Theresa (enemy)

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This article pertains to a subject that is not yet released in the Global server of Arknights.
This enemy's description and trait(s) are tentative translations which may not represent the official English localization and will be updated when Episode 14 is announced or released in the Global server of Arknights.

Theresa herself acts as the final boss of Episode 14.

Enemy description
A person long gone, sins long forgiven.

Overview

Theresa has massive HP and high RES that make her highly resilient, albeit with lower DEF and lacking ATK, along with being immobile and unable to attack normally. Befitting her pacifistic nature, however, Theresa's true threat lies not in her combat abilities, but having multiple defensive measures to protect herself as she spreads permanent disabling terrain across the entire map, eventually sinking the whole battlefield into a peaceful slumber.

  • When coming into contact with a Soul Vortex, Theresa will absorb them and recover HP equal to the Vortex's remaining HP.
  • Theresa is protected by an orbiting shield of four Eternal Dusts that rotates in a counterclockwise direction around her, with an angular velocity of 90°/sec and a radius of 1 tile; any damage taken by Theresa is reduced by a grand 90% if there was a Dust between her and the damage's source. When a Dust comes into contact with a friendly unit, it will explode to deal Arts damage equal to Theresa's ATK before disappearing. Any missing Dust will be replaced every 1.9 seconds.
    • If the damage taken by Theresa is independent, the 90% reduction is applied by default.
  • Proscription: Whenever Theresa loses 55% of her maximum HP (35% at Level 1), she will summon a Cocoon Cage on top of all friendly units in the surrounding 8 tiles to her that do not have Cocoon Cages already.
    • The Cocoon Cage has 3500 HP, 100 DEF, 50 RES, and disarms the friendly over it as well as preventing them from blocking enemies and being manually retreated. When a Cage is destroyed, it will be "transferred" to the tile of the unit that destroyed it, so they cannot be rid of permanently.
    • Several Cocoon Cages will also be pre-spawned at the start of the operation; for more information, see the respective operation's page.
    • Once there are 59 (50 at Level 1) Cocoon Cages on the map, the Life Points will be reduced to 0, resulting in an instant mission failure!
  • Cocoon Weaving: Causes all Cocoon Cages to spread to adjacent tiles. Theresa will use Cocoon Weaving 400 seconds after she spawns and with no cooldown afterward, thus making the operation a foregone conclusion by this point.
  • When her HP is reduced to 0 for the first time, Theresa will survive and revive herself by restoring 50% of her maximum HP over 10 seconds, during which she is invulnerable and disabled. Afterwards, Theresa enters the second phase with the following properties:
    • HP increased by 200% (250% at Level 1).
    • DEF increased by 1000 (2000 at Level 1) and RES decreased by 40.
    • Loses Proscription.
    • A second set of Eternal Dusts will appear 2 tiles away from Theresa, with this one rotating in a clockwise direction.
    • Cocoon Weaving will be used 10 seconds after Theresa enters the second phase and every 45 seconds afterwards, and will be immediately used (even if it is on cooldown) whenever Theresa loses 30% of her maximum HP.
    • When her HP is reduced to 0 in the second phase, Theresa will survive and revive herself once more, restoring 50% of her maximum HP over 10 seconds; from this point, Theresa is invulnerable and will solely use Cocoon Weaving immediately at the start of the revival and every 8 seconds afterward. Once ~13 seconds have passed from after she revived herself this way, Theresa will be automatically defeated; if the amount of Cocoon Cages on the map does not exceed the threshold to reduce the LP to 0 (see above) at this point, the operation will be instantly cleared even if there are still enemies present.

Appearances

Intermezzi 14-21H14-4

Stats

Lv.HPATKDEFRESMSPDAtk. int.E-RESERST
0
50000
A+
200
D
500
B
60
A+
0.8
B
3.5
C
0
E
0
E
1
80000
A+
300
C
500
B
80
S+
0.8
B
3.5
C
0
E
0
E
Addendum
Level 1 stats are used in H14-4.
Weight 4
Life Point penalty 1
Miscellaneous

Vulnerabilities

Silence Stun Sleep Freeze Levitate Frighten Fear
Immune Immune Immune Immune Immune Immune Immune