Expeditioner's Joklumarkar: Foldartals
Expeditioner's Joklumarkar features | |||
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Collapse | Survey Equipment | Clairvoyance | Foldartals |
Expeditioner Record | Cross-cultural Comparison | Expedition Record | Exhibition Hall |
“ | You can obtain Foldartals from battles and Clairvoyance, and they can make a huge impact on nodes on the map. | ” |
—Loading screen tip in Expeditioner's Joklumarkar |
Foldartals allow the player to influence the Expeditioner's Joklumarkar run's environment by manipulating the type of nodes and providing helpful bonuses upon accessing them, and are divided into two pairs: Layout (Aestar; ᛇᛏᚨᚱ) to select the subjected node(s) and Source (Kvama; ᚲᚢᚨᛗᚨ) which applies an effect to the selected node(s).
The Foldartals need to be declared on the main map — before entering any certain node — to be effective, which would lower Collapse by at least 1 and could be more with certain Accords and Flairs (explained below). If one enters hidden operations in non-combat nodes and uses a combat-related Source Foldartal, the effectiveness will be further amplified.
There are 38 Foldartals made up of 19 Layout and Source ones further divided into four themes distinguished by their color scheme: Clan (Thjodar; ᚦᛃᛟᚦᚨᚱ), Nature (Andar; ᚨᚾᛞᚨᚱ), Soul (Snjofna; ᛊᚾᛃᛟᚠᚾᚨ), and Society (Dikilleikar; ᛞᛁᚲᛁᛚᛖᛁᚲᚨᚱ); Foldartals of different themes can be paired together but Society ones must be paired with each other, allowing a total of 325 possible combinations, and pairing a Layout and Source Foldartal of the same theme will trigger an Accord (Kvaethir) that gives additional benefits. There are also four Flairs (Kenningar; ᚲᛖᚾᛁᛜᚨᚱ) which enhances the Foldartal's effects and might be embedded to one when obtained during a Braving Nature +3 or higher run.
Foldartals come in three tiers, with the first denoted by a four-pointed star (✦), the second by a five-pointed star (★), and the third by a six-pointed star (✶). The higher the Foldartal's tier, the stronger its effects will be, with the third-tier Foldartals are locked until a certain condition is met.
Keep in mind that Bosky Passages and Dreadful Foes cannot be turned into something else with Foldartals, and all Foldartals cannot be used on Prophecies.
Background
Foldartals are wood barks fallen off from Samifjod tribal sacred trees. With specific runes on them, they represent the message of the "All-Father" – Sami Itself wants to convey with his children, the Samifjod. These messages may relate to the past, the future, or some pure emotion. Interpreting Foldartals is complicated because given the time, location, and people decrypting them, even same runes could yield drastically different meanings.
To carefully follow the will of Sami, Snowpriests and shamans in Sami tribes are trained to interpret Foldartals and offer prophecies and guidance according to them. They would piece two Foldartals together: the upper one is called the Layout (Gera Koma; ᚷᛖᚱᚨ ᚲᛟᛗᚨ), and the lower one is called the Source (Gera Aesa; ᚷᛖᚱᚨ ᛇᛊᚨ), and make an interpretation, which is called a Declaration (Gera Vaenda; ᚷᛖᚱᚨ ᚹᛇᚾᛞᚨ).
List
- Special thanks to RobinYPW for providing the etymologies regarding the Foldartals' runic names in their respective articles, which the Arknights Terra Wiki displays in Elder Futhark as a stand-in to Sami letters used in-game.
Layout
✦ Clan: Outcast ᛊᛁᚲᚱᚨᚱ Selects all next combat nodes.
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✦ Clan: Hunter ᚹᛖᛁᚦᛁᛗᚨ Selects one combat node of the player's choice.
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✦ Clan: Warrior ᚺᚨᚱᛗᚨ Selects one combat node of the player's choice and randomly selects one combat node.
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★ Clan: Shaman ᚹᚨᛚᚨᚱᛗᚨ Selects one combat node of the player's choice and randomly selects two combat nodes.
