The Blood Knight Dikaiopolis
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NPC | Enemy |
The Blood Knight Dikaiopolis
Introduced in
In Other Languages
Simplified Chinese
血骑士狄开俄波利斯
Traditional Chinese
血騎士狄開俄波利斯
Japanese
「血騎士」ディカイオポリス
General Information
Code
BK
Grade
Attack type
Melee/Ranged
Damage type
Physical/Arts
Targeting type
Ground
Traits
- Reduce damage taken, but damage reduction does not work on units blocking it
First Form
- [Exsanguination] Stuns the target, dealing Arts damage every second
Resurrection Stance
- Blood Knight is invulnerable and continuously summons <Bloodblades>; enters the Second Form after some time
- [Resurrection Stance] If the Blood Knight's HP is restored to its maximum while in this stance, he will return to his first form
Second Form
- Gains increased ATK and attacks become ranged
- Continuously summons <Bloodblades>
Dikaiopolis is the main boss of Near Light under the name The Blood Knight Dikaiopolis.
Enemy description
The Blood Knight, Dikaiopolis. The originator of Kazimierz's Infected Knight program, the hero of the Grand Knight Territory's Infected, and an idol to countless children. What exactly did the "hero" give up to obtain the peace we know today?
Overview[edit]
With towering HP and ATK, high DEF, and decent RES, Dikaiopolis is a dangerous enemy to do battle with. In addition to his stats, the Blood Knight has a wide variety of abilities to amplify his menace, including the ability to potentially infinitely prolong his fight if the player does not know how to deal with his revival.
Ability | Initial CD | Cooldown |
---|---|---|
When a Bloodblade comes into contact with Dikaiopolis, he absorbs it and restores 10% of maximum HP.
|
Passive | |
First Form | ||
Uses a melee attack. | First Form traits | |
Exsanguination Launches a blood-red bolt at the friendly unit blocking Dikaiopolis > a friendly unit after channeling for a short time, Stunning the target for 10 seconds and inflicting a debuff that causes the target to take 200 Arts damage every second for 10 seconds.
|
10 sec. | 15 sec. |
Reduces Physical and Arts damage taken from friendly units that are not blocking Dikaiopolis by 25%.
|
Passive | |
Revives with 50% HP over 0.5 seconds when defeated in the First Form and enters the Resurrection Stance.
|
– | |
Resurrection Stance | ||
Invulnerable, neither moves nor attacks, and cannot be blocked. | Resurrection Stance traits | |
Spawns a large number of Bloodblades which are not included in the enemy counter. Only used in the Resurrection Stance.
|
2 sec. | 10 sec. |
Returns to the First Form when HP is fully restored while in the Resurrection Stance.
|
– | |
Enters the Second Form after 60 seconds in the Resurrection Stance.
|
– | |
Second Form | ||
|
Second Form traits | |
Spawns a number of Bloodblades which are not included to the enemy counter, telegraphed by Dikaiopolis momentarily raising his greatsword. Only used in the Second Form.
|
5 sec. | 12 sec. |
Appearances[edit]
Side Stories | NL-10 • NL-EX-8 • NL-S-4 |
---|---|
Annihilation | Night Champion Show |
Trials for Navigator | Blood and Terror |
Icebreaker Games | IG-6 • IG-EX-6 |
Paradox Simulation | Wild Mane: Flank Protection |
Stats[edit]
Lv. | HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|---|
0 | 30000 A+ | 1750 A+ | 1000 A | 40 B+ | 0.6 C | 6 D | 0 E | 0 E |
1 | 50000 A+ | 2200 S | 1200 A+ | 40 B+ | 0.6 C | 6 D | 0 E | 0 E |
Attack range | HP regeneration rate | Weight | Life Point penalty | |||||
– | – | 7 | 2 | |||||
Susceptibilities | Silence • Stun • Sleep • Freeze • Levitate • Frighten • Fear | |||||||
Additional information | Level 1 stats are used in NL-EX-8 and NL-S-4. |