The Sarkaz is also one of the types of enemies in Arknights.
Most Sarkaz enemies are notable for having above-average stats in addition to good RES that allows them to withstand Arts damage.
Groups
Reunion
Kazdel
Mercenaries
Heirbearers
These Kazdelian Sarkaz warriors are (un)fortunate enough to receive "blessings" from the Sanguinarch supposedly meant to allow them to continue fighting even after they are felled; in truth, the "blessing" actually takes form in "Reborn Creations" implanted into the Heirbearers that expose themselves should the host dies and are known to be nearly invincible towards most conventional and Arts weaponry but makes it easier for the defender to hold the line if they are facing hordes of them.
Royal Court/Military Commission
Nachzehrers
Warriors of the Nachzehrers' army are known for being able to still cause harm even in death with their death and decay Arts, with some also capable of literally consuming their opponents or comrades to significantly strengthen their own prowess.
Absurdists
Named after the philosophical theory that the Damazti Cluster embraces, the Absurdists are trained by the Cluster to make use of their signature ability of cloning and mimicry to some degree, allowing them to either assume a more intimidating or inconspicuous appearance, or creating decoys to divert the enemy's attention away from them.
Diablos
Boneguards
The Boneguards are a hand-picked cadre of Sarkaz soldiers directly under the Sanguinarch's command responsible in the defense and security of the "Lifebone". To aid in their duties, the Boneguards make use of equipment utilizing the dead-yet-dreaming Feranmut's powers to augment themselves in various logic-defying ways.
Nearly all of the Boneguards are "blessed" by the Sanguinarch himself in which they can be "reborn" upon death under certain conditions, and had some personnel of the Vampires' Crimson Court provide backup to ensure this.
Chimeras
This section pertains to a subject that is not yet released in the Global server of Arknights. |
Revenants
This section pertains to a subject that is not yet released in the Global server of Arknights. |
Mudrock Squad
Kazimierz
Interactions
Operator
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Subject
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Interaction
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Cut Without Mercy
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In Episode 13 operations, Delphine deals 1.2× damage towards Sarkaz enemies and has a bonus attack charge that she will only use against Sarkaz enemies.
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Brotherhood
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Mudrock takes -30% damage from Sarkaz enemies.
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Fiery Instinct
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Toddifons deal more damage when attacking Sarkaz enemies:
- Elite 1: 1.3×
- Elite 2: 1.4×
- SIE-X Stage 2: 1.55×
- SIE-X Stage 2: 1.65×
- Potential 5: +0.2×
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![Skill-Toddifons1.png](/images/thumb/6/69/Skill-Toddifons1.png/50px-Skill-Toddifons1.png) Signal Arrow
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Signal Arrow targets Sarkaz enemies over the others.
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In Integrated Strategies, the Royal Alliance Treaty causes Operators (not summons) to take no damage at all from Sarkaz enemies.