Mizuki & Caerula Arbor

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This Integrated Strategies theme's updates have been concluded on the Global server of Arknights.
As such, the contents of this page and the related subpages have been archived.
Integrated Strategies #3: Mizuki & Caerula Arbor
CN Mizuki & Caerula Arbor banner.png
In Other Languages
Simplified Chinese
水月与深蓝之树
Traditional Chinese
水月與深藍之樹
Japanese
ミヅキと紺碧の樹
Korean
미즈키 & 카이룰라 아버
Status
CN
Completed
Global
Completed
TW
Completed
CN
  • Introduction: September 27, 2022
  • Expansion I: December 29, 2022
  • Expansion II: April 15, 2023
  • Completion: June 1, 2023
Global
  • Introduction: May 23, 2023
  • Expansion I: August 22, 2023
  • Expansion II: December 5, 2023
  • Completion: February 1, 2024
TW
  • Introduction: July 27, 2023
  • Expansion I: October 19, 2023
  • Expansion II: March 19, 2024
  • Completion: May 1, 2024
Website

Integrated Strategies #3: Mizuki & Caerula Arbor[note 1] is the third theme of the namesake roguelike game mode in Arknights.

Introduction
The sea breeze blows past your shoulders to the other end of the ocean.
There lies your destination, but you are yet to begin your journey.
Pack your belongings and get ready, for the sea awaits your arrival.

Features

Updates

Additions:

Changes:

  • Difficulty levels are now divided into multiple stages with increasingly harder handicaps.
  • Life Point now has a cap.
    • Increasing or reducing the cap gives or deducts an equal amount of Life Points; in the latter case, the cap cannot be reduced below 1.
  • The temporary Life Point during operations is replaced by Objective Shield.
  • Losing Life Points will now penalize the player (in Mizuki & Caerula Arbor's case, reduces Light).
  • Currency for theme enhancements (in Mizuki & Caerula Arbor's case, Subjective Imagination Subjective Imagination) now will still be awarded if the current cap of the theme's milestone currency is reached.
  • Theme enhancements are now effective in all modes.

Exclusive features:

  • Node branches may be locked and requires the player to spend 1 Key icon.png to be accessed.
  • Node branches may be only accessible at low Light levels; otherwise, the player can see the branch but cannot access it.

New devices:

New enemies:

Normal
Bone Sea Drifter
Ocean Stonecutter
Baleful Broodling
Pathshaper Fractal
Ishar'mla's Tears
Izumik's Offspring
Elite
Retching Broodmother
Skimming Sea Drifter
Chest Seaborn
Crying Thief
Boss
The Last Knight
"Paranoia Illusion"
Cannot
Izumik, Source of Ecology
Tidelinked Bishop
Ishar'mla, Heart of Corruption
Tidelinked Archon
Tidelinked Immortal
Pathshaper
Lingering Pathshaper
Saint Carmen
Saint Iberia

Additional information:

Difficulty levels

  • Calm Seas and Surging Waves are initially available, while Surging Waves 1 and above are unlocked by completing a run in the preceding level (e.g. Surging Waves 8 will be unlocked once the player completed a Surging Waves 7 run).
  • The specific handicaps of Surging Waves 1 and above are carried over to every succeeding levels, with those increasing enemies' attributes stacked on top of each other.
  • Buff increases the HP and ATK of enemies by the specified percentage on each floor (starting on 1F and increases on subsequent floors), using the following formula: a = (1 + b)c (a is the total buff; b is the buff percentage; c is the floor number).
    • Therefore, in 5F at Surging Waves 15, enemies will have their HP and ATK increased to 210%.
    • The secret floor uses the same buff as the floor from which the player enters it, and does not increase the buff.
    • Surging Waves 17 and 18 has a separate modifier for HP and ATK.
  • Score is a modifier to the run's final score.
Level Description Buff Score
Calm Seas May the ocean remain this gentle forevermore
0% 50%
Surging Waves The ocean's true visage is gradually revealed 0% 100%
Surging Waves 1 Friendly units take +15% Elemental Damage. 1% 105%
Surging Waves 2 Obtains a random cursed Collectible upon entering 3F. 2% 110%
Surging Waves 3 Enemies have +10 RES. 3% 115%
Surging Waves 4 3★ and above Operators cost +1 Hope.png to recruit. 4% 120%
Surging Waves 5 Boss enemies have +15% ATK and DEF. 5% 130%
Surging Waves 6 Starts with -15 Light. 6% 140%
Surging Waves 7 Enemies have +15% MSPD. 7% 150%
Surging Waves 8 Friendly units take +15% Elemental Damage. 8% 150%
Surging Waves 9 Enemies have +15 ASPD. 9% 150%
Surging Waves 10 Starts with -15 Light. 10% 150%
Surging Waves 11 Elite and boss enemies have +20% HP. 11% 150%
Surging Waves 12 Enemies have +10 RES. 12% 150%
Surging Waves 13 Friendly units take +15% Elemental Damage. 13% 150%
Surging Waves 14 The Unit Limit is reduced by 1. 14% 150%
Surging Waves 15 Elite and boss enemies have +20% HP, ATK, and DEF. 15% 150%
Surging Waves 16 Starts with the 养育者基因种 Collectible (may gain Improved Genes and Genomes after clearing an operation). 20% 150%
Surging Waves 17 Rejections become Combined Rejections. 25%/20% 150%
Surging Waves 18 Elite and boss enemies have +30% ATK, and take -50% Physical and Arts damage for 20 seconds after spawning. 30%/20% 150%

Squads

The three Squads new to Mizuki & Caerula Arbor can be upgraded in Cognitive Shaping.

Upgraded effects are denoted in blue, while upgraded effects introduced in Expansion II are denoted in turquoise.

Mind Over Matter Squad.png
Mind Over Matter Squad
Resourceful Squad.png
Resourceful Squad
  • +1 die roll/+2 die rolls when entering a new floor.
  • An additional Collectible can be chosen from on Wishes Fulfilled.
  • Starts with an 8-sided die.
  • Can roll the die in operations 15 times.
People-Oriented Squad.png
People-Oriented Squad
  • Recruiting and promoting Operators cost -1 Hope.png.
  • Can choose a second reward from Safe Houses.
  • Can reach Command Level 11.
Leader Squad 3.png
Leader Squad
  • Starts with +2 Life Points.png.
  • +1 Life Points.png after clearing an operation.
Gathering Squad 3.png
Gathering Squad
Starts with +2 squad size and Unit Limit.

Unlock condition: Clear 3F.
Support Squad 3.png
Support Squad
Starts with +20 Originium Ingot icon.png and +2 Hope.png.

Unlock condition: Obtain 150 Originium Ingot icon.png across all runs.
Spearhead Squad 3.png
Spearhead Squad
Starts with only 1 Life Points.png (the Life Point cap remains unchanged), but friendly units have +15% HP and ATK.

Unlock condition: Complete a run with at least 10 Life Points.png remaining.
Tactical Assault Squad 3.png
Tactical Assault Squad
4★ or higher Guards and Vanguards cost -2 Hope.png to recruit and -1 Hope.png to promote, and may be automatically promoted when recruited.

Unlock condition: Complete a run with at least 5 Guards or Vanguards recruited.
Tactical Fortification Squad 3.png
Tactical Fortification Squad
4★ or higher Defenders and Supporters cost -2 Hope.png to recruit and -1 Hope.png to promote, and may be automatically promoted when recruited.

Unlock condition: Complete a run with at least 5 Defenders or Supporters recruited.
Tactical Ranged Squad 3.png
Tactical Ranged Squad
4★ or higher Medics and Snipers cost -2 Hope.png to recruit and -1 Hope.png to promote, and may be automatically promoted when recruited.

Unlock condition: Complete a run with at least 5 Medics or Snipers recruited.
Tactical Destruction Squad 3.png
Tactical Destruction Squad
4★ or higher Casters and Specialists cost -2 Hope.png to recruit and -1 Hope.png to promote, and may be automatically promoted when recruited.

Unlock condition: Complete a run with at least 5 Casters or Specialists recruited.
Research Squad 3.png
Research Squad

Unlock condition: Earn 1000 Command EXP across all runs.
First-Class Squad 3.png
First-Class Squad
Gains a random Advanced Rec. Voucher when recruiting the initial Operators.

Unlock condition: Complete a run with at least 20 Operators recruited.

Operation Rewards

You overcame at least two floors in your last exploration. You'll be able to receive more assistance this time.
More supplies Starts with +3 Objective Shields.
Give a speech before departing Starts with +2 Hope.png.
Reserve fund support Starts with +5 Originium Ingot icon.png.
Purchase a Collectible Starts with a random Collectible but with 0 Originium Ingot icon.png.
Reclaim loot Starts with a random Collectible but with -1 Hope.png.
Just grab something Starts with Hot Water Kettle.png Hot Water Kettle.
Bring an extra key Starts with +1 Key icon.png.
Ask for a good omen Starts with +2 die rolls.

