Weedy
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★★★★★★ Weedy
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Weedy, a researcher in Rhodes Island's Bioengineering Department, has set foot on the battlefield after completing her studies. Be mindful of your appearance when you're in front of her! | |||||||
Position | Melee | |||||||
Tags | Shift, DPS, Crowd-Control | |||||||
Trait | Can attack all blocked enemies[note 1] Can be deployed on Ranged Tiles | |||||||
Availability | Headhunting; Recruitment |
Operator | File | Overview | Dialogue | Gallery | Trivia |
The name of Weedy's PUS-Y Operator Module is a tentative translation which may not represent the official English localization and will be updated when the Module is released in the Global server of Arknights. |
Stats
Range
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Attributes
MAX | MAX | MAX | |||
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HP | 984 | 1313 | 1663 | 2133 | – |
ATK | 295 | 411 | 548 | 677 | +45 |
DEF | 163 | 248 | 327 | 394 | +45 |
RES | 0 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 19 | 21 | |||
Block count | 2 | ||||
Attack interval | 1.2 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
ASPD +8 | |
Max HP +140 | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Weedy to Level 50. |
Elite 2 |
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Prerequisites |
Raise Weedy to Elite 1 Level 80. |
Talents
Industrial Water Cannon | |
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Can deploy a Reserve Water Cannon that lasts for 15s; the Water Cannon can attack 1 target and push it away slightly | |
Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly | |
Additional information | |
The Water Cannon's push has a force of 0. |
Upgraded Water Cannon | |
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Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles of her |
Skills
Barrel Burst Auto Recovery Auto |
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Level | Effect | |||
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The next attack pushes the targets towards attack direction slightly, dealing 105% ATK as Physical damage and Stunning them for 0.8 second(s) | 0 | 6 | – | |
The next attack pushes the targets towards attack direction slightly, dealing 110% ATK as Physical damage and Stunning them for 0.8 second(s) | 0 | 6 | – | |
The next attack pushes the targets towards attack direction slightly, dealing 115% ATK as Physical damage and Stunning them for 0.8 second(s) | 0 | 6 | – | |
The next attack pushes the targets towards attack direction moderately, dealing 120% ATK as Physical damage and Stunning them for 0.8 second(s) | 0 | 6 | – | |
The next attack pushes the targets towards attack direction moderately, dealing 125% ATK as Physical damage and Stunning them for 0.8 second(s) | 0 | 6 | – | |
The next attack pushes the targets towards attack direction moderately, dealing 130% ATK as Physical damage and Stunning them for 0.8 second(s) | 0 | 6 | – | |
The next attack pushes the targets towards attack direction moderately, dealing 135% ATK as Physical damage and Stunning them for 0.9 second(s) | 0 | 6 | – | |
The next attack pushes the targets towards attack direction moderately, dealing 140% ATK as Physical damage and Stunning them for 1 second(s) | 0 | 5 | – | |
The next attack pushes the targets towards attack direction moderately, dealing 145% ATK as Physical damage and Stunning them for 1.1 second(s) | 0 | 5 | – | |
The next attack pushes the targets towards attack direction significantly, dealing 150% ATK as Physical damage and Stunning them for 1.2 second(s) | 0 | 5 | – | |
Additional information | ||||
Barrel Burst's push has a force of 0/0/0/1/1/1/1/1/1/2. |
Hydraulics Mode Auto Recovery Auto Unlimited |
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Level | Effect | |||
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Attack Interval increases, ATK +110%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away very slightly Unlimited duration |
0 | 90 | ∞ | |
Attack Interval increases, ATK +120%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away very slightly Unlimited duration |
0 | 88 | ∞ | |
Attack Interval increases, ATK +130%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away very slightly Unlimited duration |
0 | 86 | ∞ | |
Attack Interval increases, ATK +140%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly Unlimited duration |
0 | 84 | ∞ | |
Attack Interval increases, ATK +150%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly Unlimited duration |
0 | 82 | ∞ | |
Attack Interval increases, ATK +160%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly Unlimited duration |
0 | 80 | ∞ | |
Attack Interval increases, ATK +170%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly Unlimited duration |
