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Environmental effect

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In Arknights, there are certain environmental effects which act as hazards to friendly units although some affect enemies as well. All of them share a common trait of dealing damage, though not all damage-dealing operation mechanics and terrain effects can be considered as environmental damage, with the following being treated as such:

Nethersea Brand, despite also causing damage over time, is not considered an environmental effect, as it is normally created by enemies.

Interaction[edit]

As of the latest update in the Global server, High Tide is not affected by Drug Inhibition Technique as it does not deal direct damage.

OperatorSubjectInteraction
Folinic
Drug Inhibition Technique Reduces damage taken from environmental effects by 40%. If Folinic's PHY-Y Operator Module is upgraded, the damage taken from environmental effects by other friendly units within her range is also reduced by 15% (Stage 2)/25% (Stage 3).

Chilchuck
Keen Senses Chilchuck and friendly units within his range immune to environmental effects for 45 seconds after Chilchuck is deployed. If Chilchuck's AGE-X Operator Module is upgraded, duration becomes 60 seconds.

Trivia[edit]

  • Before the release of Chilchuck, Burning Reeds were not affected by Folinic's talent.

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