Fallen Snowpriest

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A Snowpriest corrupted by the Andskotarnir acts as one of the possible mid-bosses of Expeditioner's Joklumarkar under the name Fallen Snowpriest.

Enemy description
A Sami tribal chief separated from humanity, their flesh physically transformed. Will turn into a "Frozen Monstrosity" if left alone to continue wandering the icefields.

Overview

Attacks jump between 3 targets and inflict Cold, reducing damage with each jump; attacks can also target and jump between other enemies, increasing their Movement Speed and ASPD
—Tooltip

Although having below-average ATK and DEF, the Fallen Snowpriest complements its good HP and RES with a very fast movement speed — tied with the Shattered Champion for being the fastest enemy on its own — and long-ranged Arts attacks, as well as several abilities to debilitate friendly units and support other enemies.

  • The Fallen Snowpriest's attacks inflict Cold for 4.5 seconds and can jump between up to 3 targets within 1.6 tiles of each other with the damage dealt reduced by 15% in each jump, similar to Sarkaz Heirbearer Chain Casters.
  • Unnatural Gift: Every 15 seconds, the Fallen Snowpriest attacks the closest enemy (unless if the enemy has no attack) which jumps like its normal attacks, dealing Arts damage equal to 10% of its ATK towards the targets and increases their ASPD and MSPD by 100 and 100% (i.e. doubled), respectively for 10 seconds. The Fallen Snowpriest will never use Unnatural Gift on itself, which also would never jump back towards it.

The Fallen Snowpriest will deduct 5 Life Points in the event it manages to enter a Protection Objective, so exercise caution.

Appearances

Integrated Strategies New Tribe

Stats

HPATKDEFRESMSPDAtk. int.E-RESERST
40000
A+
600
B
300
C
60
A+
2.5
SS
5
D
0
E
0
E
Attack range 3.5 tiles
Weight 3
Life Point penalty 5

Vulnerabilities

Silence Stun Sleep Freeze Levitate Frighten
Vulnerable Immune Vulnerable Vulnerable Vulnerable Vulnerable