
★★★★★★
Mudrock |
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![]() Mudrock, Sarkaz mercenary, old friend of the fertile soil and stone. Many people are astonished by her true appearance, and we're all no different. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | Survival, Defense, DPS | |
Trait | Cannot be healed by allies | |
How to obtain | Kernel Headhunting; Recruitment |
Operator | Enemy | File | Story | Overview | Dialogue | Gallery | Trivia |
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1677 | 2207 | 2867 | 3928 | +500 |
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370 | 515 | 687 | 882 | – |
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229 | 347 | 463 | 602 | +60 |
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10 | N/A | |||
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70 seconds | ||||
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32 | 34 | 36 | ||
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2 | 3 | |||
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1.6 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | DEF +29 |
![]() | Improves Ward of the Fertile Soil |
![]() | DP cost -1 |
Total Cost | |
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Ward of the Fertile Soil | |
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Every 9 seconds, gains 1 Shield (Can have up to 2 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 15% of Max HP |
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Every 9 seconds, gains 1 Shield (Can have up to 2 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 17% (+2%) of Max HP |
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Every 9 seconds, gains 1 Shield (Can have up to 2 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP |
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Every 9 seconds, gains 1 Shield (Can have up to 2 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% (+2%) of Max HP |
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Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP |
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Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% (+2%) of Max HP |
Unshakable Solidarity | |
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Takes 30% less damage from Sarkaz enemies |
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DEF Up γ Auto Recovery Manual 40 seconds |
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Click to show/hide the information for DEF Up γ |
Lv. | Description | ![]() |
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DEF +30% | 0 | 45 | 40 |
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DEF +35% | 0 | 45 | 40 |
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DEF +40% | 0 | 45 | 40 |
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DEF +45% | 5 | 40 | 40 |
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DEF +50% | 5 | 40 | 40 |
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DEF +55% | 5 | 40 | 40 |
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DEF +60% | 10 | 35 | 40 |
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DEF +75% | 10 | 34 | 40 |
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DEF +90% | 10 | 33 | 40 |
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DEF +100% | 15 | 30 | 40 |
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Crag Splitter Defensive Recovery Auto |
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Click to show/hide the information for Crag Splitter |
Lv. | Description | ![]() |
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The next attack restores 4% of this unit's Max HP and deals 170% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.4 seconds | 0 | 6 | – |
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The next attack restores 4% of this unit's Max HP and deals 175% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.4 seconds | 0 | 6 | – |
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The next attack restores 4% of this unit's Max HP and deals 180% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.4 seconds | 0 | 6 | – |
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The next attack restores 4% of this unit's Max HP and deals 190% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.5 seconds | 0 | 5 | – |
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The next attack restores 4% of this unit's Max HP and deals 195% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.5 seconds | 0 | 5 | – |
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The next attack restores 4% of this unit's Max HP and deals 200% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.5 seconds | 0 | 5 | – |
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The next attack restores 5% of this unit's Max HP and deals 210% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.6 seconds | 0 | 5 | – |
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The next attack restores 5% of this unit's Max HP and deals 230% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.8 seconds | 0 | 4 | – |
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The next attack restores 5% of this unit's Max HP and deals 250% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 1 seconds | 0 | 4 | – |
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The next attack restores 6% of this unit's Max HP and deals 270% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 1.2 seconds | 0 | 4 | – |
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Bloodline of Desecrated Earth Auto Recovery Manual 30 seconds |
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Click to show/hide the information for Bloodline of Desecrated Earth |
Lv. | Description | ![]() |
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Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 3 seconds and gains reduced attack interval, ATK +70%, DEF +30%, and the ability to attack all blocked enemies | 10 | 35 | 30 |
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Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 3 seconds and gains reduced attack interval, ATK +75%, DEF +30%, and the ability to attack all blocked enemies | 10 | 34 | 30 |
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Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 3 seconds and gains reduced attack interval, ATK +80%, DEF +30%, and the ability to attack all blocked enemies | 10 | 33 | 30 |
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Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 3 seconds and gains reduced attack interval, ATK +85%, DEF +40%, and the ability to attack all blocked enemies | 11 | 32 | 30 |
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Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 3 seconds and gains reduced attack interval, ATK +90%, DEF +40%, and the ability to attack all blocked enemies | 11 | 31 | 30 |
