Estelle

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Centurion GuardSargon
Guard.png
Centurion Guard.png
Sargon
Estelle icon.png
Estelle Elite 2 icon.png
Estelle, Guard Operator of Rhodes Island, still doubts if she can help.
Please trust her capability!
Position Melee
Tags AoE, Survival
Trait Attacks all blocked enemies[note 1]
Availability Recruitment

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1140 1462 1875 2500 +350
ATK.png ATK 278 387 524 690
DEF.png DEF 133 190 258 315
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 18 20 22
BLOCK.png Block count 2 3
ASPD.png Attack interval 1.2 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
Max HP +200
Potential 5.png
Improves Self-Healing
Potential 6.png
DP cost -1
Total Cost
Estelle's Token
5
OR
Rare Guard Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Self-Healing.
  • New skill: Sacrificial Strike.
Prerequisites
Raise Estelle to Level 45.
LMD
15K
Guard Chip
3
Oriron
1
Polyketon
1
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • Block count +1.
  • Self-Healing improved.
  • Operator Modules available.
Prerequisites
Raise Estelle to Elite 1 Level 60.
LMD
60K
Guard Chip Pack
5
RMA70-12
12
Grindstone
8

Talent

Self-Healing
Elite 1.png Restores HP by 7% of Max HP when there is an enemy killed within the 8 surrounding tiles
Elite 1.pngPotential 5.png Restores HP by 9% (+2%) of Max HP when there is an enemy killed within the 8 surrounding tiles
Elite 2.png Restores HP by 12% of Max HP when there is an enemy killed within the 8 surrounding tiles
Elite 2.pngPotential 5.png Restores HP by 14% (+2%) of Max HP when there is an enemy killed within the 8 surrounding tiles
Range
  
  
  
Additional information
Self-Healing can still heal Estelle when she becomes unable to be healed including by the effect of Sacrificial Strike.

Skills

Skill-A2.png
ATK Up β
Auto Recovery
Manual
25 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +20% 0 40 25s
Rank 2.png
ATK +25% 0 40 25s
Rank 3.png
ATK +30% 0 40 25s
Rank 4.png
ATK +35% 0 37 25s
Rank 5.png
ATK +40% 0 37 25s
Rank 6.png
ATK +45% 0 37 25s
Rank 7.png
ATK +50% 5 37 25s
Rank 8.png
ATK +60% 5 37 25s
Rank 9.png
ATK +70% 5 37 25s
Rank 10.png
ATK +80% 10 35 25s
Skill-Estelle1.png
Sacrificial Strike
Defensive Recovery
Manual
15 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +85%; Cannot be healed by allies 10 25 15s
Rank 2.png
ATK +90%; Cannot be healed by allies 10 25 15s
Rank 3.png
ATK +95%; Cannot be healed by allies 10 25 15s
Rank 4.png
ATK +100%; Cannot be healed by allies 10 24 15s
Rank 5.png
ATK +105%; Cannot be healed by allies 10 24 15s
Rank 6.png
ATK +110%; Cannot be healed by allies 10 24 15s
Rank 7.png
ATK +115%; Cannot be healed by allies 10 23 15s
Rank 8.png
ATK +125%; Cannot be healed by allies 10 22 15s
Rank 9.png
ATK +135%; Cannot be healed by allies 10 21 15s
Rank 10.png
ATK +150%; Cannot be healed by allies 10 20 15s

Skill upgrades

Rank 2.png
Skill Summary - 1
2
Rank 3.png
Skill Summary - 1
2
Oriron Shard
3
Rank 4.png
Skill Summary - 2
3
Polyketon
2
Rank 5.png
Skill Summary - 2
3
Device
2
Rank 6.png
Skill Summary - 2
3
Polyester Pack
3
Rank 7.png
Skill Summary - 3
4
Oriron Cluster
3
Rank 8.png
ATK Up β
Skill Summary - 3
2
Keton Colloid
1
Polyester Pack
4
Sacrificial Strike
Skill Summary - 3
2
Optimized Device
1
Oriron Cluster
2
Rank 9.png
ATK Up β
Skill Summary - 3
4
White Horse Kohl
2
Keton Colloid
2
Sacrificial Strike
Skill Summary - 3
4
Manganese Trihydrate
2
Optimized Device
2
Rank 10.png
ATK Up β
Skill Summary - 3
6
Polymerization Preparation
2
RMA70-24
2
Sacrificial Strike
Skill Summary - 3
6
Bipolar Nanoflake
2
Sugar Lump
2