Nodes

IS Node-Operation.png
Operation
Everyone has their weapons drawn. They're definitely not here to negotiate.

Self-explanatory.
  • Operations can be distinguished by the ISW-NO code.
  • Certain Encounters can force the player into a unique operation distinguished by the ISW-SP or ISW-DU codes.
IS Node-Emergency Operation.png
Emergency Operation
Some violence may well exceed your expectations, a very common occurrence.

An ISW-NO operation with various handicaps, similar to those of Challenge Modes, which always awards a Collectible when cleared.
IS Node-Dreadful Foe 3.png
Dreadful Foe
Criminals, ruffians, and the damned... You're in trouble.

An operation featuring I.S.-exclusive bosses, which can be distinguished with the ISW-DF code.
  • The 3F Dreadful Foe awards a Super Rare Collectible (chosen from two options) when cleared, regardless of whether the boss is defeated or not.
  • The 5F Dreadful Foe will end the run when cleared unless the player has met the requirements to enter 6F, in which case it behaves like the 3F Dreadful Foe. The 6F Dreadful Foe will always end the run.
  • Despite being given the ISW-NO code, 3F Dreadful Foe operations will never appear as (Emergency) Operations.
IS Node-Encounter.png
Encounter
New friends, old rivals... Strange encounters never age. Only scars stand the test of time.

A random event.
IS Node-Wish Fulfilled.png
Wish Fulfilled
There are many ways of making a wish, but the wish itself is almost always the same thing.

Gives a Collectible of the player's choice.
  • There are two Collectibles to choose from and the player rolls a die to decide the result as listed below.
    • If the player rolls a 6 to 12, the specified Collectible will be given along with a random one.
    • If the player rolls a 2 to 5, the specified Collectible will be given.
    • If the player rolls a 1, a random Collectible will be given instead of the specified one.
  • Using Resourceful Squad.png Resourceful Squad adds a third option to the Collectible that can be chosen from.
  • Having the Four-Leaf Clover Fossil.png Four-Leaf Clover Fossil adds an extra option to the Collectibles that can be chosen from.
  • Before the release of Expeditioner's Joklumarkar, Wishes Fulfilled were classified as Encounters.
IS Node-Safe House.png
Safe House
Nobody will bother you here, and there's plenty of food and water. No need to be so tense all the time.

Gives a free reward of the player's choosing from three of the options listed below:
IS Node-Downtime Recreation.png
Downtime Recreation
A little indulgence in life's simpler pleasures goes a long way in fighting the monotonous and the harrowing on your long road ahead.

A mini-game where the player spends Originium Ingot Originium Ingot for additional resources or even Collectibles depending on the player's fortune.
IS Node-Regional Commissions.png
Regional Commissions
The long road is unfinished; the only ending you see is a new signpost.

An Encounter where the player can accept a Commission from three difficulties which merits various rewards of their choice when completed (explained below).
IS Node-Rogue Trader.png
Rogue Trader
Neither an ally nor an enemy. Some people like to sit on the fence.

See Rogue Trader for more information.
IS Node-Fortituous Opportunity.png
Fortituous Opportunity
The lighthouse has fallen. People open their bags, delivering light for each other.

Can exchange a Collectible with a different one. Otherwise, the player will receive 4 Life Points.png.
  • Not all Collectibles can be exchanged this way; see the infobox of the respective Collectible to determine whether it can be exchanged or not.
  • The rarity of the new Collectible will match the old one, except for cursed Collectibles (e.g. Portrait of Breogan.png Portrait of Breogan) which are treated as Normal Collectibles.
  • Before the release of Expeditioner's Joklumarkar, Fortituous Opportunity was classified as an Encounter node; it is now classified as a Lost and Found node.
Note: Fortituous Opportunity will only appear after the "Transactional Behavior" Cognitive Shaping node is unlocked.
IS Node-Dispatch.png
Emergency Dispatch
A lantern cannot illuminate without oil, a fincatching boat cannot sail without fuel. Do not underestimate the importance of adequate supplies.

