Turret

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Periodically fire bolts, dealing Physical damage to our units.
—Description of operations featuring the Turret

The Turret is a hostile static device in Arknights.

Basically an automated ballista, Turrets are a major nuisance since they will periodically fire a bolt towards the direction it is facing that deals Physical damage to the first friendly unit it comes in contact with (unless if they are invisible/camouflaged), which will pass through anything else – including enemies.

Appearances

Main Theme 5-85-95-106-7S5-5S5-6H5-4
Side Stories MN-6
Story Collections AF-5BW-8FA-8PS-2SA-4VI-4VI-5VI-7
Annihilation Lungmen Downtown
Stationary Security Service Numb Way Forward
Integrated Strategies Dangers AboundLooking Forward, Looking Back (Emergency Op.)Torrent of Fact and Fiction
Contingency Contract Deserted FactoryEast Armory

Stats

HP ATK DEF RES
100 See below 0 0
DP cost Redeployment time Block count Attack interval
N/A N/A 3 N/A
Addendum
The Turret's ATK varies with the operation:
  • 300 in PS-2 and East Armory (default; the Objective: Deadly Ballista Contracts increase the Turrets' ATK by varying amounts)
  • 350 in VI-4 and VI-7
  • 400 in MN-6 and Deserted Factory (with the Faust: Piercing Bolt II Contract)
  • 500 in VI-5
  • 600 in 5-8, 5-9, 5-10, 6-7, S5-5, S5-6, AF-5, FA-8, SA-4, Lungmen Downtown, and Deserted Factory (with the Faust: Piercing Bolt III Contract)
  • 900 in Dangers Abound and Torrent of Fact and Fiction
  • 1000 in H5-4

Skill

Skill-Turret.png
Bolt Launching
Auto Recovery
Auto
Effect Initial SP SP cost Duration
Shoots a bolt forwards, dealing Physical damage to the first Operator hit 0 5