Ascalon
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This article pertains to a subject that is not yet released in the Global server of Arknights. |
★★★★★★ Ascalon
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S.W.E.E.P. Director Ascalon is waiting for the opportunity to move beneath the shadow of the smoke. She has stayed with you much longer than you think. | |||||||
Position | Melee | |||||||
Tags | Slow, DPS | |||||||
Trait | Deals Damage to all targets within range 50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies | |||||||
Availability | [CN] Headhunting |
Operator | File | Story | Gallery | Trivia |
The names and descriptions of Ascalon's talent(s), skill(s), base skills, and Operator Modules are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights. |
Stats
Range
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Attributes
MAX | MAX | MAX | |||
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HP | 702 | 949 | 1233 | 1623 | +200 |
ATK | 410 | 587 | 763 | 954 | – |
DEF | 146 | 215 | 283 | 333 | +40 |
RES | 10 | 20 | N/A | ||
Redeployment time | 70 seconds | ||||
DP cost | 19 | 21 | |||
Block count | 0 | ||||
Attack interval | 3.5 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
Max HP +160 | |
Improves Light-Devouring Shade | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Ascalon to Level 50. |
Elite 2 |
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Prerequisites |
Raise Ascalon to Elite 1 Level 80. |
Talents
Deadly Inquest | |
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Attacks apply the following effect on enemies: Reduces Movement Speed by 12% and the enemy takes Arts damage equal to 6% of Ascalon's ATK every second, lasting for 18 seconds, and can be stacked up to three times | |
Attacks apply the following effect on enemies: Reduces Movement Speed by 15% and the enemy takes Arts damage equal to 8% of Ascalon's ATK every second, lasting for 18 seconds, and can be stacked up to three times | |
Attacks apply the following effect on enemies: Reduces Movement Speed by 18% and the enemy takes Arts damage equal to 10% of Ascalon's ATK every second, lasting for 25 seconds, and can be stacked up to three times | |
Additional information | |
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Light-Devouring Shade | |
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ASPD +8. When there are Ranged tiles in the four tiles surrounding this unit, additionally ASPD +6 | |
ASPD +10 (+2). When there are Ranged tiles in the four tiles surrounding this unit, additionally ASPD +6 |
Skills
Pursuit Auto Recovery Auto |
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Level | Effect | |||
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The ATK of the next attack increases to 105%, and the attack hits twice consecutively Can store 1 charge |
0 | 10 | – | |
The ATK of the next attack increases to 115%, and the attack hits twice consecutively Can store 1 charge |
1 | 10 | – | |
The ATK of the next attack increases to 130%, and the attack hits twice consecutively Can store 1 charge |
2 | 10 | – | |
The ATK of the next attack increases to 130%, and the attack hits twice consecutively Can store 2 charges |
2 | 10 | – | |
The ATK of the next attack increases to 150%, and the attack hits twice consecutively Can store 2 charges |
2 | 9 | – | |
The ATK of the next attack increases to 160%, and the attack hits twice consecutively Can store 2 charges |
3 | 9 | – | |
The ATK of the next attack increases to 170%, and the attack hits twice consecutively Can store 2 charges |
4 | 8 | – | |
The ATK of the next attack increases to 180%, and the attack hits twice consecutively Can store 3 charges |
4 | 8 | – | |
The ATK of the next attack increases to 180%, and the attack hits twice consecutively Can store 3 charges |
4 | 7 | – | |
The ATK of the next attack increases to 210%, and the attack hits twice consecutively Can store 3 charges |
4 | 7 | – |
Bestowing Auto Recovery Manual 35 seconds |
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Level | Effect | |||
