This Integrated Strategies theme's updates have been concluded on the Global server of Arknights. As such, the contents of this page and the related subpages have been archived.
The sea breeze blows past your shoulders to the other end of the ocean. There lies your destination, but you are yet to begin your journey. Pack your belongings and get ready, for the sea awaits your arrival.
Nodes may now have a vertical route and can be entered from either with some cost (in Mizuki & Caerula Arbor's case, spending 1 ). Two nodes connected this way remains part of the same step.
Changes:
Difficulty levels are now divided into multiple stages with increasingly harder handicaps.
Increasing or reducing the cap gives or deducts an equal amount of Life Points; in the latter case, the cap cannot be reduced below 1.
The temporary Life Point during operations is replaced by Objective Shield.
Losing Life Points will now penalize the player (in Mizuki & Caerula Arbor's case, reduces Light).
Currency for theme enhancements (in Mizuki & Caerula Arbor's case, Subjective Imagination) now will still be awarded if the current cap of the theme's milestone currency is reached.
Theme enhancements are now effective in all modes.
Exclusive features:
Node branches may be locked and requires the player to spend 1 to be accessed.
Node branches may be only accessible at low Light levels; otherwise, the player can see the branch but cannot access it.
Izumik and Izumik's Offspring are introduced in Expansion II.
Difficulty levels
Calm Seas and Surging Waves are initially available, while Surging Waves 1 and above are unlocked by completing a run in the preceding level (e.g. Surging Waves 8 will be unlocked once the player completed a Surging Waves 7 run).
The specific handicaps of Surging Waves 1 and above are carried over to every succeeding levels, with those increasing enemies' attributes stacked on top of each other.
Buff increases the HP and ATK of enemies by the specified percentage on each floor (starting on 1F and increases on subsequent floors), using the following formula: a = (1 + b)c (a is the total buff; b is the buff percentage; c is the floor number).
Therefore, in 5F at Surging Waves 15, enemies will have their HP and ATK increased to 210%.
The secret floor uses the same buff as the floor from which the player enters it, and does not increase the buff.
Surging Waves 17 and 18 has a separate modifier for HP and ATK.
Operations can be distinguished by the ISW-NO code.
Certain Encounters can force the player into a unique operation distinguished by the ISW-SP or ISW-DU codes.
Emergency Operation
Some violence may well exceed your expectations, a very common occurrence.
An ISW-NO operation with various handicaps, similar to those of Challenge Modes, which always awards a Collectible when cleared.
Dreadful Foe
Criminals, ruffians, and the damned... You're in trouble.
An operation featuring I.S.-exclusive bosses, which can be distinguished with the ISW-DF code.
The 3F Dreadful Foe awards a Super Rare Collectible (chosen from two options) when cleared, regardless of whether the boss is defeated or not.
The 5F Dreadful Foe will end the run when cleared unless the player has met the requirements to enter 6F, in which case it behaves like the 3F Dreadful Foe. The 6F Dreadful Foe will always end the run.
Despite being given the ISW-NO code, 3F Dreadful Foe operations will never appear as (Emergency) Operations.
Encounter
New friends, old rivals... Strange encounters never age. Only scars stand the test of time.
A random event.
Wish Fulfilled
There are many ways of making a wish, but the wish itself is almost always the same thing.
Gives a Collectible of the player's choice.
There are two Collectibles to choose from and the player rolls a die to decide the result as listed below.
If the player rolls a 6 to 12, the specified Collectible will be given along with a random one.
If the player rolls a 2 to 5, the specified Collectible will be given.
If the player rolls a 1, a random Collectible will be given instead of the specified one.
Using Resourceful Squad adds a third option to the Collectible that can be chosen from.
Having the Four-Leaf Clover Fossil adds an extra option to the Collectibles that can be chosen from.
A little indulgence in life's simpler pleasures goes a long way in fighting the monotonous and the harrowing on your long road ahead.
A mini-game where the player spends Originium Ingot for additional resources or even Collectibles depending on the player's fortune.
Regional Commissions
The long road is unfinished; the only ending you see is a new signpost.
An Encounter where the player can accept a Commission from three difficulties which merits various rewards of their choice when completed (explained below).
Rogue Trader
Neither an ally nor an enemy. Some people like to sit on the fence.
The lighthouse has fallen. People open their bags, delivering light for each other.
Can exchange a Collectible with a different one. Otherwise, the player will receive 4 .
Not all Collectibles can be exchanged this way; see the infobox of the respective Collectible to determine whether it can be exchanged or not.
The rarity of the new Collectible will match the old one, except for cursed Collectibles (e.g. Portrait of Breogan) which are treated as Normal Collectibles.
