From Arknights Terra Wiki
Jump to navigation Jump to search

Periodically fire bolts, dealing Physical damage to our units.
—Description of operations featuring the Turret

The Turret is a hostile static device in Arknights.

Basically an automated ballista, Turrets are a major nuisance since they will periodically fire a bolt towards the direction it is facing that deals Physical damage to the first friendly unit it comes in contact with (unless if they are invisible/camouflaged), which will pass through anything else – including enemies.


Main Theme 5-85-95-106-7S5-5S5-6H5-4
Side Stories MN-6
Story Collections AF-5BW-8FA-8PS-2SA-4VI-4VI-5VI-7
Annihilation Lungmen Downtown
Stationary Security Service Numb Way Forward
Integrated Strategies Dangers AboundLooking Forward, Looking Back (Emergency Op.)Torrent of Fact and Fiction
Contingency Contract Deserted FactoryEast Armory


100 See below 0 0
DP cost Redeployment time Block count Attack interval
N/A N/A 3 N/A
The Turret's ATK varies with the operation:
  • 300 in PS-2 and East Armory (default; the Objective: Deadly Ballista Contracts increase the Turrets' ATK by varying amounts)
  • 350 in VI-4 and VI-7
  • 400 in MN-6 and Deserted Factory (with the Faust: Piercing Bolt II Contract)
  • 500 in VI-5
  • 600 in 5-8, 5-9, 5-10, 6-7, S5-5, S5-6, AF-5, FA-8, SA-4, Lungmen Downtown, and Deserted Factory (with the Faust: Piercing Bolt III Contract)
  • 900 in Dangers Abound and Torrent of Fact and Fiction
  • 1000 in H5-4


Bolt Launching
Auto Recovery
Effect Initial SP SP cost Duration
Shoots a bolt forwards, dealing Physical damage to the first Operator hit 0 5