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ISW-DF: Glory of Humanity
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| Operation | Guide |
| ISW-DF Glory of Humanity |
Mizuki & Caerula Arbor 6F – Deep Sea Woodland
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| The moment Izumik recalls his offspring and performs the genetic modification of the swarm's astralization, Mizuki will demonstrate the potential and spirituality of humanity for himself and the entire Seaborn swarm. Note: This operation is added in Caerula Arbor's Expansion II and acts as the 6F Dreadful Foe when the player enters it while having
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Information
| Unit Limit | Initial DP | Life Points | Enemies |
|---|---|---|---|
| 6 | 10 | Varies | 41 |
Enemies
Additional information:
- Enemies other than Izumik's Offsprings, Izumik Himself, and Skimming Sea Drifters are transformed from the Offsprings and excluded from the enemy counter.
- Arts Guard Leaders have 13000 HP and 1000 ATK.
- Demolitionists have 24000 HP, 2000 ATK, and 1500 DEF.
- Dublinn Heavy Defender Leaders have 12000 HP, 1100 ATK, and 1500 DEF.
- Elite Brawlers have 8400 HP and 800 ATK.
- Guerrilla Mortars have 11000 HP and 900 ATK/DEF.
- Elite Imperial Strikers have 24000 HP and 1100 ATK.
- Infused Glacial Originium Slugs α have 9000 HP and 500 ATK.
- Roar Knightclub Trainees have 5600 HP and 600 ATK.
- Rockbreaker Leaders have 26000 HP and 1500 ATK.
- Sarkaz Casters have 700 ATK.
- Sarkaz Greatswordsmen have 15000 HP and 1200 ATK.
- Sarkaz Guerrilla Caster Leaders have 15000 HP and 800 ATK.
- Tidal Leaders have 13000 HP and 500 ATK.
- Naturally spawned Izumik's Offsprings will only start appearing after Izumik enters the Interpretation phase, and always correspond to the following group of enemies:
- Sarkaz Caster ×4, Arts Guard Leader ×4, Rockbreaker Leader ×1, Elite Brawler ×4, Demolitionist ×4–10, Elite Imperial Striker ×0–6, Roar Knightclub Trainee ×3, Skimming Sea Drifter ×6.
- Additional Izumik's Offsprings that are excluded from the enemy counter are spawned in the following manner as long as Izumik remains on His Learning phase:
- Manually spawned: 6 Offspring that turn into one of the following enemy groups:
- Sarkaz Guerrilla Caster Leader ×6
- Sarkaz Guerrilla Caster Leader ×5, Skimming Sea Drifter ×1
- Tidal Leader ×6
- Arts Guard Leader ×6
- Tidal Leader ×5, Skimming Sea Drifter ×1
- Dublinn Heavy Defender Leader ×6
- Dublinn Heavy Defender Leader ×5, Skimming Sea Drifter ×1
- Elite Imperial Striker ×6
- Guerrilla Mortar ×6
- Elite Imperial Striker ×5, Sarkaz Caster ×1
- After 20, 40, and 60 seconds have passed: 4 Offsprings that turn into one of the following enemy groups:
- Elite Brawler ×1, Bone Sea Drifter ×1, Arts Guard Leader ×1
- Elite Brawler ×2, Bone Sea Drifter ×2
- After 86, 102, 118, and 134 seconds have passed: 8 or 9 Offsprings that turn into one of the following enemy groups:
- After 169, 192, 215, and 238 seconds have passed: 13 or 14 Offsprings that turn into one of the following enemy groups:
- Elite Brawler ×4, Arts Guard Leader ×3, Infused Glacial Originium Slug α ×2, Sarkaz Greatswordsman ×1, Roar Knightclub Trainee ×2, Guerrilla Mortar ×1
- Elite Brawler ×4, Arts Guard Leader ×1, Bone Sea Drifter ×1, Infused Glacial Originium Slug α ×2, Sarkaz Greatswordsman ×2, Roar Knightclub Trainee ×3
- Tidal Leader ×4, Arts Guard Leader ×2, Bone Sea Drifter ×1, Sarkaz Greatswordsman ×1, Infused Glacial Originium Slug α ×2, Sarkaz Caster ×1, Guerrilla Mortar ×1, Roar Knightclub Trainee ×1
- Tidal Leader ×3, Elite Brawler ×1, Arts Guard Leader ×3, Sarkaz Greatswordsman ×2, Infused Glacial Originium Slug α ×1, Roar Knightclub Trainee ×3
- Tidal Leader ×3, Elite Brawler ×2, Sarkaz Guerrilla Caster Leader ×2, Sarkaz Caster ×1, Sarkaz Greatswordsman ×1, Infused Glacial Originium Slug α ×2, Roar Knightclub Trainee ×2, Bone Sea Drifter ×1
- After 278 seconds and every 18 seconds afterward: 16 or 17 Offsprings that turn into one of the following enemy groups:
- Elite Brawler ×7, Arts Guard Leader ×3, Sarkaz Greatswordsman ×1, Infused Glacial Originium Slug α ×1, Demolitionist ×2, Sarkaz Caster ×1, Roar Knightclub Trainee ×1
- Elite Brawler ×7, Arts Guard Leader ×4, Sarkaz Greatswordsman ×1, Infused Glacial Originium Slug α ×1, Demolitionist ×1, Rockbreaker Leader ×3
- Manually spawned: 6 Offspring that turn into one of the following enemy groups:
