"The Last Steam Knight"

From Arknights Terra Wiki
Jump to navigation Jump to search
Not to be confused with The Last Knight and his enemy version.

The sole surviving Steam Knight, Sir Charles Lynch, acts as the final boss of Episode 11 under the name "The Last Steam Knight".

Enemy description
Steam Knights are the pride of Victoria, her fist, her highest military honor. The last Steam Knight rises from sealed ruins, intent on defending the Victoria in his heart.

Overview

As the last of the Steam Knights, Sir Charles Lynch boasts extraordinarily high HP, ATK, and especially DEF (being the second highest among all bosses) befitting of his order's legendary reputation, which make him a force to be reckoned with, although his RES is subpar. These are compounded by several abilities that allows the Steam Knight to inflict both focused and wide-reaching destruction.

  • The Steam Knight initially spawns with his ASPD and MSPD reduced by 50 and 50%, respectively, which is removed once he uses Pneumatic Pressurization for the first time.
  • Pneumatic Pressurization: The Steam Knight went into an overdrive for 20 seconds during which his ASPD and MSPD is increased by 100 and 30%, respectively, and he becomes immune to Stun and Freeze, but he will be Stunned for 5 seconds after Pneumatic Pressurization expires. The Steam Knight will use Pneumatic Pressurization 25 seconds after spawning and every 45 seconds afterward (40 seconds at Level 1), and its duration is shown as an orange meter below his HP meter.
  • Furious Defense: The Steam Knight strikes the target with his pilebunker in every fifth attacks after a wind-up time of 7 seconds, dealing three instances of Physical damage equal to 125% of his ATK each.
  • Unto My Last Breath: When the Steam Knight loses 50% of his maximum HP, he flies off the map and locks onto the friendly unit with the highest maximum HP for ~8 seconds before marking a 3×3 tile radius centered on the target for a barrage of eight rockets over 5.5 seconds at the rate of one rocket every 0.5 seconds, each hitting the target with the highest current percentage of HP within the radius and dealing Arts damage equal to 50% of his ATK. Once the barrage ends, the Steam Knight returns to the map in his previous position.
    • If the Steam Knight is using Furious Defense when his HP reaches the threshold for Unto My Last Breath, he will finish his attack before taking off.
    • If the Steam Knight found no target throughout the search duration, the rocket barrage will be skipped and he will land after a friendly unit is deployed.
  • When the Steam Knight's HP reaches 0 for the first time, he will survive and fully revive himself over 8 seconds, during which he is invulnerable and disabled. Once revived, the Steam Knight enters the second phase (indicated by him losing his bronze forcefield) with the following properties:
    • Invulnerable for 15 seconds.
    • DEF and RES reduced by 1500 (2000 at Level 1) and 40, respectively.
    • Pneumatic Pressurization is now permanent.
    • Unto My Last Breath deals less damage (40% ATK per rocket) but locks on to two targets simultaneously and will be used immediately once the Steam Knight enters the second phase and whenever he loses 30% of his maximum HP.

Appearances

Main Theme 11-1911-20H11-2H11-4
Trials for Navigator Fissure Strike
Addendum
In H11-2 and H11-4, "The Last Steam Knight" receives additional abilities; for more information, see the Enemies section of the respective operations.

Stats

Lv.HPATKDEFRESMSPDAtk. int.E-RESERST
0
65000
A+
1600
A+
2000
S
40
B+
0.5
C
5
D
0
E
0
E
1
80000
A+
1800
A+
2400
S
40
B+
0.5
C
5
D
0
E
0
E
Addendum
Level 1 stats are used in H11-2 and H11-4.
Weight 10
Life Point penalty 2

Vulnerabilities

Silence Stun Sleep Freeze Levitate Frighten
Immune Vulnerable Immune Vulnerable Immune Vulnerable