Expeditioner's Joklumarkar

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Attention!

This Integrated Strategies theme's updates have been concluded on the Global server of Arknights.
As such, the contents of this page and the related subpages have been archived.

Integrated Strategies #4: Expeditioner's Jǫklumarkar
CN Expeditioner's Joklumarkar banner.png
In Other Languages
Simplified Chinese
探索者的银凇止境
Traditional Chinese
探索者的銀凇止境
Japanese
探索者と銀氷の果て
Korean
탐험가의 은빛 서리 끝자락
Status
CN
Completed
Global
Completed
TW
Completed
CN
  • Introduction: July 13, 2023
  • Expansion I: October 22, 2023
  • Expansion II: December 28, 2023
  • Completion: March 1, 2024
Global
  • Introduction: March 5, 2024
  • Expansion I: June 5, 2024
  • Expansion II: July 31, 2024
  • Completion: November 1, 2024
TW
  • Introduction: June 20, 2024
  • Expansion I: August 8, 2024
  • Expansion II: October 31, 2024
  • Completion: February 1, 2025
Website

Integrated Strategies #4: Expeditioner's Joklumarkar (stylized as Expeditioner's Jǫklumarkar)[note 1] is the fourth theme of the namesake roguelike game mode in Arknights.

Introduction
All the provisions and preparations are in place, and the team has gathered.
You and the explorers depart the southernmost city of Sami for the north.
Make your way through Sami and past the icefield, and the veil that shrouds the unknown will be lifted.

Updates[edit]

Changes:

  • The first two difficulty levels impose a penalty to the final score and the easy level is now absent.
  • Nodes are now more likely to have vertical paths.
  • Certain Encounters in Mizuki & Caerula Arbor are now given a new type to match their Expeditioner's Joklumarkar counterparts:
    • Wish Fulfilled is now of its own node.
    • Fortituous Opportunity is now a Lost and Found.
    • Emergency Dispatch is now a Scout.
    • Wander Into Wonderland is now a Bosky Passage.

New enemies:

Normal
Tainted Carcass
Distorted Caster
Collapsed Construct
Khaganshadow
Royal Companion
Elite
Shattered Champion
Testaceous Vinecreeps
Boss
Crazelyseon, the Ascendant of Cosmoi
"Demon's Blade"
"Demon's Blade," the Vagabond
"Eikthyrnir," the Scar of the Shattered
Elder Vinecreeps
Fallen Snowpriest
Hollow Snowpriest
Kharanduu Khagan, the Scourge of the Land
Lugalszargus, the Overlord of Ages
"Samivilinn," the Resolution of the Very North
Weaving Vinecreeps

Additional information:

  • Testaceous Vinecreeps act as an analogue to Chest Seaborn in Mizuki & Caerula Arbor.
  • Khaganshadow, Royal Companion, Kharanduu Khagan, and Lugalszargus are introduced in Expansion II.

Features[edit]

Difficulty levels[edit]

  • Braving Nature is initially available, while Braving Nature 1 and above are unlocked by completing a run in the preceding level (e.g. Braving Nature 11 will be unlocked once the player completed a Braving Nature 10 run).
  • The specific handicaps of Braving Nature 3 and above are carried over to all succeeding levels, with those increasing enemy attributes stacked on top of each other.
  • Buff increases the HP and ATK of enemies by the specified percentage on each floor (starting on 1F and increases on subsequent floors), using the following formula: a = (1 + b)c (a is the total buff; b is the buff percentage; c is the floor number).
    • The secret floor uses the same buff as the floor from which the player enters it, and does not increase the buff.
  • Flair is the chance that a Foldartal will come with a Flair when obtained.
  • Score is a modifier to the run's final score.
Level Description Buff Flair Score
Braving Nature The icefield encroaches on frozen soil, as the shadows stretch on to no end.
0% 0% 60%
Braving Nature 1 Collapse Level from Level 3 increases at a higher rate. 0% 0% 80%
Braving Nature 2 Starts with -4 Life Point cap. 0% 0% 100%
Braving Nature 3 +1 Collapse after clearing an operation after losing Life Points. 0% 5% 110%
Braving Nature 4 Elite enemies have +10% ATK. 0% 7.5% 120%
Braving Nature 5 Enemies have +5% HP and ATK. 1% 10% 125%
Braving Nature 6 4★ and above Operators cost +1 Hope.png to recruit. 2% 12.5% 130%
Braving Nature 7 Enemies have +10% DEF. 3% 15% 135%
Braving Nature 8 Enemies take -5% Physical and Arts damage. 4% 17.5% 140%
Braving Nature 9 Unit Limit -1. 5% 20% 145%
Braving Nature 10 Enemies have +10% ATK. 6% 20% 150%
Braving Nature 11 Bosses take -5% Physical and Arts damage. 8% 20% 150%
Braving Nature 12
  • -1 Anti-Interference Index at the start of the run and when entering 3F and 5F.
  • (Expansion II) The 5F, 6F, and special floor's Dreadful Foes may be replaced by an alternate, more difficult version.
10% 20% 150%
Braving Nature 13 Elite enemies and bosses take -5% Physical and Arts damage. 12% 20% 150%
Braving Nature 14 Enemies have +5% HP and DEF. 14% 20% 150%
Braving Nature 15
  • Enemies have +10% HP, ATK, and DEF.
  • +1 Collapse when entering a new floor.
16% 20% 150%

