Expeditioner's Joklumarkar endings

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A list of endings in Expeditioner's Joklumarkar.

To Talk with the Mountains
To Talk with the Mountains
The mountains have been crossed, and the expeditioners' tracks left all over the endless icefield. The split earth talks to you, questions you, promises you. The quest for knowledge has no end, and misfortune is only the beginning.
Condition
Choose "Proceed" in Prophecy: Crossing Sami's Arm (always the second-to-last node of 5F) and simply clear the 5F Dreadful Foe, Lofty Silverfrost (or potentially Deep Ice Sculpture on Braving Nature +12 or higher since Expansion II).
Winterfall
Winterfall
Fate arrives at his end, lowering its curtain. The warrior's last drop of blood freezes to ice before it can be shed.
Condition
Complete a run with the To Talk With the Mountains ending and do the following steps in a single run:
  • Enter a Lost and Found (must have unlocked the "Balanced Benefits" Cross-cultural Comparison node first) and choose the option that says "Raise Collapse Value by 4, but gain an unusual Foldartal" which gives out Foldartal-Scar.png Scar and Foldartal-Void.png Void.
  • Declare Scar and Void. This will change the next node (of the player's choice if there are multiple) into Prophecy: Shattered Omen.
    • As neither Prophecies nor Dreadful Foes can be turned into something else through Foldartals, the Winterfall ending will be lost for the run if Scar and Void are not declared by the time the Prophecy: Crossing Sami's Arm on 5F is accessible, thus they must be declared at the very least two nodes before Crossing Sami's Arm.
  • Enter Shattered Omen and obtain the Treescar Helm.png Treescar Helm by choosing "Search the camp".
  • Choose "Put on the helmet" in Crossing Sami's Arm, which will only appear when the player has the Treescar Helm. This will change the 5F Dreadful Foe from Lofty Silverfrost to Sami's Entropy (or potentially Hollow Puppet on Braving Nature +12 or higher since Expansion II).
  • Clear Sami's Entropy/Hollow Puppet.
Long into an Abyss
Long into an Abyss
You have seen the impenetrable depths of darkness, and have felt a certain sheet of heavy snow fall onto your shoulders. Now there is only silence.
Condition
Complete a run with the Winterfall ending and do the following steps in a single run:
  • Obtain the Routeweave Net.png Routeweave Net by choosing "Solicit Valarqvin's opinion" in a Scout node (must be unlocked in Cross-cultural Comparison first). This will cause Prophecy: Pessimist's Cage to appear on the next floor, preceded by an Emergency Operation; both nodes will always be on the bottom path.
    • Note that the Routeweave Net will cause additional enemies to spawn in all operations, making things more difficult.
  • Obtain the Boundless Gift.png Boundless Gift by choosing "Hold the altar flower" in Pessimist's Cage. This will cause the player to enter 6F instead of ending the run upon clearing 5F.
    • Note that the Boundless Gift increases Collapse by 3 when obtained, which could make things even more difficult.
  • Clear the 6F Dreadful Foe, Gardener (or potentially Sentinel on Braving Nature +12 or higher since Expansion II).
What Begins Follows What Ends
Avg pic rogue 3 35.png
After walking through the eternal yellow sand and war, you have returned to the feet of the giant structure. This means that a long journey has come to an end. At the same time, it is also the beginning of a new journey. Following your footsteps, groups of explorers will set off to explore the land behind the giant structure. One day, they will find the truth.
Condition
Complete a run after Expeditioner's Joklumarkar's Expansion II and do the following steps in a single run:
  • Obtain Horizon Invitation.png Horizon Invitation, which can be found randomly and is commonly sold by the Rogue Trader for 1 Originium Ingot icon.png. This will change the next Encounter outside of the secret floor into Change.
  • Choose "Present the Horizon Invitation" in Change, which will force the player into Sandy Mirage.
  • Clear Sandy Mirage to obtain Dimensional Fluid.png Dimensional Fluid. This will cause the player to enter the special floor instead of ending the run upon clearing 5F or 6F.
    • If the player has Boundless Gift.png Boundless Gift, the player will have to clear 6F in its entirety before moving to the special floor. It is possible to obtain the Dimensional Fluid on 6F itself.
  • The second node on the special floor will always be Prophecy: Reconstruction that requires the player to complete three consecutive tasks to advance, each with a significant resource cost. If the player does not have the resources required, they will be forced to take a detrimental Collectible to proceed.
  • Clear the special floor's Dreadful Foe, The Sands of Time (or potentially Into Eternity on Braving Nature +12 or higher).