Waste Heat Vent
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“ | Deals Arts damage to both enemies and allies and reduces enemies' Movement Speed, but will charge their energy. | ” |
—Description of operations featuring the Waste Heat Vent |
The Waste Heat Vent is a static device in Arknights.
At first Waste Heat Vents do nothing but generates SP for its skill which can be accelerated by having friendly units attack it; the Vent has Negative Taunt, thus they will attack enemies over it. Once the Vent's skill is fully charged, it releases hot wind in a straight line 5 tiles ahead that continuously deals Arts damage to all units in its path with enemies also having their speed reduced, but certain enemies will also gain Energy to boost their stats and charge up their Overload.
Appearances
Side Stories | All Come Catastrophes or Wakes of Vultures (CV) operations except CV-1, CV-6, and CV-EX-6 |
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Stationary Security Service | Growing Vociferation |
Trials for Navigator | Frost and Fire |
Stats
HP | ATK | DEF | RES |
---|---|---|---|
4000 | 200 | 3000 | 0 |
DP cost | Redeployment time | Block count | Attack interval |
N/A | N/A | 0 | N/A |
Addendum | |||
The Waste Heat Vent has an aggression level of -1. |
Skill
Jet Cooling Auto Recovery Auto 10 seconds |
■□□□□□ | |||
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Effect | ||||
Passive: Restores 2 SP upon being attacked Activation Effect: Deals 200 Arts damage per second to all friendly and ground enemy units in range for 10 seconds, and additionally slows the Movement Speed of enemies by -70% and causes them to gain 1 Energy |
0 | 50 | 10 |
Interactions
Enemy | Interaction |
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