Faust (enemy)

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Faust acts as the main boss of Episode 05 alongside Mephisto and one of the bosses in Episode 06.

Enemy description
A Sniper who is one of Reunion's squad leaders, often working in tandem with Mephisto. He uses extremely long-range attacks to inflict devastating physical damage. He is known to occasionally use special attacks such as summoning turret-like ballistae or launching highly destructive bolts.

Overview

A Reunion squad leader who cannot be blocked. He launches long-ranged physical attacks and can spawn turrets around the battlefield.
—Tooltip

Faust is a difficult foe to deal with, as his attacks deal high damage and can hit targets anywhere on the map, as well as being unblockable, and further compounded with his abilities.

  • Invulnerable for 150 seconds (120 at Level 1) after spawning, indicated by Faust's obscured body.
  • Spawn Turret(s) around the map 15 seconds from when Faust spawns and every 30 seconds afterwards (every 45 seconds from when he spawns at Level 1), prioritizing those closest to his position. The number of Turrets spawned in each use varies, at least one and at most five.
  • A "crack shot" telegraphed by Faust taking aim while standing instead of crouching with his eyes glowing red and firing a purple bolt which deals double damage (2.5× damage at Level 1) with a cooldown of 17 seconds (30 seconds at Level 1) from when Faust spawns.

Appearances

Main Theme 5-106-7H5-4
Story Collections FA-7VI-5VI-7
Contingency Contract Deserted Factory
Trials for Navigator Comeback
Paradox Simulation Breeze: Cannon-Crossbow Circle-Net
Addendum
Faust cannot use his Turret spawning ability on FA-7 and Breeze: Cannon-Crossbow Circle-Net due to the lack of Turrets, and Deserted Factory if Contract-enemy faust trapmod 2.png Faust: Piercing Bolt II or Contract-enemy faust trapmod 3.png Faust: Piercing Bolt III is not used.

Stats

Lv.HPATKDEFRESMSPDAtk. int.E-RESERST
0
37000
A+
1000
A
350
C
35
B+
0.5
C
5
D
0
E
0
E
1
50000
A+
1200
A
300
C
35
B+
0.5
C
5
D
0
E
0
E
Addendum
Level 1 stats are used in H5-4.
Attack range Global
Weight 5
Life Point penalty 2

Vulnerabilities

Silence Stun Sleep Freeze Levitate Tremble
Immune Immune Immune Immune Vulnerable Vulnerable

Contingency Contract buffs

Contract-enemy faust 1.png
Faust: Snake's Eye I
Increases HP/DEF and ATK by 40% and 20%, respectively
Contract-enemy faust atkmod 2.png
Faust: Snake's Eye II
  • Increases HP/DEF and ATK by 70% and 40%, respectively
  • Increases the crack shot damage to 2.8× ATK and reduces its cooldown by 25%
Contract-enemy faust atkmod 3.png
Faust: Snake's Eye III
  • Increases HP/DEF and ATK by 110% and 60%, respectively
  • Increases the crack shot damage to 3.8× ATK and reduces its cooldown by 25%
Contract-enemy faust trapmod 2.png
Faust: Piercing Bolt II
  • Increases HP/DEF and ATK by 80% and 20%, respectively
  • Now can spawn Turrets with 400 ATK
Contract-enemy faust trapmod 3.png
Faust: Piercing Bolt III
  • Increases HP/DEF and ATK by 130% and 20%, respectively
  • Now can spawn Turrets with 600 ATK and halves the Turret spawning ability's cooldown