Hung

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Guardian DefenderL.D.A.
Defender.png
Guardian Defender.png
Lee's Detective Agency
Hung icon.png
Hung Elite 2 icon.png
Hung Skin 1 icon.png
Hung, Defender Operator of Rhodes Island, will protect all the Operators on the front lines.
There's no need to speculate. His fur feels very nice to the touch.
Position Melee
Tags Defense, Healing
Trait Can heal allies by using the skill
Availability Headhunting; Recruitment

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1172 1584 2032 2823 +200
ATK.png ATK 182 261 252 442
DEF.png DEF 244 359 479 585 +60
RES.png RES 10 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 17 19 21
BLOCK.png Block count 2 3
ASPD.png Attack interval 1.2 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
DEF +25
Potential 5.png
Improves Gatekeeper
Potential 6.png
DP cost -1
Total Cost
Hung's Token
5
OR
Epic Defender Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • Block count +1.
  • New talent: Gatekeeper.
  • New skill: Medical Mode Countermeasure.
Prerequisites
Raise Hung to Level 50.
LMD
20K
Defender Chip
4
Polyester
5
Device
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • Gatekeeper improved.
  • Operator Modules available.
Prerequisites
Raise Hung to Elite 1 Level 70.
LMD
120K
Defender Dualchip
3
Incandescent Alloy Block
7
Aketon
15

Talent

Gatekeeper
Elite 1.png DEF +6%
Elite 1.pngPotential 5.png DEF +8%(+2%)
Elite 2.png DEF +6%, if the tile behind this unit is an elevated tile, the unit deployed on the elevated tile receives +75% healing
Elite 2.pngPotential 5.png DEF +8%(+2%), if the tile behind this unit is an elevated tile, the unit deployed on the elevated tile receives +85%(+10%) healing

Skills

Skill-Hung1.png
Treatment Countermeasure
Defensive Recovery
Auto
  
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
The next attack instead heals an allied unit within range equal to 100% of ATK 0 6
Rank 2.png
The next attack instead heals an allied unit within range equal to 105% of ATK 0 6
Rank 3.png
The next attack instead heals an allied unit within range equal to 110% of ATK 0 6
Rank 4.png
The next attack instead heals an allied unit within range equal to 120% of ATK 1 6
Rank 5.png
The next attack instead heals an allied unit within range equal to 125% of ATK 1 6
Rank 6.png
The next attack instead heals an allied unit within range equal to 130% of ATK 1 6
Rank 7.png
The next attack instead heals an allied unit within range equal to 140% of ATK 2 5
Rank 8.png
The next attack instead heals an allied unit within range equal to 150% of ATK 3 5
Rank 9.png
The next attack instead heals an allied unit within range equal to 160% of ATK 4 5
Rank 10.png
The next attack instead heals an allied unit within range equal to 170% of ATK 4 4
Skill-Hung2.png
Medical Mode Countermeasure
Defensive Recovery
Manual
20 ~ 30 seconds
  
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK and DEF +30%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target. 10 25 20s
Rank 2.png
ATK and DEF +35%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target. 10 25 20s
Rank 3.png
ATK and DEF +40%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target. 10 25 20s
Rank 4.png
ATK and DEF +45%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target. 11 24 22s
Rank 5.png
ATK and DEF +50%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target. 11 24 22s
Rank 6.png
ATK and DEF +55%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target. 11 24 22s
Rank 7.png
ATK and DEF +60%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target. 12 23 24s
Rank 8.png
ATK and DEF +65%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target. 14 22 26s
Rank 9.png
ATK and DEF +70%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target. 16 21 28s
Rank 10.png
ATK and DEF +80%, stops attacking to focus on healing allied units within range, and restores 1 skill point to each healed target. 18 20 30s
Additional information
Although not stated in-game, Medical Mode Countermeasure increases Hung's attack interval by 1.3 seconds.

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Ester
7
Rank 4.png
Skill Summary - 2
6
Oriron
3
Rank 5.png
Skill Summary - 2
6
Polyketon
4
Rank 6.png
Skill Summary - 2
6
Grindstone
3
Rank 7.png
Skill Summary - 3
6
Incandescent Alloy
3
Manganese Ore
3
Rank 8.png
Treatment Countermeasure
Skill Summary - 3
5
RMA70-24
3
Manganese Ore
2
Medical Mode Countermeasure
Skill Summary - 3
5
Incandescent Alloy Block
3
RMA70-12
3
Rank 9.png
Treatment Countermeasure
Skill Summary - 3
6
Polymerized Gel
3
Orirock Concentration
7
Medical Mode Countermeasure
Skill Summary - 3
6
Oriron Block
3
Incandescent Alloy Block
5
Rank 10.png
Treatment Countermeasure
Skill Summary - 3
10
Polymerization Preparation
4
Optimized Device
3
Medical Mode Countermeasure
Skill Summary - 3
10
Bipolar Nanoflake
4
Incandescent Alloy Block
4

