ISW-NO: Deep Cognition

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ISW-NO
Deep Cognition
Mizuki & Caerula Arbor
6F – Deep Sea Woodland
Deep Cognition map.png
Some Seaborn individuals have mimicked the humans' opposing forces to simulate external conflicts. With their learning ability and cohesive efficiency, the humans' so-called combined arms and tactical strategies will soon become meaningless.
This stage provides <Roadblocks> that can be deployed to block the enemy's path.

Information

Condition: Enemies have greatly increased ATK, DEF, and HP
Unit Limit Initial DP Life Points Enemies
6 10 Varies 43 ~ 44
Deployable devices Roadblock ×10

Enemies

Normal Bone Sea Drifter ×18
Elite Dublinn Elite Companion Guard ×6–11, Dublinn Elite Companion Shadowblade ×6–11, Skimming Sea Drifter ×8
Addendum
  • All enemies have their HP/ATK and DEF increased by 50% and 20%, respectively.
  • Dublinn Elite Companion Guards have 30000 HP.
  • Dublinn Elite Companion Shadowblades have 25000 HP.