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ATK +20%, all enemies[note 1] within Attack Range have Movement Speed -20%, and when a ground enemy is defeated,[note 2] applies Talent 1 to surrounding ground enemies once | 0 | 30 | 35s | |
ATK +30%, all enemies[note 1] within Attack Range have Movement Speed -20%, and when a ground enemy is defeated,[note 2] applies Talent 1 to surrounding ground enemies once | 1 | 29 | 35s | |
ATK +40%, all enemies[note 1] within Attack Range have Movement Speed -25%, and when a ground enemy is defeated,[note 2] applies Talent 1 to surrounding ground enemies once | 3 | 28 | 35s | |
ATK +50%, all enemies[note 1] within Attack Range have Movement Speed -30%, and when a ground enemy is defeated,[note 2] applies Talent 1 to surrounding ground enemies once | 5 | 27 | 35s | |
ATK +60%, all enemies[note 1] within Attack Range have Movement Speed -35%, and when a ground enemy is defeated,[note 2] applies Talent 1 to surrounding ground enemies once | 6 | 26 | 35s | |
ATK +70%, all enemies[note 1] within Attack Range have Movement Speed -35%, and when a ground enemy is defeated,[note 2] applies Talent 1 to surrounding ground enemies once | 8 | 25 | 35s | |
ATK +90%, all enemies[note 1] within Attack Range have Movement Speed -40%, and when a ground enemy is defeated,[note 2] applies Talent 1 to surrounding ground enemies once | 10 | 24 | 35s | |
ATK +100%, all enemies[note 1] within Attack Range have Movement Speed -45%, and when a ground enemy is defeated,[note 2] applies Talent 1 to surrounding ground enemies once | 13 | 23 | 35s | |
ATK +120%, all enemies[note 1] within Attack Range have Movement Speed -50%, and when a ground enemy is defeated,[note 2] applies Talent 1 to surrounding ground enemies once | 14 | 22 | 35s | |
ATK +130%, all enemies[note 1] within Attack Range have Movement Speed -60%, and when a ground enemy is defeated,[note 2] applies Talent 1 to surrounding ground enemies once | 15 | 20 | 35s | |
Additional information | ||||
The skill's influence radius is 1.3 tiles. |
Befalling Auto Recovery Manual 45 seconds |
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Level | Effect | |||
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Attack Range expands, ATK +10%, Attack Interval reduces slightly, and ground enemies within Attack Range have Physical and Arts Accuracy -10%. More likely to be attacked by enemies. If the enemy missed when attacking this unit or the attack is dodged, restores 3% Max HP | 20 | 60 | 45s | |
Attack Range expands, ATK +20%, Attack Interval reduces slightly, and ground enemies within Attack Range have Physical and Arts Accuracy -10%. More likely to be attacked by enemies. If the enemy missed when attacking this unit or the attack is dodged, restores 3% Max HP | 20 | 58 | 45s | |
Attack Range expands, ATK +20%, Attack Interval reduces slightly, and ground enemies within Attack Range have Physical and Arts Accuracy -15%. More likely to be attacked by enemies. If the enemy missed when attacking this unit or the attack is dodged, restores 3% Max HP | 20 | 56 | 45s | |
Attack Range expands, ATK +20%, Attack Interval reduces, and ground enemies within Attack Range have Physical and Arts Accuracy -15%. More likely to be attacked by enemies. If the enemy missed when attacking this unit or the attack is dodged, restores 4% Max HP | 25 | 53 | 45s | |
Attack Range expands, ATK +20%, Attack Interval reduces, and ground enemies within Attack Range have Physical and Arts Accuracy -20%. More likely to be attacked by enemies. If the enemy missed when attacking this unit or the attack is dodged, restores 4% Max HP | 25 | 52 | 45s | |
Attack Range expands, ATK +20%, Attack Interval reduces, and ground enemies within Attack Range have Physical and Arts Accuracy -25%. More likely to be attacked by enemies. If the enemy missed when attacking this unit or the attack is dodged, restores 4% Max HP | 25 | 51 | 45s | |
Attack Range expands, ATK +20%, Attack Interval reduces significantly, and ground enemies within Attack Range have Physical and Arts Accuracy -30%. More likely to be attacked by enemies. If the enemy missed when attacking this unit or the attack is dodged, restores 5% Max HP | 30 | 49 | 45s | |