Can send off one Operator until after the die roll at the start of next floor, at which point the Operator will be automatically promoted (if not already) and suppresses the Rejection they had (if they have one) in addition to receiving some Originium Ingots. Otherwise, the player will receive 3 Hope.png.
  • Keep in mind that the Operator cannot be included in the squad while they are away!
  • Before the release of Expeditioner's Joklumarkar, Dispatch was classified as an Encounter node; it is now classified as Scout node.
Note: Emergency Dispatch will only appear after the "Resource Allocation" Cognitive Shaping node is unlocked.
IS Node-Encounter.png
Wander Into Wonderland
And thus the bard sings: "Oft are desolate fields and floral gardens neighbors; oft is losing one's way but another adventure."

Can enter the secret floor. Otherwise, the player will receive a random Collectible.
  • Wander into Wonderland has a rare chance to appear compared to other events and will only appear once per run if it does.
  • Before the release of Expeditioner's Joklumarkar, Wander Into Wonderland was classified as an Encounter node; it is now classified as a Bosky Passage node.
Note: Wander Into Wonderland will only appear after the "Curiosity" Cognitive Shaping node is unlocked.
IS Node-Dense Fog.png
Dense Fog
There's something in the mist, but you cannot see anything...

The node cannot be identified until it becomes accessible.
Nodes can only be in this state while the player is hearing the Echoes: Adaptation Call of We Many.

Regional Commissions

Upon entering a Regional Commissions, the player will be presented with three Commission options, one from each difficulty: simple, mid-tier, and tricky, and accepts one of them. Once accepted, the Commission's progress can be tracked from the navigation menu.

Once a Commission is completed, the player can claim its reward by selecting its progress check button, where the player is given three choices of rewards to be claimed; normally the player can only claim one reward for each Commission, but using Mind Over Matter Squad.png Mind Over Matter Squad with the "Sensibility" Cognitive Shaping node unlocked allows the player to claim a second reward.

The more difficult the Commission, the more valuable its rewards.

List of simple Commissions

Commission Rewards
  • Fundraising efforts: Spend 10 Originium Ingot icon.png.
  • Target suppression: Enter a combat node.
  • Pathfinders needed: Enter 2 Encounters.
  • Talent search: Recruit 2 Operators.
  • Confirm address: Enter a Safe House.
  • Offer a prayer: Roll the die once.

List of mid-tier Commissions

Commission Rewards
  • Enlisting blockers: Clear 2 operations with no Defenders and Guards in the squad.
  • Enlisting strikers: Clear 2 operations with no Casters and Snipers in the squad.
  • Enlisting support squad: Clear 2 operations with no Medics and Supporters in the squad.
  • Enlisting infiltrators: Clear 2 operations with no Vanguards and Specialists in the squad.
  • Eliminate threats: Defeat 50 enemies.
  • Impart experience: Promote 3 Operators (those promoted through Emergency Dispatch are counted).
  • Search for an eikon: Roll a 6 or higher when rolling a die.
  • Hunt Sea Terrors: Defeat 20 Sea Monster enemies.

List of tricky Commissions

Commission Rewards
  • Cross the canyon: Clear 4 operations; until then, the Unit Limit is reduced by 2.
  • Endure a harrowing battle: Clear 4 operations; until then, enemies have +30% HP and ATK.
  • Rekindle the lighthouse: Gain 15 Light.
  • Adjust the lock cylinder: Use 3 Key icon.png.
  • Search for a miracle: Spend 6 die rolls.

Floors

IS3 1F.png
1F: Sunshine Coast
The waves pass the steps devoid of footprints, the foam soaking the bricks at the base of the wall. This is a form of clamorous silence, where the land and the sea join in harmony.

Unfinished Simulation
The wind and waves wrap around your ankles, gently pulling you away from the land and into its embrace.
IS3 2F.png
2F: Offshore Island
This island is not far from shore, but nobody knows how it came to be. The ocean wind pushes ajar the doors of the buildings here, light and shadow interweaving... Go on–enter, and take a look.

Unfinished Simulation
A spark of light inside a building is the best way to lure in visitors. As long as they take the bait, this isolated island far from civilization will still be able to feast.
IS3 3F.png
3F: Raging Billows
The sky darkens, those dangerously beautiful tides shimmering as they gradually become clearer. They quietly spread towards the mouth of the cave on the island, right at our feet.