Squads[edit]

Eternal Hunting Squad.png
Eternal Hunting Squad
  • Starts with +2 Life Point cap.
  • -2 Collapse after clearing an operation without losing LP, but +2 Collapse after clearing an operation after losing LP instead.

Unlock condition: Unlock the "Liminal Consciousness" Cross-cultural Comparison node.
Life Prioritizing Squad.png
Life Prioritizing Squad

Unlock condition: Unlock the "Paradigm Contact" Cross-cultural Comparison node.
Scientific Thinking Squad.png
Scientific Thinking Squad
+2 Anti-Interference Index when entering a new floor, but starts with 0 Anti-Interference Index.

Unlock condition: Unlock the "Rational Instrument" Cross-cultural Comparison node.
Special Training Squad.png
Special Training Squad

Unlock condition: Earn 1000 Command EXP across all runs.
Leader Squad 4.png
Leader Squad
  • Starts with +2 Life Point cap.
  • +1 Life Points.png after clearing an operation.
Gathering Squad 4.png
Gathering Squad
Starts with +2 squad size and Unit Limit.

Unlock condition: Clear 3F.
Support Squad 4.png
Support Squad
Starts with +20 Originium Ingot icon.png and +2 Hope.png.

Unlock condition: Obtain 150 Originium Ingot icon.png across all runs.
Spearhead Squad 4.png
Spearhead Squad
Starts with only 1 Life Points.png (the Life Point cap stays the same), but friendly units have +15% HP and ATK.

Unlock condition: Complete a run with at least 10 Life Points.png remaining.
Tactical Assault Squad 4.png
Tactical Assault Squad
4★ or higher Guards and Vanguards cost -2 Hope.png to recruit and -1 Hope.png to promote, and may be automatically promoted when recruited.

Unlock condition: Complete a run with at least 5 Guards or Vanguards recruited.
Tactical Fortification Squad 4.png
Tactical Fortification Squad
4★ or higher Defenders and Supporters cost -2 Hope.png to recruit and -1 Hope.png to promote, and may be automatically promoted when recruited.

Unlock condition: Complete a run with at least 5 Defenders or Supporters recruited.
Tactical Ranged Squad 4.png
Tactical Ranged Squad
4★ or higher Medics and Snipers cost -2 Hope.png to recruit and -1 Hope.png to promote, and may be automatically promoted when recruited.

Unlock condition: Complete a run with at least 5 Medics or Snipers recruited.
Tactical Destruction Squad 4.png
Tactical Destruction Squad
4★ or higher Casters and Specialists cost -2 Hope.png to recruit and -1 Hope.png to promote, and may be automatically promoted when recruited.

Unlock condition: Complete a run with at least 5 Casters or Specialists recruited.
First-Class Squad 4.png
First-Class Squad
  • Receives a random Advanced Rec. Voucher when recruiting the initial Operators.
  • 5★ Operators are more likely to be automatically promoted when recruited.

Unlock condition: Complete a run with at least 20 Operators recruited.

Operation Rewards[edit]

You overcame at least two floors in your last exploration. You'll be able to receive more assistance this time.
More supplies Starts with +3 Objective Shields.
Give a speech before departing Starts with +2 Hope.png.
Reserve fund support Starts with +5 Originium Ingot icon.png.
Purchase a Collectible Starts with a random Collectible but with 0 Originium Ingot icon.png.
Reclaim loot Starts with a random Collectible but with -1 Hope.png.
Just grab something random Starts with Hot Water Kettle.png Hot Water Kettle.

Nodes[edit]

IS Node-Operation.png
Operation
Everyone has their weapons drawn. They're definitely not here to negotiate.