0 | 78 | ∞ | |
Attack Interval increases, ATK +180%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly Unlimited duration |
0 | 76 | ∞ | |
Attack Interval increases, ATK +190%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away slightly Unlimited duration |
0 | 74 | ∞ | |
Attack Interval increases, ATK +200%, Attack Range extends by +2 and becomes a long-range AoE attack, attacks now push enemies away moderately Unlimited duration |
0 | 70 | ∞ | |
Additional information | ||||
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Liquid Nitrogen Cannon Auto Recovery Manual |
■□□□□ |
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Level | Effect | |||
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Immediately fires a compressed liquid nitrogen cannon, dealing 260% Arts damage in an area and pushing enemies away moderately; For 4 seconds, enemies hit by this ability take True Damage proportional to the distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability | 10 | 43 | – | |
Immediately fires a compressed liquid nitrogen cannon, dealing 270% Arts damage in an area and pushing enemies away moderately; For 4 seconds, enemies hit by this ability take True Damage proportional to the distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability | 11 | 42 | – | |
Immediately fires a compressed liquid nitrogen cannon, dealing 280% Arts damage in an area and pushing enemies away moderately; For 4 seconds, enemies hit by this ability take True Damage proportional to the distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability | 12 | 41 | – | |
Immediately fires a compressed liquid nitrogen cannon, dealing 290% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to the distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability | 13 | 40 | – | |
Immediately fires a compressed liquid nitrogen cannon, dealing 300% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to the distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability | 14 | 39 | – | |
Immediately fires a compressed liquid nitrogen cannon, dealing 310% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to the distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability | 15 | 38 | – | |
Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away significantly; For 6 seconds, enemies hit by this ability take True Damage proportional to the distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability | 16 | 37 | – | |
Immediately fires a compressed liquid nitrogen cannon, dealing 330% Arts damage in an area and pushing enemies away significantly; For 6 seconds, enemies hit by this ability take True Damage proportional to the distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability | 17 | 36 | – | |
Immediately fires a compressed liquid nitrogen cannon, dealing 340% Arts damage in an area and pushing enemies away significantly; For 7 seconds, enemies hit by this ability take True Damage proportional to the distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability | 18 | 35 | – | |
Immediately fires a compressed liquid nitrogen cannon, dealing 350% Arts damage in an area and pushing enemies away greatly; For 8 seconds, enemies hit by this ability take True Damage proportional to the distance traveled; If the Reserve Water Cannon is located within 4 tiles, it will also activate this ability | 20 | 33 | – | |
Additional information | ||||
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Skill upgrades
Base skills
Automation β | ||
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When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but each Power Plant increases that Factory's productivity by +10% |
Bionic Seadragon Replaces Automation β
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When this Operator is assigned to a Factory, the productivity contributed by all other Operators in that Factory becomes 0 (excluding productivity granted based on facility count), but each Power Plant increases that Factory's productivity by +15% |
Operator Modules
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it. Please read the translation guidelines first before translating the section. |
Original
Original: Weedy's Badge | |
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Operator Weedy has demonstrated a remarkable aptitude for physically distancing the enemy via applied force so as to preserve the front. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Specialist Operator during field operations to exercise Push Stroker responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
PUS-X
PUS-X: Custom Bionic Seadragon | |||
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HP +140 ATK +50 |
Trait improved: Simultaneously attacks all blocked enemies[note 1] Can be deployed on ranged tiles, and refunds half the DP cost of this deployment | ||