Base skills

Skill-ws p2.png Skillful Craftsman
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50%
Skill-ctrl lda add.png Adamantly Easygoing
Elite 2.png
Control Center.png
When this Operator is assigned to the Control Center, each Operator from Lee's Detective Agency restores extra Morale and increases the Morale of all Operators in the Control Center by +0.05 per hour

Operator Modules

Original

Original module.png Original: Hung's Badge
Module Badge.png
Guardian Defender.png
Operator Hung has demonstrated the capacity for simultaneously treating allied forces while holding the battlefront.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Defender Operator during field operations to exercise Guardian responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

GUA-Y

GUA-Y module.png GUA-Y: Popular Sitcom Tapes
Popular Sitcom Tapes.png
Stage 1
HP +180
DEF +30
New trait:
Reduces damage taken by 15%
Stage 2
HP +260
DEF +38
Gatekeeper improved:
DEF +10%, if the tile behind this unit is a high ground tile, the unit deployed on the elevated tile receives +75% healing
Stage 3
HP +330
DEF +45
Gatekeeper improved:
DEF +13%, if the tile behind this unit is a high ground tile, the unit deployed on the elevated tile receives +75% healing
Module MissionsUnlock conditions
  1. During battles, have Hung use Medical Mode Countermeasure a total of 5 times (excluding Support Units)
  2. Clear Main Theme S2-4 with a 3-star rating using a squad of at most 3 units (including Support Units); a non-Support Hung must be in the squad and deployed, and only Caster Operators are allowed for the remaining units
  • Complete both of Hung's GUA-Y Module Missions.
  • Raise Hung to Elite 2 Level 50.
  • Have at least 100% Trust with Hung.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Optimized Device
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Polyester Lump
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Sugar Lump
5
LMD
60K
Description
Every day at half past six, Hung turns on the TV and begins to prep the day's dinner to the tune of a wuxia drama's deathblows and battlecries. There were tremendous lines at the hypermarket today, and it's already past seven by the time he gets back, with the wuxia on TV long since over. But he leaves it on out of habit anyway, and shuffles over to the kitchen to cook.
The meat's red and tender; Hung decides he'll mince it and mix in fresh spring onion, planning to fill two tiers of buns. With the meat neatly stacked on the cutting board, Hung picks up a kitchen cleaver in each hand and assumes the Meat-Chopping Stance, when suddenly a mournful wail comes from the living room TV.
"You've fallen into my hands, Zhong Dafa! You know your blood debt. It's time you finally repaid me!"
The cleaver drops with a bang, not into the meat, but straight into the cutting board. Hung shakes his ears–he only hears intermittent gasps and sobs. With no clue about what's going on, he continues the work at hand. A short while later, he tosses the filling into a bowl, and is just about to pour in a few drops of sesame oil when–
"Stop, Dacai! You can't kill him! The truth is, he's your brother!"
"Huh?' Hung abruptly lifts his head in disbelief, face blanketed with confusion, beginning to suspect he just heard wrong. More voices immediately follow.
"Ma, how can that be? I don't believe you!"
"When I divorced your ba, we each took a child. We never thought it would lead to a mess like this."
Hung wrinkles his brows, screws the lid of the bottle of sesame oil tight, only to let way too much of the oil out, adding to the bowl of mincemeat the smell of high heaven of sesame. He heaves a sigh and lays the rolled-out pieces of dough in his hand to wrap the buns, all while his ears stand attentively pricked, as if hoping to catch whatever audible clues the television might make next.
"Hmph. No need to hesitate, Zhou Dacai. Just do it."
"Ma, what do I–what do I do..."
The buns he is pleating shut are incredibly lopsided, and he finally stops what he's doing and devotes his full attention to the ensuing conversation. Unfortunately, however, someone seems to have changed the channel, and the TV is now playing video game noises, with Waai Fu and Aak's clamorous voices reaching Hung's ears soon after, followed shortly by the sound of Lee coming in. Hung shakes his head and smiles, and places the uniquely shaped buns inside the already-boiling steamers.
The clock's hour hand has been on eight for a while now, and Hung gently uncovers the steamers, the clouds of billowing steam revealing the plump white meat buns before him, as the filling's scallion scent slyly wafts from the kitchen and spreads through the living room, subconsciously luring the people towards it and the table.
There'll always be people who say eight o'clock in Lungmen is for the eight o'clock sitcoms, but Hung knows what eight o'clock is truly for–the little round dining table, with his folks sat huddled in a circle.

Changelog

References