Before the release of Expeditioner's Joklumarkar, Fortituous Opportunity was classified as an Encounter node; it is now classified as a Lost and Found node.
Note: Fortituous Opportunity will only appear after the "Transactional Behavior" Cognitive Shaping node is unlocked.
Emergency Dispatch
A lantern cannot illuminate without oil, a fincatching boat cannot sail without fuel. Do not underestimate the importance of adequate supplies.
Can send off one Operator until after the die roll at the start of next floor, at which point the Operator will be automatically promoted (if not already) and suppresses the Rejection they had (if they have one) in addition to receiving some Originium Ingots. Otherwise, the player will receive 3 .
Keep in mind that the Operator cannot be included in the squad while they are away!
Before the release of Expeditioner's Joklumarkar, Dispatch was classified as an Encounter node; it is now classified as Scout node.
Note: Emergency Dispatch will only appear after the "Resource Allocation" Cognitive Shaping node is unlocked.
Wander Into Wonderland
And thus the bard sings: "Oft are desolate fields and floral gardens neighbors; oft is losing one's way but another adventure."
Can enter the secret floor. Otherwise, the player will receive a random Collectible.
Wander into Wonderland has a rare chance to appear compared to other events and will only appear once per run if it does.
Before the release of Expeditioner's Joklumarkar, Wander Into Wonderland was classified as an Encounter node; it is now classified as a Bosky Passage node.
Note: Wander Into Wonderland will only appear after the "Curiosity" Cognitive Shaping node is unlocked.
Dense Fog
There's something in the mist, but you cannot see anything...
The node cannot be identified until it becomes accessible. Nodes can only be in this state while the player is hearing the Echoes: Adaptation Call of We Many.
Regional Commissions
Upon entering a Regional Commissions, the player will be presented with three Commission options, one from each difficulty: simple, mid-tier, and tricky, and accepts one of them. Once accepted, the Commission's progress can be tracked from the navigation menu.
Once a Commission is completed, the player can claim its reward by selecting its progress check button, where the player is given three choices of rewards to be claimed; normally the player can only claim one reward for each Commission, but using Mind Over Matter Squad with the "Sensibility" Cognitive Shaping node unlocked allows the player to claim a second reward.
The more difficult the Commission, the more valuable its rewards.
The waves pass the steps devoid of footprints, the foam soaking the bricks at the base of the wall. This is a form of clamorous silence, where the land and the sea join in harmony.
Unfinished Simulation
The wind and waves wrap around your ankles, gently pulling you away from the land and into its embrace.
2F: Offshore Island
This island is not far from shore, but nobody knows how it came to be. The ocean wind pushes ajar the doors of the buildings here, light and shadow interweaving... Go on–enter, and take a look.
Unfinished Simulation
A spark of light inside a building is the best way to lure in visitors. As long as they take the bait, this isolated island far from civilization will still be able to feast.
3F: Raging Billows
The sky darkens, those dangerously beautiful tides shimmering as they gradually become clearer. They quietly spread towards the mouth of the cave on the island, right at our feet.
Unfinished Simulation
The water rises, sealing the entrance to the cave. The tide stretches its limbs, grabbing onto its prey.
4F: Secret Hotbed
Deeper inside the cave, the moss creeping along the rock walls begins to proliferate wildly, covering the entire surface. Life does not require the light of day to thrive.
Unfinished Simulation
In places devoid of light, survival is the sole impetus of life. Should you fail to come to terms with this reality, then you will be completely devoured by the life here.
5F: Sacrosanct Cave
The ocean current abruptly veers here, the sound of the rushing tide resembling that of crying. They seem to have been deliberately avoiding this place... Apparently, nature is not the only inhabitant here.
Unfinished Simulation
A true predator never needs to take action. The invisible helping hand of curiosity will naturally push the next meal into its mouth.
6F: Deep Sea Woodland
The sound of plants breathing resonates at the same frequency, and countless motes of fluorescent light rise amidst the forest like a galaxy hanging upside-down on the ocean floor. What kind of soil could give rise to such a wondrous grove?
Unfinished Simulation
You applaud nature, but nature only finds you to be noisy. Nevertheless, it will still take you in, whether you agree to it or not.
Secret: Indigo Cradle
Time. Time. Time is their sustenance. Across lengths of time immeasurable, the cerulean branches continue to linger and grow, and thus does life sway and unfurl. This place has everything, and nurtures all.
Unfinished Simulation
Everything around you is a vibrant cerulean, and you can no longer find any way to escape. The age of plants is boundless, and you have reached the end of this futile search.
Additional information
1F consists of 5 nodes with Rogue Trader as the last.
2F consists of 5 nodes with Wish Fulfilled as the last.
3F consists of 6 nodes with a Dreadful Foe as the last.
