Haze

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Core CasterVictoria
Caster.png
Core Caster.png
Victoria
Haze icon.png
Haze Elite 2 icon.png
Haze, Caster Operator of Rhodes Island, will provide support for the squad with her Originium Arts.
Nothing can get in her way.
Position Ranged
Tags DPS, Debuff
Trait Deals Arts damage
Availability Headhunting; Recruitment

Stats

Range

Base.pngElite 1.png
  
  
  
   
  
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 619 885 1150 1420
ATK.png ATK 253 362 483 583 +60
DEF.png DEF 42 71 98 110
RES.png RES 10 15 20 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 17 19
BLOCK.png Block count 1
ASPD.png Attack interval 1.6 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
Max HP +100
Potential 5.png
Improves Black Mist
Potential 6.png
DP cost -1
Total Cost
Haze's Token
5
OR
Rare Caster Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Black Mist.
  • New skill: Crimson Eyes.
  • Range extended.
Prerequisites
Raise Haze to Level 45.
LMD
15K
Caster Chip
3
Orirock Cube
1
Polyester
1
Elite 2.png Elite 2
Prerequisites
Raise Haze to Elite 1 Level 60.
LMD
60K
Caster Chip Pack
5
Orirock Cluster
19
RMA70-12
8

Talent

Black Mist
Elite 1.png Attacks reduce the target's RES by 10% for 1 second
Elite 1.pngPotential 5.png Attacks reduce the target's RES by 13% (+3%) for 1 second
Elite 2.png Attacks reduce the target's RES by 20% for 1 second
Elite 2.pngPotential 5.png Attacks reduce the target's RES by 23% (+3%) for 1 second

Skills

Skill-A2.png
ATK Up β
Auto Recovery
Manual
25 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +20% 0 40 25s
Rank 2.png
ATK +25% 0 40 25s
Rank 3.png
ATK +30% 0 40 25s
Rank 4.png
ATK +35% 0 37 25s
Rank 5.png
ATK +40% 0 37 25s
Rank 6.png
ATK +45% 0 37 25s
Rank 7.png
ATK +50% 5 37 25s
Rank 8.png
ATK +60% 5 37 25s
Rank 9.png
ATK +70% 5 37 25s
Rank 10.png
ATK +80% 10 35 25s
Skill-Haze1.png
Crimson Eyes
Auto Recovery
Manual
25 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Max HP -75%; ATK +15%; ASPD +35 0 35 25s
Rank 2.png
Max HP -75%; ATK +20%; ASPD +35 0 35 25s
Rank 3.png
Max HP -75%; ATK +25%; ASPD +35 0 35 25s
Rank 4.png
Max HP -75%; ATK +30%; ASPD +40 0 35 25s
Rank 5.png
Max HP -75%; ATK +35%; ASPD +40 0 35 25s
Rank 6.png
Max HP -75%; ATK +40%; ASPD +40 0 35 25s
Rank 7.png
Max HP -75%; ATK +45%; ASPD +45 0 30 25s
Rank 8.png
Max HP -75%; ATK +50%; ASPD +50 0 30 25s
Rank 9.png
Max HP -75%; ATK +55%; ASPD +55 0 30 25s
Rank 10.png
Max HP -75%; ATK +60%; ASPD +60 0 25 25s

Skill upgrades

Rank 2.png
Skill Summary - 1
2
Rank 3.png
Skill Summary - 1
2
Orirock
5
Rank 4.png
Skill Summary - 2
3
Sugar
2
Rank 5.png
Skill Summary - 2
3
Polyester
3
Rank 6.png
Skill Summary - 2
3
Oriron Cluster
2
Rank 7.png
Skill Summary - 3
4
Aketon
3
Rank 8.png
ATK Up β
Skill Summary - 3
2
Optimized Device
1
Oriron Cluster
2
Crimson Eyes
Skill Summary - 3
2
White Horse Kohl
1
Aketon
4
Rank 9.png
ATK Up β
Skill Summary - 3
4
Manganese Trihydrate
2
Optimized Device
2
Crimson Eyes
Skill Summary - 3
4
Grindstone Pentahydrate
2
White Horse Kohl
3
Rank 10.png
ATK Up β
Skill Summary - 3
6
Polymerization Preparation
2
Sugar Lump
2
Crimson Eyes
Skill Summary - 3
6
Bipolar Nanoflake
2
Orirock Concentration
2

