Kazimierz: Night Champion Show
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Kazimierz Night Champion Show |
Annihilation Hypothetical Target
|
A corporation in Kazimierz is planning an unusual game show. Participants must fend off wave after wave of knight attacks in order to claim the grand prize. Rhodes Island has been invited as a contestant. <Special Conditions> DP will not regenerate naturally. <City Neon> Provides an initial amount of visibility, and can further increase visibility when used |
Information
Sanity | Orundum | EXP | LMD |
---|---|---|---|
0 ~ 25 | 0 ~ 370 | 0 ~ 250 | 0 ~ 250 |
Unit Limit | Initial DP | Life Points | Enemies |
10 | 50 | 10 | 400 |
Static devices | City Neon ×1 |
Drops
The drops are only relevant when Night Champion Show is a Rotating Mission.
Enemies
Normal | Nameless Independent Knight ×146, Training Gloompincer ×7, Roar Knightclub Trainee ×50, Undertide Gloompincer ×88, Armorless Union Crossbowman ×32, Armorless Union Assassin ×35, Bloodblade |
---|---|
Elite | Bloodboil Knightclub Trainee ×18, "Left-hand" Tytus Topola, Armorless Union Cleanup Squad ×8, Nova Knightclub Trainee ×11, Nightzmora Imitator ×3 |
Boss | The Blood Knight Dikaiopolis |
Addendum | |
Bloodblades are periodically summoned when Dikaiopolis is in his Resurrection Stance and second phase, and excluded from the enemy counter and the amount of defeated enemies. |
Rewards
Only the EXP and LMD that will be awarded as the regular drops when Night Champion Show becomes a Simulation Mission/Hypothetical Target.
Enemies defeated | Sanity | Orundum | Regular drops | First clear rewards | |||
---|---|---|---|---|---|---|---|
0-99 | 25 | 0 | – | – | |||
100-199 | 17 | ~85 | |||||
200-249 | 10 | ~160 | |||||
250-299 | 7 | ~205 | |||||
300-324 | 5 | ~240 | |||||
325-349 | 3 | ~280 | |||||
350-374 | 2 | ~305 | |||||
375-399 | 1 | ~335 | |||||
400 | 0 | ~370 |