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Tidelinked Archon
- Attacks inflict additional Corrosion Damage.
- When its Other Half is alive and not in coma, enters a coma when HP reaches 0 and begins regenerating; revives when HP reaches max.
The Tidelinked Archon is a boss enemy in the Integrated Strategies game mode of Arknights. Along with the Tidelinked Bishop, it is one of the possible mid-bosses of Mizuki & Caerula Arbor.
Inquisition Records[edit]
In all honesty, we don't know if the Bishop of the Deep can actually treat the Sea Terror as his pet, but we do know one thing for certain: there's no point in trying to kill only one of the two. We are designing new traps to try to kill both of them at once.
Overview[edit]
“ | Enters a coma when HP reaches 0. Regenerates when "Other Half" is not in coma, and is revived when HP is full. Attacks inflict additional Corrosion Damage. | ” |
—Tooltip |
This colorful Seaborn resembling a mantis shrimp is the Sea Terror half of the Tidelinked Bishop, sharing the same consciousness as him — essentially two bodies acting as one. The Tidelinked Archon has decent ATK and DEF that makes it resilient towards Physical punishment, although its HP is mediocre for a boss enemy and its lack of RES makes Arts option a highly preferable choice. As mentioned above, the Archon always accompanies its human half: the Bishop, and their shared consciousness can render the duo potentially unkillable.
Ability | Initial CD | CD |
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Attacks inflict Corrosion Damage equal to 50% ATK.
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Passive | |
Comatose Enters the comatose state with 2% of maximum HP after 0.1 seconds when HP reaches 0, where the Tidelinked Archon is invulnerable, neither does move nor attack, cannot be blocked, and regenerates 5% of maximum HP every second; when the Archon's HP is fully restored, it leaves the comatose state. If the Archon and the Tidelinked Bishop are in the comatose state at the same time, both will be instantly defeated; if the Archon is in the comatose state when the Bishop leaves the map, it will be instantly defeated.
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– |
Appearances[edit]
Integrated Strategies | Narrow Path • Separation and Unity • Twin Gargoyles |
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Stats[edit]
HP | ATK | DEF | RES | MSPD | Atk. int. | E-RES | ERST |
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8000 B+ | 600 B | 800 B+ | 0 E | 0.6 C | 1.7 B+ | 0 E | 0 E |
Attack range | HP regeneration rate | Weight | Life Point penalty |
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– | – | 1 | 5 |
Susceptibilities | Silence • Stun • Sleep • Freeze • Levitate • Frighten • Fear |