Projekt Red

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This article is about the Operator who is also named "Red". For the NPC in A Light Spark in Darkness, see Red (NPC).
★★★★★
Projekt Red
Executor SpecialistS.W.E.E.P.
Specialist.png
Executor Specialist.png
S.W.E.E.P.
Projekt Red icon.png
Projekt Red Elite 2 icon.png
Projekt Red Skin 1 icon.png
Projekt Red the Wolf Hunter, Specialist Operator of Rhodes Island, will join the hunt.
Her blades are her fangs.
Position Melee
Tags Fast-Redeploy, Crowd-Control
Trait Significantly reduced Redeployment Time
Availability Headhunting; Recruitment

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 703 938 1172 1505
ATK.png ATK 204 301 413 530 +75
DEF.png DEF 135 194 253 302
RES.png RES 0 N/A
RDP.png Redeployment time 18 seconds
COST.png DP cost 7 9
BLOCK.png Block count 1
ASPD.png Attack interval 0.93 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
ATK +20
Potential 4.png
Redeployment time -2 seconds
Potential 5.png
Improves Chill
Potential 6.png
DP cost -1
Total Cost
Projekt Red's Token
5
OR
Epic Specialist Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Chill.
  • New skill: Wolfpack.
Prerequisites
Raise Projekt Red to Level 50.
LMD
20K
Specialist Chip
4
Orirock Cube
7
Device
2
Elite 2.png Elite 2
Prerequisites
Raise Projekt Red to Elite 1 Level 70.
LMD
120K
Specialist Dualchip
3
Manganese Trihydrate
7
Oriron Cluster
14

Talent

Chill
Elite 1.png Deals at least 20% of ATK damage every attack
Elite 1.pngPotential 5.png Deals at least 23% (+3%) of ATK damage every attack
Elite 2.png Deals at least 30% of ATK damage every attack
Elite 2.pngPotential 5.png Deals at least 33% (+3%) of ATK damage every attack

Skills

Skill-ProjektRed1.png
Execution Mode
Passive
10 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
After deployment, ATK +35%, and gain 20% Physical and Arts Dodge 10s
Rank 2.png
After deployment, ATK +40%, and gain 20% Physical and Arts Dodge 10s
Rank 3.png
After deployment, ATK +45%, and gain 20% Physical and Arts Dodge 10s
Rank 4.png
After deployment, ATK +50%, and gain 30% Physical and Arts Dodge 10s
Rank 5.png
After deployment, ATK +55%, and gain 30% Physical and Arts Dodge 10s
Rank 6.png
After deployment, ATK +60%, and gain 30% Physical and Arts Dodge 10s
Rank 7.png
After deployment, ATK +65%, and gain 40% Physical and Arts Dodge 10s
Rank 8.png
After deployment, ATK +70%, and gain 40% Physical and Arts Dodge 10s
Rank 9.png
After deployment, ATK +75%, and gain 40% Physical and Arts Dodge 10s
Rank 10.png
After deployment, ATK +80%, and gain 50% Physical and Arts Dodge 10s
Skill-ProjektRed2.png
Wolfpack
Passive
    
  
    
Level Effect Initial SP SP cost Duration
Rank 1.png
After deployment, immediately deals 140% ATK Physical damage to all nearby enemies and Stuns them for 1 seconds
Rank 2.png
After deployment, immediately deals 150% ATK Physical damage to all nearby enemies and Stuns them for 1 seconds
Rank 3.png
After deployment, immediately deals 160% ATK Physical damage to all nearby enemies and Stuns them for 1 seconds
Rank 4.png
After deployment, immediately deals 170% ATK Physical damage to all nearby enemies and Stuns them for 1.5 seconds
Rank 5.png
After deployment, immediately deals 180% ATK Physical damage to all nearby enemies and Stuns them for 1.5 seconds
Rank 6.png
After deployment, immediately deals 190% ATK Physical damage to all nearby enemies and Stuns them for 1.5 seconds
Rank 7.png
After deployment, immediately deals 200% ATK Physical damage to all nearby enemies and Stuns them for 2 seconds
Rank 8.png
After deployment, immediately deals 210% ATK Physical damage to all nearby enemies and Stuns them for 2.3 seconds
Rank 9.png
After deployment, immediately deals 230% ATK Physical damage to all nearby enemies and Stuns them for 2.6 seconds
Rank 10.png
After deployment, immediately deals 250% ATK Physical damage to all nearby enemies and Stuns them for 3 seconds
Additional information
Wolfpack does not affect aerial enemies.

