Visibility

From Arknights Terra Wiki
Jump to navigation Jump to search
Not to be confused with Invisibility.
Operators cannot be deployed on tiles where you do not have visibility. Enemies in areas without visibility are treated as Invisible.
—Descriptions of NL-TR-1 and NL-1

Visibility, also known as Nightfall, is an operation mechanic in Arknights, introduced in Near Light.

Overview

Being set during nighttime and amidst a blackout in Kawalerielki for some, all tiles in operations with the Visibility mechanic are without visibility, which prevent friendly units from being deployed and make enemy units invisible.

The following methods provide visibility to select tiles, allowing friendlies to be deployed and revealing enemies:

  • Deploying an Operator close to tiles without visibility, which provides visibility to their frontal and side tiles; this is extended to a radius of 3×3 tiles in front of the Operator after 8 seconds have passed from when they are deployed. The visibility will be lost when the Operator leaves the map.
  • City Neons provide visibility to the adjacent tiles, which is permanently increased to a radius of 2 tiles once activated.
  • Deploying Knight Crests permanently provides visibility on where they are deployed.

Interactions

Enemy Interaction
Undertide Gloompincer sprite.png
Undertide Gloompincer α sprite.png
Have +30% speed while inside tiles without visibility unless when Silenced.
Armorless Union Crossbowman sprite.png
Armorless Union Crossbowman Leader sprite.png
Attacks deal Arts damage while inside tiles without visibility unless when Silenced.
Armorless Union Assassin sprite.png
Armorless Union Assassin Leader sprite.png
Gains +5%/+7.5% ATK every second while inside tiles without visibility, up to +200%/+300% (only applies to the next attack), unless when Silenced.
Knight Territory Wanderer sprite.png
Knight Territory Hibernator sprite.png
Usually directly spawned in tiles without visibility. Stays in a passive "Standby" state after spawning on tiles without visibility for a period of time or until the tile they were on are provided with visibility, during which they can neither move nor attack.
Nova Knightclub Trainee sprite.png
Nova Knightclub Elite sprite.png
The Candle Knight Viviana
When casting their Glimmering Touch special attack on tiles without visibility, their invisibility will be lost.
Nightzmora Imitator sprite.png
Nightzmora Follower sprite.png
"The Last Kheshig", Tola
Their Coalescing Fear special attack targets friendly units whose tile right behind them have no visibility.

Appearances

The visibility mechanic is featured in all NL operations as well as:

Story Collections AW-3FD-4FD-7TB-3TC-4
Annihilation Night Champion Show
Stationary Security Service All Słoma Processing Platform operations
Contingency Contract Grand Knight Territory Bar District
Trials for Navigator Blood and Terror
Paradox Simulation Bena: Shan't Leave Well AloneTotter: Arrowpoint of Rent Skies