Crumbling Masonry

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Crumbling Masonry
Crumbling Masonry.png
Introduced in
In Other Languages
Chinese
塌落的墙垣
General Information
Type
Static
Invulnerable?
Yes
Healable?
No
Rocks will periodically fall and roll down a slope, dealing damage to friendly units in the way.
—Description of operations featuring the Crumbling Masonry

The Crumbling Masonry is a static device in Arknights.

A dilapidated ramp from which hazardous rocks fall over, Crumbling Masonry periodically spawns a Rolling Rock that rolls straight ahead, which can damage Monastery Inhabitants and Makeshift Walkways in its path, and explodes when blocked or hitting a wall for even more damage, so it is advised to arrange the deployment of friendly units so that the Inhabitants do not get caught in Rolling Rocks' way.

Appearances

Side Stories HE-4HE-5HE-6HE-7HE-8HE-EX-3HE-EX-4HE-EX-6HE-EX-7HE-EX-8HE-TR-2

Additional information: Crumbling Masonry in HE-8 and HE-EX-8 are spawned when the operation starts and cycles between an active state and an inactive state; the latter is indicated by the lack of glow on the Masonry device and it will not spawn Rolling Rocks until activated.

Stats

HP ATK DEF RES
100* 0 0 0
Attack interval Block count DP cost Redepl. time
N/A 0 N/A N/A
Aggression level Alignment Vulnerabilities
0 Hostile StunSilenceSleepFreeze

Skill

Skill-CrumblingMasonry.png
Collapse
Auto Recovery
Auto
Effect SP init.png SP cost.png Duration.png
Rocks periodically fall and roll down along the ramp, dealing Physical damage to friendly Operators and Makeshift Walkways in their path; the rocks explode when blocked, dealing physical damage to the blocked targets and splash damage to the center of the explosion and the 4 adjacent tiles 0 10

Interactions

EnemyInteraction
"The Gardener"
  • His Question in the First Form activates/deactivates Crumbling Masonry around the map.
  • After entering the Second Form, activates all currently inactive Masonry and deactivates all currently active ones on the map.