Self-explanatory.
  • Operations can be distinguished by the ISW-NO code.
  • Certain Encounters can force the player into a unique operation distinguished by the ISW-SP code.
IS Node-Emergency Operation.png
Emergency Operation
Some violence may well exceed your expectations, a very common occurrence.

An ISW-NO operation with various handicaps, similar to those of Challenge Modes, which always awards a Collectible when cleared.
IS Node-Dreadful Foe 4.png
Dreadful Foe
Criminals, ruffians, and the damned... You're in trouble.

An operation featuring I.S.-exclusive bosses, which can be distinguished with the ISW-DF code.
  • The 3F Dreadful Foe awards a Super Rare Collectible (chosen from two options) when cleared, regardless of whether the boss is defeated or not.
  • The 5F Dreadful Foe will end the run when cleared unless the player has met the requirements to enter 6F or the special floor, in which case it behaves like the 3F Dreadful Foe. The Dreadful Foe in 6F and the special floor will always end the run.
  • Despite being given the ISW-NO code, 3F Dreadful Foe operations will never appear as (Emergency) Operations.
  • Certain Encounters can force the player into unique operations given the ISW-DF code, which will never actually appear as Dreadful Foes.
  • Despite being referred to as Dreadful Foe by in-game text, the node itself is classified as The Root.
Dreadful Foes are not subject to the Survey Equipment and cannot be turned into other nodes through Foldartals.
IS Node-Encounter.png
Encounter
New friends, old rivals... Strange encounters never age. Only scars stand the test of time.

A random event.
IS Node-Wish Fulfilled.png
Wish Fulfilled
There are many ways of making a wish, but the wish itself is almost always the same thing.

Gives a Collectible of the player's choice.
  • The number of available options depends on the Anti-Interference Index:
    • 0–1: One Collectible
    • 2–3: Two Collectibles
    • 4+: Three Collectibles
  • Having the Four-Leaf Clover Fossil.png Four-Leaf Clover Fossil adds an extra option to the Collectibles that can be chosen from.
IS Node-Safe House.png
Safe House
Nobody will bother you here, and there's plenty of food and water. No need to be so tense all the time.

Gives a free reward of the player's choosing from three of the options listed below:
IS Node-Downtime Recreation.png
Downtime Recreation
A little indulgence in life's simpler pleasures goes a long way in fighting the monotonous and the harrowing on your long road ahead.

A mini-game where the player spends resources for additional resources or even Collectibles depending on the player's fortune.
IS Node-Rogue Trader.png
Rogue Trader
Neither an ally nor an enemy. Some people like to sit on the fence.

See Rogue Trader for more information.
IS Node-Prophecy.png
Prophecy
Are your feet on the road, the mud, or in the snow?
This node will always be in a regular state and cannot be targeted by Foldartals

The player makes a decision which influences the ending that would be reached. As stated by the in-game text, Prophecies will never be obscured even at 0 Anti-Interference Index and no Foldartals can be used on them.
IS Node-Lost and Found.png
Lost and Found
The void of helplessness will be filled by the joy and satisfaction of gain.

Can exchange a Collectible or Foldartal with a different one. At higher Collapse Levels, the Collectible/Foldartal can be exchanged with resources or the player can enter a random Emergency Operation instead.
  • Not all Collectibles can be exchanged this way; see the infobox of the respective Collectible to determine whether it can be exchanged or not. The Foldartals Scar Scar and Void Void cannot be exchanged this way either.
  • The rarity/tier of the new Collectible/Foldartal will match the old one.
Note: Lost and Found will only appear after the "Balanced Benefit" Cross-cultural Comparison node is unlocked.
IS Node-Dispatch.png
Scout
Someone will always have to take the first step, to show the way for those who come after.

Can send an Operator away until the start of the next floor, at which point the Operator will be automatically promoted (if not already) and the player will receive 1 Anti-Interference Index. Otherwise, the player will receive 2 Hope.png.
  • Keep in mind that the Operator cannot be included in the squad while they are away!
Note: Scout will only appear after the "Accurate Observation" Cross-cultural Comparison node is unlocked.
IS Node-Bosky Passage.png
Bosky Passage
Branches on one side and leaves on the other, the unexplored land lies right next to you.

Can enter the secret floor. Otherwise, the player will receive either 2 Originium Ingot icon.png, 1 Hope.png, 1 Life Points.png, or a random Collectible.
  • Bosky Passage has a low chance of appearing compared to other nodes and, unlike the similar Wander Into Wonderland in Mizuki & Caerula Arbor, may appear multiple times in one run.
  • Bosky Passages cannot be turned into other nodes through Foldartals.
Note: Bosky Passages will only appear after the "Spiritual Experience" Cross-cultural Comparison node is unlocked.

