Turret
Jump to navigation
Jump to search
Turret
Introduced in
In Other Languages
Chinese
弩炮
General Information
Type
Static
Invulnerable?
Yes
Healable?
No
“ | Periodically fire bolts, dealing Physical damage to our units. | ” |
—Description of operations featuring the Turret |
The Turret is a hostile static device in Arknights.
Basically an automated ballista, Turrets are a major nuisance since they will periodically fire a bolt towards the direction it is facing that deals Physical damage to the first friendly unit it comes in contact with (unless if they are invisible/camouflaged), which will pass through anything else – including enemies.
Appearances[edit]
Main Theme | 5-8 • 5-9 • 5-10 • 6-7 • S5-5 • S5-6 • H5-4 |
---|---|
Side Stories | MN-6 |
Story Collections | AF-5 • BW-8 • FA-8 • PS-2 • SA-4 • VI-4 • VI-5 • VI-7 |
Annihilation | Lungmen Downtown |
Stationary Security Service | Numb Way Forward |
Integrated Strategies | Dangers Abound • Looking Forward, Looking Back (Emergency Op.) • Torrent of Fact and Fiction |
Reclamation Algorithm | Beast Rearing • Invisible Boundaries (Fire Within the Sand) • Mercenary's Affiliation (Fire Within the Sand) • Miserly Trap |
Contingency Contract | Deserted Factory • East Armory |
Paradox Simulation | Shining: Rock-firm Protection |
Stats[edit]
Attributes
HP | ATK | DEF | RES |
---|---|---|---|
100* | See below | 0 | 0 |
Attack interval | Block count | DP cost | Redeployment time |
N/A | 3* | N/A | N/A |
Aggression level | Alignment | Vulnerabilities | |
0 | Hostile | Stun • Silence • Sleep • Freeze | |
Additional information | The Turret's ATK varies with the operation:
|
Skill[edit]
![]() |
Bolt Launching Auto Recovery Auto | |||
---|---|---|---|---|
Effect | ![]() |
![]() |
![]() | |
Shoots a bolt forwards, dealing Physical damage to the first Operator hit | 0 | 5 | – |