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Disarm
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Disarm is a debuff in Arknights.
Overview[edit]
A disarmed unit becomes unable to launch normal attacks. If the unit is disarmed while they are attacking, the attack will be interrupted.
There are three types of disarming effects as per the unit flags:
DISARMED, which cannot be inflicted if the unit cannot be targeted normally (e.g. being invisible or invulnerable). An example of this is the enemy version of Degenbrecher's Momentum Murder.FORCE_DISARMED, which can be inflicted on units that cannot be targeted. An example of this is Angelina while her
Arcane Staff - Particle Mode or
Arcane Staff - Anti-Gravity Mode is not activated.DISARMED_COMBAT, which is used for Frighten (explained below).
Frighten[edit]
| “ | Cannot perform normal attacks when blocked. | ” |
| —In-game tip |
Introduced in The Rides to Lake Silberneherze, Frighten can only be inflicted on enemies and disarms the victim so long as they are being blocked.
Sources[edit]
| Operator | Source | Target | Duration
|
|---|---|---|---|
| Born Warrior | When dealing damage with a 10% chance, which increases to 100% while |
5 seconds
| |
Intimidation Tactics |
Enemies blocked by Laios while active | 10 seconds
| |
| Sturdy Constitution (FGT-X Operator Module Stage 2+) | The attacker when Mountain dodges an attack |
| |
| Unsheathed Sword | When damaging an enemy for the first time |
|
Interactions[edit]
| Operator | Subject | Interaction |
|---|---|---|
| Living Legend | Ignores 25% (+5% Pot. 5) DEF when attacking Frightened enemies.
|