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Nervous Impairment
Nervous Impairment is an Elemental Injury in Arknights, introduced in Under Tides.
Effect[edit]
Nervous Impairment's burst effect varies depending on the victim, but all of them deals a single instance of heavy damage with a cooldown of 10 seconds.
Sources[edit]
Hostile[edit]
| “ | After Nervous Impairment reaches 1000, the affected unit takes 1000 True damage and is Stunned for 10s. | ” |
| —Hostile Nervous Impairment's in-game tip |
The burst effect of Nervous Impairment inflicted by enemies deal 1000 True damage and Stuns the victim for 10 seconds.
- Friendly units on a tile infested by the Nethersea Brand receive 20 Nervous Impairment every second (unless with the Brand Toxic Neutralization effect of the "Little Handy's" Mini Decontamination Kit); enemies on them will have the Nervous Impairment they inflict doubled.
- While Mártus, "Seaborn" is linked to a Sea Monster through Guided Evolution, that Sea Monster will inflict Nervous Impairment equal to 10% (Level 0)/25% (Level 1) ATK when dealing damage.
| Enemy | Method | Value
|
|---|---|---|
| Attack | 15% ATK
| |
| 20% ATK
| ||
| ||
| Every time 15% of max. HP is lost (radius 2) | 100% ATK
| |
| Explosion when defeated (radius 1.25)
| ||
| Attack | 10% ATK
| |
| Nervous Impairment aura | 20% ATK/sec.
| |
| Attack | 40% ATK
| |
| Corrosive Vacuoles | 60% ATK/sec.
| |
| Attack | 20% ATK
| |
| Great Tide |
| |
| Attack | 10% ATK
| |
| 2% ATK
| ||
| Damage aura (radius 1.6) | 5% ATK
| |
| Attack in the second form | 60% ATK
| |
| Attack | 40% ATK
| |
| When the barrier bursts if not destroyed in 20 seconds | 1000
| |
| Nervous Impairment aura (radius 2.5) | 10% ATK/sec.
|
Friendly[edit]
| “ | Explodes when at max (1000 for Normal and Elite, 2000 for Leaders), dealing 6000 Elemental Damage and inflicting 3 stacks of Paralysis. 10s cooldown. | ” |
| —Friendly Nervous Impairment's in-game tip |
The burst effect of Nervous Impairment inflicted by friendly units deal 6000 Elemental damage and applies three stacks of Paralysis on the victim.
- Thorns with the Δ Operator Module inflicts Nervous Impairment equal to 10% of their damage dealt.
- When Tragodia's Le Théâtre du Vide is active, enemies in range has their Nervous Impairment burst recovery speed halved.
| Operator | Source | Target | Value
|
|---|---|---|---|
Skullcracking Elegy |
Attack while active | 10% Physical damage dealt
| |
Mealtime Manners |
Attack while active | 15% Arts damage dealt
| |
| Mind Over Matter | Attack; Attacks deal splash to nearby enemies in a radius of 1.3 |
| |
| Descend into Dream | When enemy in range performs an attack | 70 Nervous Impairment
| |
Folie à Plusieurs |
When Blood's Whisper is triggered |
| |
Le Théâtre du Vide |
On enemies that have received Nervous Impairment while skill is active, inflicted every second | 10% ATK
|
Counters[edit]
- Emergency Aid Buildings gradually remove Nervous Impairment on friendly units when they are activated at a rate of -25 per second, which is tripled if one is activated by an Automatic Maintenance Drone.
Trivia[edit]
- Nervous Impairment is the only Elemental Injury that is given the suffix "Impairment" instead of "Damage" in the official English localization.
