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Jetman
- When blocked, this unit will take off for a period of time (this effect has a cooldown period)
The Jetman is a boss enemy in the Integrated Strategies game mode of Arknights. He is one of the possible mid-bosses of Ceobe's Fungimist and Phantom & Crimson Solitaire.
Overview[edit]
“ | A strange individual with a self-made jetpack. When blocked, will take flight for a short period of time. | ” |
—Tooltip |
Don't underestimate this self-proclaimed Columbian "master thief" because of his particularly funny, uncreative nickname; while the Jetman is very weak compared to the other bosses, he makes up for it with his significant HP and DIY jetpack (different to those used by Airborne Soldiers, Guerrilla Siegebreakers, and Ursus Assault Crossbowmen) which allows him to bypass low ground units altogether.
Ability | Initial CD | Cooldown |
---|---|---|
Takes flight with the jetpack when blocked for 7 seconds or until the Jetman is Stunned, Frozen, or put to Sleep, during which he gains the following properties:
|
1 sec. | 25 sec. |
Appearances[edit]
Integrated Strategies | Ancient Enemies • Flying Thief • Theft From Above |
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Stats[edit]
HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
---|---|---|---|---|---|---|---|
58000 A+ | 400 C | 280 C | 30 B+ | 0.8 B | 2 B+ | 0 E | 0 E |
Attack range | HP regeneration rate | Weight | Life Point penalty | ||||
– | – | 3 | 5 | ||||
Susceptibilities | Silence • Stun • Sleep • Freeze • Levitate • Frighten • Fear |