Energy Perturbation Amplifier

From Arknights Terra Wiki
Jump to navigation Jump to search

The Energy Perturbation Amplifier is a Directional EC Unit in the Stationary Security Service game mode of Arknights, introduced in the second Dispatch Cycle, "Recapture Land".

The Energy Perturbation Amplifier passively causes enemies that are being affected by Slow, Bind, Stun, Cold, Freeze, and Levitate to have their DEF and RES gradually reduced up to 50%.

When the Energy Perturbation Amplifier is deployed, enemies within a radius of 2 tiles around it will be inflicted with one of the aforementioned effects every 7 seconds for 2.5 seconds.

Directional EC Components

Energy Perturbation Amplifier upgrade A.png
Branch A: Signal Blocker
Now amplifies the damage taken by enemies that are being Slowed, Bound, and Levitated by 30%.
Energy Perturbation Amplifier upgrade B.png
Branch B: Heteromorphic Accelerator
Now doubles the duration of Stun, Cold, and Freeze inflicted on enemies.

Stats

Can be deployed in high or low areas
Range
    
  
  
    
HP ATK DEF RES
100 0 0 0
DP cost Redeployment time Block count Attack interval
5 5 seconds 0 N/A

Skill

Skill-EnergyPerturbationAmplifier.png
Energy Perturbation
Auto Recovery
Auto
Effect Initial SP SP cost Duration
Every 7 seconds, applies a random status effect to all enemies within range (Slow, Bind, Cold, Frozen, Stun, or Levitate) that lasts for 2.5 seconds 0 7