
★★★★★
Czerny |
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![]() Czerny, musician from the Afterglow, journeying with the rhythm. From his fingertips flow an endless stream of light and hope. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | Defense, DPS | |
Trait | Normal attacks deal Arts damage while the skill is active | |
How to obtain | Lingering Echoes – Spy Base; Record Restoration |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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1246 | 1685 | 2247 | 3122 | +200 |
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262 | 375 | 500 | 625 | +40 |
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231 | 341 | 461 | 577 | – |
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5 | 10 | 15 | N/A | |
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80 seconds | ||||
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23 | 25 | 27 | ||
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3 | ||||
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1.6 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -10 seconds |
![]() | DP cost -1 |
![]() | Improves Reverberation |
![]() | DP cost -1 |
Total Cost | |
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Reverberation | |
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RES +5. Deals 50% of Czerny's ATK as Arts damage to the attacker whenever Czerny receives Arts attacks |
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RES +5. Deals 55% (+5%) of Czerny's ATK as Arts damage to the attacker whenever Czerny receives Arts attacks |
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RES +10. Deals 80% of Czerny's ATK as Arts damage to the attacker whenever Czerny receives Arts attacks |
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RES +10. Deals 85% (+5%) of Czerny's ATK as Arts damage to the attacker whenever Czerny receives Arts attacks |
Additional information | |
Reverberation only triggers when Czerny is hit by normal Arts attacks (not from abilities). |
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Fingerfertigkeit Auto Recovery Manual 25–35 seconds |
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Click to show/hide the information for Fingerfertigkeit |
Lv. | Description | ![]() |
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ATK +20% and RES +50% | 0 | 50 | 25 |
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ATK +25% and RES +55% | 2 | 49 | 25 |
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ATK +30% and RES +60% | 4 | 48 | 25 |
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ATK +35% and RES +65% | 6 | 46 | 27 |
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ATK +40% and RES +70% | 8 | 45 | 27 |
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ATK +45% and RES +75% | 10 | 44 | 27 |
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ATK +50% and RES +80% | 12 | 42 | 29 |
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ATK +60% and RES +85% | 16 | 40 | 31 |
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ATK +70% and RES +90% | 18 | 38 | 33 |
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ATK +80% and RES +100% | 20 | 35 | 35 |
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Meisterwerk Auto Recovery Manual 20 seconds |
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Click to show/hide the information for Meisterwerk |
Lv. | Description | ![]() |
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Max HP +30% and becomes more likely to be attacked. For every attack taken, ATK +16% (up to 10 times), then deals 150% ATK as Arts damage to all nearby enemies when the skill ends | 0 | 40 | 20 |
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Max HP +35% and becomes more likely to be attacked. For every attack taken, ATK +17% (up to 10 times), then deals 150% ATK as Arts damage to all nearby enemies when the skill ends | 0 | 39 | 20 |
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Max HP +40% and becomes more likely to be attacked. For every attack taken, ATK +18% (up to 10 times), then deals 150% ATK as Arts damage to all nearby enemies when the skill ends | 0 | 38 | 20 |
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Max HP +50% and becomes more likely to be attacked. For every attack taken, ATK +20% (up to 10 times), then deals 170% ATK as Arts damage to all nearby enemies when the skill ends | 0 | 37 | 20 |
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Max HP +55% and becomes more likely to be attacked. For every attack taken, ATK +21% (up to 10 times), then deals 170% ATK as Arts damage to all nearby enemies when the skill ends | 0 | 35 | 20 |
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Max HP +60% and becomes more likely to be attacked. For every attack taken, ATK +22% (up to 10 times), then deals 170% ATK as Arts damage to all nearby enemies when the skill ends | 0 | 35 | 20 |
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Max HP +70% and becomes more likely to be attacked. For every attack taken, ATK +24% (up to 10 times), then deals 190% ATK as Arts damage to all nearby enemies when the skill ends | 0 | 34 | 20 |
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Max HP +80% and becomes more likely to be attacked. For every attack taken, ATK +26% (up to 10 times), then deals 210% ATK as Arts damage to all nearby enemies when the skill ends | 0 | 33 | 20 |
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Max HP +90% and becomes more likely to be attacked. For every attack taken, ATK +28% (up to 10 times), then deals 230% ATK as Arts damage to all nearby enemies when the skill ends | 0 | 32 | 20 |
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Max HP +100% and becomes more likely to be attacked. For every attack taken, ATK +30% (up to 10 times), then deals 250% ATK as Arts damage to all nearby enemies when the skill ends | 0 | 30 | 20 |
Additional information | ||||
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![]() | Adagio | ![]() |
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When this Operator is assigned to a Dormitory, restores +0.65 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (only the strongest effect of this type applies), and each Dormitory level gives 1 Measure |
![]() | Walking the Keyboard | ![]() |
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When this Operator is assigned to a Dormitory, convert every 1 Measure to 1 Perception Information |
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