Giant Mushroom
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“ | Increases the DEF of neighboring allied units. | ” |
—Description of operations featuring the Giant Mushroom |
The Giant Mushroom is a static device in Arknights.
Giant Mushrooms increase the DEF of Operators in the adjacent tiles to them by 150 and can be turned into Stumps by deploying a Rhodes Island Temporary Employee facing towards one, which takes some time to complete.
Appearances
Side Stories | MN-7 • RI-2 • RI-3 • RI-4 • RI-5 • RI-6 • RI-7 • RI-8 • RI-EX-2 • RI-EX-3 • RI-EX-4 • RI-EX-5 • RI-EX-6 • RI-EX-7 • RI-EX-8 • RI-TR-1 |
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Story Collections | FA-5 • VI-7 |
Annihilation | The Grand Knight Territory Outskirts |
Trials for Navigator | Rolling Sands • Survival of the Fittest |
Paradox Simulation | Podenco: Unbeaten Path • Utage: Guardian Trendsetter • Warfarin: Combat Power Enhancement • Weedy: Ready and Prepared |
Other | UO-1 |
Stats
Increases the DEF of adjacent allied operators | |||
HP | ATK | DEF | RES |
---|---|---|---|
100 | 0 | 0 | 0 |
DP cost | Redeployment time | Block count | Attack interval |
N/A | N/A | 0 | N/A |
Skill
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Natural Camouflage Passive |
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Effect | ![]() |
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Increases the DEF of adjacent allied units; Aftering[sic] being cleared by a [Rhodes Island Temporary Employee], turns into a deployable Ranged tile | – | – | – | |
Addendum | ||||
The Giant Mushroom increases DEF by 150. |
Interactions
Enemy | Interaction |
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Can destroy the closest Giant Mushroom (along with the Stump that would appear in its place) every four attacks (range 1.8 tiles). | |
Can destroy the closest Giant Mushroom (along with the Stump that would appear in its place; range 1.8 tiles, 30 seconds cooldown). |