Turret
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“ | Periodically fire bolts, dealing Physical damage to our units. | ” |
—Description of operations featuring the Turret |
The Turret is a hostile static device in Arknights.
Basically an automated ballista, Turrets are a major nuisance since they will periodically fire a bolt towards the direction it is facing that deals Physical damage to the first friendly unit it comes in contact with (unless if they are invisible/camouflaged), which will pass through anything else – including enemies.
Appearances
Main Theme | 5-8 • 5-9 • 5-10 • 6-7 • S5-5 • S5-6 • H5-4 |
---|---|
Side Stories | MN-6 |
Story Collections | AF-5 • BW-8 • FA-8 • PS-2 • SA-4 • VI-4 • VI-5 • VI-7 |
Annihilation | Lungmen Downtown |
Stationary Security Service | Numb Way Forward |
Integrated Strategies | Dangers Abound • Looking Forward, Looking Back (Emergency Op.) • Torrent of Fact and Fiction |
Contingency Contract | Deserted Factory • East Armory |
Stats
HP | ATK | DEF | RES |
---|---|---|---|
100 | See below | 0 | 0 |
DP cost | Redeployment time | Block count | Attack interval |
N/A | N/A | 3 | N/A |
Addendum | |||
The Turret's ATK varies with the operation:
|
Skill
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Bolt Launching Auto Recovery Auto | |||
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Effect | ![]() |
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Shoots a bolt forwards, dealing Physical damage to the first Operator hit | 0 | 5 | – |