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"Gelato Stop"

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"Gelato Stop"
Gelato Stop.png
Introduced in
In Other Languages
Chinese
“冰淇淋机”
General Information
Type
Static
Invulnerable?
Cannot be destroyed
Healable?
No
Both allied and enemy units will fight for control over this device; When activated, restores SP of surrounding allies.
—Description of operations featuring the Gelato Stop

The "Gelato Stop" is a static device in Arknights. While it appears to be a humble Lateran gelato vending machine from the outside, there's actually more to this device on the inside.

Gelato Stops are initially friendly or hostile and will be attacked by enemies and friendly units, respectively, although they attacks enemies/friendlies over the Stop which also regenerates HP over time. Once the Gelato Stop's HP reaches 0, it is not destroyed, but rather, releases a wave that deals Arts damage and Stuns friendlies/enemies in a radius of 2 tiles around the Stop, then enters a "standby" state for 20 seconds with full HP after which the Stop becomes friendly/hostile.

Gelato Stops periodically generates SP to of nearby friendly units or reloads the ammo used by certain enemies. However, the SP generation/ammo reloading of multiple Gelato Stops do not stack if a single unit is in the area-of-effect of multiple Stops.

Appearances[edit]

Side Stories GA-4GA-5GA-6GA-7GA-8GA-EX-2GA-EX-3GA-EX-4GA-EX-5GA-EX-7GA-EX-8GA-TR-1
Story Collections AW-4FD-3FD-8
Annihilation Chocolate Street
Stationary Security Service Sowing Task
Integrated Strategies Divine DesireGuns and OrderQuest For Consensus
Contingency Contract Area 13 Ruins
Trials for Navigator Path of the FaithfulProud Sun's Shadow
Paradox Simulation Executor: Pensum ExsecutorisFiammetta: Afternoon Time

Stats[edit]

Range

    
  
  
    

Attributes

Less likely to be attacked, and restores 75 HP per second
HP ATK DEF RES
25000 0 0 0
Attack interval Block count DP cost Redeployment time
N/A 0 N/A N/A
Aggression level Alignment Vulnerabilities
-1 Neutral StunSilenceSleepFreeze

Skill[edit]

Skill-GelatoStop.png
Laterano-Style Gelato
Passive
    
  
  
    
Effect SP init.png SP cost.png Duration.png
Restores 1 SP to nearby allies every 2 seconds;
After being captured, immediately inflicts 1000 Arts Damage to nearby allies and stuns them for 5 seconds
Additional information
The SP restoration applies to both friendly units (when the Gelato Stop is friendly) and enemies (when the Gelato Stop is hostile) as the latter's ammo mechanic is technically provided by SP.

Interactions[edit]

EnemyInteraction
Pathfinder Veles
Pathfinder Veles Prefect

Prioritize attacking Gelato Stops and deals an additional instance of 1000 Arts damage against Gelato Stops.

Pathfinder Ballistarius
Pathfinder Ballistarius Prefect

Their bazooka attack (only used while having ammo) deals an additional instance of 3000 Arts damage against Gelato Stops.

Snack Cart
Luscious Snack Cart

Their explosion upon being blocked deals an additional instance of 5000/7500 Arts damage against Gelato Stops.

Pathfinder Nuncio
Oren, Legatus

Their blunderbuss attack (only used while having ammo) deals an additional instance of 3000 Arts damage against Gelato Stops.

Andoain, the "Martyr"
  • Andoain's attack while having ammo deals an additional instance of damage equal to 500% ATK against Gelato Stops.
  • Andoain's attacks through Ashes to Ashes, Dust to Dust deals an additional instance of damage equal to 1000% ATK against Gelato Stops.

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