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★ Clan: Snowpriest ᚷᛁᚦᛃᚨ Randomly selects three combat nodes. If declared while on the secret floor, randomly selects three nodes of any type instead.
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✶ Clan: Hero ᚲᚨᛈᚨᛚᛁᚦ Selects all combat nodes.Unlock condition: Defeat the Demon's Blade 6 times across all runs. | |
✦ Nature: Canopy ᚲᛟᚱᛟᚾᚨ Selects one Encounter of the player's choice.
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✦ Nature: Water ᚹᚨᛏᚾᚨ Selects one non-combat node of the player's choice.
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✦ Nature: Eye ᚨᚢᚷᚢᚾᚨ Selects the next node (of the player's choice, if there is more than one).
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★ Nature: Arch ᛒᚢᚷᛁᚹᛖᚷᚨᚱ Selects one non-combat node of the player's choice and randomly selects two non-combat nodes.
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★ Nature: Light ᛚᛃᛟᛊᚨᚱ Randomly selects three non-combat nodes.
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✶ Nature: Earth ᛒᛃᛟᚦᚨ Selects all non-combat nodes.Unlock condition: Defeat the Weaving Vinecreeps 6 times across all runs. | |
✦ Soul: Originium ᛟᚱᛁᚷᚨᚾ Selects one node of any type and the player's choice.
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✦ Soul: Tree ᚨᚱᛒᛟᚱᚨ Selects one node of the player's choice with at least one node above/below it.
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✦ Soul: Stone ᛗᛟᛚᛁᚾᚨ Randomly selects two nodes with at least one node above/below it.
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★ Soul: Shrub ᚱᚢᚾᚨ Selects all nodes that succeeds the current node.
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★ Soul: Beast ᛞᛁᚱᚲᛁᚾ Selects one node of the player's choice and randomly selects two other nodes.
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✶ Soul: Human ᛗᚨᚾᚨᚲᛁᚾ Selects one node of the player's choice and each node directly connected to it.Unlock condition: Defeat the Fallen Snowpriest 6 times across all runs. | |
✶ Society: Scar ᚨᚾᛞᚨᚱᛊᚱ Selects the next node (of the player's choice, if there is more than one).May be obtained from a Lost and Found at the cost of raising Collapse by 4. Must be paired with ![]() Unlock condition: Complete a run. |
Source
✦ Clan: Sing ᛊᛟᛜᚠᚨ Friendly units have their ASPD increased by 50 on the selected operation(s).Accord effect: Cheering Sponsor Drones will spawn on the selected operation(s).
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✦ Clan: Silence ᚦᛟᛖᚷᚾᚨ Friendly units have their maximum HP increased by 50% on the selected operation(s).Accord effect: Shieldguards are present on the selected operation(s).
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✦ Clan: Recite ᛚᛖᛊᚨᚾᛞᛁ Gains 4 ![]() Accord effect: Increases the Life Point cap by 2 when entering the selected node(s).
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★ Clan: Debate ᚢᛗᚱᛟᚦᚨ Friendly units have their redeployment time reduced by 30% on the selected operation(s).Accord effect: A random Elite Operator will be present in the squad on the selected operation(s).
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★ Clan: Console ᚺᚢᚷᚨᚾᛞᛁ Gains 2 ![]() | |
✶ Clan: Confess ᛃᚨᛏᚨᚱ Gains 1 ![]() Accord effect: Obtains a combat-related Collectible when entering the selected node(s). Unlock condition: Clear 100 operations across all runs. | |
✦ Nature: Delight ᚺᛖᛁᛚᛁᚱ Gains 8 ![]() | |
✦ Nature: Surprise ᛟᚠᚨᚱᛏᚨ Turns the selected node(s) into Rogue Trader(s).Accord effect: Turns the selected node(s) into Rogue Trader(s) with a 50% discount to their wares instead.