Base skills

Skill-ws p3.png Focus β
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 60%
Skill-dorm one2.png Solitude
Elite 1.png
Dormitory.png
When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.7

Operator Modules

Original

Original module.png Original: Estelle's Badge
Module Badge.png
Centurion Guard.png
Operator Estelle has demonstrated a remarkable aptitude for swift and fierce enemy suppression in combat.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Centurion responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

CEN-Y

CEN-Y module.png CEN-Y: Farewell Gifts from the Wildlands
Farewell Gifts from the Wildlands.png
Stage 1
HP +70
ATK +32
New trait:
While above 50% HP, reduces the amount of Physical damage taken by 20%
Stage 2
HP +100
ATK +43
Self-Healing improved:
Restores 14% of Max HP whenever an enemy is defeated in the surrounding 8 tiles
Stage 3
HP +120
ATK +52
Self-Healing improved:
Restores 16% of Max HP whenever an enemy is defeated in the surrounding 8 tiles
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Estelle, and have Estelle deal at least 12,000 damage
  2. Clear Main Theme 7-4 with a 3-star rating; You must deploy your own Estelle, and have Estelle defeat at least 15 enemies
  • Complete both of Estelle's CEN-Y Module Missions.
  • Raise Estelle to Elite 2 Level 40.
  • Have at least 100% Trust with Estelle.
Materials
Stage 1Stage 2Stage 3
Module Data Block
1
Coagulating Gel
4
LMD
20K
Module Data Block
1
Data Supplement Stick
15
Integrated Device
5
LMD
25K
Module Data Block
1
Data Supplement Instrument
5
Loxic Kohl
6
LMD
30K
Description
"Look at the girl in this photo. Memorize her appearance," Danny Chip told Rustcage. "If someone comes to your doorstep with a girl like this, look after her for me."
The careworker at Lloyd Russet Biolaboratories often used to speak with pride, lips pried lightly by alcohol, of how their company had stolen rainforests and headwaters away from the aboriginals that survived on them. Of how amidst crop failure they'd bought the requisite Archosauria children for just twelve gold bonds and a handful of food. He would speak, too, of how those children priced at just twelve bonds would be remodeled into replicas of the "Archosauria War-God." At the end of the story, they would defeat their competitors, receive orders from the military, and then come home like kings...
Half a year later, the passionate egghead was reduced to a drunkard passing each night with a bottle, always grumbling in despair of the chaos of the experiments: an escaped fowl during Phase II of animal testing, the complete failures of Phases I and II of human testing, all the test subjects destroyed... then ultimately, Subject 75, the most abnormal individual in all the Phase IV human tests.
Subject 75 was not just devoid of two horns; her personality lacked any resemblance to a weapon of war. Even after provoking her by all proven means, driving her to her last gasp, she showed no hint of the "War-God" essence at all. Bizarrely, as a failed article, 75 was only a momentary frustration to the careworker. Very quickly, he ceased to drown himself in drink, and began to happily chat with her about daily life, about his wonderful future with Careworker Celina, about how they'd raise a girl that loved princess stories, and go on vacation to Siesta together... A failure, yet one that guided this lost soul back home.
However, all the "successful" Phase IV subjects suddenly and collectively went out of control during obedience training one day, leading to the deaths of several experiment personnel. As was standard procedure, they had to "humanely" destroy the subjects of this phase. That evening, Danny came to Rustcage's saloon, and handed him the photograph of Subject 75.
In the end, neither Danny nor the girl ever visited that saloon again.
The lab later officially declared that Danny had, along with fellow careworker Celina, "lost their lives together" in the incident.
Six years later, the noisy saloon patrons have turned into wild hunters, exchanging the saloon's fine dining for the taste of fresh sport... What was once an establishment in the wake of the Great Expansion now exists in solidarity with the Oripathy-blighted and the Pioneers that same wake had cast out unto the dried-up earth. Not even the biolab was spared, resting marooned upon loose rock.
At this moment, Rustcage stares at the girl not far away, then looks down to compare the photograph in his hands. He doesn't know why she's grown two big horns, but there's no doubt they're one and the same.
He sees the hunt wild and unadulterated, sees the food chain built around her. He sees civilization's mark gradually fading, and the wilderness baring her original face—despite her heavy infection he knows he stands no chance.
Finally, Rustcage sets down his hunter's crossbow. With the last of his strength, he delivers to her his hoard of oh so many years, these farewell gifts from the wilds.

Notes

  1. Contrary to the wording, Estelle does not actually need to block the enemies for her attacks to hit them. Rather, Estelle's attacks hit multiple targets within range equal to her block count.

Changelog