Unfinished Simulation
The water rises, sealing the entrance to the cave. The tide stretches its limbs, grabbing onto its prey.
IS3 4F.png
4F: Secret Hotbed
Deeper inside the cave, the moss creeping along the rock walls begins to proliferate wildly, covering the entire surface. Life does not require the light of day to thrive.

Unfinished Simulation
In places devoid of light, survival is the sole impetus of life. Should you fail to come to terms with this reality, then you will be completely devoured by the life here.
IS3 5F.png
5F: Sacrosanct Cave
The ocean current abruptly veers here, the sound of the rushing tide resembling that of crying. They seem to have been deliberately avoiding this place... Apparently, nature is not the only inhabitant here.

Unfinished Simulation
A true predator never needs to take action. The invisible helping hand of curiosity will naturally push the next meal into its mouth.
IS3 6F.png
6F: Deep Sea Woodland
The sound of plants breathing resonates at the same frequency, and countless motes of fluorescent light rise amidst the forest like a galaxy hanging upside-down on the ocean floor. What kind of soil could give rise to such a wondrous grove?

Unfinished Simulation
You applaud nature, but nature only finds you to be noisy. Nevertheless, it will still take you in, whether you agree to it or not.
IS3 Secret Floor.png
Secret: Indigo Cradle
Time. Time. Time is their sustenance. Across lengths of time immeasurable, the cerulean branches continue to linger and grow, and thus does life sway and unfurl. This place has everything, and nurtures all.

Unfinished Simulation
Everything around you is a vibrant cerulean, and you can no longer find any way to escape. The age of plants is boundless, and you have reached the end of this futile search.
Additional information

Indigo Cradle

To enter the secret floor (Indigo Cradle), enter Wander into Wonderland: At a Glance (which will only appear after the "Curiosity" Cognitive Shaping node is unlocked) and choose "Try to cleanse the nethersea brand" (costs 1 Key icon.png), followed by "Maybe you can take care of some problems for your 'species'".

The Indigo Cradle has four nodes in the following order: Wish Fulfilled > Combat node > Combat node > Dreadful Foe: Avoid Unsafe Roads/Chilling Curse/Hunting Group

  • The (Emergency) Operations will be those that appear in 5F and 6F.

Call of We Many may be heard at an increased rate even if the player entered the Indigo Cradle before completing a run for the first time.

Once the Indigo Cradle is cleared, the player will be taken back to the floor where they entered it and proceed into the node succeeding the Wander into Wonderland it is entered from.

Operation drops

Floor (Emergency) Operation Dreadful Foe
EXP Ingot EXP Ingot
1F10 (12)2 (3)
2F12 (18)2 (3)
3F14 (24)2 (4)325
4F16 (30)3 (4)
5F25 (38)3 (5)527
6FN/A (45)N/A (5)The Dreadful Foe ends the run once cleared
Secret29 (38)3 (5)525
Additional information
  • The 5F Dreadful Foe only awards the Command EXP and Originium Ingot when cleared if the player fulfills the condition to enter 6F, as doing so otherwise will end the run instead.

Command Levels

Level Req. EXP Total EXP Bonuses
1 0
2 10 10 Gains 4 Hope.png and Hope cap +4
3 24 34
4 36 70 Gains 5 Hope.png and Hope cap +5
5 40 110 Gains 6 Hope.png and Hope cap +6
6 55 165
  • Gains 6 Hope.png and Hope cap +6
  • Life Point cap +1
  • Squad size +1
7 65 230 Same as Command Level 5
8 70 300 Gains 7 Hope.png and Hope cap +7
9 75 375
  • Gains 8 Hope.png and Hope cap +8
  • Life Point cap +1
  • Squad size +1
10 80 455 Same as Command Level 9
11 80 535
  • Gains 15 Hope.png and Hope cap +15
  • Life Point cap +5
  • Squad size +2

Command Level 11 can only be reached by using People-Oriented Squad.png People-Oriented Squad with the "All for One" Cognitive Shaping node unlocked, which is added in Expansion II.