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✦ Nature: Rage ᚠᚱᛖᛁᚦᚨᚱ A 4★ or 5★ Temporary Recruitment Operator will appear when recruiting Operators on the selected node(s).Accord effect: A 4★, 5★, or 6★ Temporary Recruitment Operator will appear when recruiting Operators on the selected node(s) instead.
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★ Nature: Doubt ᚱᛁᛜᛚᚨᚦᚨᚱ Turns the selected node(s) into Lost and Found.Accord effect: The declaration reduces Collapse by 2 instead of 1.
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★ Nature: Anticipate ᛚᚨᚾᚷᚨᚾᛁᚱ Doubles the Originium Ingots gained from the selected node(s).Accord effect: Doubles the Originium Ingots, Hope, and Life Points gained from the selected node(s) instead.
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✶ Nature: Love ᚨᛊᛏᚨᚱ Turns the selected node(s) into Encounter(s).Accord effect: Turns the selected node(s) into Wish(es) Fulfilled instead. Unlock condition: Enter 100 non-combat nodes across all runs. | |
✦ Soul: Patrol ᛊᛟᚲᚾᚨᚱᚠᛖᚱᚦ The selected node(s) are fully surveyed. The declaration reduces Collapse by 2 instead of 1.Accord effect: The declaration reduces Collapse by 3 instead of 2.
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✦ Soul: Nest ᚺᚱᛖᛁᚦᚱ Gains 2 Objective Shields when entering the selected node(s).Accord effect: Increases the Life Point cap by 2 after the declaration.
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✦ Soul: Hunt ᚹᛖᚦᚨᚾᛞᛁ Turns the selected node(s) into Emergency Operation(s).
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★ Soul: Plunder ᚺᛖᚱᚠᚨᚾᚷ Gains 1 ![]() ![]() Accord effect: Gains 1
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★ Soul: Reproduce ᛇᚲᛊᛚᚢᚾ Turns the selected node(s) into Scout(s).
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✶ Soul: Migrate ᚠᛚᛁᛏᛃᚨᚾᛞᛁ Gains 1 Anti-Interference Index when entering the selected node(s).Accord effect: Turns the selected node(s) into Bosky Passage(s). The Anti-Interference Index increases to the maximum after the declaration. Unlock condition: Gain 50 Anti-Interference Index across all runs. | |
✶ Society: Void ᛖᚾᚷᛁᚾᚨ Turns the selected node into Prophecy: Shattered Omen.May be obtained from a Lost and Found at the cost of raising Collapse by 4. Must be paired with ![]() Unlock condition: Complete a run. |
Flair
“ | Source and Layout Foldartals have decorative Flairs that bring forth additional effects when declaring Foldartals. Obtainable from exploring on difficulties <Braving Nature 3> and higher. | ” |
—Description of Flairs |
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Last Foldartal is not consumed on first declaration
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Sustain Recover 25% Life Points upon Concord Trigger
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Cycle Lower Collapse value by 1 upon Concord Trigger
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Expand Affects an additional node at random
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Tips
Compared to Plays in Phantom & Crimson Solitaire and Enlightenments in Mizuki & Caerula Arbor, some Foldartals' effects only work in certain nodes, while the others affect the whole run. Either way, they can be activated at the player's discretion, as long as there are Foldartals and valid nodes to declare, and multiple effects can be active at the same time. Therefore, choosing the correct Foldartals and the right moment to declare them is very important to reduce the run's difficulty.
- Because declaring Foldartals will lower Collapse value by 1, only do so when it is greater than 0, and exercise caution if the Foldartals and their Accords and Flairs' effects would increases the Collapse reduction.
- Some Foldartals can change the selected node(s)' type, which is quite useful in case the player cannot deal with the said node(s).
- To avoid wasting Rage's effect, only declare this Foldartals at the nodes that will allow recruitment.
- Save Clan Foldartals granting buffs for Dreadful Foes (and some Emergency Operations if necessary), as this will make the said Operations much easier. However, avoid overusing Silence's Accord effect in one Operation, lest the Shieldguards will occupy good melee tiles.