Critically Wounded

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Movement Speed reduced, cannot be blocked, dies after 10s, restores SP to the attacker when defeated.
—In-game tip (paraphrased from the previous description of Saga's first talent Preaching)

Critically Wounded is a debuff in Arknights, introduced in It's Been A While; it is originally a feature exclusive to Saga.

Overview

Only enemies that can be Critically Wounded, indicated by a blood effect on their body. In this state, the enemy has their speed reduced by 80%, can neither be healed in any way (e.g. Mephisto's "attack" or Anvils) nor be blocked, and will be automatically defeated after 10 seconds; friendly units that defeat Critically Wounded enemies before they expire will restore some SP.

Friendly units capable of inflicting Critically Wounded will not attack enemies with it, which can be detrimental if they are deployed close to a Protection Objective without any other friendlies supporting them!

Sources

Operator Source Range/target SP restoration
Luo Xiaohei icon.png
Executor-in-Training Enemies that took lethal damage from Luo Xiaohei, which will be left with 1 HP
  • Base: +1
  • Elite 2: +2
Saga icon.png
Preaching Enemies that took lethal damage from Saga, which will be left with 1 HP
  • Base: +1
  • Elite 1: +2

Interactions

Operator Subject Interaction
Saga icon.png
Skill-Saga2.png
Cleansing Evil
Enemies Critically Wounded by Cleansing Evil will be instantly defeated after the skill resolves, which is credited to Saga herself.