Blue Poison

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★★★★★
Blue Poison
Marksman SniperIberia
Sniper.png
Marksman Sniper.png
Iberia
Blue Poison icon.png
Blue Poison Elite 2 icon.png
Blue Poison Skin 1 icon.png
Blue Poison Skin 2 icon.png
Blue Poison, Sniper Operator of Rhodes Island, will attack the enemy with her venom.
Hold her hands, and give her confidence.
Position Ranged
Tags DPS
Trait Attacks aerial enemies first
Availability Headhunting; Recruitment

Stats

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 536 767 984 1230
ATK.png ATK 178 297 438 535 +75
DEF.png DEF 45 76 109 130
RES.png RES 5 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 11 13
BLOCK.png Block count 1
ASPD.png Attack interval 1 second

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +24
Potential 5.png
Improves Neurotoxin
Potential 6.png
DP cost -1
Total Cost
Blue Poison's Token
5
OR
Epic Sniper Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Neurotoxin.
  • New skill: Venom Spray.
  • Range extended.
Prerequisites
Raise Blue Poison to Level 50.
LMD
20K
Sniper Chip
4
Polyester
5
Orirock Cube
4
Elite 2.png Elite 2
Prerequisites
Raise Blue Poison to Elite 1 Level 70.
LMD
120K
Sniper Dualchip
3
Manganese Trihydrate
8
Integrated Device
8

Talent

Neurotoxin
Elite 1.png Poisons the targets when attacking, dealing 30 Arts Damage to them per second, lasting 3 seconds
Elite 1.pngPotential 5.png Poisons the targets when attacking, dealing 40 (+10) Arts Damage to them per second, lasting 3 seconds
Elite 2.png Poisons the targets when attacking, dealing 75 Arts Damage to them per second, lasting 3 seconds
Elite 2.pngPotential 5.png Poisons the targets when attacking, dealing 85 (+10) Arts Damage to them per second, lasting 3 seconds
Additional information
  • Successive hits on one target do not increase Neurotoxin's damage, instead refreshing the duration.
  • The damage dealt by Neurotoxin is independent from Blue Poison.

Skills

Skill-BluePoison1.png
Twinshot - Auto
Offensive Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
The next attack hits 1 additional target for 125% of ATK Physical damage 0 4
Rank 2.png
The next attack hits 1 additional target for 130% of ATK Physical damage 0 4
Rank 3.png
The next attack hits 1 additional target for 135% of ATK Physical damage 0 4
Rank 4.png
The next attack hits 1 additional target for 140% of ATK Physical damage 0 3
Rank 5.png
The next attack hits 1 additional target for 145% of ATK Physical damage 0 3
Rank 6.png
The next attack hits 1 additional target for 150% of ATK Physical damage 0 3
Rank 7.png
The next attack hits 1 additional target for 155% of ATK Physical damage 0 3
Rank 8.png
The next attack hits 1 additional target for 170% of ATK Physical damage 0 3
Rank 9.png
The next attack hits 1 additional target for 185% of ATK Physical damage 0 3
Rank 10.png
The next attack hits 1 additional target for 200% of ATK Physical damage 0 2
Additional information
The increased ATK applies to the first tick of Neurotoxin.
Skill-BluePoison2.png
Venom Spray
Auto Recovery
Manual
20 ~ 30 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +10%, each attack hits 2 additional targets. 10 50 20s
Rank 2.png
ATK +10%, each attack hits 2 additional targets. 10 50 21s
Rank 3.png
ATK +10%, each attack hits 2 additional targets. 10 50 22s
Rank 4.png
ATK +20%, each attack hits 2 additional targets. 15 50 23s
Rank 5.png
ATK +20%, each attack hits 2 additional targets. 15 50 24s
Rank 6.png
ATK +20%, each attack hits 2 additional targets. 15 50 25s
Rank 7.png
ATK +30%, each attack hits 2 additional targets. 20 50 26s
Rank 8.png
ATK +30%, each attack strikes its primary target an additional 1 time, and also hits up to 2 additional targets. 21 47 27s
Rank 9.png
ATK +40%, each attack strikes its primary target an additional 1 time, and also hits up to 2 additional targets. 22 44 28s
Rank 10.png
ATK +50%, each attack strikes its primary target an additional 1 time, and also hits up to 2 additional targets. 25 40 30s

