"Haunt"

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This article pertains to a subject that is not yet released in the Global server of Arknights.
This enemy's name, description, and trait(s) are tentative translations which may not represent the official English localization and will be updated when Here a People Sows is announced or released in the Global server of Arknights.

The "Haunt" is a boss enemy in Arknights. It is the main boss of Here a People Sows.

Enemy description
A creature born from the heart of an awakened Feranmut. Millennia have passed, shadows have entangled, the executors of Sui are never alone, for fear always accompanies them. Should they wait for the boundless chaos, or should they thread the needle and seek for that glimmer of enlightenment?

Overview

A gigantic, ferocious Weaveling made by Ji representing the wrath of Sui, the Haunt initially proves to be a terrifying foe with enormously high stats in every regard, making it extremely difficult to take in a straight battle. However, it also has multiple vulnerabilities that allow Operators to lower its combat capabilities to a more reasonable level, complicated by its abilities designed to exploit and spread Contagion across Paddies.

  • The Haunt starts in the Chaotic form with the following traits:
    • Uses a melee attack.
    • Every time the Haunt takes 3 instances of damage (4 at Level 1), it will molt, losing 30 ATK, 50 DEF (40 at Level 2) and 1 RES, but gaining 0.01 movement speed and increasing the Contagion of a random Paddy within 1 tile by 4. The Haunt can molt up to 80 times, and will additionally reduce its Weight by 1 every 10 molts.
  • When the Haunt's HP is reduced to 0, it will survive and revive itself over 40 seconds, during which it is invulnerable and disabled. While reviving, the Haunt will summon 2 Sordids every 5 seconds and 1 Filth every 15 seconds.
    • At Level 1, the Haunt summons 2 Wiped Sordids every 8 seconds (5 seconds at Level 2) and 1 Disgusting Filth every 20 seconds (15 seconds at Level 2).
  • After reviving, the Haunt enters the Enlightened form, gaining 5 seconds of invulnerability and losing the traits of its Chaotic Form while gaining the following traits:
    • Immune to Stun, Sleep, Freeze, Bind, and Levitate.
    • ATK, DEF, and RES reduced by 60%, 70%, and 30, respectively.
    • MSPD tripled.
    • If the Haunt is in a Paddy with 0 Contagion or one being washed by a Pump Station, its DEF and RES are additionally reduced by 20% (15% at Level 1) and 30 respectively, and it loses its MSPD increase.
    • Uses a ranged attack with a range of 1 tiles which hits twice in succession.
    • Friendly units that damage the Haunt will be marked by a red aura; if a marked target leaves the map, the Paddy they are on will have its Contagion increased by 50.
    • As a Shuttle: Should the Paddy where the Haunt is on accumulate 100 Contagion (displayed as a purple bar beneath its health bar), it drains 20 Contagion from the Paddy over 5 seconds before creating a spear and throwing it towards the most recently deployed friendly unit, targeting marked ones over the others, dealing Arts damage equal to 2.5× its ATK (3.75× at Level 2). If the Haunt creates a spear but no longer has a valid target, it can hold on to the spear and instantly throw it when a target appears.

Appearances

Side Stories HS-9HS-EX-8HS-S-4

Stats

Lv.HPATKDEFRESMSPDAtk. int.E-RESERST
0
40000
A+
3000
S+
4000
S+
80
S+
0.2
E
5
D
0
E
0
E
1
50000
A+
4000
S+
4000
S+
80
S+
0.2
E
5
D
0
E
0
E
2
50000
A+
4000
S+
4000
S+
80
S+
0.2
E
5
D
0
E
0
E
Addendum
  • Level 1 stats are used in HS-EX-8.
  • Level 2 stats are used in HS-S-4.
Weight 10
Life Point penalty 2

Vulnerabilities

Silence Stun Sleep Freeze Levitate Frighten
Immune Vulnerable Vulnerable Vulnerable Vulnerable Vulnerable