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Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 3 seconds and gains reduced attack interval, ATK +95%, DEF +40%, and the ability to attack all blocked enemies | 11 | 30 | 30 |
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Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 3.5 seconds and gains reduced attack interval, ATK +100%, DEF +50%, and the ability to attack all blocked enemies | 12 | 29 | 30 |
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Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 4 seconds and gains reduced attack interval, ATK +110%, DEF +60%, and the ability to attack all blocked enemies | 13 | 28 | 30 |
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Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 4.5 seconds and gains reduced attack interval, ATK +120%, DEF +70%, and the ability to attack all blocked enemies | 14 | 27 | 30 |
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Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 5 seconds and gains reduced attack interval, ATK +140%, DEF +80%, and the ability to attack all blocked enemies | 15 | 25 | 30 |
Additional information | ||||
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![]() | Perseverance | ![]() |
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When this Operator is assigned to the Workshop to process elite material, the corresponding formulas will only consume 2 Morale |
![]() | DIY Orirock | ![]() |
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When this Operator is assigned to the Workshop to process Orirock-type materials, increases the byproduct production rate by 90% |
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Operator Mudrock has demonstrated a remarkable aptitude for holding the front with minimal support. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Defender Operator during field operations to exercise Juggernaut responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +245 ATK +55 |
New trait: Takes 15% less damage from enemies blocked by this unit |
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HP +325 ATK +70 |
Ward of Fertile Soil improved: Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% of Max HP and 1 SP | |
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HP +400 ATK +80 |
Ward of Fertile Soil improved: Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 23% of Max HP and 2 SP |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Mudrock. | |||||
![]() | Have at least 100% Trust with Mudrock. |
Description |
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Kazdel, Kazdel. As they fled from Leithanien, the squad members surrounded Mudrock, their conversations always returning to Kazdel. If only we were in Kazdel, we'd have our people, we'd have food and drink, and most importantly, we'd have a place to settle. Most of the squad were Leithanian locals who had joined the Mudrock Squad there, and a few were old members who had been with her since Ursus. It used to be that most drifted between a few settlements near their homelands—taking odd jobs, or scrambling in mercenary groups to scrape up some business. Nobody had been to Kazdel before, but their homesickness for it was united in its fidelity, every bit the real thing. We must cross the mountain range before dark, Mudrock told them at dawn before they set off. They crossed a rugged plains, damp vapor enveloping them, the mountains growing hazy and blotted in their shrinking sight. Heavy beads condensed upon every wild, virid blade of the sloping meadow, steeping them in mossy hues, bowing them in dejection. The weary squad trod upon weary grass, the future that faced them only more wearisome still. Beyond the mountains floated a great black cloud, a sign of the torrents to come. Rapidly, thick fog fell from the high heavens to rest between the peaks, shrouding their summits, only drops of snow-white visible—if that—in the haze. All looked to Mudrock, their silence asking her: What do we do? She came to a towering cliffside, and called softly to those friends who never once spoke. As if answering in harmony, the stern rock delightfully parted by Child of Soil and Stone's request, then reformed, and all now found a simple yet comforting alcove before them. As night fell, those sheltered in the cave found the rain yet to abate. Hoping their pursuers would be tarried by it too, one spoke half-jokingly—if only we were in Kazdel. I hope it'll be firm enough for us there, sturdy, just like this place our leader made for us, actually. In the stifling atmosphere, others too began to chat of their imagined Kazdel until the dead of night. The silent, wordless Mudrock placed a palm gently to the ground, feeling the faint beating of the raindrops against the soil and stone. Yes. If only it were like this. |
Part of this article still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it. Please read the translation guidelines first before translating the article. |
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ATK +60 DEF +50 |
New trait: When there are no allies in the surrounding 8 tiles, ATK and DEF +8% |
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ATK +75 DEF +60 |
Unshakable Solidarity improved: Takes 33% less damage from Sarkaz enemies and increases damage dealt to non-Sarkaz enemies by 15% | |
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ATK +85 DEF +70 |
Unshakable Solidarity improved: Takes 35% less damage from Sarkaz enemies and increases damage dealt to non-Sarkaz enemies by 20% |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Mudrock. | |||||
![]() | Have at least 100% Trust with Mudrock. |
Description |
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他们栖身的地方,坐落在卡兹戴尔城外尤不起眼的一个角落。 那片废墟看起来属于某座石造建筑,只是如今那座建筑的大部分结构早已垮塌,砖石间的缝隙也正在因风化而渐渐扩大,只留下一隅残垣勉强伫立。卡兹戴尔投下巨大的阴影,将整片废墟笼罩在比夜色更沉重的黑暗当中。 泥岩听住在附近的萨卡兹提起过这片废墟的往事。他们说它可能曾是某个王庭的城垒,将自己与卡兹戴尔的其他部分区隔开来,它也可能是历史上某位伟大魔王的造像,在他统治的盛世,卡兹戴尔甚至能够令异族拜服。据说它曾同卡兹戴尔本身一样遭受过千万次毁坏,但又不知为何总是在每一次的劫难当中幸存下来,总是能够奇迹般地出现在新的卡兹戴尔城外。 不过,她的小队成员们对这些似是而非的传奇不感兴趣,他们中有很多人甚至都不是萨卡兹,也没有听说过那些历史。他们之所以选择这片废墟作为藏身处,只是因为它仅存的破旧岩壁还能够遮挡夜里的风。在漫长的旅途中,他们也已习惯同土石作伴的日子。 队员们在这里支起营帐,生起篝火,为之后的远行清点手中的物资。当他们开始分享野莓酒的时候,泥岩宣布他们将在明天一早再度启程,寻找下一处可作为家园的定居点。当最后一个队员也在废墟的墙根沉沉睡去,泥岩低头看向自己手中的纸杯,一枚浸渍成了深红色的乌萨斯莓果与一点点残存的酒液静静躺在杯底。此刻,不远处的庞然巨物发出浑厚的声响,渐渐离他们而去。 只能藏身于土石的时光本可以成为过去。如今,金属建材日复一日地送到卡兹戴尔,送上移动城市的地面,新的建筑——纵使没有莱塔尼亚的高塔那般精巧,也没有乌萨斯的堡垒那般恢宏——每天都在拔地而起。那些人声鼎沸的新兴街巷,也许能够为他们提供栖身之所。也许有朝一日,小队成员们也能够在那些热闹的街巷中谋到新的差事。他们能够建起商铺、诊所还有学堂,能够同原住民一样成为卡兹戴尔的建设者,甚至能在城市边缘找到一处小小的莓果园。也许有朝一日,他们也能将卡兹戴尔称为自己的家园...... 泥岩向卡兹戴尔的方向望去。城市阴影的轮廓最终远离了那片小小的废墟,双月的皎洁光芒重新照亮废墟的角落,泥岩轻抚着身边的古老砖石。有那么一瞬间,她似乎看到那干枯的岩缝中生长出了植物的新芽。 她将最后的酒液洒向面前的岩壁,如甘泉沁入沙漠。 也许有朝一日,卡兹戴尔也能成为所有人的沃土. |
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