Floors[edit]

IS4 1F.png
IS4 1F image.png
1F: Brisk Marshlands
From here you step into nature. Pure white snow falls onto the water, a chill breeze pushes your boat, and roaming around always makes one lose track of time.

Trapped in White Walls
The giant tree roots form a harsh suggestion that you have drifted too far off, and nature has not yet become your friend.
IS4 2F.png
IS4 2F image.png
2F: Placid Forests
The Hornbeasts in the thick forest lie down, inviting the visitors to rest together. The pitch-black shadows of the trees silently stain the snow, but the prey is completely unaware.

Trapped in White Walls
The lost expeditioner tumbles into the abyssal depths of the woods, their compass no longer able to point the way forward
IS4 3F.png
IS4 3F image.png
3F: Dawning Frostbounds
The bitter cold pierces through your marrow, with the forest gradually thinning as the black tundra separates the sparse specks of light. The roadmap is already blank, and whose guidance can we trust?

Trapped in White Walls
The expeditioner was once walking in a blur, and now tumbles into the permafrost. Sami speaks of only one, yet also final, prophecy concerning you.
IS4 4F.png
IS4 4F image.png
4F: Gelid Rockshelves
The expeditioners' line of sight has been cut off by the darkness of the north. Resilient Sami lifts Its mountain range as the cold, stone-hearted warriors construct towering walls. Do you still wish to continue onward?

Trapped in White Walls
The courage to cross the boundary may be dismissed as foolhardy by ordinary people, but nature never says a word, no matter what it takes in.
IS4 5F.png
IS4 5F image.png
5F: Immaculate Garden
Across the mountains, life is silent. Since antiquity, the solid ice has sealed up countless lives, propagating flower-like crystals.

Trapped in White Walls
There is no need to hammer again with your staff of ice. You have already fallen deep inside, covered by the shadows along with the past, and the icefield will never end.
IS4 6F.png
IS4 6F image.png
6F: Clairvoyant Carcass
An inescapable fate has stood at the end of the icefield for a long time,
and now, everyone can see it.

Trapped in White Walls
That vision to you, is still the future.
IS4 Special Floor.png
IS4 Special Floor image.png
Special: Dust of Eternity
Finite lives measure infinite time, the expeditioners' footsteps lifting sand and dust from antiquity.

Trapped in White Walls
A grain of sand is still too heavy. You have never anticipated nor regretted this.
IS4 Secret Floor.png
IS4 Secret Floor image.png
Secret: Secluded Passage
A remote corner of the deep forest ushers in yet another batch of visitors. Nature never welcomes them, but never refuses them either.

Trapped in White Walls
And thus, as you fall into the soil, as you turn into nourishment, nature still chooses to stand by and watch.
Additional information
  • Excluding the first and last, nodes in 1F to 3F may have up to 3 branches, while those in 4F and 5F may have up to 4 branches.
  • 1F consists of 4 nodes with 2 Operations as #1 and 2 Rogue Traders as #4.
  • 2F consists of 4 nodes with 2 Operations/Encounters as #1 and 2 Wishes Fulfilled as #4.
  • 3F consists of 5 nodes with 3 Operations/Encounters as #1 and a Dreadful Foe as #5.
  • 4F consists of 5 nodes with 3 Operations/Encounters as #1 and a 3 Wishes Fulfilled as #5.
  • 5F consists of 6 nodes with 3 Operations/Encounters as #1, Prophecy: Crossing Sami's Arm as #5, and a Dreadful Foe as #6.
  • 6F can only be entered by clearing the 5F Dreadful Foe while having Boundless Gift.png Boundless Gift and consists of 4 nodes in the following order: Rogue Trader > 2 non-combat nodes > 2 combat nodes > Dreadful Foe: Gardener
    • (Expansion II) The Dreadful Foe may be replaced by Sentinel at Braving Nature 12 or higher.
  • (Expansion II) The special floor can only be entered by clearing 5F or 6F while having Dimensional Fluid.png Dimensional Fluid and consists of 5 nodes in the following order: Rogue Trader > Prophecy: Reconstruction > (Emergency) Operation > Prophecy: One Small Step for Expeditioners > Dreadful Foe: Sands of Time
    • Entering the special floor will not cause the Collapse level to increase and clearing it does not count towards the final score but will count towards the enemy buff in higher Braving Nature levels.
    • The Dreadful Foe may be replaced by Enter Eternity at Braving Nature 12 or higher.

