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Nervous Impairment

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Nervous Impairment.png

Nervous Impairment is an Elemental Injury in Arknights, introduced in Under Tides.

Effect[edit]

Nervous Impairment's burst effect varies depending on the victim, but all of them deals a single instance of heavy damage with a cooldown of 10 seconds.

Sources[edit]

Hostile[edit]

After Nervous Impairment reaches 1000, the affected unit takes 1000 True damage and is Stunned for 10s.
—Hostile Nervous Impairment's in-game tip

The burst effect of Nervous Impairment inflicted by enemies deal 1000 True damage and Stuns the victim for 10 seconds.

  • Friendly units on a tile infested by the Nethersea Brand receive 20 Nervous Impairment every second (unless with the Brand Toxic Neutralization effect of the "Little Handy's" Mini Decontamination Kit); enemies on them will have the Nervous Impairment they inflict doubled.
  • While Mártus, "Seaborn" is linked to a Sea Monster through Guided Evolution, that Sea Monster will inflict Nervous Impairment equal to 10% (Level 0)/25% (Level 1) ATK when dealing damage.

Enemy Method Value

Deep Sea Slider
Nourished Slider
Toxocellular Drifter
Allotropic Drifter
Attack 15% ATK

Derisive Audience
Scarlet Singer
"Troupe Mouthpiece"
Floating Sea Drifter
Nourished Drifter
20% ATK

Lucian, "Blood Diamond"
Ominous Apparition
  • Attack
  • Area-of-effect pulse (radius 2)

Pocket Sea Crawler
Nourished Crawler
Every time 15% of max. HP is lost (radius 2) 100% ATK

"Small Surprise"
Explosion when defeated (radius 1.25)

Basin Sea Reaper
Nourished Reaper
Attack 10% ATK

Nervous Impairment aura 20% ATK/sec.

The First To Talk
Attack 40% ATK

Corrosive Vacuoles 60% ATK/sec.

Sal Viento Bishop Quintus
Attack 20% ATK

Great Tide
  • First form: ~67% ATK
  • Second form: 20% (Lv0)/30% (Lv1) ATK
  • Third form: 50% ATK

Nethersea Founder
Nourished Founder
Regressed Founder
Nethersea Predator
Nourished Predator
Regressed Predator
Attack 10% ATK

Nethersea Spewer
Nourished Spewer
Regressed Spewer
2% ATK

Nethersea Swarmcaller
Nourished Swarmcaller
Regressed Swarmcaller
Damage aura (radius 1.6) 5% ATK

The Endspeaker, Will of We Many
Attack in the second form 60% ATK

Thirster
Attack 40% ATK

When the barrier bursts if not destroyed in 20 seconds 1000

Nucleic Maleficent
Allotropic Maleficent
Nervous Impairment aura (radius 2.5) 10% ATK/sec.

Friendly[edit]

Explodes when at max (1000 for Normal and Elite, 2000 for Leaders), dealing 6000 Elemental Damage and inflicting 3 stacks of Paralysis. 10s cooldown.
—Friendly Nervous Impairment's in-game tip

The burst effect of Nervous Impairment inflicted by friendly units deal 6000 Elemental damage and applies three stacks of Paralysis on the victim.

  • Thorns with the Δ Operator Module inflicts Nervous Impairment equal to 10% of their damage dealt.
  • When Tragodia's Le Théâtre du Vide is active, enemies in range has their Nervous Impairment burst recovery speed halved.

Operator Source Target Value

Gracebearer
Skill-Gracebearer1.png
Skullcracking Elegy
Attack while active 10% Physical damage dealt

Miss.Christine
Skill-Christine1.png
Mealtime Manners
Attack while active 15% Arts damage dealt

Tragodia
Mind Over Matter Attack; Attacks deal splash to nearby enemies in a radius of 1.3
  • Base: 20% (10%) ATK
  • Elite 1: 25% (15%) ATK
  • Elite 2: 30% (20%) ATK
  • Potential 3: +3% ATK

Descend into Dream When enemy in range performs an attack 70 Nervous Impairment

Skill-Tragodia2.png
Folie à Plusieurs
When Blood's Whisper is triggered
  • Level 1-6: 15% ATK
  • Level 7-Spec. Level 2: 20% ATK
  • Spec. Level 3: 25% ATK

Skill-Tragodia3.png
Le Théâtre du Vide
On enemies that have received Nervous Impairment while skill is active, inflicted every second 10% ATK

Counters[edit]

Trivia[edit]

  • Nervous Impairment is the only Elemental Injury that is given the suffix "Impairment" instead of "Damage" in the official English localization.

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