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Disarm

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Disarm is a debuff in Arknights.

Overview[edit]

A disarmed unit becomes unable to launch normal attacks. If the unit is disarmed while they are attacking, the attack will be interrupted.

There are three types of disarming effects as per the unit flags:

  • DISARMED, which cannot be inflicted if the unit cannot be targeted normally (e.g. being invisible or invulnerable). An example of this is the enemy version of Degenbrecher's Momentum Murder.
  • FORCE_DISARMED, which can be inflicted on units that cannot be targeted. An example of this is Angelina while her Skill-Angelina2.png Arcane Staff - Particle Mode or Skill-Angelina3.png Arcane Staff - Anti-Gravity Mode is not activated.
  • DISARMED_COMBAT, which is used for Frighten (explained below).

Frighten[edit]

Cannot perform normal attacks when blocked.
—In-game tip

Introduced in The Rides to Lake Silberneherze, Frighten can only be inflicted on enemies and disarms the victim so long as they are being blocked.

Sources[edit]

Operator Source Target Duration

Degenbrecher
Born Warrior When dealing damage with a 10% chance, which increases to 100% while Skill-Degenbrecher2.png Silent Derision or Skill-Degenbrecher3.png Return to Silence is active 5 seconds

Laios
Skill-Laios2.png
Intimidation Tactics
Enemies blocked by Laios while active 10 seconds

Mountain
Sturdy Constitution (FGT-X Operator Module Stage 2+) The attacker when Mountain dodges an attack
  • Stage 2: 1 second
  • Stage 3: 3 seconds

Vina Victoria
Unsheathed Sword When damaging an enemy for the first time
  • Base: 4 seconds
  • Potential 3: +1 seconds

Interactions[edit]

OperatorSubjectInteraction
Degenbrecher
Living Legend Ignores 25% (+5% Pot. 5) DEF when attacking Frightened enemies.

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