Secluded Passage[edit]

To enter the secret floor (Secluded Passage), enter Bosky Passage: Forward Forest (which only appears once the "Spiritual Experience" Cross-cultural Comparison node is unlocked) and choose "Can't we just walk on the trees?" (costs 1 Anti-Interference Index).

The Secluded Passage has one of the following layouts:

  1. 3 Rogue Traders > 3 Rogue Traders
  2. 2 Encounters/Lost and Found > 2 Encounters/Lost and Found
  3. 2 non-combat nodes > 2 non-combat nodes > 2 non-combat nodes
  4. 2 combat nodes > 3 non-combat nodes > Encounter/Downtime Recreation
  5. 2 combat nodes > 2 non-combat nodes > Encounter/Downtime Recreation
  6. 3 combat nodes > Wish Fulfilled
  7. 3 combat nodes > 2 combat nodes
  • The operations will be those that appears in the floor where the Secluded Passage is entered, with the exception of 1F and 6F where those in 2F and 5F, respectively, may appear instead.

No Clairvoyance will be received upon entering the Secluded Passage.

The Secluded Passage has one of the following handicaps which will be shown below the starting text upon entering it and determines which layout it will use:

  • In this place, allied units have increased HP and ATK, but a large amount of [Dominion] will appear in battles
    Friendly units have +30% HP and ATK, but there will be 12 deployable tiles covered in Dominions. Uses layout #4, #5, #6, or #7.
  • In this place, you will obtain Hope with every step forward
    +2 Hope.png when the nodes are entered. Uses layout #2 or #3.
  • Immediately obtain some funds, and the Rogue Trader stocks discounted items
    +15 Originium Ingot icon.png upon entering the secret floor; while the text says that Rogue Traders in the secret floor has discounted wares, they actually do not. Uses layout #1.
  • In this place, allied units have reduced ATK, but deal significantly more damage to enemies 2 or more tiles away
    Friendly units have -40% ATK but deals +100% damage against targets that are at least 2 tiles away from them. Uses layout #4, #5, #6, or #7.
  • In this place, you have a lower deployment limit, but Operators' Redeployment Time is greatly reduced
    Friendly units have -80% redeployment time but the Unit Limit is reduced by 4. Uses layout #4, #5, #6, or #7.
  • In this place, all Operators have reduced SP cost, but all skills activate automatically
    Friendly units' skills have -30% SP cost but manual skills will be activated on their own whenever they are charged. Uses layout #4, #5, #6, or #7.
  • In this place, all enemies have reduced Movement Speed, but gain increased Weight, DEF, and RES
    Enemies have -50% MSPD but have +800 DEF, +30 RES, and +1 weight. Uses layout #4, #5, #6, or #7.
  • Increases Max Life Points, but enemies here will deduct more Life Points
    +3 Life Point cap when entering the secret floor, but enemies (which includes the Crying Thief, Duck Lord, and Gopnik if they spawn) will deduct +1 LP when entering a Protection Objective. Uses layout #4, #5, #6, or #7.

Once the Secluded Passage is cleared, the player will be taken back to the floor where they entered it and proceed into the node succeeding the Bosky Passage it is entered from.

Operation drops[edit]

Floor (Emergency) Operation Dreadful Foe
EXP Ingot EXP Ingot
1F10 (12)2 (3)
2F12 (18)2 (3)
3F14 (24)2 (4)325
4F16 (30)3 (4)
5F25 (38)3 (5)527
6F25 (45)3 (5)728
SpecialSame as 6F (Emergency) OperationsThe Dreadful Foe ends the run once cleared
SecretSame as the operation's floor
Additional information
  • The 5F and 6F Dreadful Foes only award Command EXP and Originium Ingots when cleared if the player fulfills the condition to enter 6F and/or the special floor, as doing so otherwise will end the run instead.

Command Levels[edit]

Level Req. EXP Total EXP Bonuses
1 0
2 10 10 Gains 4 Hope.png and Hope cap +4
3 24 34
4 36 70 Gains 5 Hope.png and Hope cap +5
5 40 110 Gains 6 Hope.png and Hope cap +6
6 55 165
  • Gains 6 Hope.png and Hope cap +6
  • Life Point cap +1
  • Squad size +1
7 65 230 Same as Command Level 5
8 70 300 Gains 7 Hope.png and Hope cap +7
9 75 375
  • Gains 8 Hope.png and Hope cap +8
  • Life Point cap +1
  • Squad size +1
10 80 455 Same as Command Level 9

Monthly Contracts[edit]