HP +180 ATK +64 |
Upgraded Water Cannon improved: Increases the shift level of the Water Cannon's normal attacks and skills by 1; Weedy gains +15% ATK and restores 1 SP per 2.5 seconds if the Water Cannon is located within 4 tiles of her | ||
HP +210 ATK +72 |
Upgraded Water Cannon improved: Increases the shift level of the Water Cannon's normal attacks and skills by 1; Weedy gains +20% ATK and restores 1 SP per 2 seconds if the Water Cannon is located within 4 tiles of her |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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Bionic Seadragon Development Log 02 Research lab is carrying out reaction tests on new biomaterial. Data collection is still ETA five hours. In the meantime, I'm attempting to remodel the Bionic Seadragon–strengthen connectivity between the internal conductor unit and water cannon lock-on system. In future battles, with support from Leaf and her friends, the water cannon's going to be much more accurate. Bionic Seadragon Development Log 04 Been asked by an operator about the names again. It really is just for differentiating. Fundamentally, using "-1" or "-X" or "-β" on their serials would be fine, but using names like Leaf makes things a little more convenient... I don't really get what everyone's so curious about. Bionic Seadragon Development Log 06 Two Bionic Seadragon core components damaged, can't be reused. Seems I'll have to iterate on their entirety. Closure wants to take the opportunity to customize them, and I refused. Lancet-2 and Castle-3 are very cute, and Operator Mayer's Meeboos have very fun interaction patterns, but I can't picture Leaf and her friends fitted with voice modules. They're doing fine as is. Bionic Seadragon Development Log 09 I've had contact with new onboards Operator Irene and Operator Lumen, so roughly got the picture of what's happened and what's happening in Iberia. The locked drawers are opened wide. As the forbidden zones start to expand, any "secrets" will automatically reveal themselves to the people, and cause either a crisis that'll take everyone's collective effort to deal with, or a nightmare no one could escape... Sealing it away is meaningless now. No one can stand forever on the shore. Operator Irene took note of Leaf–not for her functionality, obviously. She's sharp for a young Inquisitor. The Bionic Seadragon was indeed created referencing designs handed down within my family. I've conjectured how those designs were formed, what they represent, what special meaning they hold, what information they hide. Perhaps I should say, what they were modeling... Of course, since leaving Iberia, they haven't been very meaningful conjectures, or very concrete. What if they do have something to do with my family, and Iberia, and the ocean's past? More importantly, with the tide surging onto the land, is there any possibility it could concern the future? ...... Maybe I should go have another talk with Irene. Maybe I should add a few new items to the Bionic Seadragon research project. |
PUS-Y
PUS-Y: New Bionic Prototype | |||
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ATK +46 DEF +30 |
Trait improved: Simultaneously attacks all blocked enemies;[note 1] When blocking 2 or more enemies, increases shift level by 1 Can be deployed on ranged tiles | ||
ATK +60 DEF +36 |
Industrial Water Cannon improved: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly. Water Cannon has -5s Redeployment Time | ||
ATK +68 DEF +40 |
Industrial Water Cannon improved: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly. Water Cannon has -8s Redeployment Time |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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“从科学的角度来看,我们如今所生活的这片大地充盈着混杂各种成分的介质,在泰拉,这类介质被统称作空气,和被液体介质充满的海洋没有什么本质区别。生活在伊比利亚内陆的阿戈尔,常会利用对介质的相似认知,制作这种可以在空气中随波逐流的小玩具。” 当罗德岛的干员们发现N.B.P.在舱室中飘来飘去的时候,温蒂用这样的回答来解释这种意义不明的设备的来历。 “这是一种海洋中特有的风俗吗?” 温蒂沉默地看着缓缓荡回地面的设备。她突然有一种冲动,想告诉所有人,伊比利亚不完全如大多数人所想的那样只拥有海洋,它还拥有着广袤的、干燥的陆地。但即便在罗德岛,这个高度紧张且封锁的国度也已经给一些人留下了刻板的印象。 她将N.B.P.柔软的“羽翼”收拢起来并将N.B.P.塞回箱子:“其实我从未回到过海洋,也不那么了解阿戈尔。和你们一样,我也没有去过阿戈尔。虽然我是阿戈尔人,但比起海边的礁石,我更熟悉内陆的风沙、晨雾和灌木。在我还是个孩子的时候,我就跟着母亲用生物工程技术去治理那些荒漠化的土地。在野外工作的闲暇,她便会放飞这些玩具,让我们跟在后面追来追去。这并没有什么特殊的含义,只是用来消磨时间。” 她回想起了自己的故土伊比利亚。“大静谧”无情地改变了他们在伊比利亚的地位,登门“拜访”的审判庭禁止了她的家族“散布危险的阿戈尔技术”。但是对如今生活在伊比利亚的大多数阿戈尔人来说,“阿戈尔”只是一个愈发模糊的烙印。 “那个时候你们的仿生技术就已经达到这样的水平了吗?” “你们看到的这个其实是我这些天做的仿生改进型,现在,它有在流沙里‘漂流’推进的能力,而且......多了一些缺点。”温蒂提起箱子离开了舱室。 只有温蒂自己知道,这个看起来像极了水中生物的改进型,已经失去了入水的能力。 |
Notes
- ↑ 1.0 1.1 1.2 Contrary to the wording, Weedy does not actually need to block the enemies for her attacks to hit them. Rather, Weedy's attacks hit multiple targets within range equal to her block count.
- ↑ The damage dealt by Weedy's Industrial Water Cannon are counted as well.
Changelog
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