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Environmental effect
In Arknights, there are certain environmental effects which act as hazards to friendly units although some affect enemies as well. All of them share a common trait of dealing damage, though not all damage-dealing operation mechanics and terrain effects can be considered as environmental damage, with the following being treated as such:
- Poison Haze
- Lava Fountain
- Heat Pump Passage
- Active Originium
- Sandstorm
- Farmland (when affected by Blight)
- High Tide
- Burning Reeds
- Originium Pollution
- Active Originium Storm
Nethersea Brand, despite also causing damage over time, is not considered an environmental effect, as it is normally created by enemies.
Interaction[edit]
As of the latest update in the Global server, High Tide is not affected by Drug Inhibition Technique as it does not deal direct damage.
| Operator | Subject | Interaction |
|---|---|---|
| Drug Inhibition Technique | Reduces damage taken from environmental effects by 40%. If Folinic's PHY-Y Operator Module is upgraded, the damage taken from environmental effects by other friendly units within her range is also reduced by 15% (Stage 2)/25% (Stage 3).
| |
| Keen Senses | Chilchuck and friendly units within his range immune to environmental effects for 45 seconds after Chilchuck is deployed. If Chilchuck's AGE-X Operator Module is upgraded, duration becomes 60 seconds.
|
Trivia[edit]
- Before the release of Chilchuck, Burning Reeds were not affected by Folinic's talent.