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"Gelato Stop"
“ | Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies. | ” |
—Description of operations featuring the Gelato Stop |
The "Gelato Stop" is a static device in Arknights. While it appears to be a humble Lateran gelato vending machine from the outside, there's actually more to this device on the inside.
Gelato Stops are initially friendly or hostile and will be attacked by enemies and friendly units, respectively, although they attacks enemies/friendlies over the Stop which also regenerates HP over time. Once the Gelato Stop's HP reaches 0, it is not destroyed, but rather, releases a wave that deals Arts damage and Stuns friendlies/enemies in a radius of 2 tiles around the Stop, then enters a "standby" state for 20 seconds with full HP after which the Stop becomes friendly/hostile.
Gelato Stops periodically generates SP to of nearby friendly units or reloads the ammo used by certain enemies. However, the SP generation/ammo reloading of multiple Gelato Stops do not stack if a single unit is in the area-of-effect of multiple Stops.
Appearances[edit]
Side Stories | GA-4 • GA-5 • GA-6 • GA-7 • GA-8 • GA-EX-2 • GA-EX-3 • GA-EX-4 • GA-EX-5 • GA-EX-7 • GA-EX-8 • GA-TR-1 |
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Story Collections | AW-4 • FD-3 • FD-8 |
Annihilation | Chocolate Street |
Stationary Security Service | Sowing Task |
Integrated Strategies | Divine Desire • Guns and Order • Quest For Consensus |
Contingency Contract | Area 13 Ruins |
Trials for Navigator | Path of the Faithful • Proud Sun's Shadow |
Paradox Simulation | Executor: Pensum Exsecutoris • Fiammetta: Afternoon Time |
Stats[edit]
Range
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Attributes
Less likely to be attacked, and restores 75 HP per second | |||
HP | ATK | DEF | RES |
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25000 | 0 | 0 | 0 |
Attack interval | Block count | DP cost | Redeployment time |
N/A | 0 | N/A | N/A |
Aggression level | Alignment | Vulnerabilities | |
-1 | Neutral | Stun • Silence • Sleep • Freeze |
Skill[edit]
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Laterano-Style Gelato Passive |
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Effect | ![]() |
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Restores 1 SP to nearby allies every 2 seconds; After being captured, immediately inflicts 1000 Arts Damage to nearby allies and stuns them for 5 seconds |
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Additional information | ||||
The SP restoration applies to both friendly units (when the Gelato Stop is friendly) and enemies (when the Gelato Stop is hostile) as the latter's ammo mechanic is technically provided by SP. |
Interactions[edit]
Enemy | Interaction |
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Prioritize attacking Gelato Stops and deals an additional instance of 1000 Arts damage against Gelato Stops. | |
Their bazooka attack (only used while having ammo) deals an additional instance of 3000 Arts damage against Gelato Stops. | |
Their explosion upon being blocked deals an additional instance of 5000/7500 Arts damage against Gelato Stops. | |
Their blunderbuss attack (only used while having ammo) deals an additional instance of 3000 Arts damage against Gelato Stops. | |
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