Roadblock

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Not to be confused with Roadblocks and Static Roadblock.
Roadblock
Roadblock.png
In Other Languages
Chinese
障碍物
General Information
Type
Deployable
Position
Low
Invulnerable?
No
Healable?
No
Deploy to block the enemy's route.
—Description of operations featuring the Roadblock

The Roadblock is a deployable device in Arknights.

Roadblocks can be deployed on melee tiles to "reroute" ground enemies (and only ground enemies), forcing them to take another route to the Protection Objective they are heading towards, preferably through Operators, and is crucial in certain operations due to some Objectives being located close to Incursion Points.

Never place Roadblocks right on the tile where the enemy are, as it will block them and prompts the enemy to attack the Roadblock, destroying it in one strike. Surrounding an enemy with Roadblocks will force them to move through the one closest to the Protection Objective they are heading towards and destroy them anyway (or simply walk past the Roadblock if the enemy cannot be blocked). Roadblocks can only be damaged by enemies they are blocking in the above situations and Lava Cracks' eruption which will instantly destroy them, so try to deploy Roadblocks away from the latter. Note that some enemies do not have an attack to destroy Roadblocks, in which case deploying a Roadblock on them will cause them to get stuck forever, most noticable in H7-1 where the player can deploy a Roadblock on a Sarkaz Guerrilla Caster (Leader) to block them indefinitely.

Note that if the player deploys a Roadblock in such a way that it would close off all possible paths to a Protection Objective, the enemies will simply attack and destroy a Roadblock to make a path, they must leave at least one path open for enemies. In addition, some operations feature pre-deployed Roadblocks (see the Appearances section below), which can be attacked (and destroyed) by certain enemies who are scripted to make their way through them.

Appearances[edit]

Main Theme 1-62-33-74-47-1211-16H7-1H14-1H14-4R8-10S2-3S2-4TR-8
Intermezzi BB-9BB-EX-4BB-EX-8DM-EX-4SN-EX-3WD-EX-6
Side Stories AS-EX-1BI-EX-6* • BI-EX-7CB-EX2CB-EX5CB-EX8GT-HX-3MB-EX-6MN-EX-6NL-S-5* • OF-EX6PV-S-3PV-SP-1SL-P-3TW-EX-7WR-EX-6**
Story Collections AF-7* • BH-4* • BH-6BW-6* • FD-5PS-4TB-4TB-9* • TC-6
Integrated Strategies Deep CognitionDefense Substituting Offense* • Duck-Speed HighwayThe Earth WakesThe Point of No Return*
Contingency Contract New StreetShangshu Trails*
Multivariate Cooperation
Defence Protocols
Ancient Ruined Tower (Lower Level Test Area)*
Interlocking Competition
Hymnoi Wisdom
Daytime Ground - Perseverance*
Paradox Simulation Aciddrop: Marksmanship MentoringBroca: Standing Fast* • Croissant: An Almighty BlowEarthspirit: A Line for ThreeGitano: ForetellingLee: Money-making ExpertLiskarm: Sword and ShieldMelanite: The Shortest and Straightest LineSchwarz: Flame NetSilverAsh: A Look of DisdainThorns: Help's Here, Want It or Not

Additional information:
* Pre-deployed Roadblocks are present
** Pre-deployed Roadblocks are present in the Challenge Mode version

Stats[edit]

Attributes

HP ATK DEF RES
100 0 0 0
Attack interval Block count DP cost Redeployment time
N/A 3 5 5
Aggression level Alignment Vulnerabilities
0 Friendly StunSilenceSleepFreeze

Skill[edit]

Skill-Roadblock.png
Obstruct
Passive
Effect SP init.png SP cost.png Duration.png
Deploy a Roadblock, changing enemies' route
If the Roadblock is deployed on enemies, they will destroy it