Monthly Contracts

List of Monthly Contracts in Mizuki & Caerula Arbor
Rank Contract
A
All That Glitters
Defeat 3 Chest Seaborn across all runs.
A
Deep-Pocketed Investor
Invest a total of 30 Originium Ingot icon.png.
A
Stop Crying!
Defeat the Crying Thief 3 times across all runs.
A
The Duck Killer
Defeat the Duck Lord 3 times across all runs.
A
The Ocean's Bloodline
Hear a Call of We Many in a floor and clear it.
A
The Other Side of the Sea
Complete a run with any ending.
B
Aquatic Paradise
Enter 8 Downtime Recreations across all runs.
B
Born to be Flawless
Clear 6 operations without losing Life Points across all runs.
B
Bring A Friend
Recruit 8 Support Units across all runs.
B
Go-Getter
Obtain 4 Tactical Props across all runs.
B
Life's Little Surprises
Enter 24 Encounters across all runs.
B
Obstacle Overcomer
Clear 8 Emergency Operations across all runs.
B
Seaborn Hunter
Defeat 4 bosses in Dreadful Foes across all runs.
B
Skilled Negotiator
Enter a Fortitious Opportunity.
B
Tulip's Helper
Enter 4 Regional Commissions across all runs.
C
Battlefield Veteran
Defeat 500 enemies across all runs.
C
Big Spendthrift
Buy 10 wares from the Rogue Trader across all runs.
C
Broad Connections
Recruit 10 Temporary Recruitment Operators across all runs.
C
Cautious and Deliberate
Complete 2 Regional Commissions across all runs.
C
Deep-Sea Diver
Clear 15 floors across all runs.
C
Elite Handpicker
Promote 10 Operators across all runs.
C
Exploration Enthusiast
Enter 50 nodes across all runs.
C
Hope Distributor
Spend 75 Hope.png to recruit Operators across all runs.
C
Ingenious Strategist
Raise the Command Level 15 times across all runs.
C
Locksmith
Use 10 Key icon.png across all runs.
C
Operator Assembly
Recruit 35 Operators across all runs.
C
Originium Broker
Spend 100 Originium Ingot icon.png across all runs.
C
Playing with Fate
Make 20 die rolls across all runs.
C
Relic Relisher
Obtain 35 Collectibles across all runs.

Endings

Precious Days
Precious Days icon.png
Precious Days
In the end, the goal envisioned from the very beginning is brought to fruition, and the two creatures, from Seaborn to human, are ready to usher in a new tomorrow after a full meal. Everyday life is the greatest joy that fate bestows upon the living, and indeed, peaceful days are the most joyous of all.
Condition
Simply clear the 5F Dreadful Foe, Curse of Cognition.
Age of the Silence
Age of the Silence icon.png
Age of the Silence
In silence the terrible waves rise, and within it disappears the knight's howl. The calamity that once destroyed Iberia surges again, and this time it shall not recede.
Condition
Complete a run with the Precious Days ending and do the following steps in a single run:
  1. Obtain Breath of the Tide.png Breath of the Tide from Encounter: Delusions of Lunacy at the cost of 2 Hope Hope or 1 die roll. This will cause the Tide-Hunt Knight to appear on all operations up until and including 4F, and changes the 5F Dreadful Foe from Curse of Cognition to "Fate's Favored Child".
    • If the Tide-Hunt Knight is defeated at any point before the player enters 5F, they will receive Regressed Rocinante.png Regressed Rocinante which reverts the 5F Dreadful Foe to Curse of Cognition, and the Age of the Silence ending will be lost for the run.
  2. Clear "Fate's Favored Child".
    • Optional: Before entering "Fate's Favored Child", obtain The Knight's Corpus.png The Knight's Corpus from Encounter: The Knight Persists. This will reduce The Last Knight's DEF to 800, making the Dreadful Foe much less difficult. However, take caution that the Tide-Hunt Knight's DEF will be reduced to 200 as well.
Price of Peace
Price of Peace icon.png
Price of Peace
The conflict over the "Firstborn" comes to an end, and the human Him triumphs over the inhuman Him. The Silence fades, the tides retreat, and the being known as Mizuki shall never again return to the land.
Condition
Complete a run with the Age of the Silence ending and do the following steps in a single run:
  1. Obtain Bishop's Research.png Bishop's Research from Encounter: The Beginning.
  2. Obtain Caerula Animus.png Caerula Animus from the namesake Encounter by choosing "Search the garden". This will cause the player to enter 6F floor instead of ending the run upon clearing 5F with Destiny of We Many as the Dreadful Foe.
    • NOTE: The Bishop's Research will cause the player to lose 5 Light after clearing operations and the Caerula Animus will cause the player to lose 50 Light and a random Operator to suffer from Rejection when obtained, making things more difficult. However, the latter also allows the player to enter the "Paean" Encounter and obtain Last Refrain.png "Last Refrain" which applies two random Enlightenments to offset that.
  3. Clear Destiny of We Many.
Stella Caerula
Stella Caerula icon.png
Stella Caerula
The descendants of evolution rise from Terra's tides, break through the skies, and fly towards the endless sea of stars. There is no more pain, no more suffering, only the joy of a new life.
Condition
Complete a run after Caerula Arbor's Expansion II and do the following steps in a single run:
  1. Obtain Caerula Memory.png Caerula Memory from Encounter: The Beginning.
    • NOTE: The Caerula Memory cause the player to lose 100 Light and a random Operator to suffer from Rejection, making things much more difficult.
    • Optional: In Encounter: Caerula Ritual (only appears while having Caerula Memory), the player can choose to either gain 30 Light or obtain Caerula Arbor collectible.png Caerula Arbor which causes the player to gain 15 Light whenever an operation is cleared without losing Life Points but increases enemies' ASPD by 15.
  2. Obtain Determination collectible.png "Determination", Vigil collectible.png "Vigil", or Hesitation.png "Hesitation" from Encounter: Sublimation. Having any of the aforementioned Collectibles will cause the player to enter 6F instead of ending the run upon clearing 5F with Glory of Humanity as the Dreadful Foe.
    • The options to take "Determination" and "Vigil" will only appear when the player has at least 90 and between 50 to 89 Light upon entering the Encounter, respectively, otherwise the player will be forced to obtain "Hesitation". As such, it is highly recommended to prioritize regaining Light before entering Encounter: Sublimation.
  3. Clear Glory of Humanity.