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Orirock
10
Rank 4.png
Skill Summary - 2
6
Sugar
3
Rank 5.png
Skill Summary - 2
6
Polyester
5
Rank 6.png
Skill Summary - 2
6
Sugar Pack
5
Rank 7.png
Skill Summary - 3
6
Polyester Pack
3
Manganese Ore
3
Rank 8.png
Execution Mode
Skill Summary - 3
5
Oriron Block
3
Sugar Pack
1
Wolfpack
Skill Summary - 3
5
Keton Colloid
3
Polyester Pack
3
Rank 9.png
Execution Mode
Skill Summary - 3
6
Optimized Device
2
Oriron Block
5
Wolfpack
Skill Summary - 3
6
White Horse Kohl
3
Keton Colloid
5
Rank 10.png
Execution Mode
Skill Summary - 3
10
Polymerization Preparation
4
Polyester Lump
4
Wolfpack
Skill Summary - 3
10
Bipolar Nanoflake
4
Keton Colloid
3

Base skills

Skill-ctrl cost.png S.W.E.E.P.
Base.png
Control Center.png
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.
Skill-meet spd3.png Tracker
Elite 2.png
Reception Room.png
When this Operator is assigned to the Reception Room, Clue search speed increases by 25%

Operator Modules

Original

Original module.png Original: Projekt Red's Badge
Module Badge.png
Executor Specialist.png
Operator Projekt Red has demonstrated a remarkable aptitude in repeated battlefield penetration.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations to exercise Executor responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

EXE-Y

EXE-Y module.png EXE-Y: Mystery Prop Pack
Mystery Prop Pack.png
Stage 1
ATK +50
ASPD +4
New trait:
When there are no allied units in the four adjacent tiles, ATK +10%
Stage 2
ATK +65
ASPD +4
Chill improved:
Deals at least 37% of ATK damage every attack
Stage 3
ATK +74
ASPD +4
Chill improved:
Deals at least 40% of ATK damage every attack
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; In each battle, you must deploy your own Projekt Red at least 3 times
  2. Clear Main Theme S4-5 with a 3-star rating; You must deploy your own Projekt Red, and have Projekt Red defeat at least 4 Infused Originium Slugs
  • Complete both of Projekt Red's EXE-Y Module Missions.
  • Raise Projekt Red to Elite 2 Level 50.
  • Have at least 100% Trust with Projekt Red.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
RMA70-24
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Incandescent Alloy Block
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Oriron Block
5
LMD
60K
Description
The red lone wolf, with a fully relaxed posture, lies prone in the pile of leaves.
Darkness falls, the ochre leaves flutter, and remarkably, her eye-catching red jacket, like the black knapsack she has on hand, blends into her surroundings.
She's waiting.
Kal'tsit said the prey will pass through here tonight; all you need do is stay calm and wait.
She listens to what Kal'tsit says. She's here, waiting.

Footstep noises.
The sound of boots treading on leaves.
The lone wolf patiently waits, until the prey has moved to the other side of her vision. Then like an apparition, she flits behind them, a cold glint in her hand.
In the next instant, the lone wolf's figure fades back into the night.

The visitor warily watches around, inspects their pocket, feels what they should between their fingers. They relax with a sigh, continue on, but are oblivious that the chip in their pocket has already changed homes.
Even the counterfeit they feel now will, in a few short minutes, slip from their pocket, to disappear into the eddy of the woods' falling leaves.

After all other breaths vanish, the lone wolf's figure emerges from the pile of withered leaves.
The true prey, the chip, securely lies deep in her knapsack.
Mission complete, the lone wolf sets back on foot, but her mood is by no means restful.
Disconnected from her mission already, she's enveloped by the scent of the deserted overgrowth, and remembers Siracusa's wilds.

She walks alone, the past on her mind.
The wilds were drenched in blood. Grandma taught her how to get out of them, then straight away threw her into their midst.
She got out.
She exhausted a whole life's worth of possibilities at once, soaked in blood from head to toe, and finally got out.
Grandma was very pleased, but as she expected, Grandma was no more than that either.

She got out of the wilds, and came headfirst into the maze, life's maze, far vaster than the wilds ever were.
The maze had uncountably many ways through, and Grandma never taught her a single one.
So she didn't know life's meaning, and she didn't want to either. She had no desire in her to learn, or to give it any trial and error. She just wanted the simplest way out of this whole maze–
Without Kal'tsit, she would be gone by now.

Kal'tsit said if you don't know where you can go, then stopping where you are, giving thought to the way forward, isn't necessarily a bad idea; during that time, she would be given shelter.
She listens to what Kal'tsit says.
For now, she stopped at a crossroads called Rhodes Island, and got food, a place to stay, and a salary she doesn't know the use of. She even got a small fluffy ball, stuffed in her knapsack, that she can hold in her hand when there's no Lupo's tail to stroke, letting her feel fur brushing past her fingertips.
But how long is she going to stay here?
Kal'tsit didn't say.
But she's ultimately unable to adapt to this tremendous maze, and the wilds stopped needing her long ago.
So, is she going to leave?
She doesn't know.

The dagger she knows lies deep in her knapsack, letting out a minute hum, just like a whimper.

Changelog