3
HP +270
ATK +53
Mortal Interrogation improved:
Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 11% of Ascalon's current ATK as Arts damage per second for 30s, stacking up to 3 times
Module Missions
  1. Deal a total of 180,000 damage with your own Ascalon
  2. Clear Main Theme 11-6 with a 3-star rating under Standard Environment; You must deploy your own Ascalon, and have Ascalon defeat at least 30 enemies
PrerequisitesStage 1
  • Complete both of Ascalon's AMB-X Module Missions.
  • Raise Ascalon to Elite 2 Level 60.
Module Data Block.png
4
D32 Steel.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Ascalon.
Module Data Block.png
4
Data Supplement Stick.png
60
Crystalline Electronic Unit.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Ascalon.
Module Data Block.png
4
Data Supplement Instrument.png
20
Polymerization Preparation.png
4
LMD.png
120K
Description
The deathmonger's finger curls, lightly touching the base of her palm. The blade slides along its tracks out into the fierce sunlight, pinpricks of light dripping down its edge until coming together like molten iron silently filling a mold.
In the heat, there is only quiet.
This quiet is broken by the hissing of carrion fowlbeasts. Under the scorching sun, an elderly Sarkaz lifts his head, and sees mist careening down the sides of the canyon towards him. The burdenbeast disappears, as does the canyon. The faintest shadow crosses his eyes, another layer of gray atop the ones from gazing at the forge year round.
The blade leaves his chest soon after. His skewered torso fills with blood, leaving him to drown on dry land. He remembers that this slow death was but one of many cruel punishments used in Kazdel. At first, he thinks he will spend his final moments lying flat on the hot sands, his puzzled burdenbeast his only deathbed companion. However, the deathmonger hasn't left yet. She kneels down on one knee, supporting his back.
"Oh... it's you."
The wrinkles on his face gradually smoothen. He still remembers those eyes. Back then, he had looked up from the forge to see a girl by the general's side. She was young, but had a warrior's eyes, and hands that could tear apart a storm. Then the general told him to make her a sword.
"Can I see it one last time?" She observes the old man's longing gaze. "I... didn't see it clearly just now."
The deathmonger looks towards her wrist. She remembers those willing to die for their cause. The armories of the Military Commission offered excellent equipment, but... She places her hand on the old man's chest. The death-defying fighters were prepared. Kazdel's finest smith had personally forged their regicidal blades.
Her finger curls, lightly touching the base of her palm. The blade slides along its tracks out into the fierce sunlight, pinpricks of light dripping up its edge until coming together. The old man strokes these points of light. He knows their true identity. Every parry, every strike, leaves a scar upon its edge. Some of the scars are stained with his blood.
"As I forged it... the fires told me that one day, it would take my life. But... it was a commission from the general." The old man raises his torso, struggling to breathe as he lifts his head to look into his deathmonger's eyes.
"How about you? Shadow beneath the sun. Who commissioned you... to settle this account?"
The deathmonger does not answer. She covers his eyes with her palm, allowing her sleeve-blade to cut across his throat. The carrion fowlbeasts whirl down from above the canyon, crowding into the shadows of the cliff and rubbing their beaks against one another's feathers.

Changelog[edit]

Notes[edit]

  1. Effectively giving Ascalon an aggression level of 1 as Ambusher Specialists innately have an aggression level of -1.