Heat Cluster
“ | You deployed a Heat Cluster and triggered Explode. | ” |
—Message when a Heat Cluster is transferred |
The Heat Cluster is a deployable device in the Stationary Security Service game mode of Arknights.
A Heat Cluster will be added to the Preparation Area at periodic intervals as long as Milan is present; there is no limit on how many Clusters can be in the Preparation Area at a time. Should a Cluster is ever transferred, it will trigger an explosion that deals True damage to all deployed friendly units and Stuns them for a short time, after which the Cluster disappears. This can be fatal if the Cluster is transferred amidst a large enemy wave, as it would leave friendly units unable to deal with them!
The Heat Cluster can be safely removed by Reassignment Transmitters or destroying a Contaminated Mineral, awarding Transfer Permits for the trouble.
Appearances[edit]
Stationary Security Service | Nature's Premature Death |
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Stats[edit]
Attributes
HP | ATK | DEF | RES |
---|---|---|---|
100* | 0 | 0 | 0 |
Attack interval | Block count | DP cost | Redeployment time |
N/A | 0 | 3* | 5* |
Aggression level | Alignment | Vulnerabilities | |
0 | Hostile | Stun • Silence • Sleep • Freeze |
Skill[edit]
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Explode Passive | |||
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Effect | ![]() |
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When transferred, explodes and deals 500 True damage to all allied units and Stuns them for 5 seconds | – | – | – |