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Ester
7
Rank 4.png
Skill Summary - 2
6
Oriron
3
Rank 5.png
Skill Summary - 2
6
Polyketon
4
Rank 6.png
Skill Summary - 2
6
Sugar Pack
5
Rank 7.png
Skill Summary - 3
6
Polyester Pack
3
Manganese Ore
3
Rank 8.png
Twinshot - Auto
Skill Summary - 3
5
Oriron Block
3
Sugar Pack
1
Venom Spray
Skill Summary - 3
5
Keton Colloid
3
Polyester Pack
3
Rank 9.png
Twinshot - Auto
Skill Summary - 3
6
Optimized Device
2
Oriron Block
5
Venom Spray
Skill Summary - 3
6
White Horse Kohl
3
Keton Colloid
5
Rank 10.png
Twinshot - Auto
Skill Summary - 3
10
D32 Steel
4
White Horse Kohl
5
Venom Spray
Skill Summary - 3
10
Polymerization Preparation
4
RMA70-24
4

Base skills

Skill-ws evolve2.png Toxicology α
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75%
Skill-ws evolve3.png Toxicology β
Replaces Toxicology α
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80%

Operator Modules

Original

Original module.png Original: Blue Poison's Badge
Module Badge.png
Marksman Sniper.png
Operator Blue Poison has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

MAR-Y

MAR-Y module.png MAR-Y: Standard Color Chart
Standard Color Chart.png
Stage 1
ATK +20
ASPD +2
New trait:
When there are ground enemies within range, ASPD +8
Stage 2
ATK +26
ASPD +3
Neurotoxin improved:
Poisons the targets when attacking, dealing 85 Arts Damage to them per second, lasting 3 seconds
Stage 3
ATK +30
ASPD +4
Neurotoxin improved:
Poisons the targets when attacking, dealing 95 Arts Damage to them per second, lasting 3 seconds
Module MissionsUnlock conditions
  1. Deal a total of 80,000 damage with Blue Poison (excluding Support Units)
  2. Clear Main Theme 3-4 with a 3-star rating; You must deploy your own Blue Poison, and only Guard Operators are allowed for the remaining members
  • Complete both of Blue Poison's MAR-Y Module Missions.
  • Raise Blue Poison to Elite 2 Level 50.
  • Have at least 100% Trust with Blue Poison.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Polymerized Gel
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Refined Solvent
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Cutting Fluid Solution
5
LMD
60K
Description
The dessert craze at the Rhodes Island cafeteria has gone on for close to a week now. These past few days, dinner hours have ended with numerous operators unwilling to leave, sitting at already cleared-out tables looking around in anticipation of that day's confections.
An operator who wishes to remain unnamed (and is not a Lateran) confesses to us: "I didn't believe them at first, when they said off-menu desserts kept showing up in the canteen recently. Then last night, my very idea of desserts got completely upended."
We only half-believed it ourselves when we squeezed into the dessert section and pulled out what looked like an extremely ordinary "lemon" from amidst the cakes. Not normally eaten whole, we cut the fruit open and got the familiar lemony scent, and even saw its glistening juices flow out from the cut. However, once we tasted the tart-yet-sweet, faintly milk-flavored layers of cake that made up the "pulp" inside, like the other operators we were blown away by the chef's ingenuity and maestro-level craft.
We attempted to interview the few operators that typically make their way in and out of the cafeteria kitchen, but all of them smiled and refused to answer our questions. In the end, with Operator Ceobe serving as an avenue for our breakthrough, we finally obtained enough leads to discover the maker... no, the artist of these desserts.
We found the operator in question at the Medical Department. She was busy at the time, and could not spare us an interview.
As Operator Honeyberry (who just so happened to be free) informed us, the chef has recently been busy assisting Medical with developing pharmaceuticals more appealing to children.
A significant number of child patients are aboard Rhodes Island, and the question of how to improve their compliance in taking medication has always vexed our medics. Many children instinctively make a show of resistance when faced with liquid or tablet doses that they hate the taste of. The vast majority of Medic operators can imagine that the simple addition of sugar wouldn't rid a drug of its strange flavor.
As of now, though, Medical has developed several successful formulations with this operator's help. Making use of her precise grasp on flavor and color, she's not only been able to conceal the uniquely offputting taste of these drugs, but has taken full advantage of the opportunity, using these medical flavors as a base to create aromas that make your mouth water. Following strict safety tests, these preparations have been provided to the children to immediately fantastic results. According to the little patients, taking medicine on time has suddenly become something to look forward to.
(Underneath this news article is written in small font: She didn't want us to publish this draft out of shyness, and used more desserts to bribe us to that end... I mean, we couldn't not listen to her!)

Changelog

References