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ISW-NO Prisoners' Night
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Expeditioner's Joklumarkar 1F – Brisk Marshlands
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The worthless, shackled Columbian death-row inmates sink into Sami's swamp. Afterwards, the strange sound of chains being dragged on the ground can be often heard in the wetlands. <Defensive Barricades> that can block the enemy's route are present on the field
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Information
Unit Limit
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Initial DP
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Life Points
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Enemies
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6
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40
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Varies
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15
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Static devices
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Roadblocks ×2
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Enemies
Information
Condition: More Elite enemies will appear, and enemies have increased ATK, DEF, and HP
Unit Limit
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Initial DP
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Life Points
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Enemies
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6
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40
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Varies
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15
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Static devices
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Roadblocks ×2
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Enemies
Normal
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Ordinary Prisoner ×7–12
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Elite
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Pugilist Prisoner ×2–7
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Addendum
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- All enemies have their HP and ATK/DEF increased by 70% and 20%, respectively.
- Ordinary Prisoners have 240 ATK.
- If the player has the
Routeweave Net, three additional Seasoned Prisoners will spawn.
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Expeditioner's Joklumarkar operations