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Jetman

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Jetman
Jetman sprite.png
Introduced in
In Other Languages
Simplified Chinese
喷气人
Traditional Chinese
噴氣人
Japanese
ジェットマン
General Information
Code
JTM
Grade
Attack type
Melee
Damage type
Physical
Targeting type
Ground
Trait
  • When blocked, this unit will take off for a period of time (this effect has a cooldown period)

The Jetman is a boss enemy in the Integrated Strategies game mode of Arknights. He is one of the possible mid-bosses of Ceobe's Fungimist and Phantom & Crimson Solitaire.

Enemy description
One of the dessert-time jokes among Columbians involves a strange man who calls himself a "Master Thief," puttering around with a self-made jetpack. The most valuable thing he's stolen is a single burdenbeast. However, the fact that he made his own jetpack might mean that he really is a master.

Overview[edit]

A strange individual with a self-made jetpack. When blocked, will take flight for a short period of time.
—Tooltip

Don't underestimate this self-proclaimed Columbian "master thief" because of his particularly funny, uncreative nickname; while the Jetman is very weak compared to the other bosses, he makes up for it with his significant HP and DIY jetpack (different to those used by Airborne Soldiers, Guerrilla Siegebreakers, and Ursus Assault Crossbowmen) which allows him to bypass low ground units altogether.

Ability Initial CD Cooldown
Takes flight with the jetpack when blocked for 7 seconds or until the Jetman is Stunned, Frozen, or put to Sleep, during which he gains the following properties:
  • Treated as an aerial enemy.
  • MSPD increased by 50%.
  • Does not attack.
1 sec. 25 sec.

Appearances[edit]

Integrated Strategies Ancient EnemiesFlying ThiefTheft From Above

Stats[edit]

HPATKDEFRESMSPDAtk. int.E-RESERST
58000
A+
400
C
280
C
30
B+
0.8
B
2
B+
0
E
0
E
Attack rangeHP regeneration rateWeightLife Point penalty
35
SusceptibilitiesSilenceStunSleepFreezeLevitateFrightenFear

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