6F can only be entered by clearing 5F while having the specified Collectible listed below and consists of 4 nodes in the following order: Rogue Trader > Safe House > Emergency Operation > Dreadful Foe (varies depending on the Collectible required to enter)
To enter the secret floor (Indigo Cradle), enter Wander into Wonderland: At a Glance (which will only appear after the "Curiosity" Cognitive Shaping node is unlocked) and choose "Try to cleanse the nethersea brand" (costs 1 ), followed by "Maybe you can take care of some problems for your 'species'".
The (Emergency) Operations will be those that appear in 5F and 6F.
Call of We Many may be heard at an increased rate even if the player entered the Indigo Cradle before completing a run for the first time.
Once the Indigo Cradle is cleared, the player will be taken back to the floor where they entered it and proceed into the node succeeding the Wander into Wonderland it is entered from.
Operation drops
Floor
(Emergency) Operation
Dreadful Foe
EXP
Ingot
EXP
Ingot
1F
10 (12)
2 (3)
–
2F
12 (18)
2 (3)
–
3F
14 (24)
2 (4)
32
5
4F
16 (30)
3 (4)
–
5F
25 (38)
3 (5)
52
7
6F
N/A (45)
N/A (5)
The Dreadful Foe ends the run once cleared
Secret
29 (38)
3 (5)
52
5
Additional information
The 5F Dreadful Foe only awards the Command EXP and Originium Ingot when cleared if the player fulfills the condition to enter 6F, as doing so otherwise will end the run instead.
Command Level 11 can only be reached by using People-Oriented Squad with the "All for One" Cognitive Shaping node unlocked, which is added in Expansion II.
Monthly Contracts
List of Monthly Contracts in Mizuki & Caerula Arbor
In the end, the goal envisioned from the very beginning is brought to fruition, and the twocreatures, from Seaborn to human, are ready to usher in a new tomorrow after a full meal. Everyday life is the greatest joy that fate bestows upon the living, and indeed, peaceful days are the most joyous of all.
In silence the terrible waves rise, and within it disappears the knight's howl. The calamity that once destroyed Iberia surges again, and this time it shall not recede.
Condition
Complete a run with the Precious Days ending and do the following steps in a single run:
If the Tide-Hunt Knight is defeated at any point before the player enters 5F, they will receive Regressed Rocinante which reverts the 5F Dreadful Foe to Curse of Cognition, and the Age of the Silence ending will be lost for the run.
Clear "Fate's Favored Child".
Optional: Before entering "Fate's Favored Child", obtain The Knight's Corpus from Encounter: The Knight Persists. This will reduce The Last Knight's DEF to 800, making the Dreadful Foe much less difficult. However, take caution that the Tide-Hunt Knight's DEF will be reduced to 200 as well.
The conflict over the "Firstborn" comes to an end, and the human Him triumphs over the inhuman Him. The Silence fades, the tides retreat, and the being known as Mizuki shall never again return to the land.
Condition
Complete a run with the Age of the Silence ending and do the following steps in a single run:
Obtain Caerula Animus from the namesake Encounter by choosing "Search the garden". This will cause the player to enter 6F floor instead of ending the run upon clearing 5F with Destiny of We Many as the Dreadful Foe.
NOTE: The Bishop's Research will cause the player to lose 5 Light after clearing operations and the Caerula Animus will cause the player to lose 50 Light and a random Operator to suffer from Rejection when obtained, making things more difficult. However, the latter also allows the player to enter the "Paean" Encounter and obtain "Last Refrain" which applies two random Enlightenments to offset that.
The descendants of evolution rise from Terra's tides, break through the skies, and fly towards the endless sea of stars. There is no more pain, no more suffering, only the joy of a new life.
Condition
Complete a run after Caerula Arbor's Expansion II and do the following steps in a single run:
NOTE: The Caerula Memory cause the player to lose 100Light and a random Operator to suffer from Rejection, making things much more difficult.
Optional: In Encounter: Caerula Ritual (only appears while having Caerula Memory), the player can choose to either gain 30 Light or obtain Caerula Arbor which causes the player to gain 15 Light whenever an operation is cleared without losing Life Points but increases enemies' ASPD by 15.
Obtain "Determination", "Vigil", or "Hesitation" from Encounter: Sublimation. Having any of the aforementioned Collectibles will cause the player to enter 6F instead of ending the run upon clearing 5F with Glory of Humanity as the Dreadful Foe.
The options to take "Determination" and "Vigil" will only appear when the player has at least 90 and between 50 to 89 Light upon entering the Encounter, respectively, otherwise the player will be forced to obtain "Hesitation". As such, it is highly recommended to prioritize regaining Light before entering Encounter: Sublimation.