Attack Range expands, ATK +30%, Attack Interval reduces significantly, and ground enemies within Attack Range have Physical and Arts Accuracy -35%. More likely to be attacked by enemies. If the enemy missed when attacking this unit or the attack is dodged, restores 6% Max HP | 30 | 47 | 45s | |
Attack Range expands, ATK +40%, Attack Interval reduces significantly, and ground enemies within Attack Range have Physical and Arts Accuracy -50%. More likely to be attacked by enemies. If the enemy missed when attacking this unit or the attack is dodged, restores 7% Max HP | 30 | 46 | 45s | |
Attack Range expands, ATK +50%, Attack Interval reduces significantly, and ground enemies within Attack Range have Physical and Arts Accuracy -50%. More likely to be attacked by enemies. If the enemy missed when attacking this unit or the attack is dodged, restores 8% Max HP | 35 | 45 | 45s | |
Additional information | ||||
Befalling increases Ascalon's aggression level by 2[note 3] and reduces her attack interval by 0.7/0.7/0.7/1.2/1.2/1.2/1.5/1.5/1.5/1.5 seconds. |
Skill upgrades
Base skills
S.W.E.E.P. Manager | ||
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When this Operator is assigned to the Control Center, if there is an Operator who is undergoing a Specialization training, that Operator's Specialization training speed +5% (only the highest effect of this type takes place) |
Intelligence Mastermind | ||
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When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect) |
Operator Modules
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it. Please read the translation guidelines first before translating the section. |
Original
Original: Ascalon's Badge | |
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Operator Ascalon has demonstrated a remarkable aptitude for bodily concealment and enemy ambush. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Specialist Operator during field operations to exercise Ambusher responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
AMB-X
AMB-X: "Hidden, Ruthless" | |||
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HP +180 ATK +15 |
New trait: Slows the Movement Speed of enemies within this unit's Attack Range by 20% | ||
HP +230 ATK +33 |
Deadly Inquest improved: Attacks apply the following effect on enemies: Reduces Movement Speed by 18% and the enemy takes Arts damage equal to 11% of Ascalon's ATK every second, lasting for 27 seconds, and can be stacked up to three times | ||
HP +270 ATK +53 |
Deadly Inquest improved: Attacks apply the following effect on enemies: Reduces Movement Speed by 18% and the enemy takes Arts damage equal to 11% of Ascalon's ATK every second, lasting for 30 seconds, and can be stacked up to three times |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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刽子手的手指勾回,轻触掌根。利刃在暴烈的日光下沿轨道滑出,细小的光点顺着锋刃边缘坠向交会处,如铁水无声地注入模具。 热浪,寂静。 寂静被食腐羽兽的嘶鸣打破。烈日下独行的萨卡兹老人抬起头,见到烟雾自峡谷顶端俯冲而下。驮兽不见了,峡谷也不见了,只有日光下仅剩的影子为老人常年凝视熔炉的双眼蒙上又一层灰色。 很快,利刃离开了他的胸膛。接下来,被刺穿的胸腔将充满血液,将他溺毙在干旱的土地上。他还记得,在卡兹戴尔,这种缓慢的死亡是一种残忍的刑罚。他原以为自己会仰卧于热砂,在驮兽不解的注视中独自迎来最后一刻。然而,刽子手没有转身离开,她单膝跪地,托住了老人的后背。 “哦......是你。” 老人脸上的皱纹逐渐展开,他还记得这一双眼睛。那一次,他从熔炉的火焰上移开视线,看到了将军身旁的女孩。她还小,但有一双战士的眼睛,一双撕扯过风暴的手。然后,将军说,为她造一柄剑。 “让我再看它一眼,好吗?”她看到老人恳求的目光,“刚才......我没看清。” 刽子手的目光移向手腕,她还记得那些死士。军事委员会控制的兵工厂为他们提供了精良的装备,但是......她的手掌放在老人胸前,那些无坚不摧的赴死者有备而来,卡兹戴尔最优秀的工匠亲手为他们打造了弑君的剑刃。 她的手指勾回,轻触掌根。利刃在暴烈的日光下沿轨道滑出,细小的光点顺着锋刃边缘升向交会处。老人的手指抚过这些光点,他知道它们的真面目,每一次招架,每一次相击,都在锋刃上留下伤痕。它们诉说,某一道伤痕,还含着他的血。 “我锻造它的时候......炉火曾告诉我,终有一日,它将夺去我的性命。但那......是将军的委托。”老人挺起上身,艰难地吸着气,他抬起头,望着刽子手的眼睛。 “你呢?日光下的影子。你的清算......是谁的委托?” 刽子手没有回答。她用手掌盖住老人的眼睛,让袖刃划过他的咽喉。食腐羽兽从峡谷顶端回旋落下,它们填满了峭壁的影子,在彼此的羽毛上擦着喙。 |
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 The in-game text incorrectly states "ground enemies"
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 The in-game text incorrectly states "when an enemy is defeated"
- ↑ Effectively giving Ascalon an aggression level of 1 as Ambusher Specialists innately have an aggression level of -1.
Changelog
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