List of Monthly Contracts in Expeditioner's Joklumarkar
Rank Contract
A
All That Glitters
Defeat 3 Testaceous Vinecreeps across all runs.
A
Deep-Pocketed Investor
Invest a total of 30 Originium Ingot icon.png.
A
Frosty Admonition
Complete a run with any ending.
A
Gopnik Hitman
Defeat the Gopnik 3 times across all runs.
A
Purify Misfortune
Weaken or subside a Collapsal Paradigm.
A
Stop Crying!
Defeat the Crying Thief 3 times across all runs.
B
Born to be Flawless
Clear 12 operations without losing Life Points across all runs.
B
Bring A Friend
Recruit 8 Support Units across all runs.
B
Escape Into the Woods
Enter 8 Bosky Passages across all runs.
B
Go-Getter
Obtain 8 Support Items across all runs.
B
Hoarfrost's Delight
Enter 8 Downtime Recreations across all runs.
B
Life's Little Surprises
Enter 24 Encounters across all runs.
B
Obstacle Overcomer
Clear 8 Emergency Operations across all runs.
B
Skilled Negotiator
Enter a Lost and Found.
B
Survivor
Defeat 4 Dreadful Foe bosses across all runs.
C
Collectible Collector
Obtain 35 Collectibles across all runs.
C
Battlefield Veteran
Defeat 500 enemies across all runs.
C
Big Spendthrift
Buy 10 wares from the Rogue Trader across all runs.
C
Broad Connections
Recruit 10 Temporary Recruitment Operators across all runs.
C
Elite Handpicker
Promote 10 Operators across all runs.
C
Exploration Enthusiast
Enter 50 nodes across all runs.
C
Foldartal Interpreter
Declare 10 Foldartals across all runs.
C
Hope Distributor
Spend 75 Hope.png to recruit Operators across all runs.
C
Ingenious Strategist
Raise the Command Level 15 times across all runs.
C
Ladder Climber
Clear 15 floors across all runs.
C
On-site Inspections
Deploy 100 Operators across all runs.
C
Operator Assembly
Recruit 35 Operators across all runs.
C
Originium Broker
Spend 100 Originium Ingot icon.png across all runs.

Endings[edit]