Clear Glory of Humanity.
Result
When a Caerula Arbor run ends, the Data Rollback (which can be skipped and viewed again from the result screen) will be shown (after the ending if the run is completed), which highlights the player's actions throughout the run as follows:
Path of Light: The player's Light upon entering each floor.
Monitor Fate: How many times the player have rolled the die and how much die rolls that gives off each of the five possible results, and the instance when the player rolls the highest and lowest number.
Important Points: Will only appear if the player had done the following:
Making decisions in certain Encounters.
Entered the secret floor.
Looted the Rogue Trader, showing the total value of the looted wares.
Entered the "Buy Now, Print Now" Downtime Recreation, showing the amount of Originium Ingot spent there.
After the Data Rollback ends with the message "Rollback Complete", the player will be taken into the result screen showing the summary of the run as follows:
An explanatory text that varies depending on the run's outcome, followed by the ending's text (or the "Unfinished Simulation" message if the run fails).
Completed
You, Dr. {nickname} used the {Squad} and spent xx hrs xx min xx sec starting on yyyy/mm/dd hrs:min:sec Witnessed the {ending}
Failed
You, Dr. {nickname} used the {Squad} and spent xx hrs xx min xx sec starting on yyyy/mm/dd hrs:min:sec Ended your journey at {floor name}
A list of Operators the player have recruited and promoted during the run.
9 new Cognitive Shaping nodes: All for One, Appreciation of Life III, For Survival, Hoarder IV, Matter from Mind, Negotiation III, Precautionary Measures II, Self-Preservation VI, and Survival Instincts VI.
Ecosequence levels can be raised with Originite Prime from this point.
December 1, 2023
Ecosequence level cap raised to 155 with Other Side as the special reward.
New Memory Mapping: "Inscription's Mirror".
November 1, 2023
Ecosequence level cap raised to 140 with "The Cycle" as the special reward.
New Memory Mapping: "Sea Burial".
October 1, 2023
Ecosequence level cap raised to 125 with Inoperable Stele as the special reward.
In the CN server, Mizuki & Caerula Arbor is released after Near Light Rerun. Because its Expansion II is released in CN on April 15, 2023, by which point NL Rerun is already ongoing in the Global server and it being too close to Episode 11: Return to Mist, Global delays the release of Caerula Arbor to be simultaneously with Il Siracusano in May 23, 2023.
8.8% players have completed the entire Mizuki & Caerula Arbor Engraved Medal Set.
6.26% players have collected every single Ecosequence reward.
4.88% players have unlocked every single Memory Selections in the Tome of All-Memory.
A mere 0.16% players have unlocked all 261 Collectibles in the Biospecimen Display.
1.88% players have unlocked all 12 endbooks in the Time-Carved Steleforest.
1.23% players have completed a run in the highest difficulty possible of Surging Waves 15.
41.16% players have at some point rolled a die (at the cost of 1 die roll) in an attempt to open a Drifting Cache, but only 36.17% have actually managed to open it (by rolling a 5 or higher).
3.12% players have invested at least 500 in Caerula Arbor's Prospective Investment.
Of all players who have entered the "Dancing Chests" Encounter, 43.13% choose "I'm coming!", forcing them into "Joy" From a Box.
A grand total of 7,514,894 have been spent, where:
59.62% is used to open Drifting Caches...
...2.27% is used to withdraw the invested Originium Ingots...
...and 38.11% is used to access locked nodes or node branches.
A grand total of 55,614,282 die rolls have been spent.
A grand total of 2,786,132 Enlightenments have been obtained, and a mere 0.54% players managed to obtain all six Enlightenments in one run!
A grand total of 9,045,293 Operators have been afflicted with a Rejection, and 16 is the highest amount of afflicted Operators in a single run which is completed anyway!
Mysterious Cave
A preview of the Mysterious Cave at the start
Mysterious Cave is an 8-bit minigame that can be accessed in the "Story Press" section of the Mizuki & Caerula Arbor website.
The player has to throw a die similar to the in-game mechanic to determine their Strength, Intellect, Luck, and Destiny at the beginning. Upon setting up, player will then have to throw the die again to determine Mizuki's moves until reaching a jellyfish-like object, at which they receive a mini collection into the Inventory (a bag pack icon). The goal is to reach the Giant Safe, where they will be given a chance to select which collection to be exchanged. The player with the most collections win.
Water Logged Record Player
The Water Logged Record Player featuring the four emblems of the Firstborn
In the Water Logged Record Player section of the Mizuki & Caerula Arbor website, there are four emblems representing the four Firstborn; when pressed, each emblem plays a short voice clip of the Firstborn reciting the quotes of Calls of We Many, shown below.