Base skills

Skill-man gold1.png Metalwork α
Base.png
Factory.png
When this Operator is assigned to a Factory, Precious Metal formula related productivity +30%
Skill-tra spd2.png Order Distribution β
Elite 1.png
Trading Post.png
When this Operator is assigned to a Trading Post, order acquisition efficiency +30%

Operator Modules

Original

Original module.png Original: Haze's Badge
Module Badge.png
Core Caster.png
Operator Haze has demonstrated a remarkable aptitude for inflicting Arts casualties on the enemy.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Caster Operator during field operations to exercise Core Caster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

CCR-X

CCR-X module.png CCR-X: The Witch's Hat
The Witch's Hat.png
Stage 1
ATK +20
DEF +15
New trait:
Ignore 10 of target's RES
Stage 2
ATK +30
DEF +20
Black Mist improved:
Attacks reduce the target's RES by 24% for 1 second
Stage 3
ATK +40
DEF +25
Black Mist improved:
Attacks reduce the target's RES by 27% for 1 second
Module MissionsUnlock conditions
  1. Deal a total of 80,000 damage with Haze (excluding Support Units)
  2. Clear Main Theme S2-4 with a 3-star rating; You must deploy your own Haze, and have Haze defeat at least 2 Heavy Defenders
  • Complete both of Haze's CCR-X Module Missions.
  • Raise Haze to Elite 2 Level 40.
  • Have at least 100% Trust with Haze.
Materials
Stage 1Stage 2Stage 3
Module Data Block
1
Loxic Kohl
4
LMD
20K
Module Data Block
1
Data Supplement Stick
15
Compound Cutting Fluid
5
LMD
25K
Module Data Block
1
Data Supplement Instrument
5
Integrated Device
6
LMD
30K
Description
Through the "Forest" she makes her way. Between the bars of naked steel she skips, from one end of the alleyway to the other, and on top of a faded billboard she climbs. Not far away, an empty tin can topples over. She takes a small step back, crouching for a while under the shadow. Only once she's sure her silhouette is alone again under the moonlight–does her step pick up once again, deft like a wisp of fog. She finds her way straight through a window empty of its glass.
A puddle of water rests on the ground, which she avoids with great intent. Probably the recent shower of rain, that tonight's so especially bright. Not a good omen, in any case. In times gone by, no one would dare trespass into the Forest thick of fog, for there was Witch's domain. The greedy merchant had want of the Witch's powers, but pitch-black smoke would bind the neck of such a soul. Only lost children would have good fortune in the night... Most of the coven had come to suffer a different kind of curse already, but in the hazy night those inauspicious stones would happily be hidden from view.
A great fire of yore took the original Witch Forest. Thereafter, one nomadic city to the next, these empty rooms have been little more than the cracks amidst neon and skyscraper's reflections... hardly fit for a safe domain.
She silently patrols her temporary lodgings, and finds the Hat out of a pile of miscellanies. A broad-brimmed one, cloth heavy-set in all its layers. Its inside is riddled with patchwork, every hand which sewed on those eclectic fabrics still there in her memories. Some were wizened, some young, all so soft without exception, so tender. She jumps into it, lets the sheets of fabric surround her body, as if she's returned to their embrace.
Another hand rests upon her head. She remembers this one, the youngest among them, and the last to still follow her. This girl's hand once carried the scent of clean grass and fresh paper, like the others, but in these times it was always sullied with rust, with blood.
"We've been found again." The young Witch picks her up and cradles her, and puts on another hat entirely. "Take a guess. How long can we still run, I wonder, before the next time we're caught?"
The creature brushes against the Witch's cheek, reflecting not an inch of light.
Together, she and the girl leap into the dark of night, straight through the Forest. Such is the freedom they were meant to share.

Changelog