To Talk with the Mountains
Braving Nature 0–3Braving Nature 4–9Braving Nature 10–11Braving Nature 12+
To Talk with the Mountains
The mountains have been crossed, and the expeditioners' tracks left all over the endless icefield. The split earth talks to you, questions you, promises you. The quest for knowledge has no end, and misfortune is only the beginning.
Condition
Choose "Proceed" in Prophecy: Crossing Sami's Arm (always the second-to-last node of 5F) and simply clear the 5F Dreadful Foe, Lofty Silverfrost (or potentially Ice-Cold Image on Braving Nature 12 or higher since Expansion II).
Winterfall
Braving Nature 0–3Braving Nature 4–9Braving Nature 10–11Braving Nature 12+
Winterfall
Fate arrives at his end, lowering its curtain. The warrior's last drop of blood freezes to ice before it can be shed.
Condition
Complete a run with the To Talk With the Mountains ending and do the following steps in a single run:
  • Enter a Lost and Found (must have unlocked the "Balanced Benefits" Cross-cultural Comparison node first) and choose the option that says "Raise Collapse Value by 4, but gain an unusual Foldartal" which gives out Scar Scar and Void Void.
  • Declare Scar and Void. This will change the next node (of the player's choice if there are multiple) into Prophecy: Shattered Omen.
    • As neither Prophecies nor Dreadful Foes can be turned into something else through Foldartals, the Winterfall ending will be lost for the run if Scar and Void are not declared by the time the Prophecy: Crossing Sami's Arm on 5F is accessible, thus they must be declared at the very least two nodes before Crossing Sami's Arm.
  • Enter Shattered Omen and obtain the Treescar Helm.png Treescar Helm by choosing "Search the camp".
  • Choose "Put on the helmet" in Crossing Sami's Arm, which will only appear when the player has the Treescar Helm. This will change the 5F Dreadful Foe from Lofty Silverfrost to Sami's Entropy (or potentially Hollow Visage on Braving Nature 12 or higher since Expansion II).
  • Clear Sami's Entropy/Hollow Visage.
Long into an Abyss
Braving Nature 0–3Braving Nature 4–9Braving Nature 10–11Braving Nature 12+
Long into an Abyss
You have seen the impenetrable depths of darkness, and have felt a certain sheet of heavy snow fall onto your shoulders. Now there is only silence.
Condition
Complete a run with the Winterfall ending and do the following steps in a single run:
  • Obtain the Routeweave Net.png Routeweave Net by choosing "Solicit Valarqvin's opinion" in a Scout node (must be unlocked in Cross-cultural Comparison first). This will cause Prophecy: Pessimist's Cage to appear on the next floor, preceded by an Emergency Operation; both nodes will always be on the bottom path.
    • Note that the Routeweave Net will cause additional enemies to spawn in all operations, making things more difficult.
  • Obtain the Boundless Gift.png Boundless Gift by choosing "Hold the altar flower" in Pessimist's Cage. This will cause the player to enter 6F instead of ending the run upon clearing 5F.
    • Note that the Boundless Gift increases Collapse by 3 when obtained, which could make things even more difficult.
  • Clear the 6F Dreadful Foe, Gardener (or potentially Sentinel on Braving Nature 12 or higher since Expansion II).
From Start To End
Braving Nature 0–3Braving Nature 4–9Braving Nature 10–11Braving Nature 12+
From Start To End
You travel through an eternity of sand and war, and find yourself back at the base of the megastructure. This signifies the end of a long journey, but also the beginning of a new one. A group of expeditioners will follow in your footsteps, setting out to explore the land beyond the giant structure, and eventually discover the truth.
Condition
Complete a run after Expeditioner's Joklumarkar's Expansion II and do the following steps in a single run:
  • Obtain Horizon Invitation.png Horizon Invitation, which can be found randomly and is commonly sold by the Rogue Trader for 1 Originium Ingot icon.png. This will change the next Encounter outside of the secret floor into Change.
  • Choose "Display the Horizon Invitation" in Change, which will force the player into Illusions In The Sand.
  • Clear Illusions In The Sand to obtain Dimensional Fluid.png Dimensional Fluid. This will cause the player to enter the special floor instead of ending the run upon clearing 5F or 6F.
  • The second node of the special floor will always be Prophecy: Reconstruction that is made up of three steps, and the player must choose one of the presented options in each step to proceed. All but one options have significant resource costs, and if the player is unable to choose them, one will have to take a negative Collectible, which is denoted in red.
    1. Overload survey equipment (-3 Anti-Interference Index) / Ignore Collapsal contamination (Collapsal Seed.png Collapsal Seed).
    2. Purchase high quality materials (-50 Originium Ingot icon.png) / Stabilize the Snowpriest's Artifact (gives up Treescar Helm.png Treescar Helm) / Bruteforce repairs, and disregard the crack in space (Fragment of Space.png Fragment of Space).
    3. Harbor hope with every step you take (-20 Hope.png) / Power it with the Boundless Gift (give up Boundless Gift.png Boundless Gift) / Solve it in the crudest way (Profound Scorchmarks.png Profound Scorchmarks).
    • All three steps have the alternative "Rely on Amma's Legacy" option which gives up Amma's Affection.png Amma's Affection to proceed.
  • Clear the special floor's Dreadful Foe, Sands of Time (or potentially Enter Eternity on Braving Nature 12 or higher).

Result[edit]

When an Expeditioner's Joklumarkar run ends, the run's rollback (which can be skipped and viewed again from the result screen) will appear (after the ending if the run is completed), showing the player's nickname and their Operators as the "explorers", and logs the player's actions throughout the run.

List of logged actions
  • You departed from Sami and decided to {difficulty}
  • You selected the {initial Rec. Vouchers option} recruitment set
  • Obtained support {Operational Reward}
  • Recruited Operator {name}
  • Recruited Promoted Operator {name}
  • Recruited Support Operator {name}
  • Recruited Temporary Operator {name}
  • Recruited Monthly Squad Operator {name}
  • Promoted Operator {name}
  • Received Collectible {name}
  • Received a {name} Foldartal
  • You entered the {floor name} zone
  • Anti-Interference Index is {value}, Current status: {status}
  • Anti-Interference Index increased by {value}
  • Anti-Interference Index reduced by {value}
  • Survey level increased
  • Survey level decreased
  • Collapse increased by {value}
  • Collapse reduced by {value}
  • Collapsal Paradigm intensified, gained Collapsal Paradigm: {name}
  • Collapsal Paradigm diminished, lost Collapsal Paradigm: {name}
  • Assemble Foldartals {Layout name} and {Source name}, and make a declaration
  • You encountered {operation}
  • You perfectly cleared {operation}
  • You met {event}
  • You met the odd merchant Cannot
  • You entered Lost and Found. Make your decision.
  • You submitted Foldartal {name}
  • You submitted collectible {name}
  • You chose to fight and won
  • You chose to fight and lost
  • You opened {Collectible from Wish Fulfilled}
  • Entered Bosky Passage
  • Carried out {option} in the Safe House
  • Spent {amount} Originium Ingots to purchase {item}
  • Invested {amount} times
  • Received {item}
  • Cleared the {title} ending
  • This is where it comes to an end

After the rollback ends with the message "Rollback Complete", the player will be taken into the result screen showing the summary of the run as follows:

  • An explanatory text that varies depending on the run's outcome, followed by the ending's text (or the "Trapped in White Walls" message if the run fails).
Completed You, Dr. {nickname} used the {Squad} for a duration of xx hrs xx min xx sec on yyyy/mm/dd hrs:min:sec
Witnessed the {ending}
Failed You, Dr. {nickname} used the {Squad} for a duration of xx hrs xx min xx sec on yyyy/mm/dd hrs:min:sec
Ended your journey at {floor name}
  • A list of Operators the player have recruited and promoted during the run.
  • A list of Collectibles and Foldartals the player have obtained during the run.

Scoring[edit]

An example of an Expeditioner's Joklumarkar run's score listing
Floors cleared
  • None: 0
  • 1: 30
  • 2: 80
  • 3: 150
  • 4: 270
  • 5: 400
  • 6: 550
  • 7: 650
The secret floor is counted as one floor and if the player cleared the secret floor multiple times, only a maximum of 7 floors that will be counted for this scoring.
Steps taken 1 × no. of nodes entered
Normal battles fought 10 × no. of Operations cleared
Operators recruited 2 × no. of Operators recruited
Items obtained 5 × no. of items obtained (Collectibles; those traded away in Lost and Found still counts)
Boss battles fought 30 × no. of Dreadful Foes cleared
Elite battles fought 20 × no. of Emergency Operations cleared

Media[edit]

Arknights Official Trailer - Integrated Strategies: Expeditioner's Jǫklumarkar
Arknights - Integrated Strategies: Expeditioner's Jǫklumarkar

Changelog (Global)[edit]

Trivia[edit]

  • In the CN server, Expeditioner's Joklumarkar is released after The Black Forest Wills A Dream and before So Long, Adele. As the CN release of Joklumarkar's Expansion II in December 28, 2023 being close to the Global server's 4th anniversary in January 16, 2024 which has to be covered by SL as a Carnival event, Global delays the release of Joklumarkar to March 5, 2024 with FD being released beforehand in February 27, 2024.
  • From Start To End was originally named What Begins Follows What Ends; the change in the official English localization is possibly to make the name more concise for English speakers.
    • Prior to the Babel event update, likely due to an oversight, the text on the result screen when an Expeditioner's Joklumarkar run is completed with the From Start To End ending in the EN server remains untranslated from the original Chinese text, which extends to the ending's original English name.
  • As of January 11, 2025 in the Global server:[1]
    • 12.53% players have completed the entire Expeditioner's Joklumarkar Engraved Medal Set.
    • 11.64% players have collected every single Expedition Records reward.
    • 4.62% players have unlocked every single Expeditioner Interviews.
    • A mere 0.42% players have unlocked every single endbook in Frontier Memoirs.
    • 4.47% players have invested at least 500 Originium Ingot icon.png in Joklumarkar's Prospective Investment.
    • Players have "bargained" with the Rogue Trader 314,912 times, forcing them into Long-term Trial/Nature's Clause, but have failed said operation 43,993 times.
    • 2.06% players have completed a run in the highest difficulty possible of Braving Nature 15.
    • As Your Heart Desires (3 random Rec. Vouchers, one of which is Elite) is the most picked initial Rec. Vouchers option.
    • Special Training Squad.png Special Training Squad is the most picked Squad.
    • A grand total of 17,810,317 Collapse has been reduced through Foldartal declarations.
    • 38,375 players have managed to complete a run at 0 Anti-Interference Index, while 39,286 players managed to do so at 7 Index or higher (only possible with Scarred Amber.png Scarred Amber).
    • A mere 0.43% players managed to gain one of the two rare Collapsal Paradigms: Partial Cecity, and a measly 0.0047% gained its intensified version Complete Cecity.
    • The most commonly appearing secret floor layout is "In this place, you will obtain Hope with every step forward".
    • In Encounter: Northwind Witch, players choose "Walk around and touch the furniture freely" which forces them into Penalty 405,763 times.
    • A player had declared no less than 19 Foldartals in a single run.
    • A player managed to clear no less than 18 Emergency Operations in a single run.
    • A player had accumulated a grand 77 Collapse in a single run, by which point they had gained Intensified De-quantification, Non-linear Action, Pan-Civilization Paradox, and Propagating Collapse, that is completed anyway!

Notes[edit]

  1. A portmanteau of Old Norse jǫklum ("glacier") and markar ("forest/borderland")

References[edit]