Roadblocks
- Not to be confused with the deployable Roadblock and Static Roadblock.
The Roadblocks are static devices in Arknights. Referred to as 'Defensive Barricade' in Where Vernal Winds Will Never Blow stage descriptions.
Roadblocks are similar to Static Roadblocks, but it is unable to reroute enemies and can only be attacked by enemies when it blocks them; the Roadblocks have a block count of 20 – the second highest of all entities in the game behind Charles Lynch – and good HP and defenses to boot, essentially allowing it to stall enemy advance until destroyed.
Roadblocks are usually found on top of Yumen Catastrophe Defenses, which can protect ranged units in the event enemies managed to reach the high ground.
Note that Roadblocks cannot be healed by any means including passive healing such as Perfumer's talent and Bard Supporters' trait; however most likely due to an oversight, Angelina's talent can heal Roadblocks.
Appearances[edit]
Side Stories | DT-EX-7 • WB-4 • WB-5 • WB-7 • WB-EX-1 • WB-EX-2 • WB-EX-5 • WB-EX-6 • WB-TR-1 |
---|---|
Annihilation | Mountain-Ringed Border Town |
Stationary Security Service | Another Town • Blinders • Do Not Follow Tracks • Mountainous Maze • Season's End • The Windy Grove |
Integrated Strategies | Crimson Corridor • Lottery Fight • Past the Aquapit • Prisoners' Night |
Reclamation Algorithm | Misty Maze • Placid Pool |
Icebreaker Games | IG-S-2 • IG-S-4 |
Stats[edit]
Attributes
Blocks multiple enemies | |||
HP | ATK | DEF | RES |
---|---|---|---|
5000 | 0 | 300 | 20 |
Attack interval | Block count | DP cost | Redeployment time |
N/A | 20 | N/A | N/A |
Aggression level | Alignment | Vulnerabilities | |
0 | Friendly | Stun • Silence • Sleep • Freeze |