Result

When a Caerula Arbor run ends, the Data Rollback (which can be skipped and viewed again from the result screen) will be shown (after the ending if the run is completed), which highlights the player's actions throughout the run as follows:

  • Path of Light: The player's Light upon entering each floor.
  • Rejection and Enlightenment: The Rejection afflicted on Operator(s) and Enlightenment(s) obtained by the player.
  • Monitor Fate: How many times the player have rolled the die and how much die rolls that gives off each of the five possible results, and the instance when the player rolls the highest and lowest number.
  • Important Points: Will only appear if the player had done the following:

After the Data Rollback ends with the message "Rollback Complete", the player will be taken into the result screen showing the summary of the run as follows:

  • An explanatory text that varies depending on the run's outcome, followed by the ending's text (or the "Unfinished Simulation" message if the run fails).
Completed You, Dr. {nickname} used the {Squad} and spent xx hrs xx min xx sec starting on yyyy/mm/dd hrs:min:sec
Witnessed the {ending}
Failed You, Dr. {nickname} used the {Squad} and spent xx hrs xx min xx sec starting on yyyy/mm/dd hrs:min:sec
Ended your journey at {floor name}
  • A list of Operators the player have recruited and promoted during the run.
  • A list of Collectibles and Enlightenments/Rejections the player have obtained/experienced during the run.

Scoring

An example of a Mizuki & Caerula Arbor run's score listing
Floors cleared
  • None: 0
  • 1: 30
  • 2: 80
  • 3: 150
  • 4: 270
  • 5: 400
  • 6: 550
  • 7: 650
The secret floor is counted as one floor should the player enters and clears it.
Steps taken 1 × no. of nodes entered
Normal battles fought 10 × no. of Operations cleared
Operators recruited 2 × no. of Operators recruited
Items obtained 5 × no. of items obtained (Collectible; those traded away in Fortituous Opportunity still counts)
Boss battles fought 30 × no. of Dreadful Foes cleared
Elite battles fought 20 × no. of Emergency Operations cleared

Media

Arknights Official Trailer - Integrated Strategies- Mizuki & Caerula Arbor

Changelog (Global)

Trivia

  • In the CN server, Mizuki & Caerula Arbor is released after Near Light Rerun. Because its Expansion II is released in CN on April 15, 2023, by which point NL Rerun is already ongoing in the Global server and it being too close to Episode 11: Return to Mist, Global delays the release of Caerula Arbor to be simultaneously with Il Siracusano in May 23, 2023.
  • As of February 21, 2024 in the Global server:[1]
    • 8.8% players have completed the entire Mizuki & Caerula Arbor Engraved Medal Set.
    • 6.26% players have collected every single Ecosequence reward.
    • 4.88% players have unlocked every single Memory Selections in the Tome of All-Memory.
    • A mere 0.16% players have unlocked all 261 Collectibles in the Biospecimen Display.
    • 1.88% players have unlocked all 12 endbooks in the Time-Carved Steleforest.
    • 1.23% players have completed a run in the highest difficulty possible of Surging Waves 15.
    • 41.16% players have at some point rolled a die (at the cost of 1 die roll) in an attempt to open a Drifting Cache Drifting Cache, but only 36.17% have actually managed to open it (by rolling a 5 or higher).
    • 3.12% players have invested at least 500 Originium Ingot icon.png in Caerula Arbor's Prospective Investment.
    • Of all players who have entered the "Dancing Chests" Encounter, 43.13% choose "I'm coming!", forcing them into "Joy" From a Box.
    • Support Squad 3.png Support Squad is the most picked Squad.
    • Overcoming Your Weaknesses (Guard Rec. Voucher Guard Rec. Voucher, Medic Rec. Voucher Medic Rec. Voucher, and Supporter Rec. Voucher Supporter Rec. Voucher) is the most picked initial Rec. Vouchers option.
    • 72 Originium Ingot icon.png is the highest amount of Originium Ingots ever withdrawn from Caerula Arbor's Prospective Investment in one instance.
    • The Breath of the Tide.png Breath of the Tide has been obtained 1,361,102 times.
    • "Fate's Favored Child" has been entered 450,940 times.
    • Out of all Regional Commissions completions:
      • The trickiest Commission have been completed 677,346 times...
      • ...the mid-tier Commission have been completed 708,665 times...
      • ...and the simplest Commission have been completed 509,601 times.
    • Out of Chest Seaborn that have ever spawned:
      • 1,594,713 of them have been defeated...
      • ...and 705,210 of them managed to enter a Protection Objective.
    • Out of the Crying Thief's appearances:
      • He has been defeated 2,776,791 times...
      • ...and were let go of 1,245,160 times.
    • Players have "bargained" with the Rogue Trader 293,629 times, forcing them into Fishing in a Dry Pond/See the Big Picture, but have failed the said operation 46,523 times.
    • A grand total of 7,514,894 Key icon.png have been spent, where:
      • 59.62% is used to open Drifting Caches...
      • ...2.27% is used to withdraw the invested Originium Ingots...
      • ...and 38.11% is used to access locked nodes or node branches.
    • A grand total of 55,614,282 die rolls have been spent.
    • A grand total of 2,786,132 Enlightenments have been obtained, and a mere 0.54% players managed to obtain all six Enlightenments in one run!
    • A grand total of 9,045,293 Operators have been afflicted with a Rejection, and 16 is the highest amount of afflicted Operators in a single run which is completed anyway!

Mysterious Cave

A preview of the Mysterious Cave at the start

Mysterious Cave is an 8-bit minigame that can be accessed in the "Story Press" section of the Mizuki & Caerula Arbor website.

The player has to throw a die similar to the in-game mechanic to determine their Strength, Intellect, Luck, and Destiny at the beginning. Upon setting up, player will then have to throw the die again to determine Mizuki's moves until reaching a jellyfish-like object, at which they receive a mini collection into the Inventory (a bag pack icon). The goal is to reach the Giant Safe, where they will be given a chance to select which collection to be exchanged. The player with the most collections win.

Water Logged Record Player

The Water Logged Record Player featuring the four emblems of the Firstborn

In the Water Logged Record Player section of the Mizuki & Caerula Arbor website, there are four emblems representing the four Firstborn; when pressed, each emblem plays a short voice clip of the Firstborn reciting the quotes of Calls of We Many, shown below.

GROW (Growth)
Embrace... More...
Assimilate... More...
SUBSISTING (Survival)
We, the Anima
We, the Vicissitudes
BREED (Reproduction)
Creed beyond our death
Arise among the Colony
MIGRATION
Every trench we fill in
In predation we proliferate

Notes

  1. Caerula Arbor is Latin for "Azure Groves"; not to be confused with the eponymous Firstborn Leviathan
  2. Technically by awarding an Assault Co-op Rec. Voucher Assault Co-op Rec. Voucher, Fortification Co-op Rec. Voucher Fortification Co-op Rec. Voucher, Ranged Co-op Rec. Voucher Ranged Co-op Rec. Voucher, or Sabotage Co-op Rec. Voucher Sabotage Co-op Rec. Voucher
  3. Technically by awarding an Elite HR Dispatch Letter Elite HR Dispatch Letter

References