Expeditioner's Joklumarkar: Collapse

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Going into another area or taking damage in battle will increase your Collapse value. When the Collapse value reaches the next level, a new Paradigm will manifest, or an existing Paradigm will intensify.
—Loading screen tip in Expeditioner's Joklumarkar

Collapse is a value that measures how much the reality has been warped by the Collapsals, which influences the Collapse Level that would harshly affect the run's environment if it is ever allowed to rise high enough.

Overview

Players start a run with 0 Collapse, which increases by the following:

  • Choices in certain events (varies with the event)
  • The following Collectibles:
  • Losing Life Point(s) in an operation (+1, which is accounted for at the result screen)
    • This penalty further increases by 1 on Braving Nature +3 onward, and by 2 with the Eternal Hunting Squad.png Eternal Hunting Squad.
  • Entering 2F onward (+3, or +4 on Braving Nature +15).
Foldartals and some Collectibles can reduce your Collapse value. Dropping your Collapse value by a level will remove your most recently acquired Collapsal Paradigm.
—Loading screen tip in Expeditioner's Joklumarkar

Collapse can be reduced by the following:

  • Certain Encounters
  • The following Collectibles:
  • With Eternal Hunting Squad.png Eternal Hunting Squad, clearing an operation without losing LP reduces Collapse by 2.
  • Declaring Foldartals reduce Collapse by 1.
    • Triggering an Accord effect with Foldartal-Doubt.png Doubt or declaring Foldartal-Patrol.png Patrol reduces Collapse by 2 instead. If an Accord effect is triggered with the latter, the Collapse reduction is increased to 3.
    • Any Source Foldartals with the "Cycle" Flair will additionally reduce Collapse by 1 when declared.

The Collapse Level is represented by a black half ring under the Anti-Interference Index. The higher the Collapse Level is, the blurrier the half ring will be, which will also affect the edges of the screen at Collapse Level 3 onward.

Level Collapse
Braving Nature Braving Nature +1 on
0 0 0
1 4 4
2 8 8
3 12 12
4 16 15
5 20 18
6 24 21
7 28 23
8 32 25

Collapsal Paradigms

Collapsal Paradigms are similar to Hallucinations and Calls of We Many in previous themes, but all of them are completely detrimental and serves to make the run harder than ever before although they are manageable to a degree. Whenever the Collapse Level rises, a Paradigm will either be gained or intensified if one already gained, amplifying its danger. Conversely, whenever the Collapse Level falls, a Paradigm will either be lost or diminished if one is intensified.

Up to four Collapsal Paradigms will ever occur in a run; as the Collapse Level is capped at 8, this means that there can be four intensified Paradigms at most.

Paradigm    Normal    Intensified
IS4 Collapse Paradigm 1.png
De-quantification
Choosing to spend Hope or Originium Ingots and increasing your Collapse value in non-combat nodes will have a 25% chance to increase the cost by 1
The boundaries between numbers in this area have become blurred. Humans have lost the ability to recognize natural numbers.
Intensified De-quantification
Choosing to spend Hope or Originium Ingots and increasing your Collapse value in non-combat nodes will have a 50% chance to increase the cost by 2
The concept of numbers itself has become indistinct, and humans have completely lost the ability to use numbers at all.
IS4 Collapse Paradigm 2.png
Substantial Collapse
4 instances of [Dominion] will appear in battle, allied units on affected tiles have -50 ASPD
Isolated phenomena known as "Dominion" have begun to appear frequently on the land.
Propagating Collapse
8 instances of [Dominion] will appear in battle, allied units on affected tiles have -75 ASPD
The "Dominion" phenomena is currently spreading rapidly, with an efficiency already near atmospheric circulation itself.
IS4 Collapse Paradigm 3.png
Non-linear Movement
All [Collapsals] gain Max HP +15% and Movement Speed +15%
The shortest distance between two points is not a straight line.
Non-linear Action
All [Collapsals] gain Max HP +20%, Movement Speed +20%, and ASPD +20
The fastest path of descent[note 1] is not a line between two points.
IS4 Collapse Paradigm 4.png
Emotional Entity
Enemies have a 5% chance to appear on the battlefield with +100% Max HP
When inner emotional fluctuations become nourishment and a stimulant to the enemy...
Terrifying Entity
Enemies have a 10% chance to appear on the battlefield with +100% Max HP
When innermost negative emotions become an actual monster...
IS4 Collapse Paradigm 5.png
Pan-Society Paradox
Rogue Trader's prices are increased by 25%
The definition of society has been rewritten, and the value of social products has changed as a result.
Pan-Civilization Paradox
Rogue Trader's prices are increased by 50%, with the price of relatively Rare items increased by 100%
The essence of civilization has been twisted, and the value of all products has become incapable of being explained with common sense.
IS4 Collapse Paradigm 6.png
Barometric Anomaly
Natural DP regeneration rate is reduced by 20%
Atmospheric pressure is shifting within a range at random, and the movements of non-military crew become sluggish, unable to adapt to such fluctuations.
Barometric Disorder
Natural DP regeneration rate is reduced by 40%
Atmospheric pressure no longer adheres to any rule, and all matter has unavoidably become redundant from individual distress.
IS4 Collapse Paradigm 7.png
Injury Trigger
All allied units lose 30% HP on deployment
Life is the premise, and also the price for action.
Crisis Trigger
All allied units lose 60% HP on deployment
Life is the premise for action, and will also soon become the premise for death.
IS4 Collapse Paradigm 8.png
Convergence Consumption
When Anti-Interference Index decreases, Max Life Points decreases by 1
Whenever an instrument undergoes wear and tear, its user will feel the same kind of pain.
Convergence Deficiency
When Anti-Interference Index decreases, Max Life Points decreases by 2
An instrument is like a part of the user's body, the wear and tear on the machine equivalent to the damage its user suffers.
Addendum
  • Propagating Collapse's increased ASPD debuff applies to all Dominions, including those created by "Demon's Blade" (the Vagabond) and those that spawn in operations on one of the possible secret floor layouts.
  • Enemies that had their HP doubled by Emotional/Terrifying Entity are marked by a red aura.
  • The player cannot spend Anti-Interference Indexes if their Life Point cap would be reduced to below 1 when Convergence Consumption/Deficiency is active.

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These Paradigms are less likely to be gained than the other Paradigms and are not listed in the Winter Nights Exhibition Hall until actually gained. However, take caution that these Paradigms are very hazardous due to the visual disruption they provides which could make things impossibly difficult.

Paradigm    Normal    Intensified
IS4 Collapse Paradigm 9.png
Partial Cecity
Life Points and the HP of enemies on the battlefield are harder to discern
Your brain begins to "naturally" skip some information, and this makes you feel comfortable.
Complete Cecity
Life Points and the HP of enemies on the battlefield are harder to discern, and all enemies gain Max HP +10%
If you can't see it, it doesn't exist. If it doesn't exist, you don't have to think about it. It feels truly great to be so carefree with nary a worry.
IS4 Collapse Paradigm 10.png
Image Corruption
Allied units are harder to discern
The PRTS operation log is not reflecting any system errors, but for some reason the Operators have been removed from the image.
Image Blackout
Allied units are harder to discern, and Deployment Cost +1
Even though the present situation has put a burden on your logistics work, PRTS insists that it is working normally, which is not normal.
Addendum
  • Partial/Complete Cecity causes the amount of Life Points to be displayed as question marks instead of the exact value based on the digit (e.g. 5 Life Points.png is displayed as "?"; 12 Life Points.png is displayed as "??").
    • If Partial Cecity is gained after clearing an operation (e.g. by having the Collapse Level rise due to Collapse increase from losing LP), that operation's result screen will be affected.
  • Partial/Complete Cecity's hidden enemy HP meter also hides Elemental Damage meter, weak spot indicator, critical damage, "Miss" indicator, and ammunition count, but the HP meter of large enemies (e.g. "Samivilinn," the Resolution of the Very North) will still be displayed as usual.
  • Image Corruption/Blackout causes the unit's sprite to be obscured in black, making it difficult to identify them by looking.

Tips

  • Compared to losing Light in Mizuki & Caerula Arbor, gaining Collapse is not as punishing as the Collapse Level has specific thresholds, meaning that if the player knows what they are doing, one can avoid getting Collapsal Paradigms quite easily. Most of the Paradigms themselves can also be counteracted without too much difficulty.

Notes

  1. The original Chinese text refers to the brachistochrone curve, which is not kept in